forked from Mirrorlandia_minetest/minetest
3260 lines
79 KiB
C++
3260 lines
79 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/*
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=============================== NOTES ==============================
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NOTE: Things starting with TODO are sometimes only suggestions.
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NOTE: VBO cannot be turned on for fast-changing stuff because there
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is an apparanet memory leak in irrlicht when using it (not sure)
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- It is not a memory leak but some kind of a buffer.
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NOTE: iostream.imbue(std::locale("C")) is very slow
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NOTE: Global locale is now set at initialization
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SUGG: Fix address to be ipv6 compatible
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NOTE: When a new sector is generated, it may change the ground level
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of it's and it's neighbors border that two blocks that are
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above and below each other and that are generated before and
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after the sector heightmap generation (order doesn't matter),
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can have a small gap between each other at the border.
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SUGG: Use same technique for sector heightmaps as what we're
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using for UnlimitedHeightmap? (getting all neighbors
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when generating)
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SUGG: Transfer more blocks in a single packet
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SUGG: A blockdata combiner class, to which blocks are added and at
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destruction it sends all the stuff in as few packets as possible.
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SUGG: If player is on ground, mainly fetch ground-level blocks
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SUGG: Fetch stuff mainly from the viewing direction
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SUGG: Expose Connection's seqnums and ACKs to server and client.
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- This enables saving many packets and making a faster connection
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- This also enables server to check if client has received the
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most recent block sent, for example.
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SUGG: Add a sane bandwidth throttling system to Connection
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SUGG: More fine-grained control of client's dumping of blocks from
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memory
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- ...What does this mean in the first place?
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SUGG: A map editing mode (similar to dedicated server mode)
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SUGG: Add a time value to the param of footstepped grass and check it
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against a global timer when a block is accessed, to make old
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steps fade away.
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SUGG: Make a copy of close-range environment on client for showing
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on screen, with minimal mutexes to slow down the main loop
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SUGG: Make a PACKET_COMBINED which contains many subpackets. Utilize
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it by sending more stuff in a single packet.
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- Add a packet queue to RemoteClient, from which packets will be
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combined with object data packets
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- This is not exactly trivial: the object data packets are
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sometimes very big by themselves
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SUGG: Split MapBlockObject serialization to to-client and to-disk
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- This will allow saving ages of rats on disk but not sending
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them to clients
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SUGG: MovingObject::move and Player::move are basically the same.
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combine them.
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- NOTE: Player::move is more up-to-date.
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SUGG: Precalculate lighting translation table at runtime (at startup)
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- This is not doable because it is currently hand-made and not
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based on some mathematical function.
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- Note: This has been changing lately
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SUGG: A version number to blocks, which increments when the block is
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modified (node add/remove, water update, lighting update)
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- This can then be used to make sure the most recent version of
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a block has been sent to client
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SUGG: Make the amount of blocks sending to client and the total
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amount of blocks dynamically limited. Transferring blocks is the
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main network eater of this system, so it is the one that has
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to be throttled so that RTTs stay low.
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SUGG: Meshes of blocks could be split into 6 meshes facing into
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different directions and then only those drawn that need to be
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SUGG: Calculate lighting per vertex to get a lighting effect like in
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bartwe's game
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Gaming ideas:
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-------------
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- Aim for something like controlling a single dwarf in Dwarf Fortress
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- The player could go faster by a crafting a boat, or riding an animal
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- Random NPC traders. what else?
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Documentation:
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--------------
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Build system / running:
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-----------------------
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FIXME: Some network errors on Windows that cause local game to not work
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- See siggjen's emails.
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- Is this the famous "windows 7 problem"?
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- Apparently there might be other errors too
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Networking and serialization:
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-----------------------------
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TODO: Get rid of GotSplitPacketException
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GUI:
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----
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TODO: Add gui option to remove map
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TODO: Configuration menu, at least for keys
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Graphics:
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---------
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TODO: Optimize day/night mesh updating somehow
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- create copies of all textures for all lighting values and only
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change texture for material?
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- Umm... the collecting of the faces is the slow part
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-> what about just changing the color values of the existing
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meshbuffers? It should go quite fast.
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- This is not easy; There'd need to be a buffer somewhere
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that would contain the night and day lighting values.
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- Actually if FastFaces would be stored, they could
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hold both values
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FEATURE: Combine MapBlock's face caches to so big pieces that VBO
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gets used
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- That is >500 vertices
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- This is not easy; all the MapBlocks close to the player would
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still need to be drawn separately and combining the blocks
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would have to happen in a background thread
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TODO: Make fetching sector's blocks more efficient when rendering
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sectors that have very large amounts of blocks (on client)
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- Is this necessary at all?
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TODO: Flowing water animation
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NOTE(FIXED): A lock condition is possible:
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1) MapBlock::updateMesh() is called from client asynchronously:
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- AsyncProcessData() -> Map::updateMeshes()
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2) Asynchronous locks m_temp_mods_mutex
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3) MapBlock::updateMesh() is called from client synchronously:
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- Client::step() -> Environment::step()
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4) Synchronous starts waiting for m_temp_mods_mutex
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5) Asynchronous calls getTexture, which starts waiting for main thread
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Configuration:
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--------------
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TODO: Make the video backend selectable
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Client:
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-------
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TODO: Untie client network operations from framerate
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- Needs some input queues or something
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TODO: Make morning and evening transition more smooth and maybe shorter
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TODO: Don't update all meshes always on single node changes, but
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check which ones should be updated
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- implement Map::updateNodeMeshes()
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Server:
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-------
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TODO: When player dies, throw items on map
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TODO: Make an option to the server to disable building and digging near
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the starting position
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TODO: Save players with inventories to disk
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TODO: Players to be saved as text in map/players/<name>
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TODO: Copy the text of the last picked sign to inventory in creative
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mode
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TODO: Check what goes wrong with caching map to disk (Kray)
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- Nothing?
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TODO: When server sees that client is removing an inexistent block to
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an existent position, resend the MapBlock.
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FIXME: Server went into some infinite PeerNotFoundException loop
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Objects:
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--------
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TODO: Better handling of objects and mobs
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- Scripting?
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- There has to be some way to do it with less messy code
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- Make separate classes for client and server
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- Client should not discriminate between blocks, server should
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- Make other players utilize the same framework
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- This is also needed for objects that don't get sent to client
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but are used for triggers etc
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TODO: There has to be some better way to handle static objects than to
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send them all the time. This affects signs and item objects.
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SUGG: Signs could be done in the same way as torches. For this, blocks
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need an additional metadata field for the texts
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- This is also needed for item container chests
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Block object server side:
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- A "near blocks" buffer, in which some nearby blocks are stored.
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- For all blocks in the buffer, objects are stepped(). This
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means they are active.
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- TODO: A global active buffer is needed for the server
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- TODO: A timestamp to blocks
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- TODO: All blocks going in and out of the buffer are recorded.
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- TODO: For outgoing blocks, timestamp is written.
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- TODO: For incoming blocks, time difference is calculated and
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objects are stepped according to it.
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Map:
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----
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TODO: Mineral and ground material properties
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- This way mineral ground toughness can be calculated with just
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some formula, as well as tool strengths
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TODO: Flowing water to actually contain flow direction information
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TODO: Remove duplicate lighting implementation from Map (leave
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VoxelManipulator, which is faster)
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FEATURE: Create a system that allows a huge amount of different "map
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generator modules/filters"
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FEATURE: Erosion simulation at map generation time
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- Simulate water flows, which would carve out dirt fast and
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then turn stone into gravel and sand and relocate it.
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- How about relocating minerals, too? Coal and gold in
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downstream sand and gravel would be kind of cool
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- This would need a better way of handling minerals, mainly
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to have mineral content as a separate field. the first
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parameter field is free for this.
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- Simulate rock falling from cliffs when water has removed
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enough solid rock from the bottom
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Doing now (most important at the top):
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--------------------------------------
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# maybe done
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* not done
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=== Fixmes
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* Make server find the spawning place from the real map data, not from
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the heightmap
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- But the changing borders of chunk have to be avoided, because
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there is time to generate only one chunk.
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* Make the generator to run in background and not blocking block
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placement and transfer
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* only_from_disk might not work anymore - check and fix it.
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* Check the fixmes in the list above
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* When sending blocks to the client, the server takes way too much
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CPU time (20-30% for single player), find out what it is doing.
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- Make a simple profiler
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=== Making it more portable
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* Some MSVC: std::sto* are defined without a namespace and collide
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with the ones in utility.h
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=== Features
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* Make an "environment metafile" to store at least time of day
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* Move digging property stuff from material.{h,cpp} to mapnode.cpp...
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- Or maybe move content_features to material.{h,cpp}?
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* Add some kind of erosion and other stuff that now is possible
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* Make client to fetch stuff asynchronously
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- Needs method SyncProcessData
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* Fix the problem with the server constantly saving one or a few
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blocks? List the first saved block, maybe it explains.
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- It is probably caused by oscillating water
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* Water doesn't start flowing after map generation like it should
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- Are there still problems?
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* Better water generation (spread it to underwater caverns but don't
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fill dungeons that don't touch big water masses)
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* When generating a chunk and the neighboring chunk doesn't have mud
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and stuff yet and the ground is fairly flat, the mud will flow to
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the other chunk making nasty straight walls when the other chunk
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is generated. Fix it.
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* Make a small history check to transformLiquids to detect and log
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continuous oscillations, in such detail that they can be fixed.
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* Combine meshes to bigger ones in ClientMap and set them EHM_STATIC
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======================================================================
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*/
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/*
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Setting this to 1 enables a special camera mode that forces
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the renderers to think that the camera statically points from
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the starting place to a static direction.
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This allows one to move around with the player and see what
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is actually drawn behind solid things and behind the player.
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*/
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#define FIELD_OF_VIEW_TEST 0
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#ifdef NDEBUG
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#ifdef _WIN32
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#pragma message ("Disabling unit tests")
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#else
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#warning "Disabling unit tests"
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#endif
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// Disable unit tests
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#define ENABLE_TESTS 0
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#else
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// Enable unit tests
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#define ENABLE_TESTS 1
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#endif
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#ifdef _MSC_VER
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#pragma comment(lib, "Irrlicht.lib")
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//#pragma comment(lib, "jthread.lib")
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#pragma comment(lib, "zlibwapi.lib")
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#pragma comment(lib, "Shell32.lib")
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// This would get rid of the console window
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//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
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#endif
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#include <iostream>
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#include <fstream>
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#include <jmutexautolock.h>
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#include <locale.h>
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#include "common_irrlicht.h"
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#include "debug.h"
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#include "map.h"
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#include "player.h"
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#include "main.h"
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#include "test.h"
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#include "environment.h"
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#include "server.h"
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#include "client.h"
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#include "serialization.h"
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#include "constants.h"
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#include "strfnd.h"
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#include "porting.h"
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#include "irrlichtwrapper.h"
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#include "gettime.h"
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#include "porting.h"
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#include "guiPauseMenu.h"
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#include "guiInventoryMenu.h"
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#include "guiTextInputMenu.h"
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#include "materials.h"
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#include "guiMessageMenu.h"
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#include "filesys.h"
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#include "config.h"
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#include "guiMainMenu.h"
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#include "mineral.h"
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#include "noise.h"
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#include "tile.h"
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// TODO: Remove this
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IrrlichtWrapper *g_irrlicht = NULL;
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// This makes textures
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ITextureSource *g_texturesource = NULL;
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MapDrawControl draw_control;
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/*
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Settings.
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These are loaded from the config file.
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*/
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Settings g_settings;
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extern void set_default_settings();
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/*
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Random stuff
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*/
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IrrlichtDevice *g_device = NULL;
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Client *g_client = NULL;
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/*const s16 quickinv_size = 40;
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const s16 quickinv_padding = 8;
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const s16 quickinv_spacing = quickinv_size + quickinv_padding;
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const s16 quickinv_outer_padding = 4;
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const s16 quickinv_itemcount = 8;*/
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const s32 hotbar_itemcount = 8;
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const s32 hotbar_imagesize = 36;
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/*
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GUI Stuff
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*/
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gui::IGUIEnvironment* guienv = NULL;
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gui::IGUIStaticText *guiroot = NULL;
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class MainMenuManager : public IMenuManager
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{
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public:
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virtual void createdMenu(GUIModalMenu *menu)
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{
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for(core::list<GUIModalMenu*>::Iterator
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i = m_stack.begin();
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i != m_stack.end(); i++)
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{
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assert(*i != menu);
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}
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if(m_stack.size() != 0)
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(*m_stack.getLast())->setVisible(false);
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m_stack.push_back(menu);
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}
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virtual void deletingMenu(GUIModalMenu *menu)
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{
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// Remove all entries if there are duplicates
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bool removed_entry;
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do{
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removed_entry = false;
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for(core::list<GUIModalMenu*>::Iterator
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i = m_stack.begin();
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i != m_stack.end(); i++)
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{
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if(*i == menu)
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{
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m_stack.erase(i);
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removed_entry = true;
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break;
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}
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}
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}while(removed_entry);
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/*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
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assert(*i == menu);
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m_stack.erase(i);*/
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if(m_stack.size() != 0)
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(*m_stack.getLast())->setVisible(true);
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}
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u32 menuCount()
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{
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return m_stack.size();
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}
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core::list<GUIModalMenu*> m_stack;
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};
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MainMenuManager g_menumgr;
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bool noMenuActive()
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{
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return (g_menumgr.menuCount() == 0);
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}
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bool g_disconnect_requested = false;
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class MainGameCallback : public IGameCallback
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{
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public:
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virtual void exitToOS()
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{
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g_device->closeDevice();
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}
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virtual void disconnect()
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{
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g_disconnect_requested = true;
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}
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};
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MainGameCallback g_gamecallback;
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// Inventory actions from the menu are buffered here before sending
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Queue<InventoryAction*> inventory_action_queue;
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// This is a copy of the inventory that the client's environment has
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Inventory local_inventory;
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u16 g_selected_item = 0;
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/*
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Debug streams
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*/
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// Connection
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std::ostream *dout_con_ptr = &dummyout;
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std::ostream *derr_con_ptr = &dstream_no_stderr;
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//std::ostream *dout_con_ptr = &dstream_no_stderr;
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//std::ostream *derr_con_ptr = &dstream_no_stderr;
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//std::ostream *dout_con_ptr = &dstream;
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//std::ostream *derr_con_ptr = &dstream;
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// Server
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std::ostream *dout_server_ptr = &dstream;
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std::ostream *derr_server_ptr = &dstream;
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// Client
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std::ostream *dout_client_ptr = &dstream;
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std::ostream *derr_client_ptr = &dstream;
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/*
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gettime.h implementation
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*/
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u32 getTimeMs()
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{
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/*
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Use irrlicht because it is more precise than porting.h's
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getTimeMs()
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*/
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if(g_irrlicht == NULL)
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return 0;
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return g_irrlicht->getTime();
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}
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/*
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Text input system
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*/
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struct TextDestSign : public TextDest
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{
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TextDestSign(v3s16 blockpos, s16 id, Client *client)
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{
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m_blockpos = blockpos;
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m_id = id;
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m_client = client;
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}
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void gotText(std::wstring text)
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{
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std::string ntext = wide_to_narrow(text);
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dstream<<"Changing text of a sign object: "
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<<ntext<<std::endl;
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m_client->sendSignText(m_blockpos, m_id, ntext);
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}
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|
v3s16 m_blockpos;
|
|
s16 m_id;
|
|
Client *m_client;
|
|
};
|
|
|
|
struct TextDestChat : public TextDest
|
|
{
|
|
TextDestChat(Client *client)
|
|
{
|
|
m_client = client;
|
|
}
|
|
void gotText(std::wstring text)
|
|
{
|
|
// Discard empty line
|
|
if(text == L"")
|
|
return;
|
|
|
|
// Parse command (server command starts with "/#")
|
|
if(text[0] == L'/' && text[1] != L'#')
|
|
{
|
|
std::wstring reply = L"Local: ";
|
|
|
|
reply += L"Local commands not yet supported. "
|
|
L"Server prefix is \"/#\".";
|
|
|
|
m_client->addChatMessage(reply);
|
|
return;
|
|
}
|
|
|
|
// Send to others
|
|
m_client->sendChatMessage(text);
|
|
// Show locally
|
|
m_client->addChatMessage(text);
|
|
}
|
|
|
|
Client *m_client;
|
|
};
|
|
|
|
class MyEventReceiver : public IEventReceiver
|
|
{
|
|
public:
|
|
// This is the one method that we have to implement
|
|
virtual bool OnEvent(const SEvent& event)
|
|
{
|
|
/*
|
|
React to nothing here if a menu is active
|
|
*/
|
|
if(noMenuActive() == false)
|
|
{
|
|
clearInput();
|
|
return false;
|
|
}
|
|
|
|
// Remember whether each key is down or up
|
|
if(event.EventType == irr::EET_KEY_INPUT_EVENT)
|
|
{
|
|
keyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown;
|
|
|
|
if(event.KeyInput.PressedDown)
|
|
{
|
|
//dstream<<"Pressed key: "<<(char)event.KeyInput.Key<<std::endl;
|
|
|
|
/*
|
|
Launch menus
|
|
*/
|
|
|
|
if(guienv != NULL && guiroot != NULL && g_device != NULL)
|
|
{
|
|
if(event.KeyInput.Key == irr::KEY_ESCAPE)
|
|
{
|
|
dstream<<DTIME<<"MyEventReceiver: "
|
|
<<"Launching pause menu"<<std::endl;
|
|
// It will delete itself by itself
|
|
(new GUIPauseMenu(guienv, guiroot, -1, &g_gamecallback,
|
|
&g_menumgr))->drop();
|
|
return true;
|
|
}
|
|
if(event.KeyInput.Key == irr::KEY_KEY_I)
|
|
{
|
|
dstream<<DTIME<<"MyEventReceiver: "
|
|
<<"Launching inventory"<<std::endl;
|
|
(new GUIInventoryMenu(guienv, guiroot, -1,
|
|
&local_inventory, &inventory_action_queue,
|
|
&g_menumgr))->drop();
|
|
return true;
|
|
}
|
|
if(event.KeyInput.Key == irr::KEY_KEY_T)
|
|
{
|
|
TextDest *dest = new TextDestChat(g_client);
|
|
|
|
(new GUITextInputMenu(guienv, guiroot, -1,
|
|
&g_menumgr, dest,
|
|
L""))->drop();
|
|
}
|
|
}
|
|
|
|
// Item selection
|
|
if(event.KeyInput.Key >= irr::KEY_KEY_0
|
|
&& event.KeyInput.Key <= irr::KEY_KEY_9)
|
|
{
|
|
u16 s1 = event.KeyInput.Key - irr::KEY_KEY_0;
|
|
if(event.KeyInput.Key == irr::KEY_KEY_0)
|
|
s1 = 10;
|
|
if(s1 < PLAYER_INVENTORY_SIZE && s1 < hotbar_itemcount)
|
|
g_selected_item = s1-1;
|
|
dstream<<DTIME<<"Selected item: "
|
|
<<g_selected_item<<std::endl;
|
|
}
|
|
|
|
// Viewing range selection
|
|
if(event.KeyInput.Key == irr::KEY_KEY_R)
|
|
{
|
|
if(draw_control.range_all)
|
|
{
|
|
draw_control.range_all = false;
|
|
dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
|
|
}
|
|
else
|
|
{
|
|
draw_control.range_all = true;
|
|
dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
|
|
}
|
|
}
|
|
|
|
// Print debug stacks
|
|
if(event.KeyInput.Key == irr::KEY_KEY_P)
|
|
{
|
|
dstream<<"-----------------------------------------"
|
|
<<std::endl;
|
|
dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
|
|
dstream<<"-----------------------------------------"
|
|
<<std::endl;
|
|
debug_stacks_print();
|
|
}
|
|
}
|
|
}
|
|
|
|
if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
|
|
{
|
|
if(noMenuActive() == false)
|
|
{
|
|
left_active = false;
|
|
middle_active = false;
|
|
right_active = false;
|
|
}
|
|
else
|
|
{
|
|
//dstream<<"MyEventReceiver: mouse input"<<std::endl;
|
|
left_active = event.MouseInput.isLeftPressed();
|
|
middle_active = event.MouseInput.isMiddlePressed();
|
|
right_active = event.MouseInput.isRightPressed();
|
|
|
|
if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
|
|
{
|
|
leftclicked = true;
|
|
}
|
|
if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
|
|
{
|
|
rightclicked = true;
|
|
}
|
|
if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
|
|
{
|
|
leftreleased = true;
|
|
}
|
|
if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
|
|
{
|
|
rightreleased = true;
|
|
}
|
|
if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
|
|
{
|
|
/*dstream<<"event.MouseInput.Wheel="
|
|
<<event.MouseInput.Wheel<<std::endl;*/
|
|
|
|
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
|
|
hotbar_itemcount-1);
|
|
if(event.MouseInput.Wheel < 0)
|
|
{
|
|
if(g_selected_item < max_item)
|
|
g_selected_item++;
|
|
else
|
|
g_selected_item = 0;
|
|
}
|
|
else if(event.MouseInput.Wheel > 0)
|
|
{
|
|
if(g_selected_item > 0)
|
|
g_selected_item--;
|
|
else
|
|
g_selected_item = max_item;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// This is used to check whether a key is being held down
|
|
virtual bool IsKeyDown(EKEY_CODE keyCode) const
|
|
{
|
|
return keyIsDown[keyCode];
|
|
}
|
|
|
|
void clearInput()
|
|
{
|
|
for (u32 i=0; i<KEY_KEY_CODES_COUNT; ++i)
|
|
keyIsDown[i] = false;
|
|
|
|
leftclicked = false;
|
|
rightclicked = false;
|
|
leftreleased = false;
|
|
rightreleased = false;
|
|
|
|
left_active = false;
|
|
middle_active = false;
|
|
right_active = false;
|
|
}
|
|
|
|
MyEventReceiver()
|
|
{
|
|
clearInput();
|
|
}
|
|
|
|
bool leftclicked;
|
|
bool rightclicked;
|
|
bool leftreleased;
|
|
bool rightreleased;
|
|
|
|
bool left_active;
|
|
bool middle_active;
|
|
bool right_active;
|
|
|
|
private:
|
|
// We use this array to store the current state of each key
|
|
bool keyIsDown[KEY_KEY_CODES_COUNT];
|
|
//s32 mouseX;
|
|
//s32 mouseY;
|
|
IrrlichtDevice *m_device;
|
|
};
|
|
|
|
class InputHandler
|
|
{
|
|
public:
|
|
InputHandler()
|
|
{
|
|
}
|
|
virtual ~InputHandler()
|
|
{
|
|
}
|
|
|
|
virtual bool isKeyDown(EKEY_CODE keyCode) = 0;
|
|
|
|
virtual v2s32 getMousePos() = 0;
|
|
virtual void setMousePos(s32 x, s32 y) = 0;
|
|
|
|
virtual bool getLeftState() = 0;
|
|
virtual bool getRightState() = 0;
|
|
|
|
virtual bool getLeftClicked() = 0;
|
|
virtual bool getRightClicked() = 0;
|
|
virtual void resetLeftClicked() = 0;
|
|
virtual void resetRightClicked() = 0;
|
|
|
|
virtual bool getLeftReleased() = 0;
|
|
virtual bool getRightReleased() = 0;
|
|
virtual void resetLeftReleased() = 0;
|
|
virtual void resetRightReleased() = 0;
|
|
|
|
virtual void step(float dtime) {};
|
|
|
|
virtual void clear() {};
|
|
};
|
|
|
|
InputHandler *g_input = NULL;
|
|
|
|
class RealInputHandler : public InputHandler
|
|
{
|
|
public:
|
|
RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
|
|
m_device(device),
|
|
m_receiver(receiver)
|
|
{
|
|
}
|
|
virtual bool isKeyDown(EKEY_CODE keyCode)
|
|
{
|
|
return m_receiver->IsKeyDown(keyCode);
|
|
}
|
|
virtual v2s32 getMousePos()
|
|
{
|
|
return m_device->getCursorControl()->getPosition();
|
|
}
|
|
virtual void setMousePos(s32 x, s32 y)
|
|
{
|
|
m_device->getCursorControl()->setPosition(x, y);
|
|
}
|
|
|
|
virtual bool getLeftState()
|
|
{
|
|
return m_receiver->left_active;
|
|
}
|
|
virtual bool getRightState()
|
|
{
|
|
return m_receiver->right_active;
|
|
}
|
|
|
|
virtual bool getLeftClicked()
|
|
{
|
|
return m_receiver->leftclicked;
|
|
}
|
|
virtual bool getRightClicked()
|
|
{
|
|
return m_receiver->rightclicked;
|
|
}
|
|
virtual void resetLeftClicked()
|
|
{
|
|
m_receiver->leftclicked = false;
|
|
}
|
|
virtual void resetRightClicked()
|
|
{
|
|
m_receiver->rightclicked = false;
|
|
}
|
|
|
|
virtual bool getLeftReleased()
|
|
{
|
|
return m_receiver->leftreleased;
|
|
}
|
|
virtual bool getRightReleased()
|
|
{
|
|
return m_receiver->rightreleased;
|
|
}
|
|
virtual void resetLeftReleased()
|
|
{
|
|
m_receiver->leftreleased = false;
|
|
}
|
|
virtual void resetRightReleased()
|
|
{
|
|
m_receiver->rightreleased = false;
|
|
}
|
|
|
|
void clear()
|
|
{
|
|
resetRightClicked();
|
|
resetLeftClicked();
|
|
}
|
|
private:
|
|
IrrlichtDevice *m_device;
|
|
MyEventReceiver *m_receiver;
|
|
};
|
|
|
|
class RandomInputHandler : public InputHandler
|
|
{
|
|
public:
|
|
RandomInputHandler()
|
|
{
|
|
leftclicked = false;
|
|
rightclicked = false;
|
|
for(u32 i=0; i<KEY_KEY_CODES_COUNT; ++i)
|
|
keydown[i] = false;
|
|
}
|
|
virtual bool isKeyDown(EKEY_CODE keyCode)
|
|
{
|
|
return keydown[keyCode];
|
|
}
|
|
virtual v2s32 getMousePos()
|
|
{
|
|
return mousepos;
|
|
}
|
|
virtual void setMousePos(s32 x, s32 y)
|
|
{
|
|
mousepos = v2s32(x,y);
|
|
}
|
|
|
|
virtual bool getLeftState()
|
|
{
|
|
return false;
|
|
}
|
|
virtual bool getRightState()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
virtual bool getLeftClicked()
|
|
{
|
|
return leftclicked;
|
|
}
|
|
virtual bool getRightClicked()
|
|
{
|
|
return rightclicked;
|
|
}
|
|
virtual void resetLeftClicked()
|
|
{
|
|
leftclicked = false;
|
|
}
|
|
virtual void resetRightClicked()
|
|
{
|
|
rightclicked = false;
|
|
}
|
|
|
|
virtual bool getLeftReleased()
|
|
{
|
|
return false;
|
|
}
|
|
virtual bool getRightReleased()
|
|
{
|
|
return false;
|
|
}
|
|
virtual void resetLeftReleased()
|
|
{
|
|
}
|
|
virtual void resetRightReleased()
|
|
{
|
|
}
|
|
|
|
virtual void step(float dtime)
|
|
{
|
|
{
|
|
static float counter1 = 0;
|
|
counter1 -= dtime;
|
|
if(counter1 < 0.0)
|
|
{
|
|
counter1 = 0.1*Rand(1,10);
|
|
/*if(g_selected_material < USEFUL_CONTENT_COUNT-1)
|
|
g_selected_material++;
|
|
else
|
|
g_selected_material = 0;*/
|
|
if(g_selected_item < PLAYER_INVENTORY_SIZE-1)
|
|
g_selected_item++;
|
|
else
|
|
g_selected_item = 0;
|
|
}
|
|
}
|
|
{
|
|
static float counter1 = 0;
|
|
counter1 -= dtime;
|
|
if(counter1 < 0.0)
|
|
{
|
|
counter1 = 0.1*Rand(1, 40);
|
|
keydown[irr::KEY_SPACE] = !keydown[irr::KEY_SPACE];
|
|
}
|
|
}
|
|
{
|
|
static float counter1 = 0;
|
|
counter1 -= dtime;
|
|
if(counter1 < 0.0)
|
|
{
|
|
counter1 = 0.1*Rand(1, 40);
|
|
keydown[irr::KEY_KEY_E] = !keydown[irr::KEY_KEY_E];
|
|
}
|
|
}
|
|
{
|
|
static float counter1 = 0;
|
|
counter1 -= dtime;
|
|
if(counter1 < 0.0)
|
|
{
|
|
counter1 = 0.1*Rand(1, 40);
|
|
keydown[irr::KEY_KEY_W] = !keydown[irr::KEY_KEY_W];
|
|
}
|
|
}
|
|
{
|
|
static float counter1 = 0;
|
|
counter1 -= dtime;
|
|
if(counter1 < 0.0)
|
|
{
|
|
counter1 = 0.1*Rand(1, 40);
|
|
keydown[irr::KEY_KEY_A] = !keydown[irr::KEY_KEY_A];
|
|
}
|
|
}
|
|
{
|
|
static float counter1 = 0;
|
|
counter1 -= dtime;
|
|
if(counter1 < 0.0)
|
|
{
|
|
counter1 = 0.1*Rand(1, 20);
|
|
mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
|
|
}
|
|
}
|
|
{
|
|
static float counter1 = 0;
|
|
counter1 -= dtime;
|
|
if(counter1 < 0.0)
|
|
{
|
|
counter1 = 0.1*Rand(1, 30);
|
|
leftclicked = true;
|
|
}
|
|
}
|
|
{
|
|
static float counter1 = 0;
|
|
counter1 -= dtime;
|
|
if(counter1 < 0.0)
|
|
{
|
|
counter1 = 0.1*Rand(1, 20);
|
|
rightclicked = true;
|
|
}
|
|
}
|
|
mousepos += mousespeed;
|
|
}
|
|
|
|
s32 Rand(s32 min, s32 max)
|
|
{
|
|
return (myrand()%(max-min+1))+min;
|
|
}
|
|
private:
|
|
bool keydown[KEY_KEY_CODES_COUNT];
|
|
v2s32 mousepos;
|
|
v2s32 mousespeed;
|
|
bool leftclicked;
|
|
bool rightclicked;
|
|
};
|
|
|
|
void updateViewingRange(f32 frametime_in, Client *client)
|
|
{
|
|
if(draw_control.range_all == true)
|
|
return;
|
|
|
|
static f32 added_frametime = 0;
|
|
static s16 added_frames = 0;
|
|
|
|
added_frametime += frametime_in;
|
|
added_frames += 1;
|
|
|
|
// Actually this counter kind of sucks because frametime is busytime
|
|
static f32 counter = 0;
|
|
counter -= frametime_in;
|
|
if(counter > 0)
|
|
return;
|
|
//counter = 0.1;
|
|
counter = 0.2;
|
|
|
|
/*dstream<<__FUNCTION_NAME
|
|
<<": Collected "<<added_frames<<" frames, total of "
|
|
<<added_frametime<<"s."<<std::endl;*/
|
|
|
|
/*dstream<<"draw_control.blocks_drawn="
|
|
<<draw_control.blocks_drawn
|
|
<<", draw_control.blocks_would_have_drawn="
|
|
<<draw_control.blocks_would_have_drawn
|
|
<<std::endl;*/
|
|
|
|
float range_min = g_settings.getS16("viewing_range_nodes_min");
|
|
float range_max = g_settings.getS16("viewing_range_nodes_max");
|
|
|
|
draw_control.wanted_min_range = range_min;
|
|
draw_control.wanted_max_blocks = (1.2*draw_control.blocks_drawn)+1;
|
|
|
|
float block_draw_ratio = 1.0;
|
|
if(draw_control.blocks_would_have_drawn != 0)
|
|
{
|
|
block_draw_ratio = (float)draw_control.blocks_drawn
|
|
/ (float)draw_control.blocks_would_have_drawn;
|
|
}
|
|
|
|
// Calculate the average frametime in the case that all wanted
|
|
// blocks had been drawn
|
|
f32 frametime = added_frametime / added_frames / block_draw_ratio;
|
|
|
|
added_frametime = 0.0;
|
|
added_frames = 0;
|
|
|
|
float wanted_fps = g_settings.getFloat("wanted_fps");
|
|
float wanted_frametime = 1.0 / wanted_fps;
|
|
|
|
f32 wanted_frametime_change = wanted_frametime - frametime;
|
|
//dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
|
|
|
|
// If needed frametime change is very small, just return
|
|
if(fabs(wanted_frametime_change) < wanted_frametime*0.2)
|
|
{
|
|
//dstream<<"ignoring small wanted_frametime_change"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
float range = draw_control.wanted_range;
|
|
float new_range = range;
|
|
|
|
static s16 range_old = 0;
|
|
static f32 frametime_old = 0;
|
|
|
|
float d_range = range - range_old;
|
|
f32 d_frametime = frametime - frametime_old;
|
|
// A sane default of 30ms per 50 nodes of range
|
|
static f32 time_per_range = 30. / 50;
|
|
if(d_range != 0)
|
|
{
|
|
time_per_range = d_frametime / d_range;
|
|
}
|
|
|
|
// The minimum allowed calculated frametime-range derivative:
|
|
// Practically this sets the maximum speed of changing the range.
|
|
// The lower this value, the higher the maximum changing speed.
|
|
// A low value here results in wobbly range (0.001)
|
|
// A high value here results in slow changing range (0.0025)
|
|
// SUGG: This could be dynamically adjusted so that when
|
|
// the camera is turning, this is lower
|
|
//float min_time_per_range = 0.0015;
|
|
float min_time_per_range = 0.0010;
|
|
//float min_time_per_range = 0.05 / range;
|
|
if(time_per_range < min_time_per_range)
|
|
{
|
|
time_per_range = min_time_per_range;
|
|
//dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
|
|
}
|
|
else
|
|
{
|
|
//dstream<<"time_per_range="<<time_per_range<<std::endl;
|
|
}
|
|
|
|
f32 wanted_range_change = wanted_frametime_change / time_per_range;
|
|
// Dampen the change a bit to kill oscillations
|
|
//wanted_range_change *= 0.9;
|
|
//wanted_range_change *= 0.75;
|
|
wanted_range_change *= 0.5;
|
|
//dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
|
|
|
|
// If needed range change is very small, just return
|
|
if(fabs(wanted_range_change) < 0.001)
|
|
{
|
|
//dstream<<"ignoring small wanted_range_change"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
new_range += wanted_range_change;
|
|
//dstream<<"new_range="<<new_range/*<<std::endl*/;
|
|
|
|
//float new_range_unclamped = new_range;
|
|
if(new_range < range_min)
|
|
new_range = range_min;
|
|
if(new_range > range_max)
|
|
new_range = range_max;
|
|
|
|
/*if(new_range != new_range_unclamped)
|
|
dstream<<", clamped to "<<new_range<<std::endl;
|
|
else
|
|
dstream<<std::endl;*/
|
|
|
|
draw_control.wanted_range = new_range;
|
|
|
|
range_old = new_range;
|
|
frametime_old = frametime;
|
|
}
|
|
|
|
#if 0
|
|
// TODO: Remove
|
|
class GUIQuickInventory
|
|
{
|
|
public:
|
|
GUIQuickInventory(
|
|
gui::IGUIEnvironment* env,
|
|
gui::IGUIElement* parent,
|
|
v2s32 pos,
|
|
s32 itemcount,
|
|
Inventory *inventory):
|
|
m_itemcount(itemcount),
|
|
m_inventory(inventory)
|
|
{
|
|
core::rect<s32> imgsize(0,0,quickinv_size,quickinv_size);
|
|
core::rect<s32> textsize(0,0,quickinv_size,quickinv_size);
|
|
bgtext = env->addStaticText(L"", core::rect<s32>(0,0,1,1), false, false);
|
|
bgtext->setBackgroundColor(
|
|
video::SColor(128,0,0,0));
|
|
for(s32 i=0; i<m_itemcount; i++)
|
|
{
|
|
m_images.push_back(env->addImage(
|
|
imgsize
|
|
));
|
|
m_images[i]->setScaleImage(true);
|
|
m_texts.push_back(env->addStaticText(
|
|
L"",
|
|
textsize,
|
|
false, false
|
|
));
|
|
/*m_texts[i]->setBackgroundColor(
|
|
video::SColor(128,0,0,0));*/
|
|
m_texts[i]->setTextAlignment(
|
|
gui::EGUIA_LOWERRIGHT,
|
|
gui::EGUIA_LOWERRIGHT);
|
|
}
|
|
|
|
updatePosition(pos);
|
|
}
|
|
|
|
~GUIQuickInventory()
|
|
{
|
|
for(u32 i=0; i<m_texts.size(); i++)
|
|
{
|
|
m_texts[i]->remove();
|
|
}
|
|
for(u32 i=0; i<m_images.size(); i++)
|
|
{
|
|
m_images[i]->remove();
|
|
}
|
|
bgtext->remove();
|
|
}
|
|
|
|
void updatePosition(v2s32 pos)
|
|
{
|
|
v2s32 spacing(quickinv_spacing, 0);
|
|
for(s32 i=0; i<m_itemcount; i++)
|
|
{
|
|
m_images[i]->setRelativePosition(pos + spacing*i);
|
|
m_texts[i]->setRelativePosition(pos + spacing*i);
|
|
}
|
|
core::rect<s32> bgrect(-quickinv_outer_padding,-quickinv_outer_padding,
|
|
(quickinv_itemcount-1)*quickinv_spacing+quickinv_size+quickinv_outer_padding,
|
|
quickinv_size+quickinv_outer_padding);
|
|
bgtext->setRelativePosition(bgrect+pos);
|
|
}
|
|
|
|
void setSelection(s32 i)
|
|
{
|
|
m_selection = i;
|
|
}
|
|
|
|
void update()
|
|
{
|
|
s32 start = 0;
|
|
|
|
//start = m_selection - m_itemcount / 2;
|
|
|
|
InventoryList *mainlist = m_inventory->getList("main");
|
|
|
|
for(s32 i=0; i<m_itemcount; i++)
|
|
{
|
|
s32 j = i + start;
|
|
|
|
if(j > (s32)mainlist->getSize() - 1)
|
|
j -= mainlist->getSize();
|
|
if(j < 0)
|
|
j += mainlist->getSize();
|
|
|
|
InventoryItem *item = mainlist->getItem(j);
|
|
// Null items
|
|
if(item == NULL)
|
|
{
|
|
m_images[i]->setImage(NULL);
|
|
|
|
if(m_selection == j)
|
|
m_texts[i]->setText(L"->");
|
|
else
|
|
m_texts[i]->setText(L"");
|
|
|
|
// The next ifs will segfault with a NULL pointer
|
|
continue;
|
|
}
|
|
|
|
|
|
m_images[i]->setImage(item->getImage());
|
|
|
|
std::ostringstream os;
|
|
if(m_selection == j)
|
|
os<<"-> ";
|
|
os<<item->getText();
|
|
m_texts[i]->setText(narrow_to_wide(os.str()).c_str());
|
|
|
|
/*wchar_t t[10];
|
|
if(m_selection == j)
|
|
swprintf(t, 10, SWPRINTF_CHARSTRING L" <-", item->getText().c_str());
|
|
else
|
|
swprintf(t, 10, SWPRINTF_CHARSTRING, item->getText().c_str());
|
|
m_texts[i]->setText(t);*/
|
|
}
|
|
}
|
|
|
|
private:
|
|
s32 m_itemcount;
|
|
gui::IGUIStaticText *bgtext;
|
|
core::array<gui::IGUIStaticText*> m_texts;
|
|
core::array<gui::IGUIImage*> m_images;
|
|
Inventory *m_inventory;
|
|
s32 m_selection;
|
|
};
|
|
#endif
|
|
|
|
void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
|
|
v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
|
|
Inventory *inventory)
|
|
{
|
|
InventoryList *mainlist = inventory->getList("main");
|
|
if(mainlist == NULL)
|
|
{
|
|
dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
s32 padding = imgsize/12;
|
|
//s32 height = imgsize + padding*2;
|
|
s32 width = itemcount*(imgsize+padding*2);
|
|
|
|
// Position of upper left corner of bar
|
|
v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
|
|
|
|
// Draw background color
|
|
/*core::rect<s32> barrect(0,0,width,height);
|
|
barrect += pos;
|
|
video::SColor bgcolor(255,128,128,128);
|
|
driver->draw2DRectangle(bgcolor, barrect, NULL);*/
|
|
|
|
core::rect<s32> imgrect(0,0,imgsize,imgsize);
|
|
|
|
for(s32 i=0; i<itemcount; i++)
|
|
{
|
|
InventoryItem *item = mainlist->getItem(i);
|
|
|
|
core::rect<s32> rect = imgrect + pos
|
|
+ v2s32(padding+i*(imgsize+padding*2), padding);
|
|
|
|
if(g_selected_item == i)
|
|
{
|
|
driver->draw2DRectangle(video::SColor(255,255,0,0),
|
|
core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding,
|
|
rect.LowerRightCorner + v2s32(1,1)*padding),
|
|
NULL);
|
|
}
|
|
else
|
|
{
|
|
video::SColor bgcolor2(128,0,0,0);
|
|
driver->draw2DRectangle(bgcolor2, rect, NULL);
|
|
}
|
|
|
|
if(item != NULL)
|
|
{
|
|
drawInventoryItem(driver, font, item, rect, NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Chat data
|
|
struct ChatLine
|
|
{
|
|
ChatLine():
|
|
age(0.0)
|
|
{
|
|
}
|
|
ChatLine(const std::wstring &a_text):
|
|
age(0.0),
|
|
text(a_text)
|
|
{
|
|
}
|
|
float age;
|
|
std::wstring text;
|
|
};
|
|
|
|
// These are defined global so that they're not optimized too much.
|
|
// Can't change them to volatile.
|
|
s16 temp16;
|
|
f32 tempf;
|
|
v3f tempv3f1;
|
|
v3f tempv3f2;
|
|
std::string tempstring;
|
|
std::string tempstring2;
|
|
|
|
void SpeedTests()
|
|
{
|
|
{
|
|
dstream<<"The following test should take around 20ms."<<std::endl;
|
|
TimeTaker timer("Testing std::string speed");
|
|
const u32 jj = 10000;
|
|
for(u32 j=0; j<jj; j++)
|
|
{
|
|
tempstring = "";
|
|
tempstring2 = "";
|
|
const u32 ii = 10;
|
|
for(u32 i=0; i<ii; i++){
|
|
tempstring2 += "asd";
|
|
}
|
|
for(u32 i=0; i<ii+1; i++){
|
|
tempstring += "asd";
|
|
if(tempstring == tempstring2)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
dstream<<"All of the following tests should take around 100ms each."
|
|
<<std::endl;
|
|
|
|
{
|
|
TimeTaker timer("Testing floating-point conversion speed");
|
|
tempf = 0.001;
|
|
for(u32 i=0; i<4000000; i++){
|
|
temp16 += tempf;
|
|
tempf += 0.001;
|
|
}
|
|
}
|
|
|
|
{
|
|
TimeTaker timer("Testing floating-point vector speed");
|
|
|
|
tempv3f1 = v3f(1,2,3);
|
|
tempv3f2 = v3f(4,5,6);
|
|
for(u32 i=0; i<10000000; i++){
|
|
tempf += tempv3f1.dotProduct(tempv3f2);
|
|
tempv3f2 += v3f(7,8,9);
|
|
}
|
|
}
|
|
|
|
{
|
|
TimeTaker timer("Testing core::map speed");
|
|
|
|
core::map<v2s16, f32> map1;
|
|
tempf = -324;
|
|
const s16 ii=300;
|
|
for(s16 y=0; y<ii; y++){
|
|
for(s16 x=0; x<ii; x++){
|
|
map1.insert(v2s16(x,y), tempf);
|
|
tempf += 1;
|
|
}
|
|
}
|
|
for(s16 y=ii-1; y>=0; y--){
|
|
for(s16 x=0; x<ii; x++){
|
|
tempf = map1[v2s16(x,y)];
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
dstream<<"Around 5000/ms should do well here."<<std::endl;
|
|
TimeTaker timer("Testing mutex speed");
|
|
|
|
JMutex m;
|
|
m.Init();
|
|
u32 n = 0;
|
|
u32 i = 0;
|
|
do{
|
|
n += 10000;
|
|
for(; i<n; i++){
|
|
m.Lock();
|
|
m.Unlock();
|
|
}
|
|
}
|
|
// Do at least 10ms
|
|
while(timer.getTime() < 10);
|
|
|
|
u32 dtime = timer.stop();
|
|
u32 per_ms = n / dtime;
|
|
std::cout<<"Done. "<<dtime<<"ms, "
|
|
<<per_ms<<"/ms"<<std::endl;
|
|
}
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
/*
|
|
Parse command line
|
|
*/
|
|
|
|
// List all allowed options
|
|
core::map<std::string, ValueSpec> allowed_options;
|
|
allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG));
|
|
allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
|
|
"Run server directly"));
|
|
allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
|
|
"Load configuration from specified file"));
|
|
allowed_options.insert("port", ValueSpec(VALUETYPE_STRING));
|
|
allowed_options.insert("address", ValueSpec(VALUETYPE_STRING));
|
|
allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG));
|
|
allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG));
|
|
allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG));
|
|
allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING));
|
|
#ifdef _WIN32
|
|
allowed_options.insert("dstream-on-stderr", ValueSpec(VALUETYPE_FLAG));
|
|
#endif
|
|
allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG));
|
|
|
|
Settings cmd_args;
|
|
|
|
bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
|
|
|
|
if(ret == false || cmd_args.getFlag("help"))
|
|
{
|
|
dstream<<"Allowed options:"<<std::endl;
|
|
for(core::map<std::string, ValueSpec>::Iterator
|
|
i = allowed_options.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
dstream<<" --"<<i.getNode()->getKey();
|
|
if(i.getNode()->getValue().type == VALUETYPE_FLAG)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
dstream<<" <value>";
|
|
}
|
|
dstream<<std::endl;
|
|
|
|
if(i.getNode()->getValue().help != NULL)
|
|
{
|
|
dstream<<" "<<i.getNode()->getValue().help
|
|
<<std::endl;
|
|
}
|
|
}
|
|
|
|
return cmd_args.getFlag("help") ? 0 : 1;
|
|
}
|
|
|
|
/*
|
|
Low-level initialization
|
|
*/
|
|
|
|
bool disable_stderr = false;
|
|
#ifdef _WIN32
|
|
if(cmd_args.getFlag("dstream-on-stderr") == false)
|
|
disable_stderr = true;
|
|
#endif
|
|
|
|
// Initialize debug streams
|
|
debugstreams_init(disable_stderr, DEBUGFILE);
|
|
// Initialize debug stacks
|
|
debug_stacks_init();
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
porting::signal_handler_init();
|
|
bool &kill = *porting::signal_handler_killstatus();
|
|
|
|
porting::initializePaths();
|
|
// Create user data directory
|
|
fs::CreateDir(porting::path_userdata);
|
|
|
|
// C-style stuff initialization
|
|
initializeMaterialProperties();
|
|
|
|
// Debug handler
|
|
BEGIN_DEBUG_EXCEPTION_HANDLER
|
|
|
|
// Print startup message
|
|
dstream<<DTIME<<"minetest-c55"
|
|
" with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
|
|
<<", "<<BUILD_INFO
|
|
<<std::endl;
|
|
|
|
/*
|
|
Basic initialization
|
|
*/
|
|
|
|
// Initialize default settings
|
|
set_default_settings();
|
|
|
|
// Set locale. This is for forcing '.' as the decimal point.
|
|
std::locale::global(std::locale("C"));
|
|
// This enables printing all characters in bitmap font
|
|
setlocale(LC_CTYPE, "en_US");
|
|
|
|
// Initialize sockets
|
|
sockets_init();
|
|
atexit(sockets_cleanup);
|
|
|
|
/*
|
|
Initialization
|
|
*/
|
|
|
|
/*
|
|
Read config file
|
|
*/
|
|
|
|
// Path of configuration file in use
|
|
std::string configpath = "";
|
|
|
|
if(cmd_args.exists("config"))
|
|
{
|
|
bool r = g_settings.readConfigFile(cmd_args.get("config").c_str());
|
|
if(r == false)
|
|
{
|
|
dstream<<"Could not read configuration from \""
|
|
<<cmd_args.get("config")<<"\""<<std::endl;
|
|
return 1;
|
|
}
|
|
configpath = cmd_args.get("config");
|
|
}
|
|
else
|
|
{
|
|
core::array<std::string> filenames;
|
|
filenames.push_back(porting::path_userdata + "/minetest.conf");
|
|
#ifdef RUN_IN_PLACE
|
|
filenames.push_back(porting::path_userdata + "/../minetest.conf");
|
|
#endif
|
|
|
|
for(u32 i=0; i<filenames.size(); i++)
|
|
{
|
|
bool r = g_settings.readConfigFile(filenames[i].c_str());
|
|
if(r)
|
|
{
|
|
configpath = filenames[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If no path found, use the first one (menu creates the file)
|
|
if(configpath == "")
|
|
configpath = filenames[0];
|
|
}
|
|
|
|
// Initialize random seed
|
|
srand(time(0));
|
|
mysrand(time(0));
|
|
|
|
/*
|
|
Pre-initialize some stuff with a dummy irrlicht wrapper.
|
|
|
|
These are needed for unit tests at least.
|
|
*/
|
|
|
|
// Initial call with g_texturesource not set.
|
|
init_mapnode();
|
|
|
|
/*
|
|
Run unit tests
|
|
*/
|
|
|
|
if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
|
|
|| cmd_args.getFlag("enable-unittests") == true)
|
|
{
|
|
run_tests();
|
|
}
|
|
|
|
/*for(s16 y=-100; y<100; y++)
|
|
for(s16 x=-100; x<100; x++)
|
|
{
|
|
std::cout<<noise2d_gradient((double)x/10,(double)y/10, 32415)<<std::endl;
|
|
}
|
|
return 0;*/
|
|
|
|
/*
|
|
Some parameters
|
|
*/
|
|
|
|
// Port
|
|
u16 port = 30000;
|
|
if(cmd_args.exists("port"))
|
|
port = cmd_args.getU16("port");
|
|
else if(cmd_args.exists("port"))
|
|
port = g_settings.getU16("port");
|
|
|
|
// Map directory
|
|
std::string map_dir = porting::path_userdata+"/map";
|
|
if(cmd_args.exists("map-dir"))
|
|
map_dir = cmd_args.get("map-dir");
|
|
else if(g_settings.exists("map-dir"))
|
|
map_dir = g_settings.get("map-dir");
|
|
|
|
// Run dedicated server if asked to
|
|
if(cmd_args.getFlag("server"))
|
|
{
|
|
DSTACK("Dedicated server branch");
|
|
|
|
// Create server
|
|
Server server(map_dir.c_str());
|
|
server.start(port);
|
|
|
|
// Run server
|
|
dedicated_server_loop(server, kill);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
More parameters
|
|
*/
|
|
|
|
// Address to connect to
|
|
std::string address = "";
|
|
|
|
if(cmd_args.exists("address"))
|
|
{
|
|
address = cmd_args.get("address");
|
|
}
|
|
else
|
|
{
|
|
address = g_settings.get("address");
|
|
}
|
|
|
|
std::string playername = g_settings.get("name");
|
|
|
|
/*
|
|
Resolution selection
|
|
*/
|
|
|
|
bool fullscreen = false;
|
|
u16 screenW = g_settings.getU16("screenW");
|
|
u16 screenH = g_settings.getU16("screenH");
|
|
|
|
//
|
|
|
|
MyEventReceiver receiver;
|
|
|
|
video::E_DRIVER_TYPE driverType;
|
|
|
|
#ifdef _WIN32
|
|
//driverType = video::EDT_DIRECT3D9;
|
|
driverType = video::EDT_OPENGL;
|
|
#else
|
|
driverType = video::EDT_OPENGL;
|
|
//driverType = video::EDT_BURNINGSVIDEO; // Best software renderer
|
|
#endif
|
|
|
|
// create device and exit if creation failed
|
|
|
|
IrrlichtDevice *device;
|
|
device = createDevice(driverType,
|
|
core::dimension2d<u32>(screenW, screenH),
|
|
16, fullscreen, false, false, &receiver);
|
|
|
|
if (device == 0)
|
|
return 1; // could not create selected driver.
|
|
|
|
g_device = device;
|
|
g_irrlicht = new IrrlichtWrapper(device);
|
|
TextureSource *texturesource = new TextureSource(device);
|
|
g_texturesource = texturesource;
|
|
|
|
/*
|
|
Speed tests (done after irrlicht is loaded to get timer)
|
|
*/
|
|
if(cmd_args.getFlag("speedtests"))
|
|
{
|
|
dstream<<"Running speed tests"<<std::endl;
|
|
SpeedTests();
|
|
return 0;
|
|
}
|
|
|
|
device->setResizable(true);
|
|
|
|
bool random_input = g_settings.getBool("random_input")
|
|
|| cmd_args.getFlag("random-input");
|
|
if(random_input)
|
|
g_input = new RandomInputHandler();
|
|
else
|
|
g_input = new RealInputHandler(device, &receiver);
|
|
|
|
/*
|
|
Continue initialization
|
|
*/
|
|
|
|
video::IVideoDriver* driver = device->getVideoDriver();
|
|
|
|
/*
|
|
This changes the minimum allowed number of vertices in a VBO.
|
|
Default is 500.
|
|
*/
|
|
//driver->setMinHardwareBufferVertexCount(50);
|
|
|
|
scene::ISceneManager* smgr = device->getSceneManager();
|
|
|
|
guienv = device->getGUIEnvironment();
|
|
gui::IGUISkin* skin = guienv->getSkin();
|
|
gui::IGUIFont* font = guienv->getFont(porting::getDataPath("fontlucida.png").c_str());
|
|
if(font)
|
|
skin->setFont(font);
|
|
else
|
|
dstream<<"WARNING: Font file was not found."
|
|
" Using default font."<<std::endl;
|
|
// If font was not found, this will get us one
|
|
font = skin->getFont();
|
|
assert(font);
|
|
|
|
u32 text_height = font->getDimension(L"Hello, world!").Height;
|
|
dstream<<"text_height="<<text_height<<std::endl;
|
|
|
|
//skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
|
|
skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
|
|
//skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
|
|
//skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
|
|
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
|
|
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
|
|
|
|
/*
|
|
Preload some textures and stuff
|
|
*/
|
|
|
|
init_content_inventory_texture_paths();
|
|
init_mapnode(); // Second call with g_texturesource set
|
|
init_mineral();
|
|
|
|
/*
|
|
GUI stuff
|
|
*/
|
|
|
|
/*
|
|
We need some kind of a root node to be able to add
|
|
custom gui elements directly on the screen.
|
|
Otherwise they won't be automatically drawn.
|
|
*/
|
|
guiroot = guienv->addStaticText(L"",
|
|
core::rect<s32>(0, 0, 10000, 10000));
|
|
|
|
// First line of debug text
|
|
gui::IGUIStaticText *guitext = guienv->addStaticText(
|
|
L"",
|
|
core::rect<s32>(5, 5, 795, 5+text_height),
|
|
false, false);
|
|
// Second line of debug text
|
|
gui::IGUIStaticText *guitext2 = guienv->addStaticText(
|
|
L"",
|
|
core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
|
|
false, false);
|
|
|
|
// At the middle of the screen
|
|
// Object infos are shown in this
|
|
gui::IGUIStaticText *guitext_info = guienv->addStaticText(
|
|
L"",
|
|
core::rect<s32>(100, 70, 100+400, 70+(text_height+5)),
|
|
false, false);
|
|
|
|
// Chat text
|
|
gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
|
|
L"",
|
|
core::rect<s32>(0,0,0,0),
|
|
false, false); // Disable word wrap as of now
|
|
//false, true);
|
|
//guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
|
|
core::list<ChatLine> chat_lines;
|
|
|
|
/*
|
|
If an error occurs, this is set to something and the
|
|
menu-game loop is restarted. It is then displayed before
|
|
the menu.
|
|
*/
|
|
std::wstring error_message = L"";
|
|
|
|
/*
|
|
Menu-game loop
|
|
*/
|
|
while(g_device->run())
|
|
{
|
|
|
|
// This is used for catching disconnects
|
|
try
|
|
{
|
|
|
|
/*
|
|
Out-of-game menu loop.
|
|
|
|
Loop quits when menu returns proper parameters.
|
|
*/
|
|
for(;;)
|
|
{
|
|
// Cursor can be non-visible when coming from the game
|
|
device->getCursorControl()->setVisible(true);
|
|
// Some stuff are left to scene manager when coming from the game
|
|
// (map at least?)
|
|
smgr->clear();
|
|
// Reset or hide the debug gui texts
|
|
guitext->setText(L"Minetest-c55");
|
|
guitext2->setVisible(false);
|
|
guitext_info->setVisible(false);
|
|
guitext_chat->setVisible(false);
|
|
|
|
// Initialize menu data
|
|
MainMenuData menudata;
|
|
menudata.address = narrow_to_wide(address);
|
|
menudata.name = narrow_to_wide(playername);
|
|
menudata.port = narrow_to_wide(itos(port));
|
|
menudata.creative_mode = g_settings.getBool("creative_mode");
|
|
|
|
GUIMainMenu *menu =
|
|
new GUIMainMenu(guienv, guiroot, -1,
|
|
&g_menumgr, &menudata, &g_gamecallback);
|
|
menu->allowFocusRemoval(true);
|
|
|
|
if(error_message != L"")
|
|
{
|
|
GUIMessageMenu *menu2 =
|
|
new GUIMessageMenu(guienv, guiroot, -1,
|
|
&g_menumgr, error_message.c_str());
|
|
menu2->drop();
|
|
error_message = L"";
|
|
}
|
|
|
|
video::IVideoDriver* driver = g_device->getVideoDriver();
|
|
|
|
dstream<<"Created main menu"<<std::endl;
|
|
|
|
while(g_device->run())
|
|
{
|
|
// Run global IrrlichtWrapper's main thread processing stuff
|
|
g_irrlicht->Run();
|
|
|
|
if(menu->getStatus() == true)
|
|
break;
|
|
|
|
//driver->beginScene(true, true, video::SColor(255,0,0,0));
|
|
driver->beginScene(true, true, video::SColor(255,128,128,128));
|
|
guienv->drawAll();
|
|
driver->endScene();
|
|
}
|
|
|
|
// Break out of menu-game loop to shut down cleanly
|
|
if(g_device->run() == false)
|
|
break;
|
|
|
|
dstream<<"Dropping main menu"<<std::endl;
|
|
|
|
menu->drop();
|
|
|
|
// Delete map if requested
|
|
if(menudata.delete_map)
|
|
{
|
|
bool r = fs::RecursiveDeleteContent(map_dir);
|
|
if(r == false)
|
|
error_message = L"Delete failed";
|
|
continue;
|
|
}
|
|
|
|
playername = wide_to_narrow(menudata.name);
|
|
address = wide_to_narrow(menudata.address);
|
|
port = stoi(wide_to_narrow(menudata.port));
|
|
g_settings.set("creative_mode", itos(menudata.creative_mode));
|
|
|
|
// Check for valid parameters, restart menu if invalid.
|
|
if(playername == "")
|
|
{
|
|
error_message = L"Name required.";
|
|
continue;
|
|
}
|
|
|
|
// Save settings
|
|
g_settings.set("name", playername);
|
|
g_settings.set("address", address);
|
|
g_settings.set("port", itos(port));
|
|
// Update configuration file
|
|
if(configpath != "")
|
|
g_settings.updateConfigFile(configpath.c_str());
|
|
|
|
// Continue to game
|
|
break;
|
|
}
|
|
|
|
// Break out of menu-game loop to shut down cleanly
|
|
if(g_device->run() == false)
|
|
break;
|
|
|
|
/*
|
|
Make a scope here so that the client and the server and other
|
|
stuff gets removed when disconnected or the irrlicht device
|
|
is removed.
|
|
*/
|
|
{
|
|
|
|
// This is set to true at the end of the scope
|
|
g_irrlicht->Shutdown(false);
|
|
|
|
/*
|
|
Draw "Loading" screen
|
|
*/
|
|
const wchar_t *text = L"Loading and connecting...";
|
|
core::vector2d<s32> center(screenW/2, screenH/2);
|
|
core::vector2d<s32> textsize(300, text_height);
|
|
core::rect<s32> textrect(center - textsize/2, center + textsize/2);
|
|
|
|
gui::IGUIStaticText *gui_loadingtext = guienv->addStaticText(
|
|
text, textrect, false, false);
|
|
gui_loadingtext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
|
|
|
driver->beginScene(true, true, video::SColor(255,0,0,0));
|
|
guienv->drawAll();
|
|
driver->endScene();
|
|
|
|
std::cout<<DTIME<<"Creating server and client"<<std::endl;
|
|
|
|
/*
|
|
Create server.
|
|
SharedPtr will delete it when it goes out of scope.
|
|
*/
|
|
SharedPtr<Server> server;
|
|
if(address == ""){
|
|
server = new Server(map_dir);
|
|
server->start(port);
|
|
}
|
|
|
|
/*
|
|
Create client
|
|
*/
|
|
|
|
Client client(device, playername.c_str(), draw_control);
|
|
|
|
g_client = &client;
|
|
|
|
Address connect_address(0,0,0,0, port);
|
|
try{
|
|
if(address == "")
|
|
//connect_address.Resolve("localhost");
|
|
connect_address.setAddress(127,0,0,1);
|
|
else
|
|
connect_address.Resolve(address.c_str());
|
|
}
|
|
catch(ResolveError &e)
|
|
{
|
|
std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
|
|
//return 0;
|
|
error_message = L"Couldn't resolve address";
|
|
gui_loadingtext->remove();
|
|
continue;
|
|
}
|
|
|
|
dstream<<DTIME<<"Connecting to server at ";
|
|
connect_address.print(&dstream);
|
|
dstream<<std::endl;
|
|
client.connect(connect_address);
|
|
|
|
try{
|
|
while(client.connectedAndInitialized() == false)
|
|
{
|
|
// Update screen
|
|
driver->beginScene(true, true, video::SColor(255,0,0,0));
|
|
guienv->drawAll();
|
|
driver->endScene();
|
|
|
|
// Update client and server
|
|
|
|
client.step(0.1);
|
|
|
|
if(server != NULL)
|
|
server->step(0.1);
|
|
|
|
// Delay a bit
|
|
sleep_ms(100);
|
|
}
|
|
}
|
|
catch(con::PeerNotFoundException &e)
|
|
{
|
|
std::cout<<DTIME<<"Timed out."<<std::endl;
|
|
//return 0;
|
|
error_message = L"Connection timed out.";
|
|
gui_loadingtext->remove();
|
|
continue;
|
|
}
|
|
|
|
/*
|
|
Create skybox
|
|
*/
|
|
/*scene::ISceneNode* skybox;
|
|
skybox = smgr->addSkyBoxSceneNode(
|
|
driver->getTexture(porting::getDataPath("skybox2.png").c_str()),
|
|
driver->getTexture(porting::getDataPath("skybox3.png").c_str()),
|
|
driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
|
|
driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
|
|
driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
|
|
driver->getTexture(porting::getDataPath("skybox1.png").c_str()));*/
|
|
|
|
/*
|
|
Create the camera node
|
|
*/
|
|
|
|
scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(
|
|
0, // Camera parent
|
|
v3f(BS*100, BS*2, BS*100), // Look from
|
|
v3f(BS*100+1, BS*2, BS*100), // Look to
|
|
-1 // Camera ID
|
|
);
|
|
|
|
if(camera == NULL)
|
|
return 1;
|
|
|
|
//video::SColor skycolor = video::SColor(255,90,140,200);
|
|
//video::SColor skycolor = video::SColor(255,166,202,244);
|
|
video::SColor skycolor = video::SColor(255,120,185,244);
|
|
|
|
camera->setFOV(FOV_ANGLE);
|
|
|
|
// Just so big a value that everything rendered is visible
|
|
camera->setFarValue(100000*BS);
|
|
|
|
f32 camera_yaw = 0; // "right/left"
|
|
f32 camera_pitch = 0; // "up/down"
|
|
|
|
/*
|
|
Move into game
|
|
*/
|
|
|
|
gui_loadingtext->remove();
|
|
|
|
/*
|
|
Add some gui stuff
|
|
*/
|
|
|
|
/*GUIQuickInventory *quick_inventory = new GUIQuickInventory
|
|
(guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
|
|
/*GUIQuickInventory *quick_inventory = new GUIQuickInventory
|
|
(guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
|
|
|
|
// Test the text input system
|
|
/*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
|
|
NULL))->drop();*/
|
|
/*GUIMessageMenu *menu =
|
|
new GUIMessageMenu(guienv, guiroot, -1,
|
|
&g_menumgr,
|
|
L"Asd");
|
|
menu->drop();*/
|
|
|
|
// Launch pause menu
|
|
(new GUIPauseMenu(guienv, guiroot, -1, &g_gamecallback,
|
|
&g_menumgr))->drop();
|
|
|
|
// Enable texts
|
|
guitext2->setVisible(true);
|
|
guitext_info->setVisible(true);
|
|
guitext_chat->setVisible(true);
|
|
|
|
//s32 guitext_chat_pad_bottom = 70;
|
|
|
|
v2u32 screensize(0,0);
|
|
v2u32 last_screensize(0,0);
|
|
|
|
/*
|
|
Some statistics are collected in these
|
|
*/
|
|
u32 drawtime = 0;
|
|
u32 beginscenetime = 0;
|
|
u32 scenetime = 0;
|
|
u32 endscenetime = 0;
|
|
|
|
// A test
|
|
//throw con::PeerNotFoundException("lol");
|
|
|
|
core::list<float> frametime_log;
|
|
|
|
/*
|
|
Main loop
|
|
*/
|
|
|
|
bool first_loop_after_window_activation = true;
|
|
|
|
// Time is in milliseconds
|
|
// NOTE: getRealTime() causes strange problems in wine (imprecision?)
|
|
// NOTE: So we have to use getTime() and call run()s between them
|
|
u32 lasttime = device->getTimer()->getTime();
|
|
|
|
while(device->run())
|
|
{
|
|
if(g_disconnect_requested)
|
|
{
|
|
g_disconnect_requested = false;
|
|
break;
|
|
}
|
|
|
|
/*
|
|
Run global IrrlichtWrapper's main thread processing stuff
|
|
*/
|
|
g_irrlicht->Run();
|
|
|
|
/*
|
|
Process TextureSource's queue
|
|
*/
|
|
texturesource->processQueue();
|
|
|
|
/*
|
|
Random calculations
|
|
*/
|
|
last_screensize = screensize;
|
|
screensize = driver->getScreenSize();
|
|
v2s32 displaycenter(screensize.X/2,screensize.Y/2);
|
|
//bool screensize_changed = screensize != last_screensize;
|
|
|
|
// Hilight boxes collected during the loop and displayed
|
|
core::list< core::aabbox3d<f32> > hilightboxes;
|
|
|
|
// Info text
|
|
std::wstring infotext;
|
|
|
|
// When screen size changes, update positions and sizes of stuff
|
|
/*if(screensize_changed)
|
|
{
|
|
v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
|
|
quick_inventory->updatePosition(pos);
|
|
}*/
|
|
|
|
//TimeTaker //timer1("//timer1");
|
|
|
|
// Time of frame without fps limit
|
|
float busytime;
|
|
u32 busytime_u32;
|
|
{
|
|
// not using getRealTime is necessary for wine
|
|
u32 time = device->getTimer()->getTime();
|
|
if(time > lasttime)
|
|
busytime_u32 = time - lasttime;
|
|
else
|
|
busytime_u32 = 0;
|
|
busytime = busytime_u32 / 1000.0;
|
|
}
|
|
|
|
//std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
|
|
|
|
// Absolutelu necessary for wine!
|
|
device->run();
|
|
|
|
/*
|
|
Viewing range
|
|
*/
|
|
|
|
updateViewingRange(busytime, &client);
|
|
|
|
/*
|
|
FPS limiter
|
|
*/
|
|
|
|
{
|
|
float fps_max = g_settings.getFloat("fps_max");
|
|
u32 frametime_min = 1000./fps_max;
|
|
|
|
if(busytime_u32 < frametime_min)
|
|
{
|
|
u32 sleeptime = frametime_min - busytime_u32;
|
|
device->sleep(sleeptime);
|
|
}
|
|
}
|
|
|
|
// Absolutelu necessary for wine!
|
|
device->run();
|
|
|
|
/*
|
|
Time difference calculation
|
|
*/
|
|
f32 dtime; // in seconds
|
|
|
|
u32 time = device->getTimer()->getTime();
|
|
if(time > lasttime)
|
|
dtime = (time - lasttime) / 1000.0;
|
|
else
|
|
dtime = 0;
|
|
lasttime = time;
|
|
|
|
/*
|
|
Log frametime for visualization
|
|
*/
|
|
frametime_log.push_back(dtime);
|
|
if(frametime_log.size() > 100)
|
|
{
|
|
core::list<float>::Iterator i = frametime_log.begin();
|
|
frametime_log.erase(i);
|
|
}
|
|
|
|
/*
|
|
Visualize frametime in terminal
|
|
*/
|
|
/*for(u32 i=0; i<dtime*400; i++)
|
|
std::cout<<"X";
|
|
std::cout<<std::endl;*/
|
|
|
|
/*
|
|
Time average and jitter calculation
|
|
*/
|
|
|
|
static f32 dtime_avg1 = 0.0;
|
|
dtime_avg1 = dtime_avg1 * 0.98 + dtime * 0.02;
|
|
f32 dtime_jitter1 = dtime - dtime_avg1;
|
|
|
|
static f32 dtime_jitter1_max_sample = 0.0;
|
|
static f32 dtime_jitter1_max_fraction = 0.0;
|
|
{
|
|
static f32 jitter1_max = 0.0;
|
|
static f32 counter = 0.0;
|
|
if(dtime_jitter1 > jitter1_max)
|
|
jitter1_max = dtime_jitter1;
|
|
counter += dtime;
|
|
if(counter > 0.0)
|
|
{
|
|
counter -= 3.0;
|
|
dtime_jitter1_max_sample = jitter1_max;
|
|
dtime_jitter1_max_fraction
|
|
= dtime_jitter1_max_sample / (dtime_avg1+0.001);
|
|
jitter1_max = 0.0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Busytime average and jitter calculation
|
|
*/
|
|
|
|
static f32 busytime_avg1 = 0.0;
|
|
busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
|
|
f32 busytime_jitter1 = busytime - busytime_avg1;
|
|
|
|
static f32 busytime_jitter1_max_sample = 0.0;
|
|
static f32 busytime_jitter1_min_sample = 0.0;
|
|
{
|
|
static f32 jitter1_max = 0.0;
|
|
static f32 jitter1_min = 0.0;
|
|
static f32 counter = 0.0;
|
|
if(busytime_jitter1 > jitter1_max)
|
|
jitter1_max = busytime_jitter1;
|
|
if(busytime_jitter1 < jitter1_min)
|
|
jitter1_min = busytime_jitter1;
|
|
counter += dtime;
|
|
if(counter > 0.0){
|
|
counter -= 3.0;
|
|
busytime_jitter1_max_sample = jitter1_max;
|
|
busytime_jitter1_min_sample = jitter1_min;
|
|
jitter1_max = 0.0;
|
|
jitter1_min = 0.0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Debug info for client
|
|
*/
|
|
{
|
|
static float counter = 0.0;
|
|
counter -= dtime;
|
|
if(counter < 0)
|
|
{
|
|
counter = 30.0;
|
|
client.printDebugInfo(std::cout);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Input handler step()
|
|
*/
|
|
g_input->step(dtime);
|
|
|
|
/*
|
|
Player speed control
|
|
*/
|
|
|
|
{
|
|
/*bool a_up,
|
|
bool a_down,
|
|
bool a_left,
|
|
bool a_right,
|
|
bool a_jump,
|
|
bool a_superspeed,
|
|
bool a_sneak,
|
|
float a_pitch,
|
|
float a_yaw*/
|
|
PlayerControl control(
|
|
g_input->isKeyDown(irr::KEY_KEY_W),
|
|
g_input->isKeyDown(irr::KEY_KEY_S),
|
|
g_input->isKeyDown(irr::KEY_KEY_A),
|
|
g_input->isKeyDown(irr::KEY_KEY_D),
|
|
g_input->isKeyDown(irr::KEY_SPACE),
|
|
g_input->isKeyDown(irr::KEY_KEY_E),
|
|
g_input->isKeyDown(irr::KEY_LSHIFT)
|
|
|| g_input->isKeyDown(irr::KEY_RSHIFT),
|
|
camera_pitch,
|
|
camera_yaw
|
|
);
|
|
client.setPlayerControl(control);
|
|
}
|
|
|
|
/*
|
|
Process environment
|
|
*/
|
|
|
|
{
|
|
//TimeTaker timer("client.step(dtime)");
|
|
client.step(dtime);
|
|
//client.step(dtime_avg1);
|
|
}
|
|
|
|
if(server != NULL)
|
|
{
|
|
//TimeTaker timer("server->step(dtime)");
|
|
server->step(dtime);
|
|
}
|
|
|
|
v3f player_position = client.getPlayerPosition();
|
|
|
|
//TimeTaker //timer2("//timer2");
|
|
|
|
/*
|
|
Mouse and camera control
|
|
*/
|
|
|
|
if((device->isWindowActive() && noMenuActive()) || random_input)
|
|
{
|
|
if(!random_input)
|
|
device->getCursorControl()->setVisible(false);
|
|
|
|
if(first_loop_after_window_activation){
|
|
//std::cout<<"window active, first loop"<<std::endl;
|
|
first_loop_after_window_activation = false;
|
|
}
|
|
else{
|
|
s32 dx = g_input->getMousePos().X - displaycenter.X;
|
|
s32 dy = g_input->getMousePos().Y - displaycenter.Y;
|
|
//std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
|
|
camera_yaw -= dx*0.2;
|
|
camera_pitch += dy*0.2;
|
|
if(camera_pitch < -89.5) camera_pitch = -89.5;
|
|
if(camera_pitch > 89.5) camera_pitch = 89.5;
|
|
}
|
|
g_input->setMousePos(displaycenter.X, displaycenter.Y);
|
|
}
|
|
else{
|
|
device->getCursorControl()->setVisible(true);
|
|
|
|
//std::cout<<"window inactive"<<std::endl;
|
|
first_loop_after_window_activation = true;
|
|
}
|
|
|
|
camera_yaw = wrapDegrees(camera_yaw);
|
|
camera_pitch = wrapDegrees(camera_pitch);
|
|
|
|
v3f camera_direction = v3f(0,0,1);
|
|
camera_direction.rotateYZBy(camera_pitch);
|
|
camera_direction.rotateXZBy(camera_yaw);
|
|
|
|
// This is at the height of the eyes of the current figure
|
|
//v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
|
|
// This is more like in minecraft
|
|
v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
|
|
|
|
camera->setPosition(camera_position);
|
|
// *100.0 helps in large map coordinates
|
|
camera->setTarget(camera_position + camera_direction * 100.0);
|
|
|
|
if(FIELD_OF_VIEW_TEST){
|
|
//client.m_env.getMap().updateCamera(v3f(0,0,0), v3f(0,0,1));
|
|
client.updateCamera(v3f(0,0,0), v3f(0,0,1));
|
|
}
|
|
else{
|
|
//client.m_env.getMap().updateCamera(camera_position, camera_direction);
|
|
//TimeTaker timer("client.updateCamera");
|
|
client.updateCamera(camera_position, camera_direction);
|
|
}
|
|
|
|
//timer2.stop();
|
|
//TimeTaker //timer3("//timer3");
|
|
|
|
/*
|
|
Calculate what block is the crosshair pointing to
|
|
*/
|
|
|
|
//u32 t1 = device->getTimer()->getRealTime();
|
|
|
|
//f32 d = 4; // max. distance
|
|
f32 d = 4; // max. distance
|
|
core::line3d<f32> shootline(camera_position,
|
|
camera_position + camera_direction * BS * (d+1));
|
|
|
|
MapBlockObject *selected_object = client.getSelectedObject
|
|
(d*BS, camera_position, shootline);
|
|
|
|
/*
|
|
If it's pointing to a MapBlockObject
|
|
*/
|
|
|
|
if(selected_object != NULL)
|
|
{
|
|
//dstream<<"Client returned selected_object != NULL"<<std::endl;
|
|
|
|
core::aabbox3d<f32> box_on_map
|
|
= selected_object->getSelectionBoxOnMap();
|
|
|
|
hilightboxes.push_back(box_on_map);
|
|
|
|
infotext = narrow_to_wide(selected_object->infoText());
|
|
|
|
if(g_input->getLeftClicked())
|
|
{
|
|
std::cout<<DTIME<<"Left-clicked object"<<std::endl;
|
|
client.clickObject(0, selected_object->getBlock()->getPos(),
|
|
selected_object->getId(), g_selected_item);
|
|
}
|
|
else if(g_input->getRightClicked())
|
|
{
|
|
std::cout<<DTIME<<"Right-clicked object"<<std::endl;
|
|
/*
|
|
Check if we want to modify the object ourselves
|
|
*/
|
|
if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
|
|
{
|
|
dstream<<"Sign object right-clicked"<<std::endl;
|
|
|
|
if(random_input == false)
|
|
{
|
|
// Get a new text for it
|
|
|
|
TextDest *dest = new TextDestSign(
|
|
selected_object->getBlock()->getPos(),
|
|
selected_object->getId(),
|
|
&client);
|
|
|
|
SignObject *sign_object = (SignObject*)selected_object;
|
|
|
|
std::wstring wtext =
|
|
narrow_to_wide(sign_object->getText());
|
|
|
|
(new GUITextInputMenu(guienv, guiroot, -1,
|
|
&g_menumgr, dest,
|
|
wtext))->drop();
|
|
}
|
|
}
|
|
/*
|
|
Otherwise pass the event to the server as-is
|
|
*/
|
|
else
|
|
{
|
|
client.clickObject(1, selected_object->getBlock()->getPos(),
|
|
selected_object->getId(), g_selected_item);
|
|
}
|
|
}
|
|
}
|
|
else // selected_object == NULL
|
|
{
|
|
|
|
/*
|
|
Find out which node we are pointing at
|
|
*/
|
|
|
|
bool nodefound = false;
|
|
v3s16 nodepos;
|
|
v3s16 neighbourpos;
|
|
core::aabbox3d<f32> nodehilightbox;
|
|
f32 mindistance = BS * 1001;
|
|
|
|
v3s16 pos_i = floatToInt(player_position);
|
|
|
|
/*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
|
|
<<std::endl;*/
|
|
|
|
s16 a = d;
|
|
s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
|
|
s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
|
|
s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
|
|
s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
|
|
s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
|
|
s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
|
|
|
|
for(s16 y = ystart; y <= yend; y++)
|
|
for(s16 z = zstart; z <= zend; z++)
|
|
for(s16 x = xstart; x <= xend; x++)
|
|
{
|
|
MapNode n;
|
|
try
|
|
{
|
|
n = client.getNode(v3s16(x,y,z));
|
|
if(content_pointable(n.d) == false)
|
|
continue;
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
v3s16 np(x,y,z);
|
|
v3f npf = intToFloat(np);
|
|
|
|
f32 d = 0.01;
|
|
|
|
v3s16 dirs[6] = {
|
|
v3s16(0,0,1), // back
|
|
v3s16(0,1,0), // top
|
|
v3s16(1,0,0), // right
|
|
v3s16(0,0,-1), // front
|
|
v3s16(0,-1,0), // bottom
|
|
v3s16(-1,0,0), // left
|
|
};
|
|
|
|
/*
|
|
Meta-objects
|
|
*/
|
|
if(n.d == CONTENT_TORCH)
|
|
{
|
|
v3s16 dir = unpackDir(n.dir);
|
|
v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
|
|
dir_f *= BS/2 - BS/6 - BS/20;
|
|
v3f cpf = npf + dir_f;
|
|
f32 distance = (cpf - camera_position).getLength();
|
|
|
|
core::aabbox3d<f32> box;
|
|
|
|
// bottom
|
|
if(dir == v3s16(0,-1,0))
|
|
{
|
|
box = core::aabbox3d<f32>(
|
|
npf - v3f(BS/6, BS/2, BS/6),
|
|
npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
|
|
);
|
|
}
|
|
// top
|
|
else if(dir == v3s16(0,1,0))
|
|
{
|
|
box = core::aabbox3d<f32>(
|
|
npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
|
|
npf + v3f(BS/6, BS/2, BS/6)
|
|
);
|
|
}
|
|
// side
|
|
else
|
|
{
|
|
box = core::aabbox3d<f32>(
|
|
cpf - v3f(BS/6, BS/3, BS/6),
|
|
cpf + v3f(BS/6, BS/3, BS/6)
|
|
);
|
|
}
|
|
|
|
if(distance < mindistance)
|
|
{
|
|
if(box.intersectsWithLine(shootline))
|
|
{
|
|
nodefound = true;
|
|
nodepos = np;
|
|
neighbourpos = np;
|
|
mindistance = distance;
|
|
nodehilightbox = box;
|
|
}
|
|
}
|
|
}
|
|
/*
|
|
Regular blocks
|
|
*/
|
|
else
|
|
{
|
|
for(u16 i=0; i<6; i++)
|
|
{
|
|
v3f dir_f = v3f(dirs[i].X,
|
|
dirs[i].Y, dirs[i].Z);
|
|
v3f centerpoint = npf + dir_f * BS/2;
|
|
f32 distance =
|
|
(centerpoint - camera_position).getLength();
|
|
|
|
if(distance < mindistance)
|
|
{
|
|
core::CMatrix4<f32> m;
|
|
m.buildRotateFromTo(v3f(0,0,1), dir_f);
|
|
|
|
// This is the back face
|
|
v3f corners[2] = {
|
|
v3f(BS/2, BS/2, BS/2),
|
|
v3f(-BS/2, -BS/2, BS/2+d)
|
|
};
|
|
|
|
for(u16 j=0; j<2; j++)
|
|
{
|
|
m.rotateVect(corners[j]);
|
|
corners[j] += npf;
|
|
}
|
|
|
|
core::aabbox3d<f32> facebox(corners[0]);
|
|
facebox.addInternalPoint(corners[1]);
|
|
|
|
if(facebox.intersectsWithLine(shootline))
|
|
{
|
|
nodefound = true;
|
|
nodepos = np;
|
|
neighbourpos = np + dirs[i];
|
|
mindistance = distance;
|
|
|
|
//nodehilightbox = facebox;
|
|
|
|
const float d = 0.502;
|
|
core::aabbox3d<f32> nodebox
|
|
(-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
|
|
v3f nodepos_f = intToFloat(nodepos);
|
|
nodebox.MinEdge += nodepos_f;
|
|
nodebox.MaxEdge += nodepos_f;
|
|
nodehilightbox = nodebox;
|
|
}
|
|
} // if distance < mindistance
|
|
} // for dirs
|
|
} // regular block
|
|
} // for coords
|
|
|
|
static float nodig_delay_counter = 0.0;
|
|
|
|
if(nodefound)
|
|
{
|
|
static v3s16 nodepos_old(-32768,-32768,-32768);
|
|
|
|
static float dig_time = 0.0;
|
|
static u16 dig_index = 0;
|
|
|
|
// Visualize selection
|
|
|
|
hilightboxes.push_back(nodehilightbox);
|
|
|
|
// Handle digging
|
|
|
|
if(g_input->getLeftReleased())
|
|
{
|
|
client.clearTempMod(nodepos);
|
|
dig_time = 0.0;
|
|
}
|
|
|
|
if(nodig_delay_counter > 0.0)
|
|
{
|
|
nodig_delay_counter -= dtime;
|
|
}
|
|
else
|
|
{
|
|
if(nodepos != nodepos_old)
|
|
{
|
|
std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
|
|
<<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
|
|
|
|
if(nodepos_old != v3s16(-32768,-32768,-32768))
|
|
{
|
|
client.clearTempMod(nodepos_old);
|
|
dig_time = 0.0;
|
|
}
|
|
}
|
|
|
|
if(g_input->getLeftClicked() ||
|
|
(g_input->getLeftState() && nodepos != nodepos_old))
|
|
{
|
|
dstream<<DTIME<<"Started digging"<<std::endl;
|
|
client.groundAction(0, nodepos, neighbourpos, g_selected_item);
|
|
}
|
|
if(g_input->getLeftClicked())
|
|
{
|
|
client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
|
|
}
|
|
if(g_input->getLeftState())
|
|
{
|
|
MapNode n = client.getNode(nodepos);
|
|
|
|
// Get tool name. Default is "" = bare hands
|
|
std::string toolname = "";
|
|
InventoryList *mlist = local_inventory.getList("main");
|
|
if(mlist != NULL)
|
|
{
|
|
InventoryItem *item = mlist->getItem(g_selected_item);
|
|
if(item && (std::string)item->getName() == "ToolItem")
|
|
{
|
|
ToolItem *titem = (ToolItem*)item;
|
|
toolname = titem->getToolName();
|
|
}
|
|
}
|
|
|
|
// Get digging properties for material and tool
|
|
u8 material = n.d;
|
|
DiggingProperties prop =
|
|
getDiggingProperties(material, toolname);
|
|
|
|
float dig_time_complete = 0.0;
|
|
|
|
if(prop.diggable == false)
|
|
{
|
|
/*dstream<<"Material "<<(int)material
|
|
<<" not diggable with \""
|
|
<<toolname<<"\""<<std::endl;*/
|
|
// I guess nobody will wait for this long
|
|
dig_time_complete = 10000000.0;
|
|
}
|
|
else
|
|
{
|
|
dig_time_complete = prop.time;
|
|
}
|
|
|
|
if(dig_time_complete >= 0.001)
|
|
{
|
|
dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
|
|
* dig_time/dig_time_complete);
|
|
}
|
|
// This is for torches
|
|
else
|
|
{
|
|
dig_index = CRACK_ANIMATION_LENGTH;
|
|
}
|
|
|
|
if(dig_index < CRACK_ANIMATION_LENGTH)
|
|
{
|
|
//TimeTaker timer("client.setTempMod");
|
|
//dstream<<"dig_index="<<dig_index<<std::endl;
|
|
client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
|
|
}
|
|
else
|
|
{
|
|
dstream<<DTIME<<"Digging completed"<<std::endl;
|
|
client.groundAction(3, nodepos, neighbourpos, g_selected_item);
|
|
client.clearTempMod(nodepos);
|
|
client.removeNode(nodepos);
|
|
|
|
dig_time = 0;
|
|
|
|
nodig_delay_counter = dig_time_complete
|
|
/ (float)CRACK_ANIMATION_LENGTH;
|
|
|
|
// We don't want a corresponding delay to
|
|
// very time consuming nodes
|
|
if(nodig_delay_counter > 0.5)
|
|
{
|
|
nodig_delay_counter = 0.5;
|
|
}
|
|
// We want a slight delay to very little
|
|
// time consuming nodes
|
|
float mindelay = 0.15;
|
|
if(nodig_delay_counter < mindelay)
|
|
{
|
|
nodig_delay_counter = mindelay;
|
|
}
|
|
}
|
|
|
|
dig_time += dtime;
|
|
}
|
|
}
|
|
|
|
if(g_input->getRightClicked())
|
|
{
|
|
std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
|
|
client.groundAction(1, nodepos, neighbourpos, g_selected_item);
|
|
}
|
|
|
|
nodepos_old = nodepos;
|
|
}
|
|
else{
|
|
}
|
|
|
|
} // selected_object == NULL
|
|
|
|
g_input->resetLeftClicked();
|
|
g_input->resetRightClicked();
|
|
|
|
if(g_input->getLeftReleased())
|
|
{
|
|
std::cout<<DTIME<<"Left button released (stopped digging)"
|
|
<<std::endl;
|
|
client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
|
|
}
|
|
if(g_input->getRightReleased())
|
|
{
|
|
//std::cout<<DTIME<<"Right released"<<std::endl;
|
|
// Nothing here
|
|
}
|
|
|
|
g_input->resetLeftReleased();
|
|
g_input->resetRightReleased();
|
|
|
|
/*
|
|
Calculate stuff for drawing
|
|
*/
|
|
|
|
camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
|
|
|
|
u32 daynight_ratio = client.getDayNightRatio();
|
|
u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
|
|
video::SColor bgcolor = video::SColor(
|
|
255,
|
|
skycolor.getRed() * l / 255,
|
|
skycolor.getGreen() * l / 255,
|
|
skycolor.getBlue() * l / 255);
|
|
|
|
/*
|
|
Fog
|
|
*/
|
|
|
|
if(g_settings.getBool("enable_fog") == true)
|
|
{
|
|
//f32 range = draw_control.wanted_range * BS + MAP_BLOCKSIZE/2*BS;
|
|
f32 range = draw_control.wanted_range * BS + 0.8*MAP_BLOCKSIZE*BS;
|
|
//f32 range = draw_control.wanted_range * BS + 0.0*MAP_BLOCKSIZE*BS;
|
|
if(draw_control.range_all)
|
|
range = 100000*BS;
|
|
|
|
driver->setFog(
|
|
bgcolor,
|
|
video::EFT_FOG_LINEAR,
|
|
range*0.6,
|
|
range*1.0,
|
|
0.01,
|
|
false, // pixel fog
|
|
false // range fog
|
|
);
|
|
}
|
|
else
|
|
{
|
|
driver->setFog(
|
|
bgcolor,
|
|
video::EFT_FOG_LINEAR,
|
|
100000*BS,
|
|
110000*BS,
|
|
0.01,
|
|
false, // pixel fog
|
|
false // range fog
|
|
);
|
|
}
|
|
|
|
|
|
/*
|
|
Update gui stuff (0ms)
|
|
*/
|
|
|
|
//TimeTaker guiupdatetimer("Gui updating");
|
|
|
|
{
|
|
static float drawtime_avg = 0;
|
|
drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
|
|
static float beginscenetime_avg = 0;
|
|
beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
|
|
static float scenetime_avg = 0;
|
|
scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
|
|
static float endscenetime_avg = 0;
|
|
endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
|
|
|
|
char temptext[300];
|
|
snprintf(temptext, 300, "Minetest-c55 ("
|
|
"F: item=%i"
|
|
", R: range_all=%i"
|
|
")"
|
|
" drawtime=%.0f, beginscenetime=%.0f"
|
|
", scenetime=%.0f, endscenetime=%.0f",
|
|
g_selected_item,
|
|
draw_control.range_all,
|
|
drawtime_avg,
|
|
beginscenetime_avg,
|
|
scenetime_avg,
|
|
endscenetime_avg
|
|
);
|
|
|
|
guitext->setText(narrow_to_wide(temptext).c_str());
|
|
}
|
|
|
|
{
|
|
char temptext[300];
|
|
snprintf(temptext, 300,
|
|
"(% .1f, % .1f, % .1f)"
|
|
" (% .3f < btime_jitter < % .3f"
|
|
", dtime_jitter = % .1f %%"
|
|
", v_range = %.1f)",
|
|
player_position.X/BS,
|
|
player_position.Y/BS,
|
|
player_position.Z/BS,
|
|
busytime_jitter1_min_sample,
|
|
busytime_jitter1_max_sample,
|
|
dtime_jitter1_max_fraction * 100.0,
|
|
draw_control.wanted_range
|
|
);
|
|
|
|
guitext2->setText(narrow_to_wide(temptext).c_str());
|
|
}
|
|
|
|
{
|
|
guitext_info->setText(infotext.c_str());
|
|
}
|
|
|
|
/*
|
|
Get chat messages from client
|
|
*/
|
|
{
|
|
// Get new messages
|
|
std::wstring message;
|
|
while(client.getChatMessage(message))
|
|
{
|
|
chat_lines.push_back(ChatLine(message));
|
|
/*if(chat_lines.size() > 6)
|
|
{
|
|
core::list<ChatLine>::Iterator
|
|
i = chat_lines.begin();
|
|
chat_lines.erase(i);
|
|
}*/
|
|
}
|
|
// Append them to form the whole static text and throw
|
|
// it to the gui element
|
|
std::wstring whole;
|
|
// This will correspond to the line number counted from
|
|
// top to bottom, from size-1 to 0
|
|
s16 line_number = chat_lines.size();
|
|
// Count of messages to be removed from the top
|
|
u16 to_be_removed_count = 0;
|
|
for(core::list<ChatLine>::Iterator
|
|
i = chat_lines.begin();
|
|
i != chat_lines.end(); i++)
|
|
{
|
|
// After this, line number is valid for this loop
|
|
line_number--;
|
|
// Increment age
|
|
(*i).age += dtime;
|
|
/*
|
|
This results in a maximum age of 60*6 to the
|
|
lowermost line and a maximum of 6 lines
|
|
*/
|
|
float allowed_age = (6-line_number) * 60.0;
|
|
|
|
if((*i).age > allowed_age)
|
|
{
|
|
to_be_removed_count++;
|
|
continue;
|
|
}
|
|
whole += (*i).text + L'\n';
|
|
}
|
|
for(u16 i=0; i<to_be_removed_count; i++)
|
|
{
|
|
core::list<ChatLine>::Iterator
|
|
it = chat_lines.begin();
|
|
chat_lines.erase(it);
|
|
}
|
|
guitext_chat->setText(whole.c_str());
|
|
|
|
// Update gui element size and position
|
|
|
|
/*core::rect<s32> rect(
|
|
10,
|
|
screensize.Y - guitext_chat_pad_bottom
|
|
- text_height*chat_lines.size(),
|
|
screensize.X - 10,
|
|
screensize.Y - guitext_chat_pad_bottom
|
|
);*/
|
|
core::rect<s32> rect(
|
|
10,
|
|
50,
|
|
screensize.X - 10,
|
|
50 + text_height*chat_lines.size()
|
|
);
|
|
|
|
guitext_chat->setRelativePosition(rect);
|
|
|
|
if(chat_lines.size() == 0)
|
|
guitext_chat->setVisible(false);
|
|
else
|
|
guitext_chat->setVisible(true);
|
|
}
|
|
|
|
/*
|
|
Inventory
|
|
*/
|
|
|
|
static u16 old_selected_item = 65535;
|
|
if(client.getLocalInventoryUpdated()
|
|
|| g_selected_item != old_selected_item)
|
|
{
|
|
old_selected_item = g_selected_item;
|
|
//std::cout<<"Updating local inventory"<<std::endl;
|
|
client.getLocalInventory(local_inventory);
|
|
/*quick_inventory->setSelection(g_selected_item);
|
|
quick_inventory->update();*/
|
|
}
|
|
|
|
/*
|
|
Send actions returned by the inventory menu
|
|
*/
|
|
while(inventory_action_queue.size() != 0)
|
|
{
|
|
InventoryAction *a = inventory_action_queue.pop_front();
|
|
|
|
client.sendInventoryAction(a);
|
|
// Eat it
|
|
delete a;
|
|
}
|
|
|
|
/*
|
|
Drawing begins
|
|
*/
|
|
|
|
TimeTaker drawtimer("Drawing");
|
|
|
|
|
|
{
|
|
TimeTaker timer("beginScene");
|
|
driver->beginScene(true, true, bgcolor);
|
|
//driver->beginScene(false, true, bgcolor);
|
|
beginscenetime = timer.stop(true);
|
|
}
|
|
|
|
//timer3.stop();
|
|
|
|
//std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
|
|
|
|
{
|
|
TimeTaker timer("smgr");
|
|
smgr->drawAll();
|
|
scenetime = timer.stop(true);
|
|
}
|
|
|
|
{
|
|
//TimeTaker timer9("auxiliary drawings");
|
|
// 0ms
|
|
|
|
//timer9.stop();
|
|
//TimeTaker //timer10("//timer10");
|
|
|
|
video::SMaterial m;
|
|
//m.Thickness = 10;
|
|
m.Thickness = 3;
|
|
m.Lighting = false;
|
|
driver->setMaterial(m);
|
|
|
|
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
|
|
|
|
for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
|
|
i != hilightboxes.end(); i++)
|
|
{
|
|
/*std::cout<<"hilightbox min="
|
|
<<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
|
|
<<" max="
|
|
<<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
|
|
<<std::endl;*/
|
|
driver->draw3DBox(*i, video::SColor(255,0,0,0));
|
|
}
|
|
|
|
/*
|
|
Draw crosshair
|
|
*/
|
|
driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
|
|
displaycenter + core::vector2d<s32>(10,0),
|
|
video::SColor(255,255,255,255));
|
|
driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
|
|
displaycenter + core::vector2d<s32>(0,10),
|
|
video::SColor(255,255,255,255));
|
|
|
|
/*
|
|
Frametime log
|
|
*/
|
|
if(g_settings.getBool("frametime_graph") == true)
|
|
{
|
|
s32 x = 10;
|
|
for(core::list<float>::Iterator
|
|
i = frametime_log.begin();
|
|
i != frametime_log.end();
|
|
i++)
|
|
{
|
|
driver->draw2DLine(v2s32(x,50),
|
|
v2s32(x,50+(*i)*1000),
|
|
video::SColor(255,255,255,255));
|
|
x++;
|
|
}
|
|
}
|
|
|
|
} // timer
|
|
|
|
//timer10.stop();
|
|
//TimeTaker //timer11("//timer11");
|
|
|
|
/*
|
|
Draw gui
|
|
*/
|
|
// 0-1ms
|
|
guienv->drawAll();
|
|
|
|
/*
|
|
Draw hotbar
|
|
*/
|
|
{
|
|
draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
|
|
hotbar_imagesize, hotbar_itemcount, &local_inventory);
|
|
}
|
|
|
|
// End drawing
|
|
{
|
|
TimeTaker timer("endScene");
|
|
driver->endScene();
|
|
endscenetime = timer.stop(true);
|
|
}
|
|
|
|
drawtime = drawtimer.stop(true);
|
|
|
|
/*
|
|
Drawing ends
|
|
*/
|
|
|
|
static s16 lastFPS = 0;
|
|
//u16 fps = driver->getFPS();
|
|
u16 fps = (1.0/dtime_avg1);
|
|
|
|
if (lastFPS != fps)
|
|
{
|
|
core::stringw str = L"Minetest [";
|
|
str += driver->getName();
|
|
str += "] FPS:";
|
|
str += fps;
|
|
|
|
device->setWindowCaption(str.c_str());
|
|
lastFPS = fps;
|
|
}
|
|
|
|
/*}
|
|
else
|
|
device->yield();*/
|
|
}
|
|
|
|
//delete quick_inventory;
|
|
|
|
/*
|
|
Disable texture fetches and other stuff that is queued
|
|
to be processed by the main loop.
|
|
|
|
This has to be done before client goes out of scope.
|
|
*/
|
|
g_irrlicht->Shutdown(true);
|
|
|
|
} // client and server are deleted at this point
|
|
|
|
} //try
|
|
catch(con::PeerNotFoundException &e)
|
|
{
|
|
dstream<<DTIME<<"Connection timed out."<<std::endl;
|
|
error_message = L"Connection timed out.";
|
|
}
|
|
|
|
} // Menu-game loop
|
|
|
|
delete g_input;
|
|
|
|
/*
|
|
In the end, delete the Irrlicht device.
|
|
*/
|
|
device->drop();
|
|
|
|
/*
|
|
Update configuration file
|
|
*/
|
|
/*if(configpath != "")
|
|
{
|
|
g_settings.updateConfigFile(configpath.c_str());
|
|
}*/
|
|
|
|
END_DEBUG_EXCEPTION_HANDLER
|
|
|
|
debugstreams_deinit();
|
|
|
|
return 0;
|
|
}
|
|
|
|
//END
|