forked from Mirrorlandia_minetest/minetest
76be103a91
* C++11 patchset 9: move hardcoded init parameters to class definitions C++11 introduced the possibility to define the default values directly in class definitions, do it on current code Also remove some unused attributes * CollisionInfo::bouncy * collisionMoveResult::collides_xy * collisionMoveResult::standing_on_unloaded * Clouds::speed * More constructor cleanups + some variables removal * remove only write guiFormSpecMenu::m_old_tooltip * move header included inside defintions in genericobject.h * remove some unused since years exception classes * remove unused & empty debug_stacks_init * remove unused & empty content_nodemeta_serialize_legacy * remove forgotten useless bool (bouncy) in collision.cpp code
89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef GENERICOBJECT_HEADER
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#define GENERICOBJECT_HEADER
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#include <string>
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#include "irrlichttypes_bloated.h"
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#include <iostream>
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#include "itemgroup.h"
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enum GenericCMD {
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GENERIC_CMD_SET_PROPERTIES,
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GENERIC_CMD_UPDATE_POSITION,
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GENERIC_CMD_SET_TEXTURE_MOD,
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GENERIC_CMD_SET_SPRITE,
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GENERIC_CMD_PUNCHED,
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GENERIC_CMD_UPDATE_ARMOR_GROUPS,
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GENERIC_CMD_SET_ANIMATION,
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GENERIC_CMD_SET_BONE_POSITION,
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GENERIC_CMD_ATTACH_TO,
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GENERIC_CMD_SET_PHYSICS_OVERRIDE,
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GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES,
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GENERIC_CMD_SPAWN_INFANT
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};
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#include "object_properties.h"
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std::string gob_cmd_set_properties(const ObjectProperties &prop);
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ObjectProperties gob_read_set_properties(std::istream &is);
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std::string gob_cmd_update_position(
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v3f position,
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v3f velocity,
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v3f acceleration,
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f32 yaw,
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bool do_interpolate,
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bool is_movement_end,
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f32 update_interval
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);
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std::string gob_cmd_set_texture_mod(const std::string &mod);
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std::string gob_cmd_set_sprite(
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v2s16 p,
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u16 num_frames,
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f32 framelength,
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bool select_horiz_by_yawpitch
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);
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std::string gob_cmd_punched(s16 damage, s16 result_hp);
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std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
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std::string gob_cmd_update_physics_override(float physics_override_speed,
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float physics_override_jump, float physics_override_gravity,
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bool sneak, bool sneak_glitch, bool new_move);
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std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop);
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std::string gob_cmd_update_bone_position(const std::string &bone, v3f position,
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v3f rotation);
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std::string gob_cmd_update_attachment(int parent_id, const std::string &bone,
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v3f position, v3f rotation);
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std::string gob_cmd_update_nametag_attributes(video::SColor color);
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std::string gob_cmd_update_infant(u16 id, u8 type,
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const std::string &client_initialization_data);
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#endif
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