minetest/src/mapgen
2022-04-08 14:55:21 +01:00
..
cavegen.cpp Allow more than 255 biomes, document new maximum (#9855) 2020-05-20 22:16:14 +01:00
cavegen.h Allow more than 255 biomes, document new maximum (#9855) 2020-05-20 22:16:14 +01:00
CMakeLists.txt Move files to subdirectories (#6599) 2017-11-08 23:56:20 +01:00
dungeongen.cpp Spacing fixes 2022-04-08 14:55:21 +01:00
dungeongen.h Dungeons: Clean up parameters, improve structure variety (#8918) 2019-09-14 23:02:07 +01:00
mapgen_carpathian.cpp Avoid generating the same chunk more than once with multiple emerge threads. 2020-11-26 20:31:20 -08:00
mapgen_carpathian.h Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy 2020-05-05 19:26:59 +02:00
mapgen_flat.cpp Spacing fixes 2022-04-08 14:55:21 +01:00
mapgen_flat.h Mapgen Flat: Add caverns, disabled by default (#9913) 2020-08-05 05:00:00 +01:00
mapgen_fractal.cpp Avoid generating the same chunk more than once with multiple emerge threads. 2020-11-26 20:31:20 -08:00
mapgen_fractal.h Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy 2020-05-05 19:26:59 +02:00
mapgen_singlenode.cpp Avoid generating the same chunk more than once with multiple emerge threads. 2020-11-26 20:31:20 -08:00
mapgen_singlenode.h Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy 2020-05-05 19:26:59 +02:00
mapgen_v5.cpp Avoid generating the same chunk more than once with multiple emerge threads. 2020-11-26 20:31:20 -08:00
mapgen_v5.h Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy 2020-05-05 19:26:59 +02:00
mapgen_v6.cpp Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
mapgen_v6.h Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
mapgen_v7.cpp Fix some minor code issues all over the place 2020-12-24 13:44:54 +01:00
mapgen_v7.h Move Mapgen V7 river generation into the main generation loop (#10639) 2020-11-20 16:11:19 +00:00
mapgen_valleys.cpp Fix broken BiomeGen abstraction (#11107) 2021-03-23 15:43:26 +01:00
mapgen_valleys.h Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copy 2020-05-05 19:26:59 +02:00
mapgen.cpp Mainmenu game-related changes (#11887) 2022-01-09 21:15:35 +01:00
mapgen.h Removed some obsolete code (#10562) 2021-01-21 18:17:09 +00:00
mg_biome.cpp Spacing fixes 2022-04-08 14:55:21 +01:00
mg_biome.h Fix broken BiomeGen abstraction (#11107) 2021-03-23 15:43:26 +01:00
mg_decoration.cpp Allow more than 255 biomes, document new maximum (#9855) 2020-05-20 22:16:14 +01:00
mg_decoration.h Allow more than 255 biomes, document new maximum (#9855) 2020-05-20 22:16:14 +01:00
mg_ore.cpp Spacing fixes 2022-04-08 14:55:21 +01:00
mg_ore.h Fix function override warnings in mg_ore.h 2021-03-06 14:21:08 +01:00
mg_schematic.cpp Switch MapBlock compression to zstd (#10788) 2021-08-31 17:32:31 -07:00
mg_schematic.h Switch MapBlock compression to zstd (#10788) 2021-08-31 17:32:31 -07:00
treegen.cpp Fix some minor code issues all over the place 2020-12-24 13:44:54 +01:00
treegen.h Remove unused functions reported by cppcheck (#10463) 2020-10-05 09:07:33 +02:00