forked from Mirrorlandia_minetest/minetest
ad7daf7b52
* Add session_t typedef + remove unused functions u16 peer_id is used everywhere, to be more consistent and permit some evolutions on this type in the future (i'm working on a PoC), uniformize u16 peer_id to SessionId peer_id
927 lines
20 KiB
C++
927 lines
20 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "util/string.h"
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/*
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changes by PROTOCOL_VERSION:
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PROTOCOL_VERSION 3:
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Base for writing changes here
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PROTOCOL_VERSION 4:
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Add TOCLIENT_MEDIA
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Add TOCLIENT_TOOLDEF
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Add TOCLIENT_NODEDEF
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Add TOCLIENT_CRAFTITEMDEF
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Add TOSERVER_INTERACT
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Obsolete TOSERVER_CLICK_ACTIVEOBJECT
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Obsolete TOSERVER_GROUND_ACTION
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PROTOCOL_VERSION 5:
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Make players to be handled mostly as ActiveObjects
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PROTOCOL_VERSION 6:
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Only non-cached textures are sent
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PROTOCOL_VERSION 7:
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Add TOCLIENT_ITEMDEF
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Obsolete TOCLIENT_TOOLDEF
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Obsolete TOCLIENT_CRAFTITEMDEF
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Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
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PROTOCOL_VERSION 8:
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Digging based on item groups
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Many things
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PROTOCOL_VERSION 9:
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ContentFeatures and NodeDefManager use a different serialization
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format; better for future version cross-compatibility
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Many things
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Obsolete TOCLIENT_PLAYERITEM
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PROTOCOL_VERSION 10:
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TOCLIENT_PRIVILEGES
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Version raised to force 'fly' and 'fast' privileges into effect.
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Node metadata change (came in later; somewhat incompatible)
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PROTOCOL_VERSION 11:
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TileDef in ContentFeatures
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Nodebox drawtype
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(some dev snapshot)
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TOCLIENT_INVENTORY_FORMSPEC
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(0.4.0, 0.4.1)
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PROTOCOL_VERSION 12:
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TOSERVER_INVENTORY_FIELDS
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16-bit node ids
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TOCLIENT_DETACHED_INVENTORY
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PROTOCOL_VERSION 13:
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InventoryList field "Width" (deserialization fails with old versions)
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PROTOCOL_VERSION 14:
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Added transfer of player pressed keys to the server
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Added new messages for mesh and bone animation, as well as attachments
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GENERIC_CMD_SET_ANIMATION
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GENERIC_CMD_SET_BONE_POSITION
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GENERIC_CMD_SET_ATTACHMENT
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PROTOCOL_VERSION 15:
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Serialization format changes
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PROTOCOL_VERSION 16:
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TOCLIENT_SHOW_FORMSPEC
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PROTOCOL_VERSION 17:
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Serialization format change: include backface_culling flag in TileDef
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Added rightclickable field in nodedef
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TOCLIENT_SPAWN_PARTICLE
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TOCLIENT_ADD_PARTICLESPAWNER
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TOCLIENT_DELETE_PARTICLESPAWNER
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PROTOCOL_VERSION 18:
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damageGroups added to ToolCapabilities
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sound_place added to ItemDefinition
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PROTOCOL_VERSION 19:
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GENERIC_CMD_SET_PHYSICS_OVERRIDE
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PROTOCOL_VERSION 20:
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TOCLIENT_HUDADD
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TOCLIENT_HUDRM
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TOCLIENT_HUDCHANGE
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TOCLIENT_HUD_SET_FLAGS
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PROTOCOL_VERSION 21:
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TOCLIENT_BREATH
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TOSERVER_BREATH
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range added to ItemDefinition
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drowning, leveled and liquid_range added to ContentFeatures
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stepheight and collideWithObjects added to object properties
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version, heat and humidity transfer in MapBock
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automatic_face_movement_dir and automatic_face_movement_dir_offset
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added to object properties
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PROTOCOL_VERSION 22:
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add swap_node
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PROTOCOL_VERSION 23:
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Obsolete TOSERVER_RECEIVED_MEDIA
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Server: Stop using TOSERVER_CLIENT_READY
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PROTOCOL_VERSION 24:
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ContentFeatures version 7
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ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
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PROTOCOL_VERSION 25:
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Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
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Rename TOCLIENT_DELETE_PARTICLESPAWNER to
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TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
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Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
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Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
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Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
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Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
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for standard error, keeping customisation possible. This
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permit translation
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Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
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reading u32
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Add new opcode TOSERVER_INIT for client presentation to server
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Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
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TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
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for the three supported auth mechanisms around srp
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Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
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for sudo mode handling (auth mech generic way of changing password).
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Add TOCLIENT_HELLO for presenting server to client after client
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presentation
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Add TOCLIENT_AUTH_ACCEPT to accept connection from client
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Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
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PROTOCOL_VERSION 26:
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Add TileDef tileable_horizontal, tileable_vertical flags
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PROTOCOL_VERSION 27:
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backface_culling: backwards compatibility for playing with
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newer client on pre-27 servers.
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Add nodedef v3 - connected nodeboxes
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PROTOCOL_VERSION 28:
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CPT2_MESHOPTIONS
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PROTOCOL_VERSION 29:
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Server doesn't accept TOSERVER_BREATH anymore
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serialization of TileAnimation params changed
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TAT_SHEET_2D
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Removed client-sided chat perdiction
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PROTOCOL VERSION 30:
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New ContentFeatures serialization version
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Add node and tile color and palette
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Fix plantlike visual_scale being applied squared and add compatibility
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with pre-30 clients by sending sqrt(visual_scale)
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PROTOCOL VERSION 31:
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Add tile overlay
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Stop sending TOSERVER_CLIENT_READY
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PROTOCOL VERSION 32:
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Add fading sounds
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PROTOCOL VERSION 33:
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Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client,
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instead of guessing based on the active object list.
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PROTOCOL VERSION 34:
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Add sound pitch
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PROTOCOL VERSION 35:
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Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
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Add TOCLIENT_CHAT_MESSAGE (0x2F)
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This chat message is a signalisation message containing various
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informations:
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* timestamp
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* sender
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* type (RAW, NORMAL, ANNOUNCE, SYSTEM)
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* content
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Add TOCLIENT_CSM_FLAVOUR_LIMITS to define which CSM flavour should be
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limited
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Add settable player collisionbox. Breaks compatibility with older
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clients as a 1-node vertical offset has been removed from player's
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position
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Add settable player stepheight using existing object property.
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Breaks compatibility with older clients.
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PROTOCOL VERSION 36:
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Backwards compatibility drop
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Add 'can_zoom' to player object properties
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Add glow to object properties
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Mod channels
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*/
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#define LATEST_PROTOCOL_VERSION 36
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// Server's supported network protocol range
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#define SERVER_PROTOCOL_VERSION_MIN 36
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#define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
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// Client's supported network protocol range
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// The minimal version depends on whether
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// send_pre_v25_init is enabled or not
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#define CLIENT_PROTOCOL_VERSION_MIN 36
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#define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
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// Constant that differentiates the protocol from random data and other protocols
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#define PROTOCOL_ID 0x4f457403
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#define PASSWORD_SIZE 28 // Maximum password length. Allows for
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// base64-encoded SHA-1 (27+\0).
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#define FORMSPEC_API_VERSION 1
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#define FORMSPEC_VERSION_STRING "formspec_version[" TOSTRING(FORMSPEC_API_VERSION) "]"
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#define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"
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typedef u16 session_t;
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enum ToClientCommand
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{
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TOCLIENT_HELLO = 0x02,
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/*
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Sent after TOSERVER_INIT.
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u8 deployed serialisation version
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u16 deployed network compression mode
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u16 deployed protocol version
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u32 supported auth methods
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std::string username that should be used for legacy hash (for proper casing)
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*/
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TOCLIENT_AUTH_ACCEPT = 0x03,
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/*
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Message from server to accept auth.
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v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
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u64 map seed
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f1000 recommended send interval
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u32 : supported auth methods for sudo mode
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(where the user can change their password)
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*/
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TOCLIENT_ACCEPT_SUDO_MODE = 0x04,
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/*
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Sent to client to show it is in sudo mode now.
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*/
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TOCLIENT_DENY_SUDO_MODE = 0x05,
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/*
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Signals client that sudo mode auth failed.
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*/
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TOCLIENT_ACCESS_DENIED = 0x0A,
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/*
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u8 reason
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std::string custom reason (if needed, otherwise "")
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u8 (bool) reconnect
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*/
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TOCLIENT_INIT_LEGACY = 0x10, // Obsolete
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TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
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TOCLIENT_ADDNODE = 0x21,
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/*
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v3s16 position
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serialized mapnode
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u8 keep_metadata // Added in protocol version 22
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*/
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TOCLIENT_REMOVENODE = 0x22,
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TOCLIENT_PLAYERPOS = 0x23, // Obsolete
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TOCLIENT_PLAYERINFO = 0x24, // Obsolete
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TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
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TOCLIENT_SECTORMETA = 0x26, // Obsolete
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TOCLIENT_INVENTORY = 0x27,
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/*
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[0] u16 command
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[2] serialized inventory
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*/
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TOCLIENT_OBJECTDATA = 0x28, // Obsolete
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TOCLIENT_TIME_OF_DAY = 0x29,
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/*
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u16 time (0-23999)
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Added in a later version:
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f1000 time_speed
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*/
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TOCLIENT_CSM_FLAVOUR_LIMITS = 0x2A,
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/*
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u32 CSMFlavourLimits byteflag
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*/
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// (oops, there is some gap here)
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TOCLIENT_CHAT_MESSAGE = 0x2F,
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/*
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u8 version
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u8 message_type
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u16 sendername length
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wstring sendername
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u16 length
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wstring message
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*/
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TOCLIENT_CHAT_MESSAGE_OLD = 0x30, // Obsolete
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TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
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/*
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u16 count of removed objects
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for all removed objects {
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u16 id
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}
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u16 count of added objects
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for all added objects {
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u16 id
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u8 type
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u32 initialization data length
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string initialization data
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}
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*/
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TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
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/*
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for all objects
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{
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u16 id
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u16 message length
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string message
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}
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*/
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TOCLIENT_HP = 0x33,
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/*
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u8 hp
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*/
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TOCLIENT_MOVE_PLAYER = 0x34,
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/*
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v3f1000 player position
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f1000 player pitch
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f1000 player yaw
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*/
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TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
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/*
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u16 reason_length
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wstring reason
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*/
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TOCLIENT_PLAYERITEM = 0x36, // Obsolete
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TOCLIENT_DEATHSCREEN = 0x37,
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/*
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u8 bool set camera point target
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v3f1000 camera point target (to point the death cause or whatever)
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*/
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TOCLIENT_MEDIA = 0x38,
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/*
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u16 total number of texture bunches
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u16 index of this bunch
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u32 number of files in this bunch
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for each file {
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u16 length of name
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string name
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u32 length of data
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data
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}
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u16 length of remote media server url (if applicable)
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string url
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*/
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TOCLIENT_TOOLDEF = 0x39,
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/*
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u32 length of the next item
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serialized ToolDefManager
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*/
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TOCLIENT_NODEDEF = 0x3a,
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/*
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u32 length of the next item
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serialized NodeDefManager
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*/
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TOCLIENT_CRAFTITEMDEF = 0x3b,
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/*
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u32 length of the next item
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serialized CraftiItemDefManager
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*/
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TOCLIENT_ANNOUNCE_MEDIA = 0x3c,
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/*
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u32 number of files
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for each texture {
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u16 length of name
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string name
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u16 length of sha1_digest
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string sha1_digest
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}
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*/
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TOCLIENT_ITEMDEF = 0x3d,
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/*
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u32 length of next item
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serialized ItemDefManager
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*/
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TOCLIENT_PLAY_SOUND = 0x3f,
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/*
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s32 sound_id
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u16 len
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u8[len] sound name
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s32 gain*1000
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u8 type (0=local, 1=positional, 2=object)
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s32[3] pos_nodes*10000
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u16 object_id
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u8 loop (bool)
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*/
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TOCLIENT_STOP_SOUND = 0x40,
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/*
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s32 sound_id
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*/
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TOCLIENT_PRIVILEGES = 0x41,
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/*
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u16 number of privileges
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for each privilege
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u16 len
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u8[len] privilege
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*/
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TOCLIENT_INVENTORY_FORMSPEC = 0x42,
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/*
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u32 len
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u8[len] formspec
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*/
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TOCLIENT_DETACHED_INVENTORY = 0x43,
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/*
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[0] u16 command
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u16 len
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u8[len] name
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[2] serialized inventory
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*/
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TOCLIENT_SHOW_FORMSPEC = 0x44,
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/*
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[0] u16 command
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u32 len
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u8[len] formspec
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u16 len
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u8[len] formname
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*/
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TOCLIENT_MOVEMENT = 0x45,
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/*
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f1000 movement_acceleration_default
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f1000 movement_acceleration_air
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f1000 movement_acceleration_fast
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f1000 movement_speed_walk
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f1000 movement_speed_crouch
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f1000 movement_speed_fast
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f1000 movement_speed_climb
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f1000 movement_speed_jump
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f1000 movement_liquid_fluidity
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f1000 movement_liquid_fluidity_smooth
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f1000 movement_liquid_sink
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f1000 movement_gravity
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*/
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TOCLIENT_SPAWN_PARTICLE = 0x46,
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/*
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v3f1000 pos
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v3f1000 velocity
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v3f1000 acceleration
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f1000 expirationtime
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|
f1000 size
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u8 bool collisiondetection
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u8 bool vertical
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u32 len
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u8[len] texture
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u8 collision_removal
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*/
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TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
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/*
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u16 amount
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f1000 spawntime
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v3f1000 minpos
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v3f1000 maxpos
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v3f1000 minvel
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v3f1000 maxvel
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v3f1000 minacc
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v3f1000 maxacc
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f1000 minexptime
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f1000 maxexptime
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f1000 minsize
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f1000 maxsize
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u8 bool collisiondetection
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u8 bool vertical
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u32 len
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u8[len] texture
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u32 id
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u8 collision_removal
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*/
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TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48, // Obsolete
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TOCLIENT_HUDADD = 0x49,
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/*
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u32 id
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u8 type
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v2f1000 pos
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u32 len
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u8[len] name
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v2f1000 scale
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u32 len2
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u8[len2] text
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u32 number
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u32 item
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u32 dir
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v2f1000 align
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v2f1000 offset
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v3f1000 world_pos
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v2s32 size
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*/
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TOCLIENT_HUDRM = 0x4a,
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/*
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u32 id
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*/
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TOCLIENT_HUDCHANGE = 0x4b,
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/*
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u32 id
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u8 stat
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[v2f1000 data |
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u32 len
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u8[len] data |
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u32 data]
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*/
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TOCLIENT_HUD_SET_FLAGS = 0x4c,
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/*
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u32 flags
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u32 mask
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*/
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TOCLIENT_HUD_SET_PARAM = 0x4d,
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/*
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u16 param
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u16 len
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u8[len] value
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*/
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TOCLIENT_BREATH = 0x4e,
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/*
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u16 breath
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*/
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TOCLIENT_SET_SKY = 0x4f,
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/*
|
|
u8[4] color (ARGB)
|
|
u8 len
|
|
u8[len] type
|
|
u16 count
|
|
foreach count:
|
|
u8 len
|
|
u8[len] param
|
|
u8 clouds (boolean)
|
|
*/
|
|
|
|
TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
|
|
/*
|
|
u8 do_override (boolean)
|
|
u16 day-night ratio 0...65535
|
|
*/
|
|
|
|
TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
|
|
/*
|
|
v2s32 stand/idle
|
|
v2s32 walk
|
|
v2s32 dig
|
|
v2s32 walk+dig
|
|
f1000 frame_speed
|
|
*/
|
|
|
|
TOCLIENT_EYE_OFFSET = 0x52,
|
|
/*
|
|
v3f1000 first
|
|
v3f1000 third
|
|
*/
|
|
|
|
TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
|
|
/*
|
|
u32 id
|
|
*/
|
|
|
|
TOCLIENT_CLOUD_PARAMS = 0x54,
|
|
/*
|
|
f1000 density
|
|
u8[4] color_diffuse (ARGB)
|
|
u8[4] color_ambient (ARGB)
|
|
f1000 height
|
|
f1000 thickness
|
|
v2f1000 speed
|
|
*/
|
|
|
|
TOCLIENT_FADE_SOUND = 0x55,
|
|
/*
|
|
s32 sound_id
|
|
float step
|
|
float gain
|
|
*/
|
|
TOCLIENT_UPDATE_PLAYER_LIST = 0x56,
|
|
/*
|
|
u8 type
|
|
u16 number of players
|
|
for each player
|
|
u16 len
|
|
u8[len] player name
|
|
*/
|
|
|
|
TOCLIENT_MODCHANNEL_MSG = 0x57,
|
|
/*
|
|
u16 channel name length
|
|
std::string channel name
|
|
u16 channel name sender
|
|
std::string channel name
|
|
u16 message length
|
|
std::string message
|
|
*/
|
|
TOCLIENT_MODCHANNEL_SIGNAL = 0x58,
|
|
/*
|
|
u8 signal id
|
|
u16 channel name length
|
|
std::string channel name
|
|
*/
|
|
|
|
TOCLIENT_SRP_BYTES_S_B = 0x60,
|
|
/*
|
|
Belonging to AUTH_MECHANISM_SRP.
|
|
|
|
std::string bytes_s
|
|
std::string bytes_B
|
|
*/
|
|
|
|
TOCLIENT_NUM_MSG_TYPES = 0x61,
|
|
};
|
|
|
|
enum ToServerCommand
|
|
{
|
|
TOSERVER_INIT = 0x02,
|
|
/*
|
|
Sent first after connected.
|
|
|
|
u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
|
|
u16 supported network compression modes
|
|
u16 minimum supported network protocol version
|
|
u16 maximum supported network protocol version
|
|
std::string player name
|
|
*/
|
|
|
|
TOSERVER_INIT_LEGACY = 0x10, // Obsolete
|
|
|
|
TOSERVER_INIT2 = 0x11,
|
|
/*
|
|
Sent as an ACK for TOCLIENT_INIT.
|
|
After this, the server can send data.
|
|
|
|
[0] u16 TOSERVER_INIT2
|
|
*/
|
|
|
|
TOSERVER_MODCHANNEL_JOIN = 0x17,
|
|
/*
|
|
u16 channel name length
|
|
std::string channel name
|
|
*/
|
|
|
|
TOSERVER_MODCHANNEL_LEAVE = 0x18,
|
|
/*
|
|
u16 channel name length
|
|
std::string channel name
|
|
*/
|
|
|
|
TOSERVER_MODCHANNEL_MSG = 0x19,
|
|
/*
|
|
u16 channel name length
|
|
std::string channel name
|
|
u16 message length
|
|
std::string message
|
|
*/
|
|
|
|
TOSERVER_GETBLOCK = 0x20, // Obsolete
|
|
TOSERVER_ADDNODE = 0x21, // Obsolete
|
|
TOSERVER_REMOVENODE = 0x22, // Obsolete
|
|
|
|
TOSERVER_PLAYERPOS = 0x23,
|
|
/*
|
|
[0] u16 command
|
|
[2] v3s32 position*100
|
|
[2+12] v3s32 speed*100
|
|
[2+12+12] s32 pitch*100
|
|
[2+12+12+4] s32 yaw*100
|
|
[2+12+12+4+4] u32 keyPressed
|
|
[2+12+12+4+4+1] u8 fov*80
|
|
[2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
|
|
*/
|
|
|
|
TOSERVER_GOTBLOCKS = 0x24,
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 count
|
|
[3] v3s16 pos_0
|
|
[3+6] v3s16 pos_1
|
|
...
|
|
*/
|
|
|
|
TOSERVER_DELETEDBLOCKS = 0x25,
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 count
|
|
[3] v3s16 pos_0
|
|
[3+6] v3s16 pos_1
|
|
...
|
|
*/
|
|
|
|
TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
|
|
TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
|
|
TOSERVER_GROUND_ACTION = 0x28, // Obsolete
|
|
TOSERVER_RELEASE = 0x29, // Obsolete
|
|
TOSERVER_SIGNTEXT = 0x30, // Obsolete
|
|
|
|
TOSERVER_INVENTORY_ACTION = 0x31,
|
|
/*
|
|
See InventoryAction in inventorymanager.h
|
|
*/
|
|
|
|
TOSERVER_CHAT_MESSAGE = 0x32,
|
|
/*
|
|
u16 length
|
|
wstring message
|
|
*/
|
|
|
|
TOSERVER_SIGNNODETEXT = 0x33, // Obsolete
|
|
TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
|
|
|
|
TOSERVER_DAMAGE = 0x35,
|
|
/*
|
|
u8 amount
|
|
*/
|
|
|
|
TOSERVER_PASSWORD_LEGACY = 0x36, // Obsolete
|
|
|
|
TOSERVER_PLAYERITEM = 0x37,
|
|
/*
|
|
Sent to change selected item.
|
|
|
|
[0] u16 TOSERVER_PLAYERITEM
|
|
[2] u16 item
|
|
*/
|
|
|
|
TOSERVER_RESPAWN = 0x38,
|
|
/*
|
|
u16 TOSERVER_RESPAWN
|
|
*/
|
|
|
|
TOSERVER_INTERACT = 0x39,
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 action
|
|
[3] u16 item
|
|
[5] u32 length of the next item
|
|
[9] serialized PointedThing
|
|
actions:
|
|
0: start digging (from undersurface) or use
|
|
1: stop digging (all parameters ignored)
|
|
2: digging completed
|
|
3: place block or item (to abovesurface)
|
|
4: use item
|
|
*/
|
|
|
|
TOSERVER_REMOVED_SOUNDS = 0x3a,
|
|
/*
|
|
u16 len
|
|
s32[len] sound_id
|
|
*/
|
|
|
|
TOSERVER_NODEMETA_FIELDS = 0x3b,
|
|
/*
|
|
v3s16 p
|
|
u16 len
|
|
u8[len] form name (reserved for future use)
|
|
u16 number of fields
|
|
for each field:
|
|
u16 len
|
|
u8[len] field name
|
|
u32 len
|
|
u8[len] field value
|
|
*/
|
|
|
|
TOSERVER_INVENTORY_FIELDS = 0x3c,
|
|
/*
|
|
u16 len
|
|
u8[len] form name (reserved for future use)
|
|
u16 number of fields
|
|
for each field:
|
|
u16 len
|
|
u8[len] field name
|
|
u32 len
|
|
u8[len] field value
|
|
*/
|
|
|
|
TOSERVER_REQUEST_MEDIA = 0x40,
|
|
/*
|
|
u16 number of files requested
|
|
for each file {
|
|
u16 length of name
|
|
string name
|
|
}
|
|
*/
|
|
|
|
TOSERVER_RECEIVED_MEDIA = 0x41, // Obsolete
|
|
TOSERVER_BREATH = 0x42, // Obsolete
|
|
|
|
TOSERVER_CLIENT_READY = 0x43,
|
|
/*
|
|
u8 major
|
|
u8 minor
|
|
u8 patch
|
|
u8 reserved
|
|
u16 len
|
|
u8[len] full_version_string
|
|
*/
|
|
|
|
TOSERVER_FIRST_SRP = 0x50,
|
|
/*
|
|
Belonging to AUTH_MECHANISM_FIRST_SRP.
|
|
|
|
std::string srp salt
|
|
std::string srp verification key
|
|
u8 is_empty (=1 if password is empty, 0 otherwise)
|
|
*/
|
|
|
|
TOSERVER_SRP_BYTES_A = 0x51,
|
|
/*
|
|
Belonging to AUTH_MECHANISM_SRP,
|
|
depending on current_login_based_on.
|
|
|
|
std::string bytes_A
|
|
u8 current_login_based_on : on which version of the password's
|
|
hash this login is based on (0 legacy hash,
|
|
or 1 directly the password)
|
|
*/
|
|
|
|
TOSERVER_SRP_BYTES_M = 0x52,
|
|
/*
|
|
Belonging to AUTH_MECHANISM_SRP.
|
|
|
|
std::string bytes_M
|
|
*/
|
|
|
|
TOSERVER_NUM_MSG_TYPES = 0x53,
|
|
};
|
|
|
|
enum AuthMechanism
|
|
{
|
|
// reserved
|
|
AUTH_MECHANISM_NONE = 0,
|
|
|
|
// SRP based on the legacy hash
|
|
AUTH_MECHANISM_LEGACY_PASSWORD = 1 << 0,
|
|
|
|
// SRP based on the srp verification key
|
|
AUTH_MECHANISM_SRP = 1 << 1,
|
|
|
|
// Establishes a srp verification key, for first login and password changing
|
|
AUTH_MECHANISM_FIRST_SRP = 1 << 2,
|
|
};
|
|
|
|
enum AccessDeniedCode {
|
|
SERVER_ACCESSDENIED_WRONG_PASSWORD,
|
|
SERVER_ACCESSDENIED_UNEXPECTED_DATA,
|
|
SERVER_ACCESSDENIED_SINGLEPLAYER,
|
|
SERVER_ACCESSDENIED_WRONG_VERSION,
|
|
SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
|
|
SERVER_ACCESSDENIED_WRONG_NAME,
|
|
SERVER_ACCESSDENIED_TOO_MANY_USERS,
|
|
SERVER_ACCESSDENIED_EMPTY_PASSWORD,
|
|
SERVER_ACCESSDENIED_ALREADY_CONNECTED,
|
|
SERVER_ACCESSDENIED_SERVER_FAIL,
|
|
SERVER_ACCESSDENIED_CUSTOM_STRING,
|
|
SERVER_ACCESSDENIED_SHUTDOWN,
|
|
SERVER_ACCESSDENIED_CRASH,
|
|
SERVER_ACCESSDENIED_MAX,
|
|
};
|
|
|
|
enum NetProtoCompressionMode {
|
|
NETPROTO_COMPRESSION_NONE = 0,
|
|
};
|
|
|
|
const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
|
|
"Invalid password",
|
|
"Your client sent something the server didn't expect. Try reconnecting or updating your client",
|
|
"The server is running in simple singleplayer mode. You cannot connect.",
|
|
"Your client's version is not supported.\nPlease contact server administrator.",
|
|
"Player name contains disallowed characters.",
|
|
"Player name not allowed.",
|
|
"Too many users.",
|
|
"Empty passwords are disallowed. Set a password and try again.",
|
|
"Another client is connected with this name. If your client closed unexpectedly, try again in a minute.",
|
|
"Server authentication failed. This is likely a server error.",
|
|
"",
|
|
"Server shutting down.",
|
|
"This server has experienced an internal error. You will now be disconnected."
|
|
};
|
|
|
|
enum PlayerListModifer: u8
|
|
{
|
|
PLAYER_LIST_INIT,
|
|
PLAYER_LIST_ADD,
|
|
PLAYER_LIST_REMOVE,
|
|
};
|
|
|
|
enum CSMFlavourLimit : u64 {
|
|
CSM_FL_NONE = 0x00000000,
|
|
CSM_FL_LOOKUP_NODES = 0x00000001, // Limit node lookups
|
|
CSM_FL_CHAT_MESSAGES = 0x00000002, // Disable chat message sending from CSM
|
|
CSM_FL_READ_ITEMDEFS = 0x00000004, // Disable itemdef lookups
|
|
CSM_FL_READ_NODEDEFS = 0x00000008, // Disable nodedef lookups
|
|
CSM_FL_ALL = 0xFFFFFFFF,
|
|
};
|
|
|