forked from Mirrorlandia_minetest/mod-sneeker
Add 'mobs_redo' compatibility (WIP)
This commit is contained in:
parent
c364ad6e85
commit
e35dd34462
@ -1,3 +1,4 @@
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default
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mobs?
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spawneggs?
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tnt?
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601
init.lua
601
init.lua
@ -26,348 +26,359 @@ for I in pairs(scripts) do
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dofile(sneeker.modpath .. '/' .. scripts[I] .. '.lua')
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end
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local function jump(self,pos,direction)
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local velocity = self.object:getvelocity()
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if core.registered_nodes[core.get_node(pos).name].climbable then
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self.object:setvelocity({x=velocity.x,y=4,z=velocity.z})
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return
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end
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local spos = {x=pos.x+direction.x,y=pos.y,z=pos.z+direction.z}
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local node = core.get_node_or_nil(spos)
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spos.y = spos.y+1
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local node2 = core.get_node_or_nil(spos)
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local def,def2 = {}
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if node and node.name then
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def = core.registered_items[node.name]
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end
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if node2 and node2.name then
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def2 = core.registered_items[node2.name]
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end
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if def and def.walkable
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and def2 and not def2.walkable
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and def.drawtype ~= 'fencelike' then
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self.object:setvelocity({
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x=velocity.x*2.2,
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y=self.jump_height,
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z=velocity.z*2.2
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})
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end
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end
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local function random_turn(self)
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if self.turn_timer > math.random(2,5) then
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local select_turn = math.random(1,3)
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if select_turn == 1 then
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self.turn = 'left'
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elseif select_turn == 2 then
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self.turn = 'right'
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elseif select_turn == 3 then
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self.turn = 'straight'
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end
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self.turn_timer = 0
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self.turn_speed = 0.05*math.random()
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end
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end
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local radius = tonumber(core.settings:get('tnt_radius') or 3)
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local def = {
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hp_max = 20,
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physical = true,
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collisionbox = {-0.25,-0.7,-0.25, 0.25,0.8,0.25},
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collisionbox = {-0.25, -0.7, -0.25, 0.25, 0.8, 0.25},
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visual = 'mesh',
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mesh = 'character.b3d',
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textures = {'sneeker.png'},
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makes_footstep_sound = false,
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jump_height = 5,
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}
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-- Original
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animation = {
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if core.global_exists('mobs') then
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def.type = 'monster'
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def.walk_velocity = 1.5
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def.knock_back = 2
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def.attack_type = 'explode'
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def.explosion_radius = radius
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--[[
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def.on_blast = function(object, damage)
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explode(object)
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end
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]]
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def.animation = {
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stand_start = 0,
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stand_end = 79,
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stand_speed = 30,
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walk_start = 168,
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walk_end = 187,
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walk_speek = 30,
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}
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def.sounds = {
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explode = 'sneeker_explode',
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distance = 128,
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}
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mobs:register_mob(sneeker.mob_name, def)
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-- TODO: Add alias
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else
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def.walk_speed = 1.5
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def.knockback_level = 2
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def.animation = {
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stand_START = 0,
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stand_END = 79,
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walk_START = 168,
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walk_END = 187
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},
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walk_speed = 1.5,
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jump_height = 5,
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animation_speed = 30,
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knockback_level = 2
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}
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def.on_activate = function(self,staticdata)
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self.yaw = 0
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self.anim = 1
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self.timer = 0
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self.visualx = 1
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self.jump_timer = 0
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self.turn_timer = 0
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self.turn_speed = 0
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self.powered = false
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self.knockback = false
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self.state = math.random(1,2)
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self.old_y = self.object:getpos().y
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walk_END = 187,
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}
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def.animation_speed = 30
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local data = core.deserialize(staticdata)
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if data and type(data) == 'table' then
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if data.powered == true then
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self.powered = true
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self.object:set_properties({textures = {'sneeker_powered.png'}})
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local function jump(self,pos,direction)
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local velocity = self.object:getvelocity()
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if core.registered_nodes[core.get_node(pos).name].climbable then
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self.object:setvelocity({x=velocity.x,y=4,z=velocity.z})
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return
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end
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else
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if math.random(0,20) == 20 then
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self.powered = true
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self.object:set_properties({textures = {'sneeker_powered.png'}})
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local spos = {x=pos.x+direction.x,y=pos.y,z=pos.z+direction.z}
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local node = core.get_node_or_nil(spos)
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spos.y = spos.y+1
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local node2 = core.get_node_or_nil(spos)
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local def,def2 = {}
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if node and node.name then
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def = core.registered_items[node.name]
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end
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if node2 and node2.name then
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def2 = core.registered_items[node2.name]
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end
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if def and def.walkable
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and def2 and not def2.walkable
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and def.drawtype ~= 'fencelike' then
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self.object:setvelocity({
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x=velocity.x*2.2,
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y=self.jump_height,
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z=velocity.z*2.2
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})
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end
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end
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end
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def.on_step = function(self, dtime)
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if self.knockback then
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return
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local function random_turn(self)
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if self.turn_timer > math.random(2,5) then
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local select_turn = math.random(1,3)
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if select_turn == 1 then
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self.turn = 'left'
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elseif select_turn == 2 then
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self.turn = 'right'
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elseif select_turn == 3 then
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self.turn = 'straight'
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end
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self.turn_timer = 0
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self.turn_speed = 0.05*math.random()
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end
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end
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local ANIM_STAND = 1
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local ANIM_WALK = 2
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local pos = self.object:getpos()
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local yaw = self.object:getyaw()
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local inside = core.get_objects_inside_radius(pos,10)
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local walk_speed = self.walk_speed
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local animation = self.animation
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local anim_speed = self.animation_speed
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local velocity = self.object:getvelocity()
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self.timer = self.timer+0.01
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self.turn_timer = self.turn_timer+0.01
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self.jump_timer = self.jump_timer+0.01
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if not self.chase
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and self.timer > math.random(2,5) then
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if math.random() > 0.8 then
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self.state = 'stand'
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else
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self.state = 'walk'
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end
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def.on_activate = function(self,staticdata)
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self.yaw = 0
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self.anim = 1
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self.timer = 0
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end
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if self.turn == 'right' then
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self.yaw = self.yaw+self.turn_speed
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self.object:setyaw(self.yaw)
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elseif self.turn == 'left' then
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self.yaw = self.yaw-self.turn_speed
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self.object:setyaw(self.yaw)
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self.visualx = 1
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self.jump_timer = 0
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self.turn_timer = 0
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self.turn_speed = 0
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self.powered = false
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self.knockback = false
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self.state = math.random(1,2)
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self.old_y = self.object:getpos().y
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local data = core.deserialize(staticdata)
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if data and type(data) == 'table' then
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if data.powered == true then
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self.powered = true
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self.object:set_properties({textures = {'sneeker_powered.png'}})
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end
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else
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if math.random(0,20) == 20 then
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self.powered = true
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self.object:set_properties({textures = {'sneeker_powered.png'}})
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end
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end
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end
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if self.chase and self.visualx < 2 then
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if self.hiss == false then
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core.sound_play('sneeker_hiss',{pos=pos,gain=1.5,max_hear_distance=2*64})
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end
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self.visualx = self.visualx+0.05
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self.object:set_properties({
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visual_size = {x=self.visualx,y=1}
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})
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self.hiss = true
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elseif self.visualx > 1 then
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self.visualx = self.visualx-0.05
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self.object:set_properties({
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visual_size = {x=self.visualx,y=1}
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})
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self.hiss = false
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end
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self.chase = false
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for _,object in ipairs(inside) do
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if object:is_player() then
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self.state = 'chase'
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end
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end
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if self.state == 'stand' then
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if self.anim ~= ANIM_STAND then
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self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
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self.anim = ANIM_STAND
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def.on_step = function(self, dtime)
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if self.knockback then
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return
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end
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random_turn(self)
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local ANIM_STAND = 1
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local ANIM_WALK = 2
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if velocity.x ~= 0
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or velocity.z ~= 0 then
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self.object:setvelocity({x=0,y=velocity.y,z=0})
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end
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end
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if self.state == 'walk' then
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if self.anim ~= ANIM_WALK then
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self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
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self.anim = ANIM_WALK
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end
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self.direction = {x=math.sin(yaw)*-1,y=-10,z=math.cos(yaw)}
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if self.direction then
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self.object:setvelocity({x=self.direction.x*walk_speed,y=velocity.y,z=self.direction.z*walk_speed})
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end
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random_turn(self)
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local pos = self.object:getpos()
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local yaw = self.object:getyaw()
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local inside = core.get_objects_inside_radius(pos,10)
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local walk_speed = self.walk_speed
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local animation = self.animation
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local anim_speed = self.animation_speed
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local velocity = self.object:getvelocity()
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if self.turn_timer > 1 then
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local direction = self.direction
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local npos = {x=pos.x+direction.x,y=pos.y+0.2,z=pos.z+direction.z}
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if velocity.x == 0 or velocity.z == 0
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or core.registered_nodes[core.get_node(npos).name].walkable then
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local select_turn = math.random(1,2)
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if select_turn == 1 then
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self.turn = 'left'
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elseif select_turn == 2 then
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self.turn = 'right'
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end
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self.turn_timer = 0
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self.turn_speed = 0.05*math.random()
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self.timer = self.timer+0.01
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self.turn_timer = self.turn_timer+0.01
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self.jump_timer = self.jump_timer+0.01
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if not self.chase
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and self.timer > math.random(2,5) then
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if math.random() > 0.8 then
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self.state = 'stand'
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else
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self.state = 'walk'
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end
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self.timer = 0
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end
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if self.turn == 'right' then
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self.yaw = self.yaw+self.turn_speed
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self.object:setyaw(self.yaw)
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elseif self.turn == 'left' then
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self.yaw = self.yaw-self.turn_speed
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self.object:setyaw(self.yaw)
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end
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if self.chase and self.visualx < 2 then
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if self.hiss == false then
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core.sound_play('sneeker_hiss',{pos=pos,gain=1.5,max_hear_distance=2*64})
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end
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self.visualx = self.visualx+0.05
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self.object:set_properties({
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visual_size = {x=self.visualx,y=1}
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})
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self.hiss = true
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elseif self.visualx > 1 then
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self.visualx = self.visualx-0.05
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self.object:set_properties({
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visual_size = {x=self.visualx,y=1}
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})
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self.hiss = false
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end
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self.chase = false
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for _,object in ipairs(inside) do
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if object:is_player() then
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self.state = 'chase'
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end
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end
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-- Jump
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if self.jump_timer > 0.2 then
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jump(self,pos,self.direction)
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if self.state == 'stand' then
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if self.anim ~= ANIM_STAND then
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self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
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self.anim = ANIM_STAND
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end
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random_turn(self)
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if velocity.x ~= 0
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or velocity.z ~= 0 then
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self.object:setvelocity({x=0,y=velocity.y,z=0})
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end
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end
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end
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if self.state == 'walk' then
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if self.anim ~= ANIM_WALK then
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self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
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self.anim = ANIM_WALK
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end
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self.direction = {x=math.sin(yaw)*-1,y=-10,z=math.cos(yaw)}
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if self.direction then
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self.object:setvelocity({x=self.direction.x*walk_speed,y=velocity.y,z=self.direction.z*walk_speed})
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end
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random_turn(self)
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if self.state == 'chase' then
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if self.anim ~= ANIM_WALK then
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self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
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self.anim = ANIM_WALK
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end
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self.turn = 'straight'
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local inside_2 = core.get_objects_inside_radius(pos,2)
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-- Boom
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if #inside_2 ~= 0 then
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for _,object in ipairs(inside_2) do
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if object:is_player() and object:get_hp() ~= 0 then
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self.chase = true
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if self.visualx >= 2 then
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self.object:remove()
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sneeker.boom(pos,self.powered)
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core.sound_play('sneeker_explode',{pos=pos,gain=1.5,max_hear_distance=2*64})
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local velocity = self.object:getvelocity()
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if self.turn_timer > 1 then
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local direction = self.direction
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local npos = {x=pos.x+direction.x,y=pos.y+0.2,z=pos.z+direction.z}
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if velocity.x == 0 or velocity.z == 0
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or core.registered_nodes[core.get_node(npos).name].walkable then
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local select_turn = math.random(1,2)
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if select_turn == 1 then
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self.turn = 'left'
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elseif select_turn == 2 then
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self.turn = 'right'
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end
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self.turn_timer = 0
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self.turn_speed = 0.05*math.random()
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end
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end
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-- Jump
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if self.jump_timer > 0.2 then
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jump(self,pos,self.direction)
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end
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end
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if #inside ~= 0 then
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for _,object in ipairs(inside) do
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if object:is_player() and object:get_hp() ~= 0 then
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if #inside_2 ~= 0 then
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for _,object in ipairs(inside_2) do
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-- Stop move
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if object:is_player() then
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if self.anim ~= ANIM_STAND then
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self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
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self.anim = ANIM_STAND
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end
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self.object:setvelocity({x=0,y=velocity.y,z=0})
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return
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end
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if self.state == 'chase' then
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if self.anim ~= ANIM_WALK then
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self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
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self.anim = ANIM_WALK
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end
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self.turn = 'straight'
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local inside_2 = core.get_objects_inside_radius(pos,2)
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-- Boom
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if #inside_2 ~= 0 then
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for _,object in ipairs(inside_2) do
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if object:is_player() and object:get_hp() ~= 0 then
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self.chase = true
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if self.visualx >= 2 then
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self.object:remove()
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sneeker.boom(pos,self.powered)
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core.sound_play('sneeker_explode',{pos=pos,gain=1.5,max_hear_distance=2*64})
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end
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end
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local ppos = object:getpos()
|
||||
self.vec = {x=ppos.x-pos.x,y=ppos.y-pos.y,z=ppos.z-pos.z}
|
||||
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
|
||||
if ppos.x > pos.x then
|
||||
self.yaw = self.yaw+math.pi
|
||||
end
|
||||
self.yaw = self.yaw-2
|
||||
self.object:setyaw(self.yaw)
|
||||
self.direction = {x=math.sin(self.yaw)*-1,y=0,z=math.cos(self.yaw)}
|
||||
|
||||
local direction = self.direction
|
||||
self.object:setvelocity({x=direction.x*2.5,y=velocity.y,z=direction.z*2.5})
|
||||
|
||||
-- Jump
|
||||
if self.jump_timer > 0.2 then
|
||||
jump(self,pos,direction)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
self.state = 'stand'
|
||||
end
|
||||
end
|
||||
|
||||
if #inside ~= 0 then
|
||||
for _,object in ipairs(inside) do
|
||||
if object:is_player() and object:get_hp() ~= 0 then
|
||||
if #inside_2 ~= 0 then
|
||||
for _,object in ipairs(inside_2) do
|
||||
-- Stop move
|
||||
if object:is_player() then
|
||||
if self.anim ~= ANIM_STAND then
|
||||
self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
|
||||
self.anim = ANIM_STAND
|
||||
end
|
||||
self.object:setvelocity({x=0,y=velocity.y,z=0})
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local ppos = object:getpos()
|
||||
self.vec = {x=ppos.x-pos.x,y=ppos.y-pos.y,z=ppos.z-pos.z}
|
||||
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
|
||||
if ppos.x > pos.x then
|
||||
self.yaw = self.yaw+math.pi
|
||||
end
|
||||
self.yaw = self.yaw-2
|
||||
self.object:setyaw(self.yaw)
|
||||
self.direction = {x=math.sin(self.yaw)*-1,y=0,z=math.cos(self.yaw)}
|
||||
|
||||
local direction = self.direction
|
||||
self.object:setvelocity({x=direction.x*2.5,y=velocity.y,z=direction.z*2.5})
|
||||
|
||||
-- Swim
|
||||
local node = core.get_node(pos)
|
||||
if core.get_item_group(node.name,'water') ~= 0 then
|
||||
self.object:setacceleration({x=0,y=1,z=0})
|
||||
local velocity = self.object:getvelocity()
|
||||
if self.object:getvelocity().y > 5 then
|
||||
self.object:setvelocity({x=0,y=velocity.y-velocity.y/2,z=0})
|
||||
else
|
||||
self.object:setvelocity({x=0,y=velocity.y+1,z=0})
|
||||
end
|
||||
else
|
||||
self.object:setacceleration({x=0,y=-10,z=0})
|
||||
end
|
||||
end
|
||||
|
||||
def.on_punch = function(self,puncher,time_from_last_punch,tool_capabilities,dir)
|
||||
if self.knockback == false then
|
||||
local knockback_level = self.knockback_level
|
||||
self.object:setvelocity({x=dir.x*knockback_level,y=3,z=dir.z*knockback_level})
|
||||
self.knockback = true
|
||||
core.after(0.6,function()
|
||||
self.knockback = false
|
||||
end)
|
||||
end
|
||||
if self.object:get_hp() < 1 then
|
||||
local pos = self.object:getpos()
|
||||
local x = 1/math.random(1,5)*dir.x
|
||||
local z = 1/math.random(1,5)*dir.z
|
||||
local p = {x=pos.x+x,y=pos.y,z=pos.z+z}
|
||||
local node = core.get_node_or_nil(p)
|
||||
if node == nil or not node.name or node.name ~= 'air' then
|
||||
p = pos
|
||||
end
|
||||
local obj = core.add_item(p, {name='tnt:gunpowder',count=math.random(0,2)})
|
||||
end
|
||||
end
|
||||
|
||||
def.get_staticdata = function(self)
|
||||
return core.serialize({
|
||||
powered = self.powered
|
||||
})
|
||||
end
|
||||
|
||||
core.register_entity(sneeker.mob_name, def)
|
||||
|
||||
if core.get_modpath('spawneggs') and core.get_modpath('tnt') then
|
||||
core.register_craftitem(sneeker.spawnegg_name, {
|
||||
description = 'Sneeker Spawn Egg',
|
||||
inventory_image = 'sneeker_spawnegg.png',
|
||||
stack_max = 64,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type == 'node' then
|
||||
local pos = pointed_thing.above
|
||||
pos.y = pos.y+1
|
||||
core.add_entity(pos, sneeker.mob_name)
|
||||
if not core.settings:get_bool('creative_mode') then
|
||||
itemstack:take_item()
|
||||
-- Jump
|
||||
if self.jump_timer > 0.2 then
|
||||
jump(self,pos,direction)
|
||||
end
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
else
|
||||
self.state = 'stand'
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Swim
|
||||
local node = core.get_node(pos)
|
||||
if core.get_item_group(node.name,'water') ~= 0 then
|
||||
self.object:setacceleration({x=0,y=1,z=0})
|
||||
local velocity = self.object:getvelocity()
|
||||
if self.object:getvelocity().y > 5 then
|
||||
self.object:setvelocity({x=0,y=velocity.y-velocity.y/2,z=0})
|
||||
else
|
||||
self.object:setvelocity({x=0,y=velocity.y+1,z=0})
|
||||
end
|
||||
else
|
||||
self.object:setacceleration({x=0,y=-10,z=0})
|
||||
end
|
||||
end
|
||||
|
||||
core.register_craft({
|
||||
output = sneeker.spawnegg_name,
|
||||
type = 'shapeless',
|
||||
recipe = {
|
||||
'spawneggs:egg', 'tnt:tnt',
|
||||
},
|
||||
})
|
||||
|
||||
core.register_alias('spawneggs:sneeker', sneeker.spawnegg_name)
|
||||
def.on_punch = function(self,puncher,time_from_last_punch,tool_capabilities,dir)
|
||||
if self.knockback == false then
|
||||
local knockback_level = self.knockback_level
|
||||
self.object:setvelocity({x=dir.x*knockback_level,y=3,z=dir.z*knockback_level})
|
||||
self.knockback = true
|
||||
core.after(0.6,function()
|
||||
self.knockback = false
|
||||
end)
|
||||
end
|
||||
if self.object:get_hp() < 1 then
|
||||
local pos = self.object:getpos()
|
||||
local x = 1/math.random(1,5)*dir.x
|
||||
local z = 1/math.random(1,5)*dir.z
|
||||
local p = {x=pos.x+x,y=pos.y,z=pos.z+z}
|
||||
local node = core.get_node_or_nil(p)
|
||||
if node == nil or not node.name or node.name ~= 'air' then
|
||||
p = pos
|
||||
end
|
||||
local obj = core.add_item(p, {name='tnt:gunpowder',count=math.random(0,2)})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
def.get_staticdata = function(self)
|
||||
return core.serialize({
|
||||
powered = self.powered
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
core.register_entity(sneeker.mob_name, def)
|
||||
end
|
||||
|
144
spawn.lua
144
spawn.lua
@ -23,57 +23,101 @@ sneeker.log('Spawn chance: ' .. spawn_chance_percent)
|
||||
sneeker.log('Spawn interval: ' .. tostring(spawn_interval) .. ' (' .. tostring(spawn_interval/60) .. ' minute(s))')
|
||||
sneeker.log('Maximum light value for spawn: ' .. tostring(spawn_maxlight))
|
||||
|
||||
core.register_abm({
|
||||
nodenames = {'default:dirt_with_grass', 'default:stone'},
|
||||
neighbors = {'air'},
|
||||
interval = spawn_interval,
|
||||
chance = spawn_chance,
|
||||
action = function(pos, node, _, active_object_count_wider)
|
||||
if active_object_count_wider > 5 then
|
||||
return
|
||||
|
||||
if core.global_exists('mobs') then
|
||||
mobs:spawn({
|
||||
name = sneeker.mob_name,
|
||||
nodes = {'default:dirt_with_grass', 'default:stone'},
|
||||
neighbors = {'air'},
|
||||
min_light = -1,
|
||||
max_light = spawn_maxlight,
|
||||
interval = spawn_interval,
|
||||
chance = spawn_chance,
|
||||
})
|
||||
|
||||
mobs:register_egg(sneeker.mob_name, 'Sneeker Spawn Egg', 'sneeker_spawnegg.png', 0, false)
|
||||
else
|
||||
core.register_abm({
|
||||
nodenames = {'default:dirt_with_grass', 'default:stone'},
|
||||
neighbors = {'air'},
|
||||
interval = spawn_interval,
|
||||
chance = spawn_chance,
|
||||
action = function(pos, node, _, active_object_count_wider)
|
||||
if active_object_count_wider > 5 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Check light value of node
|
||||
pos.y = pos.y+1
|
||||
local node_light = core.get_node_light(pos)
|
||||
|
||||
-- Debugging spawning
|
||||
sneeker.log_debug('Node light level at ' .. sneeker.get_pos_string(pos) .. ': ' .. tostring(node_light))
|
||||
|
||||
if not node_light or node_light > spawn_maxlight or node_light < -1 then
|
||||
sneeker.log_debug('Node not dark enough for spawn')
|
||||
return
|
||||
end
|
||||
|
||||
-- Spawn range
|
||||
if pos.y > 31000 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Node must be touching air
|
||||
if core.get_node(pos).name ~= 'air' then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
if core.get_node(pos).name ~= 'air' then
|
||||
return
|
||||
end
|
||||
|
||||
-- Get total count of sneekers in world
|
||||
local count = 0
|
||||
for I in pairs(core.luaentities) do
|
||||
if core.luaentities[I].name == sneeker.mob_name then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
|
||||
sneeker.log_debug('Current active spawns: ' .. tostring(count) .. '/' .. tostring(spawn_cap))
|
||||
|
||||
if count >= spawn_cap then
|
||||
sneeker.log_debug('Max spawns reached')
|
||||
return
|
||||
end
|
||||
|
||||
sneeker.spawn(pos)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
if core.get_modpath('spawneggs') and core.get_modpath('tnt') then
|
||||
core.register_craftitem(sneeker.spawnegg_name, {
|
||||
description = 'Sneeker Spawn Egg',
|
||||
inventory_image = 'sneeker_spawnegg.png',
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type == 'node' then
|
||||
local pos = pointed_thing.above
|
||||
pos.y = pos.y+1
|
||||
core.add_entity(pos, sneeker.mob_name)
|
||||
if not core.settings:get_bool('creative_mode') then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Check light value of node
|
||||
pos.y = pos.y+1
|
||||
local node_light = core.get_node_light(pos)
|
||||
core.register_craft({
|
||||
output = sneeker.spawnegg_name,
|
||||
type = 'shapeless',
|
||||
recipe = {
|
||||
'spawneggs:egg', 'tnt:tnt',
|
||||
},
|
||||
})
|
||||
|
||||
-- Debugging spawning
|
||||
sneeker.log_debug('Node light level at ' .. sneeker.get_pos_string(pos) .. ': ' .. tostring(node_light))
|
||||
|
||||
if not node_light or node_light > spawn_maxlight or node_light < -1 then
|
||||
sneeker.log_debug('Node not dark enough for spawn')
|
||||
return
|
||||
end
|
||||
|
||||
-- Spawn range
|
||||
if pos.y > 31000 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Node must be touching air
|
||||
if core.get_node(pos).name ~= 'air' then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
if core.get_node(pos).name ~= 'air' then
|
||||
return
|
||||
end
|
||||
|
||||
-- Get total count of sneekers in world
|
||||
local count = 0
|
||||
for I in pairs(core.luaentities) do
|
||||
if core.luaentities[I].name == sneeker.mob_name then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
|
||||
sneeker.log_debug('Current active spawns: ' .. tostring(count) .. '/' .. tostring(spawn_cap))
|
||||
|
||||
if count >= spawn_cap then
|
||||
sneeker.log_debug('Max spawns reached')
|
||||
return
|
||||
end
|
||||
|
||||
sneeker.spawn(pos)
|
||||
core.register_alias('spawneggs:sneeker', sneeker.spawnegg_name)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user