forked from Mirrorlandia_minetest/minetest
5146086a64
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation |
||
---|---|---|
.. | ||
activeobjectmgr.cpp | ||
activeobjectmgr.h | ||
CMakeLists.txt | ||
luaentity_sao.cpp | ||
luaentity_sao.h | ||
mods.cpp | ||
mods.h | ||
player_sao.cpp | ||
player_sao.h | ||
serveractiveobject.cpp | ||
serveractiveobject.h | ||
unit_sao.cpp | ||
unit_sao.h |