telnetroulette/commands.go

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package main
import (
"math/rand"
"strconv"
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"strings"
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"sync"
)
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type command struct {
commandHandlerFunc commandHandlerFunc
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description string
}
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type commandHandlerFunc func(args []string, clientID int) string
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type commandRegistry struct {
commands map[string]command
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mutex sync.Mutex // Mutex to safely access commands map
}
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func newCommandRegistry() *commandRegistry {
return &commandRegistry{
commands: make(map[string]command),
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}
}
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func (cr *commandRegistry) registerCommand(commandName string, handler commandHandlerFunc, desc string) {
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cr.mutex.Lock()
defer cr.mutex.Unlock()
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cr.commands[commandName] = command{
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commandHandlerFunc: handler,
description: desc,
}
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}
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func (cr *commandRegistry) getCommandHandler(command string, clientID int) (commandHandlerFunc, bool, int) {
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cr.mutex.Lock()
defer cr.mutex.Unlock()
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commandEntry, ok := cr.commands[command]
handler := commandEntry.commandHandlerFunc
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return handler, ok, clientID
}
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func registerCommands(registry *commandRegistry) {
registry.registerCommand("clear", clearCommand, `Clears your screen (clear)`)
registry.registerCommand("setname", setNameCommand, `Sets your name (setname yourname[string])`)
registry.registerCommand("list", listClientsCommand, `Lists clients (list)`)
registry.registerCommand("rng", randomCommand, `Generates a random integer (rng from[int] to[int{bigger than from}], both need to be above zero)`)
registry.registerCommand("tell", tellClientCommand, `Tell a client (tell client[id or string{username}])`)
registry.registerCommand("challenge", startCommand, `Challenge a client (challenge client[id or string{username}])`)
registry.registerCommand("accept", acceptCommand, `Accepts a challenge (accept)`)
registry.registerCommand("shoot", shootCommand, `Shoots at a client (shoot target[int or string], accepts self as a parameter) {Shooting self with a blank keeps your turn}`)
registry.registerCommand("useitem", useItemCommand, `Uses an item in a match (useitem index[number])`)
registry.registerCommand("status", statusCommand, `Prints the game status (status)`)
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// Add more commands here...
}
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func statusCommand(_ []string, clientID int) string {
if clients[clientID].match != nil && clients[clientID].match.round > 0 {
clients[clientID].match.announceHP()
clients[clientID].match.announceItems()
clients[clientID].match.announceRounds()
clients[clientID].match.announceTurn()
return ""
} else {
return "Not in match"
}
}
func useItemCommand(args []string, clientID int) string {
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param := -1
itemID := -1
if len(args) >= 2 {
var err error
param, err = strconv.Atoi(args[1])
if err != nil {
param = -1
}
}
if len(args) >= 1 {
var err error
itemID, err = strconv.Atoi(args[0])
if err != nil {
itemID = -1
}
}
if itemID >= 0 && itemID < clients[clientID].match.itemCount {
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clients[clientID].match.sendMessage("\r\nUsing item "+clients[clientID].items[itemID].name(), clients[clientID])
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clients[clientID].items[itemID].useItem(param)
return "Used"
} else {
return "ERROR using item"
}
}
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func shootCommand(args []string, clientID int) string {
if clients[clientID].match != nil && clients[clientID].match.round > 0 {
if clients[clientID].match.guestsTurn != clients[clientID].isHost {
defer clients[clientID].match.checkStatus()
defer clients[clientID].match.announceHP()
defer clients[clientID].match.announceRounds()
self := false
if len(args) == 1 {
if strings.ToLower(args[0]) == "self" {
self = true
} else if getByIDOrName(args[0]) == clientID {
self = true
}
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}
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var fired int
var target *client
if self {
target = clients[clientID]
fired = clients[clientID].match.gun.shoot(target)
if fired == 1 {
clients[clientID].match.guestsTurn = clients[clientID].isHost
clients[clientID].match.sendMessage("Shot myself with a live", clients[clientID])
} else {
clients[clientID].match.sendMessage("Shot myself with a blank", clients[clientID])
}
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} else {
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if clients[clientID].isHost {
target = clients[clientID].match.guest
} else {
target = clients[clientID].match.host
}
fired = clients[clientID].match.gun.shoot(target)
if fired == 1 {
clients[clientID].match.guestsTurn = clients[clientID].isHost
clients[clientID].match.sendMessage("Shot "+target.Username+"("+strconv.Itoa(target.ID)+")"+"with a live", clients[clientID])
} else {
clients[clientID].match.guestsTurn = clients[clientID].isHost
clients[clientID].match.sendMessage("Shot "+target.Username+"("+strconv.Itoa(target.ID)+")"+"with a blank", clients[clientID])
}
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}
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return "SHOT"
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} else {
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return "It is not your turn"
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}
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} else {
return "Your are not in a match"
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}
}
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func acceptCommand(_ []string, clientID int) string {
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clientsMutex.Lock()
defer clientsMutex.Unlock()
matchesMutex.Lock()
defer matchesMutex.Unlock()
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if clients[clientID].match != nil && clients[clientID].match.guest == clients[clientID] {
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clients[clientID].match.host.sendMessage("Accepted", clients[clientID])
clients[clientID].isHost = false
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clients[clientID].match.guestsTurn = false
clients[clientID].match.start()
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return "Accepted"
}
return "No match to accept"
}
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func startCommand(args []string, clientID int) string {
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if len(args) == 1 {
targetID := getByIDOrName(args[0])
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if targetID >= 0 && targetID != clientID && (clients[clientID].match == nil || clients[clientID].match.round <= 0) {
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match := match{
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host: clients[clientID],
guest: clients[targetID],
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round: 0,
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gun: gun{
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doubled: false,
},
}
clientsMutex.Lock()
clients[clientID].match = &match
clients[targetID].match = &match
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match.itemCount = 8
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clients[clientID].isHost = true
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clients[targetID].sendMessage("Type \"accept\" to accept a match.", clients[clientID])
clientsMutex.Unlock()
matchesMutex.Lock()
matches = append(matches, &match)
matchesMutex.Unlock()
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return "Successfully challenged"
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} else {
return "Unknown user"
}
}
return "Invalid argument"
}
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func randomCommand(args []string, _ int) string {
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// Handle help command
if len(args) == 2 {
from, err1 := strconv.Atoi(args[0])
to, err2 := strconv.Atoi(args[1])
if err1 != nil || err2 != nil {
return "Invalid argument"
}
if to-from <= 0 {
return "Invalid range"
}
return "The number is " + strconv.Itoa(rand.Intn(to-from)+from)
}
return "No range provided"
}
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func clearCommand(_ []string, _ int) string {
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// Handle help command
return "\033[H\033[2J\033[K"
}
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func setNameCommand(args []string, clientID int) string {
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// Handle help command
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if len(args) >= 1 {
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newName := args[0]
clients[clientID].Username = newName
return "Name set to " + newName
}
return "No name provided"
}
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func listClientsCommand(_ []string, _ int) string {
var message strings.Builder
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for i, client := range clients {
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message.WriteString(strconv.Itoa(i) + ": " + client.Username + "\n")
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}
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return message.String()
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}
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func tellClientCommand(args []string, clientID int) string {
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message := "Message not delivered"
if len(args) >= 2 {
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toClientID := getByIDOrName(args[0])
if toClientID >= 0 {
toClientName := clients[toClientID].Username
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var newMessage strings.Builder
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//all the remaining arguments are a part of the message, join them with space
for i, arg := range args {
if i > 0 {
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newMessage.WriteString(arg + " ")
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}
}
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clients[toClientID].sendMessage(newMessage.String(), clients[clientID])
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return "Message sent to " + toClientName
} else {
message = "Invalid recipient"
}
}
return message
}