forked from Mirrorlandia_minetest/minetest
1dd13da37d
There is no need for this to be globally unique.
68 lines
2.5 KiB
CMake
68 lines
2.5 KiB
CMake
set(sound_SRCS "")
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if(USE_SOUND)
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set(sound_SRCS ${sound_SRCS}
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${CMAKE_CURRENT_SOURCE_DIR}/sound_openal.cpp)
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set(SOUND_INCLUDE_DIRS
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${OPENAL_INCLUDE_DIR}
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${VORBIS_INCLUDE_DIR}
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${OGG_INCLUDE_DIR}
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PARENT_SCOPE)
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set(SOUND_LIBRARIES
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${OPENAL_LIBRARY}
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${VORBIS_LIBRARIES}
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PARENT_SCOPE)
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endif()
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set(client_SRCS
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${sound_SRCS}
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${CMAKE_CURRENT_SOURCE_DIR}/meshgen/collector.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/render/anaglyph.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/render/core.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/render/factory.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/render/interlaced.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/render/plain.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/render/sidebyside.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/render/stereo.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/render/secondstage.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/render/pipeline.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/activeobjectmgr.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/camera.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/client.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/clientenvironment.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/clientlauncher.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/clientmap.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/clientmedia.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/clientobject.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/clouds.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/content_cao.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/content_cso.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/content_mapblock.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/filecache.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/fontengine.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/game.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/gameui.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/guiscalingfilter.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/hud.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/imagefilters.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/inputhandler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/joystick_controller.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/keycode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/localplayer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/mapblock_mesh.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/mesh.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/mesh_generator_thread.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/minimap.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/particles.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/renderingengine.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/shader.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/sky.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/tile.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/wieldmesh.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/shadows/dynamicshadows.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/shadows/dynamicshadowsrender.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/shadows/shadowsshadercallbacks.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/shadows/shadowsScreenQuad.cpp
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PARENT_SCOPE
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)
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