minetest/games/devtest/mods/testnodes
2022-11-24 17:56:07 -05:00
..
models Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
textures Add support for attached facedir/4dir nodes (#11432) 2022-11-24 17:56:07 -05:00
commands.lua DevTest: /test_place_node skips dummy/cb nodes 2022-10-23 21:58:56 +02:00
drawtypes.lua DevTest: More node textures to tell them apart 2022-10-23 21:58:56 +02:00
init.lua DevTest: Move /test_place_nodes to testnodes mod 2022-10-23 21:58:56 +02:00
light.lua DevTest: Explain purpose of most items in tooltips (#12833) 2022-10-09 08:05:22 -04:00
liquids.lua DevTest: Explain purpose of most items in tooltips (#12833) 2022-10-09 08:05:22 -04:00
meshes.lua DevTest: More node textures to tell them apart 2022-10-23 21:58:56 +02:00
mod.conf Add bumpmapping and parallax occlusion testing nodes to devtest (#9242) 2020-10-09 19:13:42 +01:00
nodeboxes.lua DevTest: Colorize 2 nodebox nodes 2022-10-23 21:58:56 +02:00
overlays.lua DevTest: Add nodes and items for testing overlays (#12304) 2022-05-27 21:39:36 +02:00
param2.lua DevTest: More node textures to tell them apart 2022-10-23 21:58:56 +02:00
properties.lua Add support for attached facedir/4dir nodes (#11432) 2022-11-24 17:56:07 -05:00
README.md Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
textures.lua DevTest: Fix rendering of 2 texture test nodes 2022-10-23 21:58:56 +02:00

Test Nodes

This mod contains a bunch of basic nodes to test development stuff. Most nodes are kept as minimal as possible in order to show off one particular feature of the engine, to make testing stuff easier.

This mod includes tests for:

  • drawtypes
  • paramtype2's
  • node properties such as damage, drowning, falling, etc.
  • other random stuff