Make ricochet configurable.
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parent
7d2844ae12
commit
aaf861e497
44
ammo.lua
44
ammo.lua
@ -176,31 +176,35 @@ end
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if minetest.get_item_group(minetest.get_node(moveresult.collisions[1].node_pos).name, "level") > 1 then
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self.object:set_velocity(moveresult.collisions[1].old_velocity)
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if minetest.settings:get_bool("rangedweapons_bullet_ricochet", true) then
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self.object:set_velocity(moveresult.collisions[1].old_velocity)
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if sparks > 0 then
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make_sparks(self.object:get_pos())
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end
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if sparks > 0 then
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make_sparks(self.object:get_pos())
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end
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local objVel = moveresult.collisions[1].old_velocity
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local objRot = self.object:get_rotation()
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local objVel = moveresult.collisions[1].old_velocity
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local objRot = self.object:get_rotation()
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if objRot and objVel then
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if moveresult.collisions[1].axis == "x" then
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self.object:set_rotation({x=0,y=objRot.y,z=objRot.z+3})
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self.object:set_velocity({x=objVel.x*-1,y=objVel.y,z=objVel.z})
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end
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if objRot and objVel then
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if moveresult.collisions[1].axis == "x" then
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self.object:set_rotation({x=0,y=objRot.y,z=objRot.z+3})
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self.object:set_velocity({x=objVel.x*-1,y=objVel.y,z=objVel.z})
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end
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if moveresult.collisions[1].axis == "z" then
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self.object:set_rotation({x=0,y=objRot.y,z=objRot.z+3})
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self.object:set_velocity({x=objVel.x,y=objVel.y,z=objVel.z*-1})
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end
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if moveresult.collisions[1].axis == "y" then
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self.object:set_rotation({x=0,y=objRot.y+3,z=objRot.z+3})
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self.object:set_velocity({x=objVel.x,y=objVel.y*-1,z=objVel.z})
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end end
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if moveresult.collisions[1].axis == "z" then
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self.object:set_rotation({x=0,y=objRot.y,z=objRot.z+3})
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self.object:set_velocity({x=objVel.x,y=objVel.y,z=objVel.z*-1})
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end
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if moveresult.collisions[1].axis == "y" then
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self.object:set_rotation({x=0,y=objRot.y+3,z=objRot.z+3})
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self.object:set_velocity({x=objVel.x,y=objVel.y*-1,z=objVel.z})
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end
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end
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else
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self.object:remove()
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end
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else
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@ -37,9 +37,12 @@ rangedweapons_min_gun_efficiency (Minimum Gun Skill) int 40
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# Use particles on bullet impact (disabling can improve server lag)
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rangedweapons_impact_particles (Particles on impact) bool true
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# Animate Empty Shells ascEntities (disabling can improve server lag)
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# Animate Empty Shells as Entities (disabling can improve server lag)
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rangedweapons_animate_empty_shells (Animate Empty Shells) bool true
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# Bullet ricochet (disabling can improve server lag)
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rangedweapons_bullet_ricochet (Bullets Ricocet) bool true
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rangedweapons_shurikens (Enable Shurikens) bool true
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rangedweapons_handguns (Enable Handgus) bool true
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