forked from Mirrorlandia_minetest/minetest
89 lines
3.2 KiB
C++
89 lines
3.2 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "cpp_api/s_base.h"
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#include "irr_v3d.h"
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#include "util/string.h"
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struct MoveAction;
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struct InventoryLocation;
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struct ItemStack;
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struct ToolCapabilities;
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struct PlayerHPChangeReason;
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class ServerActiveObject;
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class ScriptApiPlayer : virtual public ScriptApiBase
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{
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public:
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virtual ~ScriptApiPlayer() = default;
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void on_newplayer(ServerActiveObject *player);
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void on_dieplayer(ServerActiveObject *player, const PlayerHPChangeReason &reason);
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bool on_respawnplayer(ServerActiveObject *player);
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bool on_prejoinplayer(const std::string &name, const std::string &ip,
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std::string *reason);
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bool can_bypass_userlimit(const std::string &name, const std::string &ip);
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void on_joinplayer(ServerActiveObject *player);
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void on_leaveplayer(ServerActiveObject *player, bool timeout);
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void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
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bool on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter,
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float time_from_last_punch, const ToolCapabilities *toolcap,
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v3f dir, s16 damage);
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s32 on_player_hpchange(ServerActiveObject *player, s32 hp_change,
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const PlayerHPChangeReason &reason);
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void on_playerReceiveFields(ServerActiveObject *player,
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const std::string &formname, const StringMap &fields);
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void on_auth_failure(const std::string &name, const std::string &ip);
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// Player inventory callbacks
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// Return number of accepted items to be moved
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int player_inventory_AllowMove(
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const MoveAction &ma, int count,
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ServerActiveObject *player);
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// Return number of accepted items to be put
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int player_inventory_AllowPut(
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player);
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// Return number of accepted items to be taken
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int player_inventory_AllowTake(
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player);
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// Report moved items
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void player_inventory_OnMove(
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const MoveAction &ma, int count,
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ServerActiveObject *player);
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// Report put items
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void player_inventory_OnPut(
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player);
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// Report taken items
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void player_inventory_OnTake(
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player);
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private:
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void pushPutTakeArguments(
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const char *method, const InventoryLocation &loc,
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const std::string &listname, int index, const ItemStack &stack,
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ServerActiveObject *player);
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void pushMoveArguments(const MoveAction &ma,
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int count, ServerActiveObject *player);
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};
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