.. |
jthread
|
CMake working on Linux (not on windows)
|
2011-01-08 03:10:20 +02:00 |
client.cpp
|
Players are left on server while server is running. No passwords yet.
|
2011-01-15 03:28:19 +02:00 |
client.h
|
removed Client::isFetchingBlocks
|
2011-01-07 14:53:01 +02:00 |
clientserver.h
|
changes to handing of digging (non backwards-compatible i guess)
|
2010-12-23 22:35:53 +02:00 |
CMakeLists.txt
|
random build system tweaking
|
2011-01-09 17:28:31 +02:00 |
common_irrlicht.h
|
license stuff
|
2010-11-29 20:13:04 +02:00 |
config.h.in
|
Mainly small build system fixes
|
2011-01-09 00:49:32 +02:00 |
connection.cpp
|
Players are left on server while server is running. No passwords yet.
|
2011-01-15 03:28:19 +02:00 |
connection.h
|
Players are left on server while server is running. No passwords yet.
|
2011-01-15 03:28:19 +02:00 |
constants.h
|
Added a more flexible path system (and fixed some minor stuff)
|
2011-01-07 19:39:27 +02:00 |
debug.cpp
|
Added a more flexible path system (and fixed some minor stuff)
|
2011-01-07 19:39:27 +02:00 |
debug.h
|
Lots of small stuff
|
2011-01-08 19:35:14 +02:00 |
defaultsettings.cpp
|
tweaking around, including mapgen, player speed in water, settings
|
2011-01-15 01:26:29 +02:00 |
environment.cpp
|
Players are left on server while server is running. No passwords yet.
|
2011-01-15 03:28:19 +02:00 |
environment.h
|
Players are left on server while server is running. No passwords yet.
|
2011-01-15 03:28:19 +02:00 |
exceptions.h
|
framework for modifying textures
|
2010-12-20 22:03:49 +02:00 |
filesys.cpp
|
removed boost support from filesys.cpp; default to posix
|
2011-01-07 14:52:27 +02:00 |
filesys.h
|
license stuff
|
2010-11-29 20:13:04 +02:00 |
gettime.h
|
organizing stuff.
|
2010-12-21 18:08:24 +02:00 |
guiInventoryMenu.cpp
|
better caves
|
2010-12-25 16:04:51 +02:00 |
guiInventoryMenu.h
|
better caves
|
2010-12-25 16:04:51 +02:00 |
guiMessageMenu.cpp
|
missing files
|
2010-12-25 03:34:27 +02:00 |
guiMessageMenu.h
|
missing files
|
2010-12-25 03:34:27 +02:00 |
guiPauseMenu.cpp
|
Mainly small build system fixes
|
2011-01-09 00:49:32 +02:00 |
guiPauseMenu.h
|
work-in-progress gui system updating + some settings system updating
|
2010-12-23 17:09:49 +02:00 |
guiTextInputMenu.cpp
|
changes to handing of digging (non backwards-compatible i guess)
|
2010-12-23 22:35:53 +02:00 |
guiTextInputMenu.h
|
little tinkering
|
2010-12-23 17:32:21 +02:00 |
heightmap.cpp
|
working good
|
2010-12-26 13:51:56 +02:00 |
heightmap.h
|
removing unused code and comments
|
2011-01-07 14:54:55 +02:00 |
inventory.cpp
|
Added a more flexible path system (and fixed some minor stuff)
|
2011-01-07 19:39:27 +02:00 |
inventory.h
|
Added a more flexible path system (and fixed some minor stuff)
|
2011-01-07 19:39:27 +02:00 |
irrlichtwrapper.cpp
|
Added a more flexible path system (and fixed some minor stuff)
|
2011-01-07 19:39:27 +02:00 |
irrlichtwrapper.h
|
ProgressBarTextureMod
|
2010-12-24 11:44:26 +02:00 |
light.cpp
|
day/night working client side
|
2010-12-19 16:51:45 +02:00 |
light.h
|
day/night working client side
|
2010-12-19 16:51:45 +02:00 |
main.cpp
|
tweaking around, including mapgen, player speed in water, settings
|
2011-01-15 01:26:29 +02:00 |
main.h
|
organizing stuff.
|
2010-12-21 18:08:24 +02:00 |
map.cpp
|
tweaking around, including mapgen, player speed in water, settings
|
2011-01-15 01:26:29 +02:00 |
map.h
|
removing unused code and comments
|
2011-01-07 14:54:55 +02:00 |
mapblock.cpp
|
just backuppin' a working mapblock.cpp
|
2011-01-15 13:07:10 +02:00 |
mapblock.h
|
better grass generation (integration to sunlight propagation algorithms)
|
2010-12-26 14:34:34 +02:00 |
mapblockobject.cpp
|
Added a more flexible path system (and fixed some minor stuff)
|
2011-01-07 19:39:27 +02:00 |
mapblockobject.h
|
Added a more flexible path system (and fixed some minor stuff)
|
2011-01-07 19:39:27 +02:00 |
mapnode.cpp
|
Added a more flexible path system (and fixed some minor stuff)
|
2011-01-07 19:39:27 +02:00 |
mapnode.h
|
Added a more flexible path system (and fixed some minor stuff)
|
2011-01-07 19:39:27 +02:00 |
mapsector.cpp
|
added dedicated server build without irrlicht
|
2010-12-19 19:11:05 +02:00 |
mapsector.h
|
added dedicated server build without irrlicht
|
2010-12-19 19:11:05 +02:00 |
materials.cpp
|
tweaking around, including mapgen, player speed in water, settings
|
2011-01-15 01:26:29 +02:00 |
materials.h
|
better debug output in segfaults and stack overflows in windows
|
2010-12-27 14:34:17 +02:00 |
modalMenu.h
|
work-in-progress gui system updating + some settings system updating
|
2010-12-23 17:09:49 +02:00 |
player.cpp
|
Players are left on server while server is running. No passwords yet.
|
2011-01-15 03:28:19 +02:00 |
player.h
|
Players are left on server while server is running. No passwords yet.
|
2011-01-15 03:28:19 +02:00 |
porting.cpp
|
fixed data path in porting.cpp for normal linux builds to get data from /binary/dir/../share/APPNAME
|
2011-01-10 18:21:44 +02:00 |
porting.h
|
Added a more flexible path system (and fixed some minor stuff)
|
2011-01-07 19:39:27 +02:00 |
serialization.cpp
|
better graphics, zlib to work on vc++
|
2010-12-14 01:56:24 +02:00 |
serialization.h
|
day/night working client side
|
2010-12-19 16:51:45 +02:00 |
server.cpp
|
Players are left on server while server is running. No passwords yet.
|
2011-01-15 03:28:19 +02:00 |
server.h
|
Players are left on server while server is running. No passwords yet.
|
2011-01-15 03:28:19 +02:00 |
servermain.cpp
|
CMake stuff works now on linux and windows... and should be possible to make to work on OS X.
|
2011-01-08 17:34:25 +02:00 |
socket.cpp
|
working good
|
2010-12-26 13:51:56 +02:00 |
socket.h
|
license stuff
|
2010-11-29 20:13:04 +02:00 |
strfnd.h
|
crafting system!
|
2010-12-22 16:30:23 +02:00 |
test.cpp
|
working good
|
2010-12-26 13:51:56 +02:00 |
test.h
|
license stuff
|
2010-11-29 20:13:04 +02:00 |
threads.h
|
added some missing files
|
2010-12-20 22:23:24 +02:00 |
tile.cpp
|
Added a more flexible path system (and fixed some minor stuff)
|
2011-01-07 19:39:27 +02:00 |
tile.h
|
Added a more flexible path system (and fixed some minor stuff)
|
2011-01-07 19:39:27 +02:00 |
utility.cpp
|
drawing range updater update and myrand() (but not usage of it)
|
2010-12-26 13:33:20 +02:00 |
utility.h
|
drawing range updater update and myrand() (but not usage of it)
|
2010-12-26 13:33:20 +02:00 |
voxel.cpp
|
working good
|
2010-12-26 13:51:56 +02:00 |
voxel.h
|
commit before content-tile separation
|
2010-12-13 21:32:35 +02:00 |