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3
.gitignore
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
## Eclipse project files & directories
|
||||
.project
|
||||
.settings
|
121
LICENSE.txt
Normal file
@ -0,0 +1,121 @@
|
||||
Creative Commons Legal Code
|
||||
|
||||
CC0 1.0 Universal
|
||||
|
||||
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
|
||||
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
|
||||
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
|
||||
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
|
||||
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
|
||||
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
|
||||
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
|
||||
HEREUNDER.
|
||||
|
||||
Statement of Purpose
|
||||
|
||||
The laws of most jurisdictions throughout the world automatically confer
|
||||
exclusive Copyright and Related Rights (defined below) upon the creator
|
||||
and subsequent owner(s) (each and all, an "owner") of an original work of
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authorship and/or a database (each, a "Work").
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|
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Certain owners wish to permanently relinquish those rights to a Work for
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the purpose of contributing to a commons of creative, cultural and
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scientific works ("Commons") that the public can reliably and without fear
|
||||
of later claims of infringement build upon, modify, incorporate in other
|
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works, reuse and redistribute as freely as possible in any form whatsoever
|
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and for any purposes, including without limitation commercial purposes.
|
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These owners may contribute to the Commons to promote the ideal of a free
|
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culture and the further production of creative, cultural and scientific
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works, or to gain reputation or greater distribution for their Work in
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part through the use and efforts of others.
|
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|
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For these and/or other purposes and motivations, and without any
|
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expectation of additional consideration or compensation, the person
|
||||
associating CC0 with a Work (the "Affirmer"), to the extent that he or she
|
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is an owner of Copyright and Related Rights in the Work, voluntarily
|
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elects to apply CC0 to the Work and publicly distribute the Work under its
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terms, with knowledge of his or her Copyright and Related Rights in the
|
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Work and the meaning and intended legal effect of CC0 on those rights.
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|
||||
1. Copyright and Related Rights. A Work made available under CC0 may be
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protected by copyright and related or neighboring rights ("Copyright and
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Related Rights"). Copyright and Related Rights include, but are not
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|
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i. the right to reproduce, adapt, distribute, perform, display,
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vi. database rights (such as those arising under Directive 96/9/EC of the
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European Parliament and of the Council of 11 March 1996 on the legal
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protection of databases, and under any national implementation
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thereof, including any amended or successor version of such
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directive); and
|
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vii. other similar, equivalent or corresponding rights throughout the
|
||||
world based on applicable law or treaty, and any national
|
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implementations thereof.
|
||||
|
||||
2. Waiver. To the greatest extent permitted by, but not in contravention
|
||||
of, applicable law, Affirmer hereby overtly, fully, permanently,
|
||||
irrevocably and unconditionally waives, abandons, and surrenders all of
|
||||
Affirmer's Copyright and Related Rights and associated claims and causes
|
||||
of action, whether now known or unknown (including existing as well as
|
||||
future claims and causes of action), in the Work (i) in all territories
|
||||
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||||
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3. Public License Fallback. Should any part of the Waiver for any reason
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be judged legally invalid or ineffective under applicable law, then the
|
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Waiver shall be preserved to the maximum extent permitted taking into
|
||||
account Affirmer's express Statement of Purpose. In addition, to the
|
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extent the Waiver is so judged Affirmer hereby grants to each affected
|
||||
person a royalty-free, non transferable, non sublicensable, non exclusive,
|
||||
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||||
limitation commercial, advertising or promotional purposes (the
|
||||
"License"). The License shall be deemed effective as of the date CC0 was
|
||||
applied by Affirmer to the Work. Should any part of the License for any
|
||||
reason be judged legally invalid or ineffective under applicable law, such
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partial invalidity or ineffectiveness shall not invalidate the remainder
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of the License, and in such case Affirmer hereby affirms that he or she
|
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will not (i) exercise any of his or her remaining Copyright and Related
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Rights in the Work or (ii) assert any associated claims and causes of
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express Statement of Purpose.
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4. Limitations and Disclaimers.
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a. No trademark or patent rights held by Affirmer are waived, abandoned,
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surrendered, licensed or otherwise affected by this document.
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warranties of any kind concerning the Work, express, implied,
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statutory or otherwise, including without limitation warranties of
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title, merchantability, fitness for a particular purpose, non
|
||||
infringement, or the absence of latent or other defects, accuracy, or
|
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the present or absence of errors, whether or not discoverable, all to
|
||||
the greatest extent permissible under applicable law.
|
||||
c. Affirmer disclaims responsibility for clearing rights of other persons
|
||||
that may apply to the Work or any use thereof, including without
|
||||
limitation any person's Copyright and Related Rights in the Work.
|
||||
Further, Affirmer disclaims responsibility for obtaining any necessary
|
||||
consents, permissions or other rights required for any use of the
|
||||
Work.
|
||||
d. Affirmer understands and acknowledges that Creative Commons is not a
|
||||
party to this document and has no duty or obligation with respect to
|
||||
this CC0 or use of the Work.
|
15
README.md
@ -1,8 +1,17 @@
|
||||
# creeper
|
||||
# Sneeker mobile mod for Minetest
|
||||
|
||||
Adds some explosive nuisance.
|
||||
|
||||
## Forum Topic
|
||||
- https://forum.minetest.net/viewtopic.php?t=11891
|
||||
|
||||
- Original thread: https://forum.minetest.net/viewtopic.php?t=11891
|
||||
|
||||
## License
|
||||
- **Code:** WTFPL
|
||||
|
||||
- **Code:**
|
||||
- Original by Rui: [WTFPL][lic.wtfpl]
|
||||
- AntumDeluge: [CC0][lic.cc0]
|
||||
|
||||
|
||||
[lic.cc0]: LICENSE.txt
|
||||
[lic.wtfpl]: LICENSE-wtfpl.txt
|
||||
|
@ -1 +1,4 @@
|
||||
default
|
||||
mobs?
|
||||
spawneggs?
|
||||
tnt?
|
||||
|
30
functions.lua
Normal file
@ -0,0 +1,30 @@
|
||||
-- Functions for sneeker mod
|
||||
|
||||
|
||||
local log_mods = core.settings:get_bool('log_mods')
|
||||
|
||||
|
||||
-- Displays a message in log output
|
||||
function sneeker.log(message)
|
||||
if log_mods then
|
||||
core.log('action', '[' .. sneeker.modname .. '] ' .. message)
|
||||
end
|
||||
end
|
||||
|
||||
-- Displays a message in log output only if 'sneeker.debug' is set to 'true'
|
||||
function sneeker.log_debug(message)
|
||||
if sneeker.debug then
|
||||
sneeker.log('DEBUG: ' .. message)
|
||||
end
|
||||
end
|
||||
|
||||
-- Spawns a sneeker entity
|
||||
function sneeker.spawn(pos)
|
||||
core.add_entity(pos, sneeker.mob_name)
|
||||
sneeker.log_debug('Spawned entity "' .. sneeker.mob_name .. '" at ' .. tostring(pos.x) .. ',' .. tostring(pos.y))
|
||||
end
|
||||
|
||||
-- Retrieves pos coordinates in string value
|
||||
function sneeker.get_pos_string(pos)
|
||||
return 'x=' .. tostring(pos.x) .. ', y=' .. tostring(pos.y) .. ', z=' .. tostring(pos.z)
|
||||
end
|
611
init.lua
@ -1,343 +1,384 @@
|
||||
creeper = {}
|
||||
-- Original code by Rui: WTFPL
|
||||
|
||||
--[[
|
||||
-- DISABLED!!!
|
||||
do return end
|
||||
--]]
|
||||
|
||||
dofile(minetest.get_modpath("creeper").."/tnt_function.lua")
|
||||
dofile(minetest.get_modpath("creeper").."/spawn.lua")
|
||||
sneeker = {}
|
||||
sneeker.modname = core.get_current_modname()
|
||||
sneeker.modpath = core.get_modpath(sneeker.modname)
|
||||
|
||||
local function jump(self,pos,direction)
|
||||
local velocity = self.object:getvelocity()
|
||||
if minetest.registered_nodes[minetest.get_node(pos).name].climbable then
|
||||
self.object:setvelocity({x=velocity.x,y=4,z=velocity.z})
|
||||
return
|
||||
end
|
||||
|
||||
local spos = {x=pos.x+direction.x,y=pos.y,z=pos.z+direction.z}
|
||||
local node = minetest.get_node_or_nil(spos)
|
||||
spos.y = spos.y+1
|
||||
local node2 = minetest.get_node_or_nil(spos)
|
||||
local def,def2 = {}
|
||||
if node and node.name then
|
||||
def = minetest.registered_items[node.name]
|
||||
end
|
||||
if node2 and node2.name then
|
||||
def2 = minetest.registered_items[node2.name]
|
||||
end
|
||||
if def and def.walkable
|
||||
and def2 and not def2.walkable
|
||||
and def.drawtype ~= "fencelike" then
|
||||
self.object:setvelocity({
|
||||
x=velocity.x*2.2,
|
||||
y=self.jump_height,
|
||||
z=velocity.z*2.2
|
||||
})
|
||||
end
|
||||
if core.settings:get_bool('log_mods') then
|
||||
core.log('action', 'Loading mod "' .. sneeker.modname .. '" ...')
|
||||
end
|
||||
|
||||
local function random_turn(self)
|
||||
if self.turn_timer > math.random(2,5) then
|
||||
local select_turn = math.random(1,3)
|
||||
if select_turn == 1 then
|
||||
self.turn = "left"
|
||||
elseif select_turn == 2 then
|
||||
self.turn = "right"
|
||||
elseif select_turn == 3 then
|
||||
self.turn = "straight"
|
||||
end
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0.05*math.random()
|
||||
end
|
||||
dofile(sneeker.modpath .. '/settings.lua')
|
||||
dofile(sneeker.modpath .. '/functions.lua')
|
||||
|
||||
sneeker.log_debug('Debugging is on')
|
||||
|
||||
sneeker.mob_name = sneeker.modname .. ':' .. sneeker.modname
|
||||
sneeker.spawnegg_name = sneeker.modname .. ':spawnegg'
|
||||
|
||||
local scripts = {
|
||||
'tnt_function',
|
||||
'spawn',
|
||||
}
|
||||
|
||||
for I in pairs(scripts) do
|
||||
dofile(sneeker.modpath .. '/' .. scripts[I] .. '.lua')
|
||||
end
|
||||
|
||||
|
||||
local radius = tonumber(core.settings:get('tnt_radius') or 3)
|
||||
|
||||
|
||||
local def = {
|
||||
hp_max = 20,
|
||||
physical = true,
|
||||
collisionbox = {-0.25,-0.7,-0.25, 0.25,0.8,0.25},
|
||||
visual = "mesh",
|
||||
mesh = "character.b3d",
|
||||
textures = {"creeper.png"},
|
||||
collisionbox = {-0.25, -0.7, -0.25, 0.25, 0.8, 0.25},
|
||||
visual = 'mesh',
|
||||
mesh = 'character.b3d',
|
||||
textures = {'sneeker.png'},
|
||||
makes_footstep_sound = false,
|
||||
jump_height = 5,
|
||||
}
|
||||
|
||||
-- Original
|
||||
animation = {
|
||||
|
||||
|
||||
if core.global_exists('mobs') then
|
||||
def.type = 'monster'
|
||||
def.walk_velocity = 1.5
|
||||
def.knock_back = 2
|
||||
def.attack_type = 'explode'
|
||||
def.explosion_radius = radius
|
||||
--[[
|
||||
def.on_blast = function(object, damage)
|
||||
explode(object)
|
||||
end
|
||||
]]
|
||||
def.animation = {
|
||||
stand_start = 0,
|
||||
stand_end = 79,
|
||||
stand_speed = 30,
|
||||
walk_start = 168,
|
||||
walk_end = 187,
|
||||
walk_speek = 30,
|
||||
}
|
||||
def.sounds = {
|
||||
explode = 'sneeker_explode',
|
||||
distance = 128,
|
||||
}
|
||||
|
||||
mobs:register_mob(sneeker.mob_name, def)
|
||||
-- TODO: Add alias
|
||||
else
|
||||
def.walk_speed = 1.5
|
||||
def.knockback_level = 2
|
||||
def.animation = {
|
||||
stand_START = 0,
|
||||
stand_END = 79,
|
||||
walk_START = 168,
|
||||
walk_END = 187
|
||||
},
|
||||
walk_speed = 1.5,
|
||||
jump_height = 5,
|
||||
animation_speed = 30,
|
||||
knockback_level = 2
|
||||
}
|
||||
walk_END = 187,
|
||||
}
|
||||
def.animation_speed = 30
|
||||
|
||||
def.on_activate = function(self,staticdata)
|
||||
self.yaw = 0
|
||||
self.anim = 1
|
||||
self.timer = 0
|
||||
self.visualx = 1
|
||||
self.jump_timer = 0
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0
|
||||
self.powered = false
|
||||
self.knockback = false
|
||||
self.state = math.random(1,2)
|
||||
self.old_y = self.object:getpos().y
|
||||
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if data and type(data) == "table" then
|
||||
if data.powered == true then
|
||||
self.powered = true
|
||||
self.object:set_properties({textures = {"creeper_powered.png"}})
|
||||
local function jump(self,pos,direction)
|
||||
local velocity = self.object:getvelocity()
|
||||
if core.registered_nodes[core.get_node(pos).name].climbable then
|
||||
self.object:setvelocity({x=velocity.x,y=4,z=velocity.z})
|
||||
return
|
||||
end
|
||||
else
|
||||
if math.random(0,20) == 20 then
|
||||
self.powered = true
|
||||
self.object:set_properties({textures = {"creeper_powered.png"}})
|
||||
|
||||
local spos = {x=pos.x+direction.x,y=pos.y,z=pos.z+direction.z}
|
||||
local node = core.get_node_or_nil(spos)
|
||||
spos.y = spos.y+1
|
||||
local node2 = core.get_node_or_nil(spos)
|
||||
local def,def2 = {}
|
||||
if node and node.name then
|
||||
def = core.registered_items[node.name]
|
||||
end
|
||||
if node2 and node2.name then
|
||||
def2 = core.registered_items[node2.name]
|
||||
end
|
||||
if def and def.walkable
|
||||
and def2 and not def2.walkable
|
||||
and def.drawtype ~= 'fencelike' then
|
||||
self.object:setvelocity({
|
||||
x=velocity.x*2.2,
|
||||
y=self.jump_height,
|
||||
z=velocity.z*2.2
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def.on_step = function(self, dtime)
|
||||
if self.knockback then
|
||||
return
|
||||
|
||||
local function random_turn(self)
|
||||
if self.turn_timer > math.random(2,5) then
|
||||
local select_turn = math.random(1,3)
|
||||
if select_turn == 1 then
|
||||
self.turn = 'left'
|
||||
elseif select_turn == 2 then
|
||||
self.turn = 'right'
|
||||
elseif select_turn == 3 then
|
||||
self.turn = 'straight'
|
||||
end
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0.05*math.random()
|
||||
end
|
||||
end
|
||||
|
||||
local ANIM_STAND = 1
|
||||
local ANIM_WALK = 2
|
||||
|
||||
local pos = self.object:getpos()
|
||||
local yaw = self.object:getyaw()
|
||||
local inside = minetest.get_objects_inside_radius(pos,10)
|
||||
local walk_speed = self.walk_speed
|
||||
local animation = self.animation
|
||||
local anim_speed = self.animation_speed
|
||||
local velocity = self.object:getvelocity()
|
||||
|
||||
self.timer = self.timer+0.01
|
||||
self.turn_timer = self.turn_timer+0.01
|
||||
self.jump_timer = self.jump_timer+0.01
|
||||
|
||||
if not self.chase
|
||||
and self.timer > math.random(2,5) then
|
||||
if math.random() > 0.8 then
|
||||
self.state = "stand"
|
||||
else
|
||||
self.state = "walk"
|
||||
end
|
||||
def.on_activate = function(self,staticdata)
|
||||
self.yaw = 0
|
||||
self.anim = 1
|
||||
self.timer = 0
|
||||
end
|
||||
self.visualx = 1
|
||||
self.jump_timer = 0
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0
|
||||
self.powered = false
|
||||
self.knockback = false
|
||||
self.state = math.random(1,2)
|
||||
self.old_y = self.object:getpos().y
|
||||
|
||||
if self.turn == "right" then
|
||||
self.yaw = self.yaw+self.turn_speed
|
||||
self.object:setyaw(self.yaw)
|
||||
elseif self.turn == "left" then
|
||||
self.yaw = self.yaw-self.turn_speed
|
||||
self.object:setyaw(self.yaw)
|
||||
end
|
||||
|
||||
if self.chase and self.visualx < 2 then
|
||||
if self.hiss == false then
|
||||
minetest.sound_play("creeper_hiss",{pos=pos,gain=1.5,max_hear_distance=2*64})
|
||||
end
|
||||
self.visualx = self.visualx+0.05
|
||||
self.object:set_properties({
|
||||
visual_size = {x=self.visualx,y=1}
|
||||
})
|
||||
self.hiss = true
|
||||
elseif self.visualx > 1 then
|
||||
self.visualx = self.visualx-0.05
|
||||
self.object:set_properties({
|
||||
visual_size = {x=self.visualx,y=1}
|
||||
})
|
||||
self.hiss = false
|
||||
end
|
||||
|
||||
self.chase = false
|
||||
|
||||
for _,object in ipairs(inside) do
|
||||
if object:is_player() then
|
||||
self.state = "chase"
|
||||
local data = core.deserialize(staticdata)
|
||||
if data and type(data) == 'table' then
|
||||
if data.powered == true then
|
||||
self.powered = true
|
||||
self.object:set_properties({textures = {'sneeker_powered.png'}})
|
||||
end
|
||||
else
|
||||
if math.random(0,20) == 20 then
|
||||
self.powered = true
|
||||
self.object:set_properties({textures = {'sneeker_powered.png'}})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == "stand" then
|
||||
if self.anim ~= ANIM_STAND then
|
||||
self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
|
||||
self.anim = ANIM_STAND
|
||||
|
||||
def.on_step = function(self, dtime)
|
||||
if self.knockback then
|
||||
return
|
||||
end
|
||||
|
||||
random_turn(self)
|
||||
|
||||
if velocity.x ~= 0
|
||||
or velocity.z ~= 0 then
|
||||
self.object:setvelocity({x=0,y=velocity.y,z=0})
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == "walk" then
|
||||
if self.anim ~= ANIM_WALK then
|
||||
self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
|
||||
self.anim = ANIM_WALK
|
||||
end
|
||||
|
||||
self.direction = {x=math.sin(yaw)*-1,y=-10,z=math.cos(yaw)}
|
||||
if self.direction then
|
||||
self.object:setvelocity({x=self.direction.x*walk_speed,y=velocity.y,z=self.direction.z*walk_speed})
|
||||
end
|
||||
|
||||
random_turn(self)
|
||||
local ANIM_STAND = 1
|
||||
local ANIM_WALK = 2
|
||||
|
||||
local pos = self.object:getpos()
|
||||
local yaw = self.object:getyaw()
|
||||
local inside = core.get_objects_inside_radius(pos,10)
|
||||
local walk_speed = self.walk_speed
|
||||
local animation = self.animation
|
||||
local anim_speed = self.animation_speed
|
||||
local velocity = self.object:getvelocity()
|
||||
|
||||
if self.turn_timer > 1 then
|
||||
local direction = self.direction
|
||||
local npos = {x=pos.x+direction.x,y=pos.y+0.2,z=pos.z+direction.z}
|
||||
if velocity.x == 0 or velocity.z == 0
|
||||
or minetest.registered_nodes[minetest.get_node(npos).name].walkable then
|
||||
local select_turn = math.random(1,2)
|
||||
if select_turn == 1 then
|
||||
self.turn = "left"
|
||||
elseif select_turn == 2 then
|
||||
self.turn = "right"
|
||||
end
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0.05*math.random()
|
||||
self.timer = self.timer+0.01
|
||||
self.turn_timer = self.turn_timer+0.01
|
||||
self.jump_timer = self.jump_timer+0.01
|
||||
|
||||
if not self.chase
|
||||
and self.timer > math.random(2,5) then
|
||||
if math.random() > 0.8 then
|
||||
self.state = 'stand'
|
||||
else
|
||||
self.state = 'walk'
|
||||
end
|
||||
self.timer = 0
|
||||
end
|
||||
|
||||
if self.turn == 'right' then
|
||||
self.yaw = self.yaw+self.turn_speed
|
||||
self.object:setyaw(self.yaw)
|
||||
elseif self.turn == 'left' then
|
||||
self.yaw = self.yaw-self.turn_speed
|
||||
self.object:setyaw(self.yaw)
|
||||
end
|
||||
|
||||
if self.chase and self.visualx < 2 then
|
||||
if self.hiss == false then
|
||||
core.sound_play('sneeker_hiss',{pos=pos,gain=1.5,max_hear_distance=2*64})
|
||||
end
|
||||
self.visualx = self.visualx+0.05
|
||||
self.object:set_properties({
|
||||
visual_size = {x=self.visualx,y=1}
|
||||
})
|
||||
self.hiss = true
|
||||
elseif self.visualx > 1 then
|
||||
self.visualx = self.visualx-0.05
|
||||
self.object:set_properties({
|
||||
visual_size = {x=self.visualx,y=1}
|
||||
})
|
||||
self.hiss = false
|
||||
end
|
||||
|
||||
self.chase = false
|
||||
|
||||
for _,object in ipairs(inside) do
|
||||
if object:is_player() then
|
||||
self.state = 'chase'
|
||||
end
|
||||
end
|
||||
|
||||
-- Jump
|
||||
if self.jump_timer > 0.2 then
|
||||
jump(self,pos,self.direction)
|
||||
end
|
||||
end
|
||||
if self.state == 'stand' then
|
||||
if self.anim ~= ANIM_STAND then
|
||||
self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
|
||||
self.anim = ANIM_STAND
|
||||
end
|
||||
|
||||
if self.state == "chase" then
|
||||
if self.anim ~= ANIM_WALK then
|
||||
self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
|
||||
self.anim = ANIM_WALK
|
||||
random_turn(self)
|
||||
|
||||
if velocity.x ~= 0
|
||||
or velocity.z ~= 0 then
|
||||
self.object:setvelocity({x=0,y=velocity.y,z=0})
|
||||
end
|
||||
end
|
||||
|
||||
self.turn = "straight"
|
||||
if self.state == 'walk' then
|
||||
if self.anim ~= ANIM_WALK then
|
||||
self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
|
||||
self.anim = ANIM_WALK
|
||||
end
|
||||
|
||||
local inside_2 = minetest.get_objects_inside_radius(pos,2)
|
||||
self.direction = {x=math.sin(yaw)*-1,y=-10,z=math.cos(yaw)}
|
||||
if self.direction then
|
||||
self.object:setvelocity({x=self.direction.x*walk_speed,y=velocity.y,z=self.direction.z*walk_speed})
|
||||
end
|
||||
|
||||
-- Boom
|
||||
if #inside_2 ~= 0 then
|
||||
for _,object in ipairs(inside_2) do
|
||||
if object:is_player() and object:get_hp() ~= 0 then
|
||||
self.chase = true
|
||||
if self.visualx >= 2 then
|
||||
self.object:remove()
|
||||
creeper.boom(pos,self.powered)
|
||||
minetest.sound_play("creeper_explode",{pos=pos,gain=1.5,max_hear_distance=2*64})
|
||||
random_turn(self)
|
||||
|
||||
local velocity = self.object:getvelocity()
|
||||
|
||||
if self.turn_timer > 1 then
|
||||
local direction = self.direction
|
||||
local npos = {x=pos.x+direction.x,y=pos.y+0.2,z=pos.z+direction.z}
|
||||
if velocity.x == 0 or velocity.z == 0
|
||||
or core.registered_nodes[core.get_node(npos).name].walkable then
|
||||
local select_turn = math.random(1,2)
|
||||
if select_turn == 1 then
|
||||
self.turn = 'left'
|
||||
elseif select_turn == 2 then
|
||||
self.turn = 'right'
|
||||
end
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0.05*math.random()
|
||||
end
|
||||
end
|
||||
|
||||
-- Jump
|
||||
if self.jump_timer > 0.2 then
|
||||
jump(self,pos,self.direction)
|
||||
end
|
||||
end
|
||||
|
||||
if #inside ~= 0 then
|
||||
for _,object in ipairs(inside) do
|
||||
if object:is_player() and object:get_hp() ~= 0 then
|
||||
if #inside_2 ~= 0 then
|
||||
for _,object in ipairs(inside_2) do
|
||||
-- Stop move
|
||||
if object:is_player() then
|
||||
if self.anim ~= ANIM_STAND then
|
||||
self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
|
||||
self.anim = ANIM_STAND
|
||||
end
|
||||
self.object:setvelocity({x=0,y=velocity.y,z=0})
|
||||
return
|
||||
end
|
||||
if self.state == 'chase' then
|
||||
if self.anim ~= ANIM_WALK then
|
||||
self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
|
||||
self.anim = ANIM_WALK
|
||||
end
|
||||
|
||||
self.turn = 'straight'
|
||||
|
||||
local inside_2 = core.get_objects_inside_radius(pos,2)
|
||||
|
||||
-- Boom
|
||||
if #inside_2 ~= 0 then
|
||||
for _,object in ipairs(inside_2) do
|
||||
if object:is_player() and object:get_hp() ~= 0 then
|
||||
self.chase = true
|
||||
if self.visualx >= 2 then
|
||||
self.object:remove()
|
||||
sneeker.boom(pos,self.powered)
|
||||
core.sound_play('sneeker_explode',{pos=pos,gain=1.5,max_hear_distance=2*64})
|
||||
end
|
||||
end
|
||||
|
||||
local ppos = object:getpos()
|
||||
self.vec = {x=ppos.x-pos.x,y=ppos.y-pos.y,z=ppos.z-pos.z}
|
||||
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
|
||||
if ppos.x > pos.x then
|
||||
self.yaw = self.yaw+math.pi
|
||||
end
|
||||
self.yaw = self.yaw-2
|
||||
self.object:setyaw(self.yaw)
|
||||
self.direction = {x=math.sin(self.yaw)*-1,y=0,z=math.cos(self.yaw)}
|
||||
|
||||
local direction = self.direction
|
||||
self.object:setvelocity({x=direction.x*2.5,y=velocity.y,z=direction.z*2.5})
|
||||
|
||||
-- Jump
|
||||
if self.jump_timer > 0.2 then
|
||||
jump(self,pos,direction)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
self.state = "stand"
|
||||
end
|
||||
end
|
||||
|
||||
-- Swim
|
||||
local node = minetest.get_node(pos)
|
||||
if minetest.get_item_group(node.name,"water") ~= 0 then
|
||||
self.object:setacceleration({x=0,y=1,z=0})
|
||||
local velocity = self.object:getvelocity()
|
||||
if self.object:getvelocity().y > 5 then
|
||||
self.object:setvelocity({x=0,y=velocity.y-velocity.y/2,z=0})
|
||||
else
|
||||
self.object:setvelocity({x=0,y=velocity.y+1,z=0})
|
||||
end
|
||||
else
|
||||
self.object:setacceleration({x=0,y=-10,z=0})
|
||||
end
|
||||
end
|
||||
if #inside ~= 0 then
|
||||
for _,object in ipairs(inside) do
|
||||
if object:is_player() and object:get_hp() ~= 0 then
|
||||
if #inside_2 ~= 0 then
|
||||
for _,object in ipairs(inside_2) do
|
||||
-- Stop move
|
||||
if object:is_player() then
|
||||
if self.anim ~= ANIM_STAND then
|
||||
self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
|
||||
self.anim = ANIM_STAND
|
||||
end
|
||||
self.object:setvelocity({x=0,y=velocity.y,z=0})
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def.on_punch = function(self,puncher,time_from_last_punch,tool_capabilities,dir)
|
||||
if self.knockback == false then
|
||||
local knockback_level = self.knockback_level
|
||||
self.object:setvelocity({x=dir.x*knockback_level,y=3,z=dir.z*knockback_level})
|
||||
self.knockback = true
|
||||
minetest.after(0.6,function()
|
||||
self.knockback = false
|
||||
end)
|
||||
end
|
||||
if self.object:get_hp() < 1 then
|
||||
local pos = self.object:getpos()
|
||||
local x = 1/math.random(1,5)*dir.x
|
||||
local z = 1/math.random(1,5)*dir.z
|
||||
local p = {x=pos.x+x,y=pos.y,z=pos.z+z}
|
||||
local node = minetest.get_node_or_nil(p)
|
||||
if node == nil or not node.name or node.name ~= "air" then
|
||||
p = pos
|
||||
end
|
||||
local obj = minetest.add_item(p, {name="tnt:gunpowder",count=math.random(0,2)})
|
||||
end
|
||||
end
|
||||
local ppos = object:getpos()
|
||||
self.vec = {x=ppos.x-pos.x,y=ppos.y-pos.y,z=ppos.z-pos.z}
|
||||
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
|
||||
if ppos.x > pos.x then
|
||||
self.yaw = self.yaw+math.pi
|
||||
end
|
||||
self.yaw = self.yaw-2
|
||||
self.object:setyaw(self.yaw)
|
||||
self.direction = {x=math.sin(self.yaw)*-1,y=0,z=math.cos(self.yaw)}
|
||||
|
||||
def.get_staticdata = function(self)
|
||||
return minetest.serialize({
|
||||
powered = self.powered
|
||||
})
|
||||
end
|
||||
local direction = self.direction
|
||||
self.object:setvelocity({x=direction.x*2.5,y=velocity.y,z=direction.z*2.5})
|
||||
|
||||
minetest.register_entity("creeper:creeper",def)
|
||||
|
||||
minetest.register_craftitem("creeper:spawnegg",{
|
||||
description = "Creeper Spawn Egg",
|
||||
inventory_image = "creeper_spawnegg.png",
|
||||
stack_max = 64,
|
||||
on_place = function(itemstack,placer,pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
local pos = pointed_thing.above
|
||||
pos.y = pos.y+1
|
||||
minetest.add_entity(pos,"creeper:creeper")
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
-- Jump
|
||||
if self.jump_timer > 0.2 then
|
||||
jump(self,pos,direction)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
self.state = 'stand'
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Swim
|
||||
local node = core.get_node(pos)
|
||||
if core.get_item_group(node.name,'water') ~= 0 then
|
||||
self.object:setacceleration({x=0,y=1,z=0})
|
||||
local velocity = self.object:getvelocity()
|
||||
if self.object:getvelocity().y > 5 then
|
||||
self.object:setvelocity({x=0,y=velocity.y-velocity.y/2,z=0})
|
||||
else
|
||||
self.object:setvelocity({x=0,y=velocity.y+1,z=0})
|
||||
end
|
||||
else
|
||||
self.object:setacceleration({x=0,y=-10,z=0})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
def.on_punch = function(self,puncher,time_from_last_punch,tool_capabilities,dir)
|
||||
if self.knockback == false then
|
||||
local knockback_level = self.knockback_level
|
||||
self.object:setvelocity({x=dir.x*knockback_level,y=3,z=dir.z*knockback_level})
|
||||
self.knockback = true
|
||||
core.after(0.6,function()
|
||||
self.knockback = false
|
||||
end)
|
||||
end
|
||||
if self.object:get_hp() < 1 then
|
||||
local pos = self.object:getpos()
|
||||
local x = 1/math.random(1,5)*dir.x
|
||||
local z = 1/math.random(1,5)*dir.z
|
||||
local p = {x=pos.x+x,y=pos.y,z=pos.z+z}
|
||||
local node = core.get_node_or_nil(p)
|
||||
if node == nil or not node.name or node.name ~= 'air' then
|
||||
p = pos
|
||||
end
|
||||
local obj = core.add_item(p, {name='tnt:gunpowder',count=math.random(0,2)})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
def.get_staticdata = function(self)
|
||||
return core.serialize({
|
||||
powered = self.powered
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
core.register_entity(sneeker.mob_name, def)
|
||||
end
|
||||
|
1
mod.conf
Normal file
@ -0,0 +1 @@
|
||||
name = sneeker
|
4
settings.lua
Normal file
@ -0,0 +1,4 @@
|
||||
-- Settings for sneeker mod
|
||||
|
||||
|
||||
sneeker.debug = core.settings:get_bool('enable_debug_mods') or false
|
11
settingtypes.txt
Normal file
@ -0,0 +1,11 @@
|
||||
# Sets maximum number of spawns that can exist in world.
|
||||
sneeker.spawn_cap (Maximum spawns) int 10
|
||||
|
||||
# Sets possibility for spawn.
|
||||
sneeker.spawn_chance (Spawn chance) int 1000
|
||||
|
||||
# Sets frequency of spawn chance. Default 240 is equivalent to 4 minutes (60 * 4).
|
||||
sneeker.spawn_interval (Spawn interval) int 240
|
||||
|
||||
# Sets the maximum light that a node can have for spawn to occur.
|
||||
sneeker.spawn_maxlight (Max light for spawn) int 5
|
151
spawn.lua
@ -1,32 +1,123 @@
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minetest.register_abm({
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nodenames = {"default:dirt_with_grass","default:stone"},
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neighbors = {"air"},
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interval = 30,
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chance = 9000,
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action = function(pos, node, _, active_object_count_wider)
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if active_object_count_wider > 5 then
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return
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-- Original code by Rui: WTFPL
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local time_min = 60
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local time_hr = time_min * 60
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local time_day = time_hr * 24
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local spawn_cap = tonumber(core.settings:get('sneeker.spawn_cap')) or 10 -- Maximum number of spawns active at one time
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local spawn_chance = tonumber(core.settings:get('sneeker.spawn_chance')) or 1000 -- 1/1000 chance of spawn
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local spawn_interval = tonumber(core.settings:get('sneeker.spawn_interval')) or time_min * 4 -- Default interval is 4 minutes
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local spawn_maxlight = tonumber(core.settings:get('sneeker.spawn_maxlight')) or 5 -- Maximum light of node for spawn
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-- Display spawn chance as percentage in log
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local spawn_chance_percent = math.floor(1 / spawn_chance * 100)
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if spawn_chance_percent < 1 then
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spawn_chance_percent = 'Less than 1%'
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else
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spawn_chance_percent = tostring(spawn_chance_percent) .. '%'
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end
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sneeker.log('Spawn cap: ' .. tostring(spawn_cap))
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sneeker.log('Spawn chance: ' .. spawn_chance_percent)
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sneeker.log('Spawn interval: ' .. tostring(spawn_interval) .. ' (' .. tostring(spawn_interval/60) .. ' minute(s))')
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sneeker.log('Maximum light value for spawn: ' .. tostring(spawn_maxlight))
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if core.global_exists('mobs') then
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mobs:spawn({
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name = sneeker.mob_name,
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nodes = {'default:dirt_with_grass', 'default:stone'},
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neighbors = {'air'},
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min_light = -1,
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max_light = spawn_maxlight,
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interval = spawn_interval,
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chance = spawn_chance,
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})
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mobs:register_egg(sneeker.mob_name, 'Sneeker Spawn Egg', 'sneeker_spawnegg.png', 0, false)
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else
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core.register_abm({
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nodenames = {'default:dirt_with_grass', 'default:stone'},
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neighbors = {'air'},
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interval = spawn_interval,
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chance = spawn_chance,
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action = function(pos, node, _, active_object_count_wider)
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if active_object_count_wider > 5 then
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return
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end
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-- Check light value of node
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pos.y = pos.y+1
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local node_light = core.get_node_light(pos)
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-- Debugging spawning
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sneeker.log_debug('Node light level at ' .. sneeker.get_pos_string(pos) .. ': ' .. tostring(node_light))
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if not node_light or node_light > spawn_maxlight or node_light < -1 then
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sneeker.log_debug('Node not dark enough for spawn')
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return
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end
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-- Spawn range
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if pos.y > 31000 then
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return
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end
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-- Node must be touching air
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if core.get_node(pos).name ~= 'air' then
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return
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end
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pos.y = pos.y+1
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if core.get_node(pos).name ~= 'air' then
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return
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end
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-- Get total count of sneekers in world
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local count = 0
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for I in pairs(core.luaentities) do
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if core.luaentities[I].name == sneeker.mob_name then
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count = count + 1
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end
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end
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sneeker.log_debug('Current active spawns: ' .. tostring(count) .. '/' .. tostring(spawn_cap))
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if count >= spawn_cap then
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sneeker.log_debug('Max spawns reached')
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return
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end
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sneeker.spawn(pos)
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end
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pos.y = pos.y+1
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if not minetest.get_node_light(pos) then
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return
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end
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if minetest.get_node_light(pos) > 5 then
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return
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end
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if minetest.get_node_light(pos) < -1 then
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return
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end
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if pos.y > 31000 then
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return
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end
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if minetest.get_node(pos).name ~= "air" then
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return
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end
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pos.y = pos.y+1
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if minetest.get_node(pos).name ~= "air" then
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return
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end
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minetest.add_entity(pos,"creeper:creeper")
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})
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if core.get_modpath('spawneggs') and core.get_modpath('tnt') then
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core.register_craftitem(sneeker.spawnegg_name, {
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description = 'Sneeker Spawn Egg',
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inventory_image = 'sneeker_spawnegg.png',
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type == 'node' then
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local pos = pointed_thing.above
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pos.y = pos.y+1
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core.add_entity(pos, sneeker.mob_name)
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if not core.settings:get_bool('creative_mode') then
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itemstack:take_item()
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end
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return itemstack
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end
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end
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})
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core.register_craft({
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output = sneeker.spawnegg_name,
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type = 'shapeless',
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recipe = {
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'spawneggs:egg', 'tnt:tnt',
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},
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})
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core.register_alias('spawneggs:sneeker', sneeker.spawnegg_name)
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end
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})
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end
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|
Before Width: | Height: | Size: 353 B After Width: | Height: | Size: 353 B |
Before Width: | Height: | Size: 355 B After Width: | Height: | Size: 355 B |
Before Width: | Height: | Size: 139 B After Width: | Height: | Size: 139 B |
Before Width: | Height: | Size: 249 B After Width: | Height: | Size: 249 B |
@ -1,14 +1,17 @@
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-- Original code by Rui: WTFPL
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-- From TNT
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local cid_data = {}
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local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
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local radius = tonumber(core.settings:get('tnt_radius') or 3)
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local large_radius = 5
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local loss_prob = {
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["default:cobble"] = 3,
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["default:dirt"] = 4,
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['default:cobble'] = 3,
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['default:dirt'] = 4,
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}
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minetest.after(0, function()
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for name, def in pairs(minetest.registered_nodes) do
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cid_data[minetest.get_content_id(name)] = {
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core.after(0, function()
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for name, def in pairs(core.registered_nodes) do
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cid_data[core.get_content_id(name)] = {
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name = name,
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drops = def.drops,
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flammable = def.groups.flammable,
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@ -34,7 +37,7 @@ local function eject_drops(drops, pos, radius)
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item:set_count(count)
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end
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rand_pos(pos, drop_pos, radius)
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local obj = minetest.add_item(drop_pos, item)
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local obj = core.add_item(drop_pos, item)
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if obj then
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obj:get_luaentity().collect = true
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obj:setacceleration({x=0, y=-10, z=0})
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@ -62,7 +65,7 @@ local function add_drop(drops, item)
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end
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local function destroy(drops, pos, cid)
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if minetest.is_protected(pos, "") then
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if core.is_protected(pos, '') then
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return
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end
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local def = cid_data[cid]
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@ -70,9 +73,9 @@ local function destroy(drops, pos, cid)
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def.on_blast(vector.new(pos), 1)
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return
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end
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minetest.remove_node(pos)
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core.remove_node(pos)
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if def then
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local node_drops = minetest.get_node_drops(def.name, "")
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local node_drops = core.get_node_drops(def.name, '')
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for _, item in ipairs(node_drops) do
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add_drop(drops, item)
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end
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@ -98,7 +101,7 @@ end
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local function entity_physics(pos, radius)
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-- Make the damage radius larger than the destruction radius
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radius = radius * 2
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local objs = minetest.get_objects_inside_radius(pos, radius)
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local objs = core.get_objects_inside_radius(pos, radius)
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for _, obj in pairs(objs) do
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local obj_pos = obj:getpos()
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local obj_vel = obj:getvelocity()
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@ -115,7 +118,7 @@ local function entity_physics(pos, radius)
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end
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local function add_effects(pos, radius)
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minetest.add_particlespawner({
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core.add_particlespawner({
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amount = 128,
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time = 1,
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minpos = vector.subtract(pos, radius / 2),
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@ -128,7 +131,7 @@ local function add_effects(pos, radius)
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maxexptime = 3,
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minsize = 8,
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maxsize = 16,
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texture = "creeper_smoke.png",
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texture = 'sneeker_smoke.png',
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})
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end
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@ -146,12 +149,12 @@ local function explode(pos, radius)
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local drops = {}
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local p = {}
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local c_air = minetest.get_content_id("air")
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local c_tnt = minetest.get_content_id("tnt:tnt")
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local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
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local c_gunpowder = minetest.get_content_id("tnt:gunpowder")
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local c_gunpowder_burning = minetest.get_content_id("tnt:gunpowder_burning")
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local c_boom = minetest.get_content_id("tnt:boom")
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local c_air = core.get_content_id('air')
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local c_tnt = core.get_content_id('tnt:tnt')
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local c_tnt_burning = core.get_content_id('tnt:tnt_burning')
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local c_gunpowder = core.get_content_id('tnt:gunpowder')
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local c_gunpowder_burning = core.get_content_id('tnt:gunpowder_burning')
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local c_boom = core.get_content_id('tnt:boom')
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for z = -radius, radius do
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for y = -radius, radius do
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@ -180,14 +183,14 @@ local function explode(pos, radius)
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return drops
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end
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function creeper.boom(pos,large)
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function sneeker.boom(pos,large)
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local radius = radius
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if large then
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radius = large_radius
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end
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minetest.sound_play("creeper_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
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minetest.set_node(pos, {name="tnt:boom"})
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minetest.get_node_timer(pos):start(0.5)
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core.sound_play('sneeker_explode', {pos=pos, gain=1.5, max_hear_distance=2*64})
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core.set_node(pos, {name='tnt:boom'})
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core.get_node_timer(pos):start(0.5)
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local drops = explode(pos, radius)
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entity_physics(pos, radius)
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eject_drops(drops, pos, radius)
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