forked from Mirrorlandia_minetest/minetest
68 lines
1.4 KiB
Lua
68 lines
1.4 KiB
Lua
-- Node texture tests
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local S = minetest.get_translator("testnodes")
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minetest.register_node("testnodes:6sides", {
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description = S("Six Textures Test Node"),
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tiles = {
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"testnodes_normal1.png",
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"testnodes_normal2.png",
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"testnodes_normal3.png",
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"testnodes_normal4.png",
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"testnodes_normal5.png",
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"testnodes_normal6.png",
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},
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groups = { dig_immediate = 2 },
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})
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minetest.register_node("testnodes:anim", {
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description = S("Animated Test Node"),
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tiles = {
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{ name = "testnodes_anim.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 4.0,
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}, },
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},
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groups = { dig_immediate = 2 },
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})
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-- Node texture transparency test
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local alphas = { 64, 128, 191 }
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for a=1,#alphas do
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local alpha = alphas[a]
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-- Transparency taken from texture
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minetest.register_node("testnodes:alpha_texture_"..alpha, {
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description = S("Texture Alpha Test Node (@1)", alpha),
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drawtype = "glasslike",
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paramtype = "light",
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tiles = {
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"testnodes_alpha"..alpha..".png",
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},
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use_texture_alpha = "blend",
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groups = { dig_immediate = 3 },
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})
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-- Transparency set via texture modifier
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minetest.register_node("testnodes:alpha_"..alpha, {
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description = S("Alpha Test Node (@1)", alpha),
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drawtype = "glasslike",
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paramtype = "light",
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tiles = {
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"testnodes_alpha.png^[opacity:" .. alpha,
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},
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use_texture_alpha = "blend",
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groups = { dig_immediate = 3 },
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})
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end
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