Compare commits

...

54 Commits
master ... mobs

Author SHA1 Message Date
AntumDeluge
e35dd34462 Add 'mobs_redo' compatibility (WIP) 2017-08-08 02:31:05 -07:00
AntumDeluge
c364ad6e85 Use 'or' to optimize 'settings:get_bool' 2017-07-28 17:12:54 -07:00
AntumDeluge
38c6e79718 Call 'core.*' instead of 'minetest.*' 2017-07-28 17:10:57 -07:00
AntumDeluge
7dcc78393a settings: Use 'enable_debug_mods' instead of 'sneeker.debug' 2017-06-27 17:29:04 -07:00
AntumDeluge
a56b9c2ce9 User alternate message if spawn chance is less than 1% 2017-06-07 20:33:46 -07:00
AntumDeluge
59253fb4c1 Fix 'spawn_cap' 2017-06-07 16:44:07 -07:00
AntumDeluge
0ff4681d5e Fix setting 'sneeker.debug' to 'false' by default 2017-06-06 20:50:12 -07:00
AntumDeluge
8d144e47db Replace deprecated methods:
- 'setting_get' with 'settings:get'
- 'setting_getbool' with 'settings:get_bool'
2017-06-06 20:48:23 -07:00
AntumDeluge
9e1b11a52c Fix converting setting types to integer 2017-06-04 11:59:15 -07:00
AntumDeluge
e948a58c3d Set default maximum spawn to 10 2017-06-01 15:26:45 -07:00
AntumDeluge
046e7d5e8c Lower spawn rate & chance 2017-06-01 11:58:41 -07:00
AntumDeluge
468d2a7a2a Make 'spawn_cap' local to 'spawn.lua' 2017-05-31 12:01:44 -07:00
AntumDeluge
73b221c13f Make 'spawn_maxlight' local to 'spawn.lua' 2017-05-31 11:57:20 -07:00
AntumDeluge
555110bb82 Set 'spawn_maxlight' to 5 for lower spawn rate 2017-05-31 11:53:06 -07:00
AntumDeluge
258d366b26 Call 'setting_getbool' for 'sneeker.debug' option 2017-05-29 15:02:46 -07:00
AntumDeluge
b69cc98d39 Change 'spawn_maxlight' default value to '7' 2017-05-29 02:58:34 -07:00
AntumDeluge
2b0871207f Change 'spawn_interval' default to 2 minutes (120) 2017-05-29 02:57:56 -07:00
AntumDeluge
6605ac1545 Change 'spawn_chance' default to '2' (1/2 or 50%) 2017-05-29 02:57:06 -07:00
AntumDeluge
822d73920d Add more debugging output 2017-05-29 02:55:13 -07:00
AntumDeluge
b7f0f34a41 Fix finding number of active entities in world 2017-05-29 02:54:14 -07:00
AntumDeluge
84f51c893b Don't set local 'spawnit' 2017-05-29 02:53:20 -07:00
AntumDeluge
85e849767f Add method 'sneeker.get_pos_string':
Returns x, y, z coordinates in a string.
2017-05-29 02:49:02 -07:00
AntumDeluge
8485715aba Add debugging output in case of denied spawn 2017-05-29 01:44:06 -07:00
AntumDeluge
ea60b5fe9b Fix global name:
- 'sneeker' not 'sneaker'
2017-05-29 01:29:08 -07:00
AntumDeluge
2ddc96de06 Minor edit to log message 2017-05-29 01:25:51 -07:00
AntumDeluge
a2ce6cfea8 Changes to 'sneeker.log' method:
Only log message if minetest setting 'log_mods' is 'true'.
2017-05-29 01:25:28 -07:00
AntumDeluge
b165e45d92 Change debug message in 'sneeker.log_debug' 2017-05-29 01:16:02 -07:00
AntumDeluge
677622d307 Add debug message to display in log when turned on 2017-05-29 01:08:02 -07:00
AntumDeluge
0ad9f2bd2a Put node light in local variable & add debugging output 2017-05-29 01:01:14 -07:00
AntumDeluge
05019c9d7d Use setting 'sneeker.spawn_maxlight' to determine node light for spawn 2017-05-29 01:00:39 -07:00
AntumDeluge
1dc5b92314 Add method 'sneaker.spawn' to spawn entity 2017-05-29 00:58:55 -07:00
AntumDeluge
d336800b35 Do not spawn if spawn cap is reached 2017-05-29 00:14:26 -07:00
AntumDeluge
398971d08c Put mob & spawnegg names in 'sneeker' attributes 2017-05-29 00:06:18 -07:00
AntumDeluge
d777d4f000 Set spawn cap at 25 2017-05-28 23:59:59 -07:00
AntumDeluge
9d7c566fdb Change settings naming convention from 'sneeker_*' to 'sneeker.*' 2017-05-28 18:32:29 -07:00
AntumDeluge
b5c7aeb15d Re-label to 'sneeker' 2017-05-27 19:54:26 -07:00
AntumDeluge
f50c7f37ca Move settings variables & functions:
- Settings to 'settings.lua'
- Functions to 'functions.lua'
2017-05-27 19:30:56 -07:00
AntumDeluge
604eb77dc7 Add debugging setting & log method 2017-05-27 19:20:00 -07:00
AntumDeluge
3f835fa65d Add logging messages 2017-05-27 19:15:23 -07:00
AntumDeluge
fa0b50491f settingtypes.txt: Add 'sneaker_spawn_cap' 2017-05-27 19:14:35 -07:00
AntumDeluge
46a23df877 Change spawn rate:
- Use settings file to set 'chance' & 'interval'
- Set spawn chance to 1/18000 (18000)
- Set spawn interval to 40 minutes (2400)
2017-05-27 19:13:47 -07:00
AntumDeluge
85ca164e14 Add variable 'sneaker.spawn_cap':
Will set maximun number of sneakers that can be spawned in world at one
time.
2017-05-27 19:09:14 -07:00
AntumDeluge
930d52cb3d Remove unnecessary variable 'time_sec' 2017-05-27 19:07:41 -07:00
AntumDeluge
2712d7119c Add 'sneaker.log' method 2017-05-27 19:07:14 -07:00
AntumDeluge
f6eca4002a Use 'setting_get*' methods instead of 'settings:get*':
Compatibility with 0.4.15 server.
2017-05-27 18:04:30 -07:00
AntumDeluge
b8a2e98ea0 Set license for new code as CC0 2017-05-27 17:36:45 -07:00
AntumDeluge
102c9d9266 Rename 'LICENSE.md' to 'LICENSE-wtfpl.txt' 2017-05-27 17:30:14 -07:00
AntumDeluge
56033e8988 Set variables 'sneaker.modname' & 'sneaker.modpath' 2017-05-27 17:26:42 -07:00
AntumDeluge
e8a37511ea Replace double-quoted strings with single-quoted 2017-05-27 17:26:10 -07:00
AntumDeluge
83c26a3a41 Relabel to 'sneaker' 2017-05-27 17:23:59 -07:00
AntumDeluge
14f9c3c6b3 Replace deprecated methods:
- 'setting_get' with 'settings:get'
- 'setting_getbool' with 'settings:get_bool'
2017-05-15 15:23:18 -07:00
AntumDeluge
299b12b5a4 Run spawn function every 20 minutes 2017-05-15 15:23:18 -07:00
AntumDeluge
07d7745455 Use 'spawneggs' & 'tnt' to craft 'creeper:spawnegg' 2017-05-15 15:23:18 -07:00
AntumDeluge
3cc1158417 Ignore Eclipse project files & directories 2017-05-15 15:23:18 -07:00
18 changed files with 663 additions and 346 deletions

3
.gitignore vendored Normal file

@ -0,0 +1,3 @@
## Eclipse project files & directories
.project
.settings

121
LICENSE.txt Normal file

@ -0,0 +1,121 @@
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@ -1,8 +1,17 @@
# creeper
# Sneeker mobile mod for Minetest
Adds some explosive nuisance.
## Forum Topic
- https://forum.minetest.net/viewtopic.php?t=11891
- Original thread: https://forum.minetest.net/viewtopic.php?t=11891
## License
- **Code:** WTFPL
- **Code:**
- Original by Rui: [WTFPL][lic.wtfpl]
- AntumDeluge: [CC0][lic.cc0]
[lic.cc0]: LICENSE.txt
[lic.wtfpl]: LICENSE-wtfpl.txt

@ -1 +1,4 @@
default
mobs?
spawneggs?
tnt?

30
functions.lua Normal file

@ -0,0 +1,30 @@
-- Functions for sneeker mod
local log_mods = core.settings:get_bool('log_mods')
-- Displays a message in log output
function sneeker.log(message)
if log_mods then
core.log('action', '[' .. sneeker.modname .. '] ' .. message)
end
end
-- Displays a message in log output only if 'sneeker.debug' is set to 'true'
function sneeker.log_debug(message)
if sneeker.debug then
sneeker.log('DEBUG: ' .. message)
end
end
-- Spawns a sneeker entity
function sneeker.spawn(pos)
core.add_entity(pos, sneeker.mob_name)
sneeker.log_debug('Spawned entity "' .. sneeker.mob_name .. '" at ' .. tostring(pos.x) .. ',' .. tostring(pos.y))
end
-- Retrieves pos coordinates in string value
function sneeker.get_pos_string(pos)
return 'x=' .. tostring(pos.x) .. ', y=' .. tostring(pos.y) .. ', z=' .. tostring(pos.z)
end

621
init.lua

@ -1,343 +1,384 @@
creeper = {}
-- Original code by Rui: WTFPL
--[[
-- DISABLED!!!
do return end
--]]
dofile(minetest.get_modpath("creeper").."/tnt_function.lua")
dofile(minetest.get_modpath("creeper").."/spawn.lua")
sneeker = {}
sneeker.modname = core.get_current_modname()
sneeker.modpath = core.get_modpath(sneeker.modname)
local function jump(self,pos,direction)
local velocity = self.object:getvelocity()
if minetest.registered_nodes[minetest.get_node(pos).name].climbable then
self.object:setvelocity({x=velocity.x,y=4,z=velocity.z})
return
end
local spos = {x=pos.x+direction.x,y=pos.y,z=pos.z+direction.z}
local node = minetest.get_node_or_nil(spos)
spos.y = spos.y+1
local node2 = minetest.get_node_or_nil(spos)
local def,def2 = {}
if node and node.name then
def = minetest.registered_items[node.name]
end
if node2 and node2.name then
def2 = minetest.registered_items[node2.name]
end
if def and def.walkable
and def2 and not def2.walkable
and def.drawtype ~= "fencelike" then
self.object:setvelocity({
x=velocity.x*2.2,
y=self.jump_height,
z=velocity.z*2.2
})
end
if core.settings:get_bool('log_mods') then
core.log('action', 'Loading mod "' .. sneeker.modname .. '" ...')
end
local function random_turn(self)
if self.turn_timer > math.random(2,5) then
local select_turn = math.random(1,3)
if select_turn == 1 then
self.turn = "left"
elseif select_turn == 2 then
self.turn = "right"
elseif select_turn == 3 then
self.turn = "straight"
end
self.turn_timer = 0
self.turn_speed = 0.05*math.random()
end
dofile(sneeker.modpath .. '/settings.lua')
dofile(sneeker.modpath .. '/functions.lua')
sneeker.log_debug('Debugging is on')
sneeker.mob_name = sneeker.modname .. ':' .. sneeker.modname
sneeker.spawnegg_name = sneeker.modname .. ':spawnegg'
local scripts = {
'tnt_function',
'spawn',
}
for I in pairs(scripts) do
dofile(sneeker.modpath .. '/' .. scripts[I] .. '.lua')
end
local radius = tonumber(core.settings:get('tnt_radius') or 3)
local def = {
hp_max = 20,
physical = true,
collisionbox = {-0.25,-0.7,-0.25, 0.25,0.8,0.25},
visual = "mesh",
mesh = "character.b3d",
textures = {"creeper.png"},
collisionbox = {-0.25, -0.7, -0.25, 0.25, 0.8, 0.25},
visual = 'mesh',
mesh = 'character.b3d',
textures = {'sneeker.png'},
makes_footstep_sound = false,
jump_height = 5,
}
-- Original
animation = {
if core.global_exists('mobs') then
def.type = 'monster'
def.walk_velocity = 1.5
def.knock_back = 2
def.attack_type = 'explode'
def.explosion_radius = radius
--[[
def.on_blast = function(object, damage)
explode(object)
end
]]
def.animation = {
stand_start = 0,
stand_end = 79,
stand_speed = 30,
walk_start = 168,
walk_end = 187,
walk_speek = 30,
}
def.sounds = {
explode = 'sneeker_explode',
distance = 128,
}
mobs:register_mob(sneeker.mob_name, def)
-- TODO: Add alias
else
def.walk_speed = 1.5
def.knockback_level = 2
def.animation = {
stand_START = 0,
stand_END = 79,
walk_START = 168,
walk_END = 187
},
walk_speed = 1.5,
jump_height = 5,
animation_speed = 30,
knockback_level = 2
}
def.on_activate = function(self,staticdata)
self.yaw = 0
self.anim = 1
self.timer = 0
self.visualx = 1
self.jump_timer = 0
self.turn_timer = 0
self.turn_speed = 0
self.powered = false
self.knockback = false
self.state = math.random(1,2)
self.old_y = self.object:getpos().y
walk_END = 187,
}
def.animation_speed = 30
local data = minetest.deserialize(staticdata)
if data and type(data) == "table" then
if data.powered == true then
self.powered = true
self.object:set_properties({textures = {"creeper_powered.png"}})
local function jump(self,pos,direction)
local velocity = self.object:getvelocity()
if core.registered_nodes[core.get_node(pos).name].climbable then
self.object:setvelocity({x=velocity.x,y=4,z=velocity.z})
return
end
else
if math.random(0,20) == 20 then
self.powered = true
self.object:set_properties({textures = {"creeper_powered.png"}})
local spos = {x=pos.x+direction.x,y=pos.y,z=pos.z+direction.z}
local node = core.get_node_or_nil(spos)
spos.y = spos.y+1
local node2 = core.get_node_or_nil(spos)
local def,def2 = {}
if node and node.name then
def = core.registered_items[node.name]
end
if node2 and node2.name then
def2 = core.registered_items[node2.name]
end
if def and def.walkable
and def2 and not def2.walkable
and def.drawtype ~= 'fencelike' then
self.object:setvelocity({
x=velocity.x*2.2,
y=self.jump_height,
z=velocity.z*2.2
})
end
end
end
def.on_step = function(self, dtime)
if self.knockback then
return
local function random_turn(self)
if self.turn_timer > math.random(2,5) then
local select_turn = math.random(1,3)
if select_turn == 1 then
self.turn = 'left'
elseif select_turn == 2 then
self.turn = 'right'
elseif select_turn == 3 then
self.turn = 'straight'
end
self.turn_timer = 0
self.turn_speed = 0.05*math.random()
end
end
local ANIM_STAND = 1
local ANIM_WALK = 2
local pos = self.object:getpos()
local yaw = self.object:getyaw()
local inside = minetest.get_objects_inside_radius(pos,10)
local walk_speed = self.walk_speed
local animation = self.animation
local anim_speed = self.animation_speed
local velocity = self.object:getvelocity()
self.timer = self.timer+0.01
self.turn_timer = self.turn_timer+0.01
self.jump_timer = self.jump_timer+0.01
if not self.chase
and self.timer > math.random(2,5) then
if math.random() > 0.8 then
self.state = "stand"
else
self.state = "walk"
end
def.on_activate = function(self,staticdata)
self.yaw = 0
self.anim = 1
self.timer = 0
end
if self.turn == "right" then
self.yaw = self.yaw+self.turn_speed
self.object:setyaw(self.yaw)
elseif self.turn == "left" then
self.yaw = self.yaw-self.turn_speed
self.object:setyaw(self.yaw)
self.visualx = 1
self.jump_timer = 0
self.turn_timer = 0
self.turn_speed = 0
self.powered = false
self.knockback = false
self.state = math.random(1,2)
self.old_y = self.object:getpos().y
local data = core.deserialize(staticdata)
if data and type(data) == 'table' then
if data.powered == true then
self.powered = true
self.object:set_properties({textures = {'sneeker_powered.png'}})
end
else
if math.random(0,20) == 20 then
self.powered = true
self.object:set_properties({textures = {'sneeker_powered.png'}})
end
end
end
if self.chase and self.visualx < 2 then
if self.hiss == false then
minetest.sound_play("creeper_hiss",{pos=pos,gain=1.5,max_hear_distance=2*64})
end
self.visualx = self.visualx+0.05
self.object:set_properties({
visual_size = {x=self.visualx,y=1}
})
self.hiss = true
elseif self.visualx > 1 then
self.visualx = self.visualx-0.05
self.object:set_properties({
visual_size = {x=self.visualx,y=1}
})
self.hiss = false
end
self.chase = false
for _,object in ipairs(inside) do
if object:is_player() then
self.state = "chase"
end
end
if self.state == "stand" then
if self.anim ~= ANIM_STAND then
self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
self.anim = ANIM_STAND
def.on_step = function(self, dtime)
if self.knockback then
return
end
random_turn(self)
local ANIM_STAND = 1
local ANIM_WALK = 2
if velocity.x ~= 0
or velocity.z ~= 0 then
self.object:setvelocity({x=0,y=velocity.y,z=0})
end
end
if self.state == "walk" then
if self.anim ~= ANIM_WALK then
self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
self.anim = ANIM_WALK
end
self.direction = {x=math.sin(yaw)*-1,y=-10,z=math.cos(yaw)}
if self.direction then
self.object:setvelocity({x=self.direction.x*walk_speed,y=velocity.y,z=self.direction.z*walk_speed})
end
random_turn(self)
local pos = self.object:getpos()
local yaw = self.object:getyaw()
local inside = core.get_objects_inside_radius(pos,10)
local walk_speed = self.walk_speed
local animation = self.animation
local anim_speed = self.animation_speed
local velocity = self.object:getvelocity()
if self.turn_timer > 1 then
local direction = self.direction
local npos = {x=pos.x+direction.x,y=pos.y+0.2,z=pos.z+direction.z}
if velocity.x == 0 or velocity.z == 0
or minetest.registered_nodes[minetest.get_node(npos).name].walkable then
local select_turn = math.random(1,2)
if select_turn == 1 then
self.turn = "left"
elseif select_turn == 2 then
self.turn = "right"
end
self.turn_timer = 0
self.turn_speed = 0.05*math.random()
self.timer = self.timer+0.01
self.turn_timer = self.turn_timer+0.01
self.jump_timer = self.jump_timer+0.01
if not self.chase
and self.timer > math.random(2,5) then
if math.random() > 0.8 then
self.state = 'stand'
else
self.state = 'walk'
end
self.timer = 0
end
if self.turn == 'right' then
self.yaw = self.yaw+self.turn_speed
self.object:setyaw(self.yaw)
elseif self.turn == 'left' then
self.yaw = self.yaw-self.turn_speed
self.object:setyaw(self.yaw)
end
if self.chase and self.visualx < 2 then
if self.hiss == false then
core.sound_play('sneeker_hiss',{pos=pos,gain=1.5,max_hear_distance=2*64})
end
self.visualx = self.visualx+0.05
self.object:set_properties({
visual_size = {x=self.visualx,y=1}
})
self.hiss = true
elseif self.visualx > 1 then
self.visualx = self.visualx-0.05
self.object:set_properties({
visual_size = {x=self.visualx,y=1}
})
self.hiss = false
end
self.chase = false
for _,object in ipairs(inside) do
if object:is_player() then
self.state = 'chase'
end
end
-- Jump
if self.jump_timer > 0.2 then
jump(self,pos,self.direction)
if self.state == 'stand' then
if self.anim ~= ANIM_STAND then
self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
self.anim = ANIM_STAND
end
random_turn(self)
if velocity.x ~= 0
or velocity.z ~= 0 then
self.object:setvelocity({x=0,y=velocity.y,z=0})
end
end
end
if self.state == 'walk' then
if self.anim ~= ANIM_WALK then
self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
self.anim = ANIM_WALK
end
self.direction = {x=math.sin(yaw)*-1,y=-10,z=math.cos(yaw)}
if self.direction then
self.object:setvelocity({x=self.direction.x*walk_speed,y=velocity.y,z=self.direction.z*walk_speed})
end
random_turn(self)
if self.state == "chase" then
if self.anim ~= ANIM_WALK then
self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
self.anim = ANIM_WALK
end
self.turn = "straight"
local inside_2 = minetest.get_objects_inside_radius(pos,2)
-- Boom
if #inside_2 ~= 0 then
for _,object in ipairs(inside_2) do
if object:is_player() and object:get_hp() ~= 0 then
self.chase = true
if self.visualx >= 2 then
self.object:remove()
creeper.boom(pos,self.powered)
minetest.sound_play("creeper_explode",{pos=pos,gain=1.5,max_hear_distance=2*64})
local velocity = self.object:getvelocity()
if self.turn_timer > 1 then
local direction = self.direction
local npos = {x=pos.x+direction.x,y=pos.y+0.2,z=pos.z+direction.z}
if velocity.x == 0 or velocity.z == 0
or core.registered_nodes[core.get_node(npos).name].walkable then
local select_turn = math.random(1,2)
if select_turn == 1 then
self.turn = 'left'
elseif select_turn == 2 then
self.turn = 'right'
end
self.turn_timer = 0
self.turn_speed = 0.05*math.random()
end
end
-- Jump
if self.jump_timer > 0.2 then
jump(self,pos,self.direction)
end
end
if #inside ~= 0 then
for _,object in ipairs(inside) do
if object:is_player() and object:get_hp() ~= 0 then
if #inside_2 ~= 0 then
for _,object in ipairs(inside_2) do
-- Stop move
if object:is_player() then
if self.anim ~= ANIM_STAND then
self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
self.anim = ANIM_STAND
end
self.object:setvelocity({x=0,y=velocity.y,z=0})
return
end
if self.state == 'chase' then
if self.anim ~= ANIM_WALK then
self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
self.anim = ANIM_WALK
end
self.turn = 'straight'
local inside_2 = core.get_objects_inside_radius(pos,2)
-- Boom
if #inside_2 ~= 0 then
for _,object in ipairs(inside_2) do
if object:is_player() and object:get_hp() ~= 0 then
self.chase = true
if self.visualx >= 2 then
self.object:remove()
sneeker.boom(pos,self.powered)
core.sound_play('sneeker_explode',{pos=pos,gain=1.5,max_hear_distance=2*64})
end
end
local ppos = object:getpos()
self.vec = {x=ppos.x-pos.x,y=ppos.y-pos.y,z=ppos.z-pos.z}
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
if ppos.x > pos.x then
self.yaw = self.yaw+math.pi
end
self.yaw = self.yaw-2
self.object:setyaw(self.yaw)
self.direction = {x=math.sin(self.yaw)*-1,y=0,z=math.cos(self.yaw)}
local direction = self.direction
self.object:setvelocity({x=direction.x*2.5,y=velocity.y,z=direction.z*2.5})
-- Jump
if self.jump_timer > 0.2 then
jump(self,pos,direction)
end
end
end
if #inside ~= 0 then
for _,object in ipairs(inside) do
if object:is_player() and object:get_hp() ~= 0 then
if #inside_2 ~= 0 then
for _,object in ipairs(inside_2) do
-- Stop move
if object:is_player() then
if self.anim ~= ANIM_STAND then
self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
self.anim = ANIM_STAND
end
self.object:setvelocity({x=0,y=velocity.y,z=0})
return
end
end
end
local ppos = object:getpos()
self.vec = {x=ppos.x-pos.x,y=ppos.y-pos.y,z=ppos.z-pos.z}
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
if ppos.x > pos.x then
self.yaw = self.yaw+math.pi
end
self.yaw = self.yaw-2
self.object:setyaw(self.yaw)
self.direction = {x=math.sin(self.yaw)*-1,y=0,z=math.cos(self.yaw)}
local direction = self.direction
self.object:setvelocity({x=direction.x*2.5,y=velocity.y,z=direction.z*2.5})
-- Jump
if self.jump_timer > 0.2 then
jump(self,pos,direction)
end
end
end
else
self.state = 'stand'
end
end
-- Swim
local node = core.get_node(pos)
if core.get_item_group(node.name,'water') ~= 0 then
self.object:setacceleration({x=0,y=1,z=0})
local velocity = self.object:getvelocity()
if self.object:getvelocity().y > 5 then
self.object:setvelocity({x=0,y=velocity.y-velocity.y/2,z=0})
else
self.object:setvelocity({x=0,y=velocity.y+1,z=0})
end
else
self.state = "stand"
self.object:setacceleration({x=0,y=-10,z=0})
end
end
-- Swim
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name,"water") ~= 0 then
self.object:setacceleration({x=0,y=1,z=0})
local velocity = self.object:getvelocity()
if self.object:getvelocity().y > 5 then
self.object:setvelocity({x=0,y=velocity.y-velocity.y/2,z=0})
else
self.object:setvelocity({x=0,y=velocity.y+1,z=0})
def.on_punch = function(self,puncher,time_from_last_punch,tool_capabilities,dir)
if self.knockback == false then
local knockback_level = self.knockback_level
self.object:setvelocity({x=dir.x*knockback_level,y=3,z=dir.z*knockback_level})
self.knockback = true
core.after(0.6,function()
self.knockback = false
end)
end
else
self.object:setacceleration({x=0,y=-10,z=0})
end
end
def.on_punch = function(self,puncher,time_from_last_punch,tool_capabilities,dir)
if self.knockback == false then
local knockback_level = self.knockback_level
self.object:setvelocity({x=dir.x*knockback_level,y=3,z=dir.z*knockback_level})
self.knockback = true
minetest.after(0.6,function()
self.knockback = false
end)
end
if self.object:get_hp() < 1 then
local pos = self.object:getpos()
local x = 1/math.random(1,5)*dir.x
local z = 1/math.random(1,5)*dir.z
local p = {x=pos.x+x,y=pos.y,z=pos.z+z}
local node = minetest.get_node_or_nil(p)
if node == nil or not node.name or node.name ~= "air" then
p = pos
end
local obj = minetest.add_item(p, {name="tnt:gunpowder",count=math.random(0,2)})
end
end
def.get_staticdata = function(self)
return minetest.serialize({
powered = self.powered
})
end
minetest.register_entity("creeper:creeper",def)
minetest.register_craftitem("creeper:spawnegg",{
description = "Creeper Spawn Egg",
inventory_image = "creeper_spawnegg.png",
stack_max = 64,
on_place = function(itemstack,placer,pointed_thing)
if pointed_thing.type == "node" then
local pos = pointed_thing.above
pos.y = pos.y+1
minetest.add_entity(pos,"creeper:creeper")
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
if self.object:get_hp() < 1 then
local pos = self.object:getpos()
local x = 1/math.random(1,5)*dir.x
local z = 1/math.random(1,5)*dir.z
local p = {x=pos.x+x,y=pos.y,z=pos.z+z}
local node = core.get_node_or_nil(p)
if node == nil or not node.name or node.name ~= 'air' then
p = pos
end
return itemstack
local obj = core.add_item(p, {name='tnt:gunpowder',count=math.random(0,2)})
end
end
})
def.get_staticdata = function(self)
return core.serialize({
powered = self.powered
})
end
core.register_entity(sneeker.mob_name, def)
end

1
mod.conf Normal file

@ -0,0 +1 @@
name = sneeker

4
settings.lua Normal file

@ -0,0 +1,4 @@
-- Settings for sneeker mod
sneeker.debug = core.settings:get_bool('enable_debug_mods') or false

11
settingtypes.txt Normal file

@ -0,0 +1,11 @@
# Sets maximum number of spawns that can exist in world.
sneeker.spawn_cap (Maximum spawns) int 10
# Sets possibility for spawn.
sneeker.spawn_chance (Spawn chance) int 1000
# Sets frequency of spawn chance. Default 240 is equivalent to 4 minutes (60 * 4).
sneeker.spawn_interval (Spawn interval) int 240
# Sets the maximum light that a node can have for spawn to occur.
sneeker.spawn_maxlight (Max light for spawn) int 5

151
spawn.lua

@ -1,32 +1,123 @@
minetest.register_abm({
nodenames = {"default:dirt_with_grass","default:stone"},
neighbors = {"air"},
interval = 30,
chance = 9000,
action = function(pos, node, _, active_object_count_wider)
if active_object_count_wider > 5 then
return
-- Original code by Rui: WTFPL
local time_min = 60
local time_hr = time_min * 60
local time_day = time_hr * 24
local spawn_cap = tonumber(core.settings:get('sneeker.spawn_cap')) or 10 -- Maximum number of spawns active at one time
local spawn_chance = tonumber(core.settings:get('sneeker.spawn_chance')) or 1000 -- 1/1000 chance of spawn
local spawn_interval = tonumber(core.settings:get('sneeker.spawn_interval')) or time_min * 4 -- Default interval is 4 minutes
local spawn_maxlight = tonumber(core.settings:get('sneeker.spawn_maxlight')) or 5 -- Maximum light of node for spawn
-- Display spawn chance as percentage in log
local spawn_chance_percent = math.floor(1 / spawn_chance * 100)
if spawn_chance_percent < 1 then
spawn_chance_percent = 'Less than 1%'
else
spawn_chance_percent = tostring(spawn_chance_percent) .. '%'
end
sneeker.log('Spawn cap: ' .. tostring(spawn_cap))
sneeker.log('Spawn chance: ' .. spawn_chance_percent)
sneeker.log('Spawn interval: ' .. tostring(spawn_interval) .. ' (' .. tostring(spawn_interval/60) .. ' minute(s))')
sneeker.log('Maximum light value for spawn: ' .. tostring(spawn_maxlight))
if core.global_exists('mobs') then
mobs:spawn({
name = sneeker.mob_name,
nodes = {'default:dirt_with_grass', 'default:stone'},
neighbors = {'air'},
min_light = -1,
max_light = spawn_maxlight,
interval = spawn_interval,
chance = spawn_chance,
})
mobs:register_egg(sneeker.mob_name, 'Sneeker Spawn Egg', 'sneeker_spawnegg.png', 0, false)
else
core.register_abm({
nodenames = {'default:dirt_with_grass', 'default:stone'},
neighbors = {'air'},
interval = spawn_interval,
chance = spawn_chance,
action = function(pos, node, _, active_object_count_wider)
if active_object_count_wider > 5 then
return
end
-- Check light value of node
pos.y = pos.y+1
local node_light = core.get_node_light(pos)
-- Debugging spawning
sneeker.log_debug('Node light level at ' .. sneeker.get_pos_string(pos) .. ': ' .. tostring(node_light))
if not node_light or node_light > spawn_maxlight or node_light < -1 then
sneeker.log_debug('Node not dark enough for spawn')
return
end
-- Spawn range
if pos.y > 31000 then
return
end
-- Node must be touching air
if core.get_node(pos).name ~= 'air' then
return
end
pos.y = pos.y+1
if core.get_node(pos).name ~= 'air' then
return
end
-- Get total count of sneekers in world
local count = 0
for I in pairs(core.luaentities) do
if core.luaentities[I].name == sneeker.mob_name then
count = count + 1
end
end
sneeker.log_debug('Current active spawns: ' .. tostring(count) .. '/' .. tostring(spawn_cap))
if count >= spawn_cap then
sneeker.log_debug('Max spawns reached')
return
end
sneeker.spawn(pos)
end
pos.y = pos.y+1
if not minetest.get_node_light(pos) then
return
end
if minetest.get_node_light(pos) > 5 then
return
end
if minetest.get_node_light(pos) < -1 then
return
end
if pos.y > 31000 then
return
end
if minetest.get_node(pos).name ~= "air" then
return
end
pos.y = pos.y+1
if minetest.get_node(pos).name ~= "air" then
return
end
minetest.add_entity(pos,"creeper:creeper")
})
if core.get_modpath('spawneggs') and core.get_modpath('tnt') then
core.register_craftitem(sneeker.spawnegg_name, {
description = 'Sneeker Spawn Egg',
inventory_image = 'sneeker_spawnegg.png',
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == 'node' then
local pos = pointed_thing.above
pos.y = pos.y+1
core.add_entity(pos, sneeker.mob_name)
if not core.settings:get_bool('creative_mode') then
itemstack:take_item()
end
return itemstack
end
end
})
core.register_craft({
output = sneeker.spawnegg_name,
type = 'shapeless',
recipe = {
'spawneggs:egg', 'tnt:tnt',
},
})
core.register_alias('spawneggs:sneeker', sneeker.spawnegg_name)
end
})
end

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@ -1,14 +1,17 @@
-- Original code by Rui: WTFPL
-- From TNT
local cid_data = {}
local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
local radius = tonumber(core.settings:get('tnt_radius') or 3)
local large_radius = 5
local loss_prob = {
["default:cobble"] = 3,
["default:dirt"] = 4,
['default:cobble'] = 3,
['default:dirt'] = 4,
}
minetest.after(0, function()
for name, def in pairs(minetest.registered_nodes) do
cid_data[minetest.get_content_id(name)] = {
core.after(0, function()
for name, def in pairs(core.registered_nodes) do
cid_data[core.get_content_id(name)] = {
name = name,
drops = def.drops,
flammable = def.groups.flammable,
@ -34,7 +37,7 @@ local function eject_drops(drops, pos, radius)
item:set_count(count)
end
rand_pos(pos, drop_pos, radius)
local obj = minetest.add_item(drop_pos, item)
local obj = core.add_item(drop_pos, item)
if obj then
obj:get_luaentity().collect = true
obj:setacceleration({x=0, y=-10, z=0})
@ -62,7 +65,7 @@ local function add_drop(drops, item)
end
local function destroy(drops, pos, cid)
if minetest.is_protected(pos, "") then
if core.is_protected(pos, '') then
return
end
local def = cid_data[cid]
@ -70,9 +73,9 @@ local function destroy(drops, pos, cid)
def.on_blast(vector.new(pos), 1)
return
end
minetest.remove_node(pos)
core.remove_node(pos)
if def then
local node_drops = minetest.get_node_drops(def.name, "")
local node_drops = core.get_node_drops(def.name, '')
for _, item in ipairs(node_drops) do
add_drop(drops, item)
end
@ -98,7 +101,7 @@ end
local function entity_physics(pos, radius)
-- Make the damage radius larger than the destruction radius
radius = radius * 2
local objs = minetest.get_objects_inside_radius(pos, radius)
local objs = core.get_objects_inside_radius(pos, radius)
for _, obj in pairs(objs) do
local obj_pos = obj:getpos()
local obj_vel = obj:getvelocity()
@ -115,7 +118,7 @@ local function entity_physics(pos, radius)
end
local function add_effects(pos, radius)
minetest.add_particlespawner({
core.add_particlespawner({
amount = 128,
time = 1,
minpos = vector.subtract(pos, radius / 2),
@ -128,7 +131,7 @@ local function add_effects(pos, radius)
maxexptime = 3,
minsize = 8,
maxsize = 16,
texture = "creeper_smoke.png",
texture = 'sneeker_smoke.png',
})
end
@ -146,12 +149,12 @@ local function explode(pos, radius)
local drops = {}
local p = {}
local c_air = minetest.get_content_id("air")
local c_tnt = minetest.get_content_id("tnt:tnt")
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
local c_gunpowder = minetest.get_content_id("tnt:gunpowder")
local c_gunpowder_burning = minetest.get_content_id("tnt:gunpowder_burning")
local c_boom = minetest.get_content_id("tnt:boom")
local c_air = core.get_content_id('air')
local c_tnt = core.get_content_id('tnt:tnt')
local c_tnt_burning = core.get_content_id('tnt:tnt_burning')
local c_gunpowder = core.get_content_id('tnt:gunpowder')
local c_gunpowder_burning = core.get_content_id('tnt:gunpowder_burning')
local c_boom = core.get_content_id('tnt:boom')
for z = -radius, radius do
for y = -radius, radius do
@ -180,14 +183,14 @@ local function explode(pos, radius)
return drops
end
function creeper.boom(pos,large)
function sneeker.boom(pos,large)
local radius = radius
if large then
radius = large_radius
end
minetest.sound_play("creeper_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
minetest.set_node(pos, {name="tnt:boom"})
minetest.get_node_timer(pos):start(0.5)
core.sound_play('sneeker_explode', {pos=pos, gain=1.5, max_hear_distance=2*64})
core.set_node(pos, {name='tnt:boom'})
core.get_node_timer(pos):start(0.5)
local drops = explode(pos, radius)
entity_physics(pos, radius)
eject_drops(drops, pos, radius)