Fix glass/door breaking settings

This commit is contained in:
Lars 2022-05-03 20:06:46 -07:00
parent a93bb59536
commit 7d2844ae12

@ -143,7 +143,8 @@ end
end
if rweapons_door_breaking == "true" and door_break > 0 then
if door_break > 0 and minetest.settings:get_bool("rangedweapons_door_breaking", true) then
if string.find(minetest.get_node(moveresult.collisions[1].node_pos).name,"door_wood") then
minetest.swap_node(moveresult.collisions[1].node_pos, {name = "air"})
@ -152,7 +153,7 @@ minetest.sound_play("rangedweapons_woodbreak",{pos = moveresult.collisions[1].no
end end
if rweapons_glass_breaking == "true" and glass_break > 0 then
if glass_break > 0 and minetest.settings:get_bool("rangedweapons_glass_breaking", true) then
local nodeName = minetest.get_node(moveresult.collisions[1].node_pos).name