forked from Mirrorlandia_minetest/minetest
5cc06e4748
ServerEnvironment is a huge class with many accessors. In various places it's not needed Remove it to reduce the ServerEnvironment view. Idea here is to reduce size of some of our objects to transport lightweight managers and permit easier testing Pathfinder is now tied to a generic map, not a ServerMap, it can be ported to client
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "irr_v3d.h"
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#include "lua_api/l_base.h"
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class ServerMap;
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class NodeTimerRef : public ModApiBase
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{
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private:
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v3s16 m_p;
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ServerMap *m_map;
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static const char className[];
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static const luaL_Reg methods[];
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static int gc_object(lua_State *L);
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static NodeTimerRef *checkobject(lua_State *L, int narg);
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static int l_set(lua_State *L);
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static int l_start(lua_State *L);
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static int l_stop(lua_State *L);
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static int l_is_started(lua_State *L);
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static int l_get_timeout(lua_State *L);
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static int l_get_elapsed(lua_State *L);
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public:
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NodeTimerRef(v3s16 p, ServerMap *map) : m_p(p), m_map(map) {}
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~NodeTimerRef() = default;
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// Creates an NodeTimerRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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static void create(lua_State *L, v3s16 p, ServerMap *map);
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static void Register(lua_State *L);
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};
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