minetest/src/client
2020-07-27 19:40:33 +02:00
..
meshgen Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
render Add object crosshair, disable entity selectionboxes by default (#9523) 2020-07-14 19:13:04 +02:00
activeobjectmgr.cpp ContentCAO: Fix segfault on quit (attached) 2019-10-09 20:03:31 +02:00
activeobjectmgr.h Add an activeobject manager to hold active objects (#7939) 2018-12-13 20:18:54 +01:00
camera.cpp Apply camera smoothing to 'air stepheight' (#10025) 2020-07-05 23:45:21 +01:00
camera.h set_fov: Add support for time-based transitions (#9705) 2020-05-02 12:52:11 +02:00
client.cpp Fix player controls only being applied for the first move 2020-07-07 19:09:23 +02:00
client.h Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
clientenvironment.cpp Fix player controls only being applied for the first move 2020-07-07 19:09:23 +02:00
clientenvironment.h Attachments: Fix attachments to temporary removed objects (#8989) 2019-10-02 19:11:27 +02:00
clientevent.h Cleanup of particle & particlespawner structures and code (#9893) 2020-05-22 13:23:25 +02:00
clientlauncher.cpp Cleanup ClientLauncher structure (#10160) 2020-07-14 19:10:37 +02:00
clientlauncher.h Cleanup ClientLauncher structure (#10160) 2020-07-14 19:10:37 +02:00
clientmap.cpp Occlusion: Check for light_propagates and do mapblock bounds checks 2019-08-23 19:17:43 +02:00
clientmap.h Better F6 profiler (#8750) 2019-08-13 19:56:55 +02:00
clientmedia.cpp Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
clientmedia.h Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
clientobject.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
clientobject.h Use multiple light positions for CAO lighting 2020-06-11 21:13:26 +02:00
clientsimpleobject.h Move clientsimpleobject.h to client folder (#9630) 2020-04-10 20:10:51 +02:00
clouds.cpp Better F6 profiler (#8750) 2019-08-13 19:56:55 +02:00
clouds.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
CMakeLists.txt Add an activeobject manager to hold active objects (#7939) 2018-12-13 20:18:54 +01:00
content_cao.cpp Fix bone-attached entities (#10015) 2020-06-26 00:06:29 +02:00
content_cao.h ParticleSpawner: Fix crash when attaching to invisible entity 2020-06-19 19:29:47 +02:00
content_cso.cpp Merge pull request #8776 from osjc/FixGetNode 2019-08-10 19:45:44 +02:00
content_cso.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
content_mapblock.cpp Improve default inventory+wield images of node drawtypes (#9299) 2020-07-23 19:54:58 +02:00
content_mapblock.h Improve default inventory+wield images of node drawtypes (#9299) 2020-07-23 19:54:58 +02:00
event_manager.h Client eventmanager refactor (#7179) 2018-03-30 18:32:52 +02:00
filecache.cpp Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
filecache.h Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
fontengine.cpp Add FormSpec font styling options (#9763) 2020-07-12 09:48:50 +02:00
fontengine.h Add FormSpec font styling options (#9763) 2020-07-12 09:48:50 +02:00
game.cpp Play place_failed sound if occupied or cannot attach (#9486) 2020-07-27 19:40:33 +02:00
game.h Cleanup ClientLauncher structure (#10160) 2020-07-14 19:10:37 +02:00
gameui.cpp Add chat_font_size setting (#9736) 2020-05-24 14:24:13 +02:00
gameui.h Hide chat when console is open (#8656) 2019-08-07 19:15:33 +02:00
guiscalingfilter.cpp Formspec: draw order and clipping for all elements (#8740) 2019-11-07 20:11:01 +01:00
guiscalingfilter.h Formspec: draw order and clipping for all elements (#8740) 2019-11-07 20:11:01 +01:00
hud.cpp Add object crosshair, disable entity selectionboxes by default (#9523) 2020-07-14 19:13:04 +02:00
hud.h Add object crosshair, disable entity selectionboxes by default (#9523) 2020-07-14 19:13:04 +02:00
imagefilters.cpp imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896) 2020-06-01 15:22:04 +02:00
imagefilters.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
inputhandler.cpp Extend pitch fly mode to swimming (#7943) 2018-12-31 00:07:30 +00:00
inputhandler.h Cleanup ClientLauncher structure (#10160) 2020-07-14 19:10:37 +02:00
joystick_controller.cpp Move files to subdirectories (#6599) 2017-11-08 23:56:20 +01:00
joystick_controller.h Fix some gcc 7.3 reported warnings 2018-03-23 22:12:48 +01:00
keycode.cpp Add comments for translators (#9510) 2020-03-20 09:41:07 +01:00
keycode.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
keys.h Extend pitch fly mode to swimming (#7943) 2018-12-31 00:07:30 +00:00
localplayer.cpp Reset touching_ground when in free_move 2020-06-07 20:45:26 +02:00
localplayer.h Camera: Fix shooting line offsets (#9681) 2020-04-16 18:32:07 +02:00
mapblock_mesh.cpp Silence GCC warning in mapblock_mesh 2020-05-25 19:10:23 +02:00
mapblock_mesh.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
mesh_generator_thread.cpp Better F6 profiler (#8750) 2019-08-13 19:56:55 +02:00
mesh_generator_thread.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
mesh.cpp Make shading of CAOs optional (#10033) 2020-06-16 20:48:31 +01:00
mesh.h Recalculate mesh normals for CAOs (#10000) 2020-06-07 18:14:00 +02:00
minimap.cpp Restore intended functionality to minimap markers (#8819) 2019-08-19 19:18:11 +02:00
minimap.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
particles.cpp ParticleSpawner: Fix crash when attaching to invisible entity 2020-06-19 19:29:47 +02:00
particles.h Implement spawning particles with node texture appearance 2020-05-23 22:52:21 +02:00
renderingengine.cpp Android: add OpenGL ES 2 support (#9715) 2020-04-22 20:03:46 +02:00
renderingengine.h Provide Xorg/net wm process ID (#7445) 2018-06-17 10:41:07 +02:00
shader.cpp Make shading of CAOs optional (#10033) 2020-06-16 20:48:31 +01:00
shader.h Basic model shading (#9374) 2020-02-16 20:37:28 +01:00
sky.cpp Value copy / allocation optimizations mostly in server, SAO and serialize code 2020-05-27 21:58:40 +02:00
sky.h Value copy / allocation optimizations mostly in server, SAO and serialize code 2020-05-27 21:58:40 +02:00
sound_openal.cpp Fix broken client if openal cannot be opened (#9804) 2020-05-05 08:38:18 +02:00
sound_openal.h Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
sound.cpp Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
sound.h Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
tile.cpp Stop wasting memory on identical textures when texture filtering is disabled 2020-05-20 22:55:51 +02:00
tile.h Bump animation frame count from u8 to u16 (#10054) 2020-07-10 12:12:19 +02:00
wieldmesh.cpp Improve default inventory+wield images of node drawtypes (#9299) 2020-07-23 19:54:58 +02:00
wieldmesh.h Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537) 2020-04-19 18:47:13 +02:00