..
CMakeLists.txt
[CSM] Client side modding
2017-03-13 23:56:05 +01:00
s_async.cpp
C++11 cleanup on constructors ( #6000 )
2017-06-19 23:54:58 +02:00
s_async.h
C++11 cleanup on constructors ( #6000 )
2017-06-19 23:54:58 +02:00
s_base.cpp
Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. ( #5965 )
2017-06-30 20:14:39 +02:00
s_base.h
Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. ( #5965 )
2017-06-30 20:14:39 +02:00
s_client.cpp
CSM: Fix documentation error for register_on_*_chat_messages ( #5917 )
2017-06-09 15:48:04 +02:00
s_client.h
[CSM] add on_item_use
( #5544 )
2017-05-06 21:12:44 +02:00
s_entity.cpp
[CSM] Add event on_place_node API lua ( #5548 )
2017-04-29 12:08:16 +02:00
s_entity.h
Make entity on_punch have same signature and behaviour as player on_punch
2017-01-28 15:57:54 +01:00
s_env.cpp
Added lua tracebacks to some errors where you have been blind to what… ( #5043 )
2017-01-15 13:36:53 +01:00
s_env.h
s_env.{cpp, h} cleanups
2016-03-07 19:54:26 +01:00
s_internal.h
Remove threads.h and replace its definitions with their C++11 equivalents ( #5957 )
2017-06-11 09:43:05 +02:00
s_inventory.cpp
Push error handler afresh each time lua_pcall is used
2015-08-27 01:56:06 +02:00
s_inventory.h
Fix class/struct forward declaration inconsistencies (good on ya, MSVC)
2013-06-06 22:57:38 +02:00
s_item.cpp
[CSM] Add event on_place_node API lua ( #5548 )
2017-04-29 12:08:16 +02:00
s_item.h
Expose getPointedThing to Lua
2017-07-07 22:28:23 +01:00
s_mainmenu.cpp
Pass clang-format on various cpp/header files ( #5559 )
2017-04-23 09:52:40 +02:00
s_mainmenu.h
Optional reconnect functionality
2015-07-23 07:38:13 +02:00
s_node.cpp
Add 'plantlike_rooted' drawtype
2017-07-11 01:02:22 +01:00
s_node.h
Add on_flood() callback.
2017-04-22 01:23:51 +01:00
s_nodemeta.cpp
Push error handler afresh each time lua_pcall is used
2015-08-27 01:56:06 +02:00
s_nodemeta.h
Fix class/struct forward declaration inconsistencies (good on ya, MSVC)
2013-06-06 22:57:38 +02:00
s_player.cpp
Server: Add reason for leave to on_leaveplayer
callbacks
2016-06-11 04:17:04 +01:00
s_player.h
Pass clang-format on 14 trivial header files fixes
2017-04-07 23:22:00 +02:00
s_security.cpp
Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. ( #5965 )
2017-06-30 20:14:39 +02:00
s_security.h
Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. ( #5965 )
2017-06-30 20:14:39 +02:00
s_server.cpp
Push error handler afresh each time lua_pcall is used
2015-08-27 01:56:06 +02:00
s_server.h
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00