forked from Mirrorlandia_minetest/mod-sneeker
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settings.lua
45
settings.lua
@ -1,23 +1,30 @@
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-- Settings for sneeker mod
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--- Settings for sneeker mod.
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--
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-- @module settings.lua
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local time_min = 60
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--- How long (in seconds) sneeker remains in world after spawn.
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--
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-- Default: 15 minutes
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--
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-- @setting sneeker.lifespan
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-- @settype int
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-- @default 900 (15 minutes)
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sneeker.lifetime = tonumber(core.settings:get("sneeker.lifetime") or time_min * 15)
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--- Loudness of explosion.
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--
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-- @setting sneeker.boom_gain
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-- @settype float
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-- @default 1.5
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sneeker.boom_gain = tonumber(core.settings:get("sneeker.boom_gain") or 1.5)
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--- Determines whether or not a player must be close for spawn to occur.
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--
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-- @setting sneeker.spawn_require_player_nearby
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-- @settype bool
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-- @default true
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sneeker.spawn_require_player_nearby = core.settings:get_bool("sneeker.spawn_require_player_nearby", true)
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--- Distance in nodes a player must be for spawn to occur.
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@ -25,11 +32,15 @@ sneeker.spawn_require_player_nearby = core.settings:get_bool("sneeker.spawn_requ
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-- Only used if `sneeker.spawn_require_player_nearby` enabled.
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--
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-- @setting sneeker.spawn_player_radius
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-- @settype int
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-- @default 100
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sneeker.spawn_player_radius = tonumber(core.settings:get("sneeker.spawn_player_radius") or 100)
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--- If enabled, mobs not near any players will despawn.
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--
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-- @setting sneeker.despawn_player_far
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-- @settype bool
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-- @default true
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sneeker.despawn_player_far = core.settings:get_bool("sneeker.despawn_player_far", true)
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--- Distance determining if a player is near enough to prevent despawn.
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@ -37,6 +48,8 @@ sneeker.despawn_player_far = core.settings:get_bool("sneeker.despawn_player_far"
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-- Only used if `sneeker.despawn_player_far` enabled.
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--
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-- @setting sneeker.despawn_player_radius
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-- @settype int
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-- @default 500
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sneeker.despawn_player_radius = tonumber(core.settings:get("sneeker.despawn_player_radius") or 500)
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--- Sets possibility for spawn.
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@ -44,44 +57,52 @@ sneeker.despawn_player_radius = tonumber(core.settings:get("sneeker.despawn_play
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-- Inverted value (e.g. 10000 = 1/10000).
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--
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-- @setting sneeker.spawn_chance
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-- @settype int
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-- @default 10000
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sneeker.spawn_chance = tonumber(core.settings:get("sneeker.spawn_chance") or 10000)
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--- Sets frequency of spawn chance.
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--
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-- Default 240 is equivalent to 4 minutes (60 * 4).
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--
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-- @setting sneeker.spawn_interval
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-- @settype int
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-- @default 240 (4 minutes)
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sneeker.spawn_interval = tonumber(core.settings:get("sneeker.spawn_interval") or time_min * 4)
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--- Sets the minimum light that a node must have for spawn to occur.
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--
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-- Default: 0
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-- Value can be set between 0 (no light) & 15 (max light).
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--
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-- @setting sneeker.spawn_minlight
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-- @settype int
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-- @default 0
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sneeker.spawn_minlight = tonumber(core.settings:get("sneeker.spawn_minlight") or 0)
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--- Sets the maximum light that a node can have for spawn to occur.
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--
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-- Default: 4
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-- Value can be set between 0 (no light) & 15 (max light).
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--
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-- @setting sneeker.spawn_maxlight
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-- @settype int
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-- @default 4
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sneeker.spawn_maxlight = tonumber(core.settings:get("sneeker.spawn_maxlight") or 4)
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--- Sets the lowest position at which sneeker can spawn.
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--
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-- Default: -31000
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--
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-- @setting sneeker.spawn_minheight
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-- @settype int
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-- @default -31000
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sneeker.spawn_minheight = tonumber(core.settings:get("sneeker.spawn_minheight") or -31000)
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--- Sets the highest position at which sneeker can spawn.
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--
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-- Default: 31000
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--
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-- @setting sneeker.spawn_maxheight
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-- @settype int
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-- @default 31000
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sneeker.spawn_maxheight = tonumber(core.settings:get("sneeker.spawn_maxheight") or 31000)
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--- Limits the number of entities that can spawn per mapblock (16x16x16).
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--
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-- Default: 1
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-- @setting sneeker.spawn_mapblock_limit
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-- @settype int
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-- @default 1
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sneeker.spawn_mapblock_limit = tonumber(core.settings:get("sneeker.spawn_mapblock_limit") or 1)
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@ -37,10 +37,10 @@ sneeker.spawn_chance (Sneeker spawn chance) int 10000
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sneeker.spawn_interval (Sneeker spawn interval) int 240
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# Sets the minimum light that a node must have for spawn to occur.
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sneeker.spawn_minlight (Sneeker min light for spawn) int 0
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sneeker.spawn_minlight (Sneeker min light for spawn) int 0 0 15
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# Sets the maximum light that a node can have for spawn to occur.
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sneeker.spawn_maxlight (Sneeker max light for spawn) int 4
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sneeker.spawn_maxlight (Sneeker max light for spawn) int 4 0 15
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# Sets the lowest position at which sneeker can spawn.
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sneeker.spawn_minheight (Sneeker min spawn height) int -31000
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