minetest/src/client/CMakeLists.txt
Desour 1dd13da37d Get rid of global dummySoundManager
There is no need for this to be globally unique.
2023-04-11 20:06:15 +02:00

68 lines
2.5 KiB
CMake

set(sound_SRCS "")
if(USE_SOUND)
set(sound_SRCS ${sound_SRCS}
${CMAKE_CURRENT_SOURCE_DIR}/sound_openal.cpp)
set(SOUND_INCLUDE_DIRS
${OPENAL_INCLUDE_DIR}
${VORBIS_INCLUDE_DIR}
${OGG_INCLUDE_DIR}
PARENT_SCOPE)
set(SOUND_LIBRARIES
${OPENAL_LIBRARY}
${VORBIS_LIBRARIES}
PARENT_SCOPE)
endif()
set(client_SRCS
${sound_SRCS}
${CMAKE_CURRENT_SOURCE_DIR}/meshgen/collector.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/anaglyph.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/core.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/factory.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/interlaced.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/plain.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/sidebyside.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/stereo.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/secondstage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/render/pipeline.cpp
${CMAKE_CURRENT_SOURCE_DIR}/activeobjectmgr.cpp
${CMAKE_CURRENT_SOURCE_DIR}/camera.cpp
${CMAKE_CURRENT_SOURCE_DIR}/client.cpp
${CMAKE_CURRENT_SOURCE_DIR}/clientenvironment.cpp
${CMAKE_CURRENT_SOURCE_DIR}/clientlauncher.cpp
${CMAKE_CURRENT_SOURCE_DIR}/clientmap.cpp
${CMAKE_CURRENT_SOURCE_DIR}/clientmedia.cpp
${CMAKE_CURRENT_SOURCE_DIR}/clientobject.cpp
${CMAKE_CURRENT_SOURCE_DIR}/clouds.cpp
${CMAKE_CURRENT_SOURCE_DIR}/content_cao.cpp
${CMAKE_CURRENT_SOURCE_DIR}/content_cso.cpp
${CMAKE_CURRENT_SOURCE_DIR}/content_mapblock.cpp
${CMAKE_CURRENT_SOURCE_DIR}/filecache.cpp
${CMAKE_CURRENT_SOURCE_DIR}/fontengine.cpp
${CMAKE_CURRENT_SOURCE_DIR}/game.cpp
${CMAKE_CURRENT_SOURCE_DIR}/gameui.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiscalingfilter.cpp
${CMAKE_CURRENT_SOURCE_DIR}/hud.cpp
${CMAKE_CURRENT_SOURCE_DIR}/imagefilters.cpp
${CMAKE_CURRENT_SOURCE_DIR}/inputhandler.cpp
${CMAKE_CURRENT_SOURCE_DIR}/joystick_controller.cpp
${CMAKE_CURRENT_SOURCE_DIR}/keycode.cpp
${CMAKE_CURRENT_SOURCE_DIR}/localplayer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/mapblock_mesh.cpp
${CMAKE_CURRENT_SOURCE_DIR}/mesh.cpp
${CMAKE_CURRENT_SOURCE_DIR}/mesh_generator_thread.cpp
${CMAKE_CURRENT_SOURCE_DIR}/minimap.cpp
${CMAKE_CURRENT_SOURCE_DIR}/particles.cpp
${CMAKE_CURRENT_SOURCE_DIR}/renderingengine.cpp
${CMAKE_CURRENT_SOURCE_DIR}/shader.cpp
${CMAKE_CURRENT_SOURCE_DIR}/sky.cpp
${CMAKE_CURRENT_SOURCE_DIR}/tile.cpp
${CMAKE_CURRENT_SOURCE_DIR}/wieldmesh.cpp
${CMAKE_CURRENT_SOURCE_DIR}/shadows/dynamicshadows.cpp
${CMAKE_CURRENT_SOURCE_DIR}/shadows/dynamicshadowsrender.cpp
${CMAKE_CURRENT_SOURCE_DIR}/shadows/shadowsshadercallbacks.cpp
${CMAKE_CURRENT_SOURCE_DIR}/shadows/shadowsScreenQuad.cpp
PARENT_SCOPE
)