minetest/src/script/cpp_api
number Zero ef285b2815 Add 'plantlike_rooted' drawtype
Useful for underwater plants.
Node consists of a base cube plus a plantlike extension that can pass through
liquid nodes above without creating air bubbles or interfering with liquid flow.
Uses paramtype2 'leveled', param2 defines height of plantlike extension.
2017-07-11 01:02:22 +01:00
..
CMakeLists.txt [CSM] Client side modding 2017-03-13 23:56:05 +01:00
s_async.cpp C++11 cleanup on constructors (#6000) 2017-06-19 23:54:58 +02:00
s_async.h C++11 cleanup on constructors (#6000) 2017-06-19 23:54:58 +02:00
s_base.cpp Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) 2017-06-30 20:14:39 +02:00
s_base.h Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) 2017-06-30 20:14:39 +02:00
s_client.cpp CSM: Fix documentation error for register_on_*_chat_messages (#5917) 2017-06-09 15:48:04 +02:00
s_client.h [CSM] add on_item_use (#5544) 2017-05-06 21:12:44 +02:00
s_entity.cpp [CSM] Add event on_place_node API lua (#5548) 2017-04-29 12:08:16 +02:00
s_entity.h Make entity on_punch have same signature and behaviour as player on_punch 2017-01-28 15:57:54 +01:00
s_env.cpp Added lua tracebacks to some errors where you have been blind to what… (#5043) 2017-01-15 13:36:53 +01:00
s_env.h s_env.{cpp, h} cleanups 2016-03-07 19:54:26 +01:00
s_internal.h Remove threads.h and replace its definitions with their C++11 equivalents (#5957) 2017-06-11 09:43:05 +02:00
s_inventory.cpp Push error handler afresh each time lua_pcall is used 2015-08-27 01:56:06 +02:00
s_inventory.h Fix class/struct forward declaration inconsistencies (good on ya, MSVC) 2013-06-06 22:57:38 +02:00
s_item.cpp [CSM] Add event on_place_node API lua (#5548) 2017-04-29 12:08:16 +02:00
s_item.h Expose getPointedThing to Lua 2017-07-07 22:28:23 +01:00
s_mainmenu.cpp Pass clang-format on various cpp/header files (#5559) 2017-04-23 09:52:40 +02:00
s_mainmenu.h Optional reconnect functionality 2015-07-23 07:38:13 +02:00
s_node.cpp Add 'plantlike_rooted' drawtype 2017-07-11 01:02:22 +01:00
s_node.h Add on_flood() callback. 2017-04-22 01:23:51 +01:00
s_nodemeta.cpp Push error handler afresh each time lua_pcall is used 2015-08-27 01:56:06 +02:00
s_nodemeta.h Fix class/struct forward declaration inconsistencies (good on ya, MSVC) 2013-06-06 22:57:38 +02:00
s_player.cpp Server: Add reason for leave to on_leaveplayer callbacks 2016-06-11 04:17:04 +01:00
s_player.h Pass clang-format on 14 trivial header files fixes 2017-04-07 23:22:00 +02:00
s_security.cpp Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) 2017-06-30 20:14:39 +02:00
s_security.h Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) 2017-06-30 20:14:39 +02:00
s_server.cpp Push error handler afresh each time lua_pcall is used 2015-08-27 01:56:06 +02:00
s_server.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00