forked from Mirrorlandia_minetest/minetest
10 lines
175 B
GLSL
10 lines
175 B
GLSL
uniform sampler2D baseTexture;
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void main(void)
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{
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vec2 uv = gl_TexCoord[0].st;
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vec4 color = texture2D(baseTexture, uv);
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color.rgb *= gl_Color.rgb;
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gl_FragColor = color;
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}
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