minetest/src/server
Loic Blot 5146086a64 Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file
Drop TestSAO (useless object)
Drop the old static startup initialized SAO factory, which was pretty useless.
This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
2020-04-11 16:07:17 +02:00
..
activeobjectmgr.cpp Better F6 profiler (#8750) 2019-08-13 19:56:55 +02:00
activeobjectmgr.h Move serveractiveobject & unitsao 2020-04-11 16:07:17 +02:00
CMakeLists.txt Drop content_sao.{cpp,h} 2020-04-11 16:07:17 +02:00
luaentity_sao.cpp Drop content_sao.{cpp,h} 2020-04-11 16:07:17 +02:00
luaentity_sao.h Drop content_sao.{cpp,h} 2020-04-11 16:07:17 +02:00
mods.cpp Overall improvements to log messages (#9598) 2020-04-08 20:13:23 +02:00
mods.h Add online content repository 2018-04-19 20:14:53 +01:00
player_sao.cpp Move PlayerSAO to dedicated files 2020-04-11 16:07:17 +02:00
player_sao.h Drop content_sao.{cpp,h} 2020-04-11 16:07:17 +02:00
serveractiveobject.cpp Drop content_sao.{cpp,h} 2020-04-11 16:07:17 +02:00
serveractiveobject.h Drop content_sao.{cpp,h} 2020-04-11 16:07:17 +02:00
unit_sao.cpp Move PlayerSAO to dedicated files 2020-04-11 16:07:17 +02:00
unit_sao.h pass clang-format 2020-04-11 16:07:17 +02:00