forked from Mirrorlandia_minetest/minetest
81c66d6efb
Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
120 lines
2.9 KiB
C++
120 lines
2.9 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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Copyright (C) 2017 red-001 <red-001@outlook.ie>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include <string>
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#include "common/c_types.h"
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#define HUD_DIR_LEFT_RIGHT 0
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#define HUD_DIR_RIGHT_LEFT 1
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#define HUD_DIR_TOP_BOTTOM 2
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#define HUD_DIR_BOTTOM_TOP 3
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#define HUD_CORNER_UPPER 0
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#define HUD_CORNER_LOWER 1
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#define HUD_CORNER_CENTER 2
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// Note that these visibility flags do not determine if the hud items are
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// actually drawn, but rather, whether to draw the item should the rest
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// of the game state permit it.
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#define HUD_FLAG_HOTBAR_VISIBLE (1 << 0)
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#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1)
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#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
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#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
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#define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4)
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#define HUD_FLAG_MINIMAP_VISIBLE (1 << 5)
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#define HUD_FLAG_MINIMAP_RADAR_VISIBLE (1 << 6)
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#define HUD_PARAM_HOTBAR_ITEMCOUNT 1
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#define HUD_PARAM_HOTBAR_IMAGE 2
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#define HUD_PARAM_HOTBAR_SELECTED_IMAGE 3
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#define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
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#define HUD_HOTBAR_ITEMCOUNT_MAX 32
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#define HOTBAR_IMAGE_SIZE 48
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enum HudElementType {
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HUD_ELEM_IMAGE = 0,
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HUD_ELEM_TEXT = 1,
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HUD_ELEM_STATBAR = 2,
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HUD_ELEM_INVENTORY = 3,
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HUD_ELEM_WAYPOINT = 4,
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HUD_ELEM_IMAGE_WAYPOINT = 5,
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HUD_ELEM_COMPASS = 6,
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HUD_ELEM_MINIMAP = 7
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};
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enum HudElementStat {
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HUD_STAT_POS = 0,
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HUD_STAT_NAME,
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HUD_STAT_SCALE,
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HUD_STAT_TEXT,
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HUD_STAT_NUMBER,
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HUD_STAT_ITEM,
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HUD_STAT_DIR,
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HUD_STAT_ALIGN,
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HUD_STAT_OFFSET,
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HUD_STAT_WORLD_POS,
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HUD_STAT_SIZE,
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HUD_STAT_Z_INDEX,
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HUD_STAT_TEXT2,
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};
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enum HudCompassDir {
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HUD_COMPASS_ROTATE = 0,
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HUD_COMPASS_ROTATE_REVERSE,
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HUD_COMPASS_TRANSLATE,
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HUD_COMPASS_TRANSLATE_REVERSE,
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};
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struct HudElement {
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HudElementType type;
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v2f pos;
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std::string name;
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v2f scale;
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std::string text;
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u32 number;
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u32 item;
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u32 dir;
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v2f align;
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v2f offset;
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v3f world_pos;
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v2s32 size;
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s16 z_index = 0;
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std::string text2;
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};
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extern const EnumString es_HudElementType[];
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extern const EnumString es_HudElementStat[];
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extern const EnumString es_HudBuiltinElement[];
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// Minimap stuff
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enum MinimapType {
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MINIMAP_TYPE_OFF,
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MINIMAP_TYPE_SURFACE,
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MINIMAP_TYPE_RADAR,
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MINIMAP_TYPE_TEXTURE,
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};
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