.. |
cavegen.cpp
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Allow more than 255 biomes, document new maximum (#9855)
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2020-05-20 22:16:14 +01:00 |
cavegen.h
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Allow more than 255 biomes, document new maximum (#9855)
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2020-05-20 22:16:14 +01:00 |
CMakeLists.txt
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Move files to subdirectories (#6599)
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2017-11-08 23:56:20 +01:00 |
dungeongen.cpp
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Spacing fixes
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2022-04-08 14:55:21 +01:00 |
dungeongen.h
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Dungeons: Clean up parameters, improve structure variety (#8918)
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2019-09-14 23:02:07 +01:00 |
mapgen_carpathian.cpp
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Avoid generating the same chunk more than once with multiple emerge threads.
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2020-11-26 20:31:20 -08:00 |
mapgen_carpathian.h
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Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy
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2020-05-05 19:26:59 +02:00 |
mapgen_flat.cpp
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Spacing fixes
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2022-04-08 14:55:21 +01:00 |
mapgen_flat.h
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Mapgen Flat: Add caverns, disabled by default (#9913)
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2020-08-05 05:00:00 +01:00 |
mapgen_fractal.cpp
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Avoid generating the same chunk more than once with multiple emerge threads.
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2020-11-26 20:31:20 -08:00 |
mapgen_fractal.h
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Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy
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2020-05-05 19:26:59 +02:00 |
mapgen_singlenode.cpp
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Avoid generating the same chunk more than once with multiple emerge threads.
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2020-11-26 20:31:20 -08:00 |
mapgen_singlenode.h
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Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy
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2020-05-05 19:26:59 +02:00 |
mapgen_v5.cpp
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Avoid generating the same chunk more than once with multiple emerge threads.
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2020-11-26 20:31:20 -08:00 |
mapgen_v5.h
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Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy
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2020-05-05 19:26:59 +02:00 |
mapgen_v6.cpp
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Remove a few unused functions reported by callcatcher (#11658)
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2021-10-12 20:12:20 +02:00 |
mapgen_v6.h
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Remove a few unused functions reported by callcatcher (#11658)
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2021-10-12 20:12:20 +02:00 |
mapgen_v7.cpp
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Fix some minor code issues all over the place
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2020-12-24 13:44:54 +01:00 |
mapgen_v7.h
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Move Mapgen V7 river generation into the main generation loop (#10639)
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2020-11-20 16:11:19 +00:00 |
mapgen_valleys.cpp
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Fix broken BiomeGen abstraction (#11107)
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2021-03-23 15:43:26 +01:00 |
mapgen_valleys.h
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Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy
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2020-05-05 19:26:59 +02:00 |
mapgen.cpp
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Mainmenu game-related changes (#11887)
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2022-01-09 21:15:35 +01:00 |
mapgen.h
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Removed some obsolete code (#10562)
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2021-01-21 18:17:09 +00:00 |
mg_biome.cpp
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Spacing fixes
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2022-04-08 14:55:21 +01:00 |
mg_biome.h
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Fix broken BiomeGen abstraction (#11107)
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2021-03-23 15:43:26 +01:00 |
mg_decoration.cpp
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Allow more than 255 biomes, document new maximum (#9855)
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2020-05-20 22:16:14 +01:00 |
mg_decoration.h
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Allow more than 255 biomes, document new maximum (#9855)
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2020-05-20 22:16:14 +01:00 |
mg_ore.cpp
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Spacing fixes
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2022-04-08 14:55:21 +01:00 |
mg_ore.h
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Fix function override warnings in mg_ore.h
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2021-03-06 14:21:08 +01:00 |
mg_schematic.cpp
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Switch MapBlock compression to zstd (#10788)
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2021-08-31 17:32:31 -07:00 |
mg_schematic.h
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Switch MapBlock compression to zstd (#10788)
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2021-08-31 17:32:31 -07:00 |
treegen.cpp
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Fix some minor code issues all over the place
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2020-12-24 13:44:54 +01:00 |
treegen.h
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Remove unused functions reported by cppcheck (#10463)
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2020-10-05 09:07:33 +02:00 |