forked from Mirrorlandia_minetest/minetest
d3ee617f37
Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar
554 lines
12 KiB
C++
554 lines
12 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef CLIENT_HEADER
|
|
#define CLIENT_HEADER
|
|
|
|
#include "connection.h"
|
|
#include "environment.h"
|
|
#include "irrlichttypes_extrabloated.h"
|
|
#include "jthread/jmutex.h"
|
|
#include <ostream>
|
|
#include <map>
|
|
#include <set>
|
|
#include <vector>
|
|
#include "clientobject.h"
|
|
#include "gamedef.h"
|
|
#include "inventorymanager.h"
|
|
#include "localplayer.h"
|
|
#include "hud.h"
|
|
#include "particles.h"
|
|
|
|
struct MeshMakeData;
|
|
class MapBlockMesh;
|
|
class IWritableTextureSource;
|
|
class IWritableShaderSource;
|
|
class IWritableItemDefManager;
|
|
class IWritableNodeDefManager;
|
|
//class IWritableCraftDefManager;
|
|
class ClientMediaDownloader;
|
|
struct MapDrawControl;
|
|
class MtEventManager;
|
|
struct PointedThing;
|
|
|
|
struct QueuedMeshUpdate
|
|
{
|
|
v3s16 p;
|
|
MeshMakeData *data;
|
|
bool ack_block_to_server;
|
|
|
|
QueuedMeshUpdate();
|
|
~QueuedMeshUpdate();
|
|
};
|
|
|
|
enum LocalClientState {
|
|
LC_Created,
|
|
LC_Init,
|
|
LC_Ready
|
|
};
|
|
|
|
/*
|
|
A thread-safe queue of mesh update tasks
|
|
*/
|
|
class MeshUpdateQueue
|
|
{
|
|
public:
|
|
MeshUpdateQueue();
|
|
|
|
~MeshUpdateQueue();
|
|
|
|
/*
|
|
peer_id=0 adds with nobody to send to
|
|
*/
|
|
void addBlock(v3s16 p, MeshMakeData *data,
|
|
bool ack_block_to_server, bool urgent);
|
|
|
|
// Returned pointer must be deleted
|
|
// Returns NULL if queue is empty
|
|
QueuedMeshUpdate * pop();
|
|
|
|
u32 size()
|
|
{
|
|
JMutexAutoLock lock(m_mutex);
|
|
return m_queue.size();
|
|
}
|
|
|
|
private:
|
|
std::vector<QueuedMeshUpdate*> m_queue;
|
|
std::set<v3s16> m_urgents;
|
|
JMutex m_mutex;
|
|
};
|
|
|
|
struct MeshUpdateResult
|
|
{
|
|
v3s16 p;
|
|
MapBlockMesh *mesh;
|
|
bool ack_block_to_server;
|
|
|
|
MeshUpdateResult():
|
|
p(-1338,-1338,-1338),
|
|
mesh(NULL),
|
|
ack_block_to_server(false)
|
|
{
|
|
}
|
|
};
|
|
|
|
class MeshUpdateThread : public JThread
|
|
{
|
|
public:
|
|
|
|
MeshUpdateThread(IGameDef *gamedef):
|
|
m_gamedef(gamedef)
|
|
{
|
|
}
|
|
|
|
void * Thread();
|
|
|
|
MeshUpdateQueue m_queue_in;
|
|
|
|
MutexedQueue<MeshUpdateResult> m_queue_out;
|
|
|
|
IGameDef *m_gamedef;
|
|
|
|
v3s16 m_camera_offset;
|
|
};
|
|
|
|
enum ClientEventType
|
|
{
|
|
CE_NONE,
|
|
CE_PLAYER_DAMAGE,
|
|
CE_PLAYER_FORCE_MOVE,
|
|
CE_DEATHSCREEN,
|
|
CE_SHOW_FORMSPEC,
|
|
CE_SPAWN_PARTICLE,
|
|
CE_ADD_PARTICLESPAWNER,
|
|
CE_DELETE_PARTICLESPAWNER,
|
|
CE_HUDADD,
|
|
CE_HUDRM,
|
|
CE_HUDCHANGE,
|
|
CE_SET_SKY,
|
|
CE_OVERRIDE_DAY_NIGHT_RATIO,
|
|
};
|
|
|
|
struct ClientEvent
|
|
{
|
|
ClientEventType type;
|
|
union{
|
|
struct{
|
|
} none;
|
|
struct{
|
|
u8 amount;
|
|
} player_damage;
|
|
struct{
|
|
f32 pitch;
|
|
f32 yaw;
|
|
} player_force_move;
|
|
struct{
|
|
bool set_camera_point_target;
|
|
f32 camera_point_target_x;
|
|
f32 camera_point_target_y;
|
|
f32 camera_point_target_z;
|
|
} deathscreen;
|
|
struct{
|
|
std::string *formspec;
|
|
std::string *formname;
|
|
} show_formspec;
|
|
struct{
|
|
} textures_updated;
|
|
struct{
|
|
v3f *pos;
|
|
v3f *vel;
|
|
v3f *acc;
|
|
f32 expirationtime;
|
|
f32 size;
|
|
bool collisiondetection;
|
|
bool vertical;
|
|
std::string *texture;
|
|
} spawn_particle;
|
|
struct{
|
|
u16 amount;
|
|
f32 spawntime;
|
|
v3f *minpos;
|
|
v3f *maxpos;
|
|
v3f *minvel;
|
|
v3f *maxvel;
|
|
v3f *minacc;
|
|
v3f *maxacc;
|
|
f32 minexptime;
|
|
f32 maxexptime;
|
|
f32 minsize;
|
|
f32 maxsize;
|
|
bool collisiondetection;
|
|
bool vertical;
|
|
std::string *texture;
|
|
u32 id;
|
|
} add_particlespawner;
|
|
struct{
|
|
u32 id;
|
|
} delete_particlespawner;
|
|
struct{
|
|
u32 id;
|
|
u8 type;
|
|
v2f *pos;
|
|
std::string *name;
|
|
v2f *scale;
|
|
std::string *text;
|
|
u32 number;
|
|
u32 item;
|
|
u32 dir;
|
|
v2f *align;
|
|
v2f *offset;
|
|
v3f *world_pos;
|
|
v2s32 * size;
|
|
} hudadd;
|
|
struct{
|
|
u32 id;
|
|
} hudrm;
|
|
struct{
|
|
u32 id;
|
|
HudElementStat stat;
|
|
v2f *v2fdata;
|
|
std::string *sdata;
|
|
u32 data;
|
|
v3f *v3fdata;
|
|
v2s32 * v2s32data;
|
|
} hudchange;
|
|
struct{
|
|
video::SColor *bgcolor;
|
|
std::string *type;
|
|
std::vector<std::string> *params;
|
|
} set_sky;
|
|
struct{
|
|
bool do_override;
|
|
float ratio_f;
|
|
} override_day_night_ratio;
|
|
};
|
|
};
|
|
|
|
/*
|
|
Packet counter
|
|
*/
|
|
|
|
class PacketCounter
|
|
{
|
|
public:
|
|
PacketCounter()
|
|
{
|
|
}
|
|
|
|
void add(u16 command)
|
|
{
|
|
std::map<u16, u16>::iterator n = m_packets.find(command);
|
|
if(n == m_packets.end())
|
|
{
|
|
m_packets[command] = 1;
|
|
}
|
|
else
|
|
{
|
|
n->second++;
|
|
}
|
|
}
|
|
|
|
void clear()
|
|
{
|
|
for(std::map<u16, u16>::iterator
|
|
i = m_packets.begin();
|
|
i != m_packets.end(); ++i)
|
|
{
|
|
i->second = 0;
|
|
}
|
|
}
|
|
|
|
void print(std::ostream &o)
|
|
{
|
|
for(std::map<u16, u16>::iterator
|
|
i = m_packets.begin();
|
|
i != m_packets.end(); ++i)
|
|
{
|
|
o<<"cmd "<<i->first
|
|
<<" count "<<i->second
|
|
<<std::endl;
|
|
}
|
|
}
|
|
|
|
private:
|
|
// command, count
|
|
std::map<u16, u16> m_packets;
|
|
};
|
|
|
|
class Client : public con::PeerHandler, public InventoryManager, public IGameDef
|
|
{
|
|
public:
|
|
/*
|
|
NOTE: Nothing is thread-safe here.
|
|
*/
|
|
|
|
Client(
|
|
IrrlichtDevice *device,
|
|
const char *playername,
|
|
std::string password,
|
|
MapDrawControl &control,
|
|
IWritableTextureSource *tsrc,
|
|
IWritableShaderSource *shsrc,
|
|
IWritableItemDefManager *itemdef,
|
|
IWritableNodeDefManager *nodedef,
|
|
ISoundManager *sound,
|
|
MtEventManager *event,
|
|
bool ipv6
|
|
);
|
|
|
|
~Client();
|
|
|
|
/*
|
|
request all threads managed by client to be stopped
|
|
*/
|
|
void Stop();
|
|
|
|
|
|
bool isShutdown();
|
|
/*
|
|
The name of the local player should already be set when
|
|
calling this, as it is sent in the initialization.
|
|
*/
|
|
void connect(Address address);
|
|
|
|
/*
|
|
Stuff that references the environment is valid only as
|
|
long as this is not called. (eg. Players)
|
|
If this throws a PeerNotFoundException, the connection has
|
|
timed out.
|
|
*/
|
|
void step(float dtime);
|
|
|
|
void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
|
|
// Returns true if something was received
|
|
bool AsyncProcessPacket();
|
|
bool AsyncProcessData();
|
|
void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
|
|
|
|
void interact(u8 action, const PointedThing& pointed);
|
|
|
|
void sendNodemetaFields(v3s16 p, const std::string &formname,
|
|
const std::map<std::string, std::string> &fields);
|
|
void sendInventoryFields(const std::string &formname,
|
|
const std::map<std::string, std::string> &fields);
|
|
void sendInventoryAction(InventoryAction *a);
|
|
void sendChatMessage(const std::wstring &message);
|
|
void sendChangePassword(const std::wstring &oldpassword,
|
|
const std::wstring &newpassword);
|
|
void sendDamage(u8 damage);
|
|
void sendBreath(u16 breath);
|
|
void sendRespawn();
|
|
void sendReady();
|
|
|
|
ClientEnvironment& getEnv()
|
|
{ return m_env; }
|
|
|
|
// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
|
|
void removeNode(v3s16 p);
|
|
void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
|
|
|
|
void setPlayerControl(PlayerControl &control);
|
|
|
|
void selectPlayerItem(u16 item);
|
|
u16 getPlayerItem() const
|
|
{ return m_playeritem; }
|
|
|
|
// Returns true if the inventory of the local player has been
|
|
// updated from the server. If it is true, it is set to false.
|
|
bool getLocalInventoryUpdated();
|
|
// Copies the inventory of the local player to parameter
|
|
void getLocalInventory(Inventory &dst);
|
|
|
|
/* InventoryManager interface */
|
|
Inventory* getInventory(const InventoryLocation &loc);
|
|
void inventoryAction(InventoryAction *a);
|
|
|
|
// Gets closest object pointed by the shootline
|
|
// Returns NULL if not found
|
|
ClientActiveObject * getSelectedActiveObject(
|
|
f32 max_d,
|
|
v3f from_pos_f_on_map,
|
|
core::line3d<f32> shootline_on_map
|
|
);
|
|
|
|
std::list<std::string> getConnectedPlayerNames();
|
|
|
|
float getAnimationTime();
|
|
|
|
int getCrackLevel();
|
|
void setCrack(int level, v3s16 pos);
|
|
|
|
u16 getHP();
|
|
u16 getBreath();
|
|
|
|
bool checkPrivilege(const std::string &priv)
|
|
{ return (m_privileges.count(priv) != 0); }
|
|
|
|
bool getChatMessage(std::wstring &message);
|
|
void typeChatMessage(const std::wstring& message);
|
|
|
|
u64 getMapSeed(){ return m_map_seed; }
|
|
|
|
void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
|
|
// Including blocks at appropriate edges
|
|
void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
|
|
void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
|
|
|
|
void updateCameraOffset(v3s16 camera_offset)
|
|
{ m_mesh_update_thread.m_camera_offset = camera_offset; }
|
|
|
|
// Get event from queue. CE_NONE is returned if queue is empty.
|
|
ClientEvent getClientEvent();
|
|
|
|
bool accessDenied()
|
|
{ return m_access_denied; }
|
|
|
|
std::wstring accessDeniedReason()
|
|
{ return m_access_denied_reason; }
|
|
|
|
bool itemdefReceived()
|
|
{ return m_itemdef_received; }
|
|
bool nodedefReceived()
|
|
{ return m_nodedef_received; }
|
|
bool mediaReceived()
|
|
{ return m_media_downloader == NULL; }
|
|
|
|
float mediaReceiveProgress();
|
|
|
|
void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font);
|
|
|
|
float getRTT(void);
|
|
float getCurRate(void);
|
|
float getAvgRate(void);
|
|
|
|
// IGameDef interface
|
|
virtual IItemDefManager* getItemDefManager();
|
|
virtual INodeDefManager* getNodeDefManager();
|
|
virtual ICraftDefManager* getCraftDefManager();
|
|
virtual ITextureSource* getTextureSource();
|
|
virtual IShaderSource* getShaderSource();
|
|
virtual u16 allocateUnknownNodeId(const std::string &name);
|
|
virtual ISoundManager* getSoundManager();
|
|
virtual MtEventManager* getEventManager();
|
|
virtual bool checkLocalPrivilege(const std::string &priv)
|
|
{ return checkPrivilege(priv); }
|
|
virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
|
|
|
|
// The following set of functions is used by ClientMediaDownloader
|
|
// Insert a media file appropriately into the appropriate manager
|
|
bool loadMedia(const std::string &data, const std::string &filename);
|
|
// Send a request for conventional media transfer
|
|
void request_media(const std::list<std::string> &file_requests);
|
|
// Send a notification that no conventional media transfer is needed
|
|
void received_media();
|
|
|
|
LocalClientState getState() { return m_state; }
|
|
|
|
private:
|
|
|
|
// Virtual methods from con::PeerHandler
|
|
void peerAdded(con::Peer *peer);
|
|
void deletingPeer(con::Peer *peer, bool timeout);
|
|
|
|
void ReceiveAll();
|
|
void Receive();
|
|
|
|
void sendPlayerPos();
|
|
// Send the item number 'item' as player item to the server
|
|
void sendPlayerItem(u16 item);
|
|
|
|
float m_packetcounter_timer;
|
|
float m_connection_reinit_timer;
|
|
float m_avg_rtt_timer;
|
|
float m_playerpos_send_timer;
|
|
float m_ignore_damage_timer; // Used after server moves player
|
|
IntervalLimiter m_map_timer_and_unload_interval;
|
|
|
|
IWritableTextureSource *m_tsrc;
|
|
IWritableShaderSource *m_shsrc;
|
|
IWritableItemDefManager *m_itemdef;
|
|
IWritableNodeDefManager *m_nodedef;
|
|
ISoundManager *m_sound;
|
|
MtEventManager *m_event;
|
|
|
|
MeshUpdateThread m_mesh_update_thread;
|
|
ClientEnvironment m_env;
|
|
con::Connection m_con;
|
|
IrrlichtDevice *m_device;
|
|
// Server serialization version
|
|
u8 m_server_ser_ver;
|
|
u16 m_playeritem;
|
|
bool m_inventory_updated;
|
|
Inventory *m_inventory_from_server;
|
|
float m_inventory_from_server_age;
|
|
std::set<v3s16> m_active_blocks;
|
|
PacketCounter m_packetcounter;
|
|
// Block mesh animation parameters
|
|
float m_animation_time;
|
|
int m_crack_level;
|
|
v3s16 m_crack_pos;
|
|
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
|
|
//s32 m_daynight_i;
|
|
//u32 m_daynight_ratio;
|
|
Queue<std::wstring> m_chat_queue;
|
|
// The seed returned by the server in TOCLIENT_INIT is stored here
|
|
u64 m_map_seed;
|
|
std::string m_password;
|
|
bool m_access_denied;
|
|
std::wstring m_access_denied_reason;
|
|
Queue<ClientEvent> m_client_event_queue;
|
|
bool m_itemdef_received;
|
|
bool m_nodedef_received;
|
|
ClientMediaDownloader *m_media_downloader;
|
|
|
|
// time_of_day speed approximation for old protocol
|
|
bool m_time_of_day_set;
|
|
float m_last_time_of_day_f;
|
|
float m_time_of_day_update_timer;
|
|
|
|
// An interval for generally sending object positions and stuff
|
|
float m_recommended_send_interval;
|
|
|
|
// Sounds
|
|
float m_removed_sounds_check_timer;
|
|
// Mapping from server sound ids to our sound ids
|
|
std::map<s32, int> m_sounds_server_to_client;
|
|
// And the other way!
|
|
std::map<int, s32> m_sounds_client_to_server;
|
|
// And relations to objects
|
|
std::map<int, u16> m_sounds_to_objects;
|
|
|
|
// Privileges
|
|
std::set<std::string> m_privileges;
|
|
|
|
// Detached inventories
|
|
// key = name
|
|
std::map<std::string, Inventory*> m_detached_inventories;
|
|
|
|
// Storage for mesh data for creating multiple instances of the same mesh
|
|
std::map<std::string, std::string> m_mesh_data;
|
|
|
|
// own state
|
|
LocalClientState m_state;
|
|
};
|
|
|
|
#endif // !CLIENT_HEADER
|
|
|