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54 Commits
master_old
...
mobs
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3
.gitignore
vendored
Normal file
3
.gitignore
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
## Eclipse project files & directories
|
||||
.project
|
||||
.settings
|
@@ -1,8 +0,0 @@
|
||||
|
||||
1.0
|
||||
- Forked & renamed from Rui's original "creeper" mod.
|
||||
- Updated for Minetest 5.x API.
|
||||
- Changed to MIT license.
|
||||
- Ported to Creatures Revived (cmer) engine.
|
||||
- Spawn on more types of nodes.
|
||||
- Spawn on "nether:rack" if nether mod available.
|
13
LICENSE-wtfpl.txt
Normal file
13
LICENSE-wtfpl.txt
Normal file
@@ -0,0 +1,13 @@
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
134
LICENSE.txt
134
LICENSE.txt
@@ -1,21 +1,121 @@
|
||||
The MIT License (MIT)
|
||||
Creative Commons Legal Code
|
||||
|
||||
Copyright © 2021 Jordan Irwin (AntumDeluge)
|
||||
CC0 1.0 Universal
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
|
||||
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
|
||||
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
|
||||
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
|
||||
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
|
||||
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
|
||||
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
|
||||
HEREUNDER.
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
Statement of Purpose
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
The laws of most jurisdictions throughout the world automatically confer
|
||||
exclusive Copyright and Related Rights (defined below) upon the creator
|
||||
and subsequent owner(s) (each and all, an "owner") of an original work of
|
||||
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||||
|
||||
Certain owners wish to permanently relinquish those rights to a Work for
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||||
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|
||||
scientific works ("Commons") that the public can reliably and without fear
|
||||
of later claims of infringement build upon, modify, incorporate in other
|
||||
works, reuse and redistribute as freely as possible in any form whatsoever
|
||||
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|
||||
These owners may contribute to the Commons to promote the ideal of a free
|
||||
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|
||||
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|
||||
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|
||||
|
||||
For these and/or other purposes and motivations, and without any
|
||||
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|
||||
associating CC0 with a Work (the "Affirmer"), to the extent that he or she
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
1. Copyright and Related Rights. A Work made available under CC0 may be
|
||||
protected by copyright and related or neighboring rights ("Copyright and
|
||||
Related Rights"). Copyright and Related Rights include, but are not
|
||||
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|
||||
|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
vii. other similar, equivalent or corresponding rights throughout the
|
||||
world based on applicable law or treaty, and any national
|
||||
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|
||||
|
||||
2. Waiver. To the greatest extent permitted by, but not in contravention
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
be judged legally invalid or ineffective under applicable law, then the
|
||||
Waiver shall be preserved to the maximum extent permitted taking into
|
||||
account Affirmer's express Statement of Purpose. In addition, to the
|
||||
extent the Waiver is so judged Affirmer hereby grants to each affected
|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
limitation commercial, advertising or promotional purposes (the
|
||||
"License"). The License shall be deemed effective as of the date CC0 was
|
||||
applied by Affirmer to the Work. Should any part of the License for any
|
||||
reason be judged legally invalid or ineffective under applicable law, such
|
||||
partial invalidity or ineffectiveness shall not invalidate the remainder
|
||||
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|
||||
will not (i) exercise any of his or her remaining Copyright and Related
|
||||
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|
||||
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|
||||
express Statement of Purpose.
|
||||
|
||||
4. Limitations and Disclaimers.
|
||||
|
||||
a. No trademark or patent rights held by Affirmer are waived, abandoned,
|
||||
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||||
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warranties of any kind concerning the Work, express, implied,
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||||
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||||
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|
||||
the present or absence of errors, whether or not discoverable, all to
|
||||
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||||
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|
||||
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||||
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|
||||
Further, Affirmer disclaims responsibility for obtaining any necessary
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
54
README.md
54
README.md
@@ -1,51 +1,17 @@
|
||||
## Sneeker mod for Minetest
|
||||
# Sneeker mobile mod for Minetest
|
||||
|
||||
---
|
||||
### Description:
|
||||
Adds some explosive nuisance.
|
||||
|
||||
An explosive nuisance for [Minetest](http://minetest.net/).
|
||||
## Forum Topic
|
||||
|
||||

|
||||
- Original thread: https://forum.minetest.net/viewtopic.php?t=11891
|
||||
|
||||
---
|
||||
### Licensing:
|
||||
## License
|
||||
|
||||
- **Code:** [MIT](LICENSE.txt)
|
||||
- Original by Rui: WTFPL
|
||||
- **Code:**
|
||||
- Original by Rui: [WTFPL][lic.wtfpl]
|
||||
- AntumDeluge: [CC0][lic.cc0]
|
||||
|
||||
---
|
||||
### Usage:
|
||||
|
||||
Settings:
|
||||
- ***sneeker.spawn_chance***
|
||||
- Sets possibility for spawn.
|
||||
- type: int
|
||||
- default: 10000
|
||||
- ***sneeker.spawn_interval***
|
||||
- Sets frequency of spawn chance.
|
||||
- type: int
|
||||
- default: 240 (4 minutes)
|
||||
- ***sneeker.spawn_minlight***
|
||||
- Sets the minimum light that a node must have for spawn to occur.
|
||||
- type: int
|
||||
- default: 0
|
||||
- ***sneeker.spawn_maxlight***
|
||||
- Sets the maximum light that a node can have for spawn to occur.
|
||||
- type: int
|
||||
- default: 9
|
||||
- ***sneeker.spawn_minheight***
|
||||
- Sets the maximum light that a node can have for spawn to occur.
|
||||
- type: int
|
||||
- default: -31000
|
||||
- ***sneeker.spawn_maxheight***
|
||||
- Sets the lowest position at which sneeker can spawn.
|
||||
- type: int
|
||||
- default 31000
|
||||
|
||||
---
|
||||
### Links:
|
||||
|
||||
- [Original forum thread](https://forum.minetest.net/viewtopic.php?t=11891)
|
||||
- [Git repo](https://github.com/AntumMT/mod-sneeker)
|
||||
- [Changelog](CHANGES.txt)
|
||||
- [TODO](TODO.txt)
|
||||
[lic.cc0]: LICENSE.txt
|
||||
[lic.wtfpl]: LICENSE-wtfpl.txt
|
||||
|
5
TODO.txt
5
TODO.txt
@@ -1,5 +0,0 @@
|
||||
|
||||
TODO:
|
||||
- fix walk logic to stop before exploding
|
||||
- fix sound playthrough
|
||||
- remove unused setting "sneeker.spawn_cap"
|
4
depends.txt
Normal file
4
depends.txt
Normal file
@@ -0,0 +1,4 @@
|
||||
default
|
||||
mobs?
|
||||
spawneggs?
|
||||
tnt?
|
1
description.txt
Normal file
1
description.txt
Normal file
@@ -0,0 +1 @@
|
||||
Adds some explosive nuisance.
|
@@ -1,13 +1,30 @@
|
||||
-- Functions for sneeker mod
|
||||
|
||||
|
||||
local log_mods = core.settings:get_bool('log_mods')
|
||||
|
||||
|
||||
-- Displays a message in log output
|
||||
function sneeker.log(message)
|
||||
if log_mods then
|
||||
core.log('action', '[' .. sneeker.modname .. '] ' .. message)
|
||||
end
|
||||
end
|
||||
|
||||
-- Displays a message in log output only if 'sneeker.debug' is set to 'true'
|
||||
function sneeker.log_debug(message)
|
||||
if sneeker.debug then
|
||||
sneeker.log('DEBUG: ' .. message)
|
||||
end
|
||||
end
|
||||
|
||||
-- Spawns a sneeker entity
|
||||
function sneeker.spawn(pos)
|
||||
core.add_entity(pos, sneeker.mob_name)
|
||||
sneeker.log("debug", "Spawned entity \"" .. sneeker.mob_name .. "\" at " .. tostring(pos.x) .. "," .. tostring(pos.y))
|
||||
sneeker.log_debug('Spawned entity "' .. sneeker.mob_name .. '" at ' .. tostring(pos.x) .. ',' .. tostring(pos.y))
|
||||
end
|
||||
|
||||
-- Retrieves pos coordinates in string value
|
||||
function sneeker.get_pos_string(pos)
|
||||
return "x=" .. tostring(pos.x) .. ", y=" .. tostring(pos.y) .. ", z=" .. tostring(pos.z)
|
||||
return 'x=' .. tostring(pos.x) .. ', y=' .. tostring(pos.y) .. ', z=' .. tostring(pos.z)
|
||||
end
|
||||
|
420
init.lua
420
init.lua
@@ -1,55 +1,90 @@
|
||||
-- Original code by Rui: WTFPL
|
||||
|
||||
|
||||
sneeker = {}
|
||||
sneeker.modname = core.get_current_modname()
|
||||
sneeker.modpath = core.get_modpath(sneeker.modname)
|
||||
|
||||
dofile(sneeker.modpath .. "/settings.lua")
|
||||
|
||||
sneeker.log = function(lvl, msg)
|
||||
if lvl == "debug" and not sneeker.debug then return end
|
||||
|
||||
if not msg then
|
||||
msg = lvl
|
||||
lvl = nil
|
||||
if core.settings:get_bool('log_mods') then
|
||||
core.log('action', 'Loading mod "' .. sneeker.modname .. '" ...')
|
||||
end
|
||||
|
||||
msg = "[" .. sneeker.modname .. "] " .. msg
|
||||
if lvl == "debug" then
|
||||
msg = "[DEBUG] " .. msg
|
||||
end
|
||||
dofile(sneeker.modpath .. '/settings.lua')
|
||||
dofile(sneeker.modpath .. '/functions.lua')
|
||||
|
||||
if not lvl then
|
||||
core.log(msg)
|
||||
else
|
||||
core.log(lvl, msg)
|
||||
end
|
||||
end
|
||||
sneeker.log_debug('Debugging is on')
|
||||
|
||||
sneeker.log("debug", "Debugging is on")
|
||||
|
||||
|
||||
if core.settings:get_bool("log_mods") then
|
||||
core.log("action", "Loading mod \"" .. sneeker.modname .. "\" ...")
|
||||
end
|
||||
|
||||
sneeker.mob_name = "sneeker:sneeker"
|
||||
local old_spawnegg_name = "sneeker:spawnegg"
|
||||
sneeker.mob_name = sneeker.modname .. ':' .. sneeker.modname
|
||||
sneeker.spawnegg_name = sneeker.modname .. ':spawnegg'
|
||||
|
||||
local scripts = {
|
||||
"functions",
|
||||
"tnt_function",
|
||||
--"spawn",
|
||||
'tnt_function',
|
||||
'spawn',
|
||||
}
|
||||
|
||||
for _, script in ipairs(scripts) do
|
||||
dofile(sneeker.modpath .. "/" .. script .. ".lua")
|
||||
for I in pairs(scripts) do
|
||||
dofile(sneeker.modpath .. '/' .. scripts[I] .. '.lua')
|
||||
end
|
||||
|
||||
|
||||
local radius = tonumber(core.settings:get('tnt_radius') or 3)
|
||||
|
||||
|
||||
local def = {
|
||||
hp_max = 20,
|
||||
physical = true,
|
||||
collisionbox = {-0.25, -0.7, -0.25, 0.25, 0.8, 0.25},
|
||||
visual = 'mesh',
|
||||
mesh = 'character.b3d',
|
||||
textures = {'sneeker.png'},
|
||||
makes_footstep_sound = false,
|
||||
jump_height = 5,
|
||||
}
|
||||
|
||||
|
||||
|
||||
if core.global_exists('mobs') then
|
||||
def.type = 'monster'
|
||||
def.walk_velocity = 1.5
|
||||
def.knock_back = 2
|
||||
def.attack_type = 'explode'
|
||||
def.explosion_radius = radius
|
||||
--[[
|
||||
def.on_blast = function(object, damage)
|
||||
explode(object)
|
||||
end
|
||||
]]
|
||||
def.animation = {
|
||||
stand_start = 0,
|
||||
stand_end = 79,
|
||||
stand_speed = 30,
|
||||
walk_start = 168,
|
||||
walk_end = 187,
|
||||
walk_speek = 30,
|
||||
}
|
||||
def.sounds = {
|
||||
explode = 'sneeker_explode',
|
||||
distance = 128,
|
||||
}
|
||||
|
||||
mobs:register_mob(sneeker.mob_name, def)
|
||||
-- TODO: Add alias
|
||||
else
|
||||
def.walk_speed = 1.5
|
||||
def.knockback_level = 2
|
||||
def.animation = {
|
||||
stand_START = 0,
|
||||
stand_END = 79,
|
||||
walk_START = 168,
|
||||
walk_END = 187,
|
||||
}
|
||||
def.animation_speed = 30
|
||||
|
||||
|
||||
local function jump(self,pos,direction)
|
||||
local velocity = self.object:get_velocity()
|
||||
local velocity = self.object:getvelocity()
|
||||
if core.registered_nodes[core.get_node(pos).name].climbable then
|
||||
self.object:set_velocity({x=velocity.x, y=4, z=velocity.z})
|
||||
self.object:setvelocity({x=velocity.x,y=4,z=velocity.z})
|
||||
return
|
||||
end
|
||||
|
||||
@@ -66,8 +101,8 @@ local function jump(self, pos, direction)
|
||||
end
|
||||
if def and def.walkable
|
||||
and def2 and not def2.walkable
|
||||
and def.drawtype ~= "fencelike" then
|
||||
self.object:set_velocity({
|
||||
and def.drawtype ~= 'fencelike' then
|
||||
self.object:setvelocity({
|
||||
x=velocity.x*2.2,
|
||||
y=self.jump_height,
|
||||
z=velocity.z*2.2
|
||||
@@ -75,181 +110,52 @@ local function jump(self, pos, direction)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function random_turn(self)
|
||||
if self.turn_timer > math.random(2,5) then
|
||||
local select_turn = math.random(1,3)
|
||||
if select_turn == 1 then
|
||||
self.turn = "left"
|
||||
self.turn = 'left'
|
||||
elseif select_turn == 2 then
|
||||
self.turn = "right"
|
||||
self.turn = 'right'
|
||||
elseif select_turn == 3 then
|
||||
self.turn = "straight"
|
||||
self.turn = 'straight'
|
||||
end
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0.05*math.random()
|
||||
end
|
||||
end
|
||||
|
||||
local def = {
|
||||
hp_max = 20,
|
||||
physical = true,
|
||||
collisionbox = {-0.25, -0.7, -0.25, 0.25, 0.8, 0.25},
|
||||
visual = "mesh",
|
||||
mesh = "character.b3d",
|
||||
textures = {"sneeker.png"},
|
||||
makes_footstep_sound = false,
|
||||
|
||||
-- Original
|
||||
animation = {
|
||||
stand_START = 0,
|
||||
stand_END = 79,
|
||||
walk_START = 168,
|
||||
walk_END = 187
|
||||
},
|
||||
walk_speed = 1.5,
|
||||
jump_height = 5,
|
||||
animation_speed = 30,
|
||||
knockback_level = 2
|
||||
}
|
||||
]]
|
||||
|
||||
local sneeker_on_activate = function(self, staticdata)
|
||||
--[[
|
||||
def.on_activate = function(self,staticdata)
|
||||
self.yaw = 0
|
||||
self.anim = 1
|
||||
]]
|
||||
self.timer = 0
|
||||
self.visualx = 1
|
||||
--[[
|
||||
self.jump_timer = 0
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0
|
||||
]]
|
||||
self.powered = false
|
||||
--[[
|
||||
self.knockback = false
|
||||
self.state = math.random(1,2)
|
||||
self.old_y = self.object:get_pos().y
|
||||
]]
|
||||
self.old_y = self.object:getpos().y
|
||||
|
||||
local data = core.deserialize(staticdata)
|
||||
if data and type(data) == "table" then
|
||||
if data and type(data) == 'table' then
|
||||
if data.powered == true then
|
||||
self.powered = true
|
||||
self.object:set_properties({textures = {"sneeker_powered.png"}})
|
||||
self.object:set_properties({textures = {'sneeker_powered.png'}})
|
||||
end
|
||||
else
|
||||
if math.random(0,20) == 20 then
|
||||
self.powered = true
|
||||
self.object:set_properties({textures = {"sneeker_powered.png"}})
|
||||
self.object:set_properties({textures = {'sneeker_powered.png'}})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function isnan(n)
|
||||
return tostring(n) == tostring((-1)^.5)
|
||||
end
|
||||
|
||||
local sneeker_on_step = function(self, dtime)
|
||||
if self.stunned then return false end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local inside = core.get_objects_inside_radius(pos, 10)
|
||||
local velocity = self.object:get_velocity()
|
||||
|
||||
self.timer = self.timer+0.01
|
||||
|
||||
if self.mode == "follow" and self.visualx < 2 then
|
||||
if not self.hiss then
|
||||
core.sound_play("sneeker_hiss", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
end
|
||||
self.visualx = self.visualx+0.05
|
||||
self.object:set_properties({
|
||||
visual_size = {x=self.visualx, y=1}
|
||||
})
|
||||
self.hiss = true
|
||||
elseif self.visualx > 1 then
|
||||
self.visualx = self.visualx-0.05
|
||||
self.object:set_properties({
|
||||
visual_size = {x=self.visualx, y=1}
|
||||
})
|
||||
self.hiss = false
|
||||
end
|
||||
|
||||
for _, object in ipairs(inside) do
|
||||
if object:is_player() then
|
||||
self.mode = "follow"
|
||||
end
|
||||
end
|
||||
|
||||
if self.mode == "follow" then
|
||||
local inside_2 = core.get_objects_inside_radius(pos, 2)
|
||||
|
||||
-- boom
|
||||
if #inside_2 ~= 0 then
|
||||
for _, object in ipairs(inside_2) do
|
||||
if object:is_player() and object:get_hp() ~= 0 then
|
||||
if self.visualx >= 2 then
|
||||
self.object:remove()
|
||||
sneeker.boom(pos, self.powered)
|
||||
core.sound_play("sneeker_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #inside > 0 then
|
||||
for _, object in ipairs(inside) do
|
||||
if object:is_player() and object:get_hp() ~= 0 then
|
||||
if #inside_2 > 0 then
|
||||
for _, object in ipairs(inside_2) do
|
||||
-- Stop move
|
||||
if object:is_player() then
|
||||
--[[
|
||||
if self.anim ~= ANIM_STAND then
|
||||
self.object:set_animation({x=animation.stand_START, y=animation.stand_END}, anim_speed, 0)
|
||||
self.anim = ANIM_STAND
|
||||
end
|
||||
]]
|
||||
--self.object:set_velocity({x=0, y=velocity.y, z=0})
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- follow player
|
||||
local ppos = object:get_pos()
|
||||
self.vec = {x=ppos.x-pos.x, y=ppos.y-pos.y, z=ppos.z-pos.z}
|
||||
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
|
||||
if ppos.x > pos.x then
|
||||
self.yaw = self.yaw+math.pi
|
||||
end
|
||||
self.yaw = self.yaw-2
|
||||
self.object:set_yaw(self.yaw)
|
||||
self.direction = {x=math.sin(self.yaw)*-1, y=0, z=math.cos(self.yaw)}
|
||||
|
||||
local direction = self.direction
|
||||
local dir_x = direction.x*2.5
|
||||
local dir_y = velocity.y
|
||||
local dir_z = direction.z*2.5
|
||||
|
||||
if not isnan(dir_x) and not isnan(dir_y) and not isnan(dir_z) then
|
||||
self.object:set_velocity({x=direction.x*2.5, y=velocity.y, z=direction.z*2.5})
|
||||
else
|
||||
sneeker.log("warning", "Found NaN")
|
||||
for k, v in ipairs({x=dir_x, y=dir_y, z=dir_z}) do
|
||||
if isnan(v) then
|
||||
sneeker.log("warning", "\"" .. k .. "\" is not a number: " .. tostring(v))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
def.on_step = function(self, dtime)
|
||||
if self.knockback then
|
||||
return
|
||||
end
|
||||
@@ -257,13 +163,13 @@ local sneeker_on_step = function(self, dtime)
|
||||
local ANIM_STAND = 1
|
||||
local ANIM_WALK = 2
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
local pos = self.object:getpos()
|
||||
local yaw = self.object:getyaw()
|
||||
local inside = core.get_objects_inside_radius(pos,10)
|
||||
local walk_speed = self.walk_speed
|
||||
local animation = self.animation
|
||||
local anim_speed = self.animation_speed
|
||||
local velocity = self.object:get_velocity()
|
||||
local velocity = self.object:getvelocity()
|
||||
|
||||
self.timer = self.timer+0.01
|
||||
self.turn_timer = self.turn_timer+0.01
|
||||
@@ -272,24 +178,24 @@ local sneeker_on_step = function(self, dtime)
|
||||
if not self.chase
|
||||
and self.timer > math.random(2,5) then
|
||||
if math.random() > 0.8 then
|
||||
self.state = "stand"
|
||||
self.state = 'stand'
|
||||
else
|
||||
self.state = "walk"
|
||||
self.state = 'walk'
|
||||
end
|
||||
self.timer = 0
|
||||
end
|
||||
|
||||
if self.turn == "right" then
|
||||
if self.turn == 'right' then
|
||||
self.yaw = self.yaw+self.turn_speed
|
||||
self.object:set_yaw(self.yaw)
|
||||
elseif self.turn == "left" then
|
||||
self.object:setyaw(self.yaw)
|
||||
elseif self.turn == 'left' then
|
||||
self.yaw = self.yaw-self.turn_speed
|
||||
self.object:set_yaw(self.yaw)
|
||||
self.object:setyaw(self.yaw)
|
||||
end
|
||||
|
||||
if self.chase and self.visualx < 2 then
|
||||
if self.hiss == false then
|
||||
core.sound_play("sneeker_hiss", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
core.sound_play('sneeker_hiss',{pos=pos,gain=1.5,max_hear_distance=2*64})
|
||||
end
|
||||
self.visualx = self.visualx+0.05
|
||||
self.object:set_properties({
|
||||
@@ -308,11 +214,11 @@ local sneeker_on_step = function(self, dtime)
|
||||
|
||||
for _,object in ipairs(inside) do
|
||||
if object:is_player() then
|
||||
self.state = "chase"
|
||||
self.state = 'chase'
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == "stand" then
|
||||
if self.state == 'stand' then
|
||||
if self.anim ~= ANIM_STAND then
|
||||
self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
|
||||
self.anim = ANIM_STAND
|
||||
@@ -322,11 +228,11 @@ local sneeker_on_step = function(self, dtime)
|
||||
|
||||
if velocity.x ~= 0
|
||||
or velocity.z ~= 0 then
|
||||
self.object:set_velocity({x=0, y=velocity.y, z=0})
|
||||
self.object:setvelocity({x=0,y=velocity.y,z=0})
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == "walk" then
|
||||
if self.state == 'walk' then
|
||||
if self.anim ~= ANIM_WALK then
|
||||
self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
|
||||
self.anim = ANIM_WALK
|
||||
@@ -334,12 +240,12 @@ local sneeker_on_step = function(self, dtime)
|
||||
|
||||
self.direction = {x=math.sin(yaw)*-1,y=-10,z=math.cos(yaw)}
|
||||
if self.direction then
|
||||
self.object:set_velocity({x=self.direction.x*walk_speed, y=velocity.y, z=self.direction.z*walk_speed})
|
||||
self.object:setvelocity({x=self.direction.x*walk_speed,y=velocity.y,z=self.direction.z*walk_speed})
|
||||
end
|
||||
|
||||
random_turn(self)
|
||||
|
||||
local velocity = self.object:get_velocity()
|
||||
local velocity = self.object:getvelocity()
|
||||
|
||||
if self.turn_timer > 1 then
|
||||
local direction = self.direction
|
||||
@@ -348,9 +254,9 @@ local sneeker_on_step = function(self, dtime)
|
||||
or core.registered_nodes[core.get_node(npos).name].walkable then
|
||||
local select_turn = math.random(1,2)
|
||||
if select_turn == 1 then
|
||||
self.turn = "left"
|
||||
self.turn = 'left'
|
||||
elseif select_turn == 2 then
|
||||
self.turn = "right"
|
||||
self.turn = 'right'
|
||||
end
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0.05*math.random()
|
||||
@@ -363,13 +269,13 @@ local sneeker_on_step = function(self, dtime)
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == "chase" then
|
||||
if self.state == 'chase' then
|
||||
if self.anim ~= ANIM_WALK then
|
||||
self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
|
||||
self.anim = ANIM_WALK
|
||||
end
|
||||
|
||||
self.turn = "straight"
|
||||
self.turn = 'straight'
|
||||
|
||||
local inside_2 = core.get_objects_inside_radius(pos,2)
|
||||
|
||||
@@ -381,7 +287,7 @@ local sneeker_on_step = function(self, dtime)
|
||||
if self.visualx >= 2 then
|
||||
self.object:remove()
|
||||
sneeker.boom(pos,self.powered)
|
||||
core.sound_play("sneeker_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
core.sound_play('sneeker_explode',{pos=pos,gain=1.5,max_hear_distance=2*64})
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -398,24 +304,24 @@ local sneeker_on_step = function(self, dtime)
|
||||
self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
|
||||
self.anim = ANIM_STAND
|
||||
end
|
||||
self.object:set_velocity({x=0, y=velocity.y, z=0})
|
||||
self.object:setvelocity({x=0,y=velocity.y,z=0})
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local ppos = object:get_pos()
|
||||
local ppos = object:getpos()
|
||||
self.vec = {x=ppos.x-pos.x,y=ppos.y-pos.y,z=ppos.z-pos.z}
|
||||
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
|
||||
if ppos.x > pos.x then
|
||||
self.yaw = self.yaw+math.pi
|
||||
end
|
||||
self.yaw = self.yaw-2
|
||||
self.object:set_yaw(self.yaw)
|
||||
self.object:setyaw(self.yaw)
|
||||
self.direction = {x=math.sin(self.yaw)*-1,y=0,z=math.cos(self.yaw)}
|
||||
|
||||
local direction = self.direction
|
||||
self.object:set_velocity({x=direction.x*2.5, y=velocity.y, z=direction.z*2.5})
|
||||
self.object:setvelocity({x=direction.x*2.5,y=velocity.y,z=direction.z*2.5})
|
||||
|
||||
-- Jump
|
||||
if self.jump_timer > 0.2 then
|
||||
@@ -424,137 +330,55 @@ local sneeker_on_step = function(self, dtime)
|
||||
end
|
||||
end
|
||||
else
|
||||
self.state = "stand"
|
||||
self.state = 'stand'
|
||||
end
|
||||
end
|
||||
|
||||
-- Swim
|
||||
local node = core.get_node(pos)
|
||||
if core.get_item_group(node.name, "water") ~= 0 then
|
||||
self.object:set_acceleration({x=0, y=1, z=0})
|
||||
local velocity = self.object:get_velocity()
|
||||
if self.object:get_velocity().y > 5 then
|
||||
self.object:set_velocity({x=0, y=velocity.y-velocity.y/2, z=0})
|
||||
if core.get_item_group(node.name,'water') ~= 0 then
|
||||
self.object:setacceleration({x=0,y=1,z=0})
|
||||
local velocity = self.object:getvelocity()
|
||||
if self.object:getvelocity().y > 5 then
|
||||
self.object:setvelocity({x=0,y=velocity.y-velocity.y/2,z=0})
|
||||
else
|
||||
self.object:set_velocity({x=0, y=velocity.y+1, z=0})
|
||||
self.object:setvelocity({x=0,y=velocity.y+1,z=0})
|
||||
end
|
||||
else
|
||||
self.object:set_acceleration({x=0, y=-10, z=0})
|
||||
self.object:setacceleration({x=0,y=-10,z=0})
|
||||
end
|
||||
]]
|
||||
end
|
||||
|
||||
--[[
|
||||
|
||||
def.on_punch = function(self,puncher,time_from_last_punch,tool_capabilities,dir)
|
||||
if self.knockback == false then
|
||||
local knockback_level = self.knockback_level
|
||||
self.object:set_velocity({x=dir.x*knockback_level, y=3, z=dir.z*knockback_level})
|
||||
self.object:setvelocity({x=dir.x*knockback_level,y=3,z=dir.z*knockback_level})
|
||||
self.knockback = true
|
||||
core.after(0.6,function()
|
||||
self.knockback = false
|
||||
end)
|
||||
end
|
||||
if self.object:get_hp() < 1 then
|
||||
local pos = self.object:get_pos()
|
||||
local pos = self.object:getpos()
|
||||
local x = 1/math.random(1,5)*dir.x
|
||||
local z = 1/math.random(1,5)*dir.z
|
||||
local p = {x=pos.x+x,y=pos.y,z=pos.z+z}
|
||||
local node = core.get_node_or_nil(p)
|
||||
if node == nil or not node.name or node.name ~= "air" then
|
||||
if node == nil or not node.name or node.name ~= 'air' then
|
||||
p = pos
|
||||
end
|
||||
local obj = core.add_item(p, {name="tnt:gunpowder", count=math.random(0, 2)})
|
||||
local obj = core.add_item(p, {name='tnt:gunpowder',count=math.random(0,2)})
|
||||
end
|
||||
end
|
||||
]]
|
||||
|
||||
local sneeker_get_staticdata = function(self)
|
||||
|
||||
def.get_staticdata = function(self)
|
||||
return core.serialize({
|
||||
powered = self.powered
|
||||
})
|
||||
end
|
||||
|
||||
--core.register_entity(sneeker.mob_name, def)
|
||||
|
||||
|
||||
local spawn_nodes = {
|
||||
"default:dirt",
|
||||
"default:dirt_with_grass",
|
||||
"default:dry_dirt_with_dry_grass",
|
||||
"default:desert_sand",
|
||||
"default:sand",
|
||||
"default:stone",
|
||||
"default:desert_stone",
|
||||
}
|
||||
|
||||
if core.global_exists("nether") then
|
||||
table.insert(spawn_nodes, "nether:rack")
|
||||
end
|
||||
|
||||
local drops = nil
|
||||
if core.global_exists("tnt") then
|
||||
drops = {
|
||||
{"tnt:gunpowder", {min=1, max=2}, chance=0.66},
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
cmer.register_mob({
|
||||
name = sneeker.mob_name,
|
||||
stats = {
|
||||
hp = 20,
|
||||
lifetime = 15 * 60, -- 15 minutes
|
||||
can_jump = 5,
|
||||
has_kockback = true,
|
||||
sneaky = true,
|
||||
},
|
||||
modes = {
|
||||
idle = {chance=0.3, moving_speed=0,},
|
||||
walk = {chance=0.7, moving_speed=1.5,},
|
||||
follow = {chance=0.0, moving_speed=1.5,},
|
||||
inflate = {chance=0.0, moving_speed=0,},
|
||||
},
|
||||
model = {
|
||||
mesh = "character.b3d",
|
||||
textures = {"sneeker.png"},
|
||||
collisionbox = {-0.25, -0.7, -0.25, 0.25, 0.8, 0.25},
|
||||
rotation = 270.0,
|
||||
animations = {
|
||||
idle = {start=0, stop=79, speed=30,},
|
||||
walk = {start=168, stop=187, speed=30,},
|
||||
follow = {start=168, stop=187, speed=30,},
|
||||
inflate = {start=0, stop=79, speed=30,},
|
||||
},
|
||||
},
|
||||
sounds = {},
|
||||
drops = drops,
|
||||
spawning = {
|
||||
abm_nodes = {
|
||||
spawn_on = spawn_nodes,
|
||||
},
|
||||
abm_interval = sneeker.spawn_interval,
|
||||
abm_chance = sneeker.spawn_chance,
|
||||
max_number = 1,
|
||||
number = 1,
|
||||
time_range = {min=0, max=23999},
|
||||
light = {min=sneeker.spawn_minlight, max=sneeker.spawn_maxlight},
|
||||
height_limit = {min=sneeker.spawn_minheight, max=sneeker.spawn_maxheight},
|
||||
},
|
||||
on_step = sneeker_on_step,
|
||||
on_activate = sneeker_on_activate,
|
||||
get_staticdata = sneeker_get_staticdata,
|
||||
})
|
||||
|
||||
if core.global_exists("asm") then
|
||||
asm.addEgg({
|
||||
name = "sneeker",
|
||||
inventory_image = "sneeker_spawnegg.png",
|
||||
spawn = "sneeker:sneeker",
|
||||
})
|
||||
|
||||
core.register_alias(old_spawnegg_name, "spawneggs:sneeker")
|
||||
|
||||
if core.registered_items["tnt:tnt"] then
|
||||
asm.addEggRecipe("sneeker", "tnt:tnt")
|
||||
end
|
||||
core.register_entity(sneeker.mob_name, def)
|
||||
end
|
||||
|
5
mod.conf
5
mod.conf
@@ -1,6 +1 @@
|
||||
name = sneeker
|
||||
title = Sneeker
|
||||
description = An explosive nuisance.
|
||||
author = Rui
|
||||
depends = cmer, default, tnt
|
||||
optional_depends = asm_spawneggs, nether
|
||||
|
51
settings.lua
51
settings.lua
@@ -1,53 +1,4 @@
|
||||
-- Settings for sneeker mod
|
||||
|
||||
|
||||
sneeker.time_min = 60
|
||||
|
||||
sneeker.debug = core.settings:get_bool("enable_debug_mods", false)
|
||||
|
||||
--- Sets maximum number of spawns that can exist in world at one time.
|
||||
--
|
||||
-- @setting sneeker.spawn_cap
|
||||
sneeker.spawn_cap = tonumber(core.settings:get("sneeker.spawn_cap")) or 10
|
||||
|
||||
--- Sets possibility for spawn.
|
||||
--
|
||||
-- Inverted value (e.g. 10000 = 1/10000).
|
||||
--
|
||||
-- @setting sneeker.spawn_chance
|
||||
sneeker.spawn_chance = tonumber(core.settings:get("sneeker.spawn_chance")) or 10000
|
||||
|
||||
--- Sets frequency of spawn chance.
|
||||
--
|
||||
-- Default 240 is equivalent to 4 minutes (60 * 4).
|
||||
--
|
||||
-- @setting sneeker.spawn_interval
|
||||
sneeker.spawn_interval = tonumber(core.settings:get("sneeker.spawn_interval")) or sneeker.time_min * 4
|
||||
|
||||
--- Sets the minimum light that a node must have for spawn to occur.
|
||||
--
|
||||
-- Default: 0
|
||||
--
|
||||
-- @setting sneeker.spawn_minlight
|
||||
sneeker.spawn_minlight = tonumber(core.settings:get("sneeker.spawn_minlight")) or 0
|
||||
|
||||
--- Sets the maximum light that a node can have for spawn to occur.
|
||||
--
|
||||
-- Default: 9
|
||||
--
|
||||
-- @setting sneeker.spawn_maxlight
|
||||
sneeker.spawn_maxlight = tonumber(core.settings:get("sneeker.spawn_maxlight")) or 9
|
||||
|
||||
--- Sets the lowest position at which sneeker can spawn.
|
||||
--
|
||||
-- Default: -31000
|
||||
--
|
||||
-- @setting sneeker.spawn_minheight
|
||||
sneeker.spawn_minheight = tonumber(core.settings:get("sneeker.spawn_minheight")) or -31000
|
||||
|
||||
--- Sets the highest position at which sneeker can spawn.
|
||||
--
|
||||
-- Default: 31000
|
||||
--
|
||||
-- @setting sneeker.spawn_maxheight
|
||||
sneeker.spawn_maxheight = tonumber(core.settings:get("sneeker.spawn_maxheight")) or 31000
|
||||
sneeker.debug = core.settings:get_bool('enable_debug_mods') or false
|
||||
|
@@ -1,23 +1,11 @@
|
||||
# Sets maximum number of spawns that can exist in world.
|
||||
sneeker.spawn_cap (Sneeker maximum spawns) int 10
|
||||
sneeker.spawn_cap (Maximum spawns) int 10
|
||||
|
||||
# Sets possibility for spawn.
|
||||
sneeker.spawn_chance (Sneeker spawn chance) int 10000
|
||||
sneeker.spawn_chance (Spawn chance) int 1000
|
||||
|
||||
# Sets frequency of spawn chance. Default 240 is equivalent to 4 minutes (60 * 4).
|
||||
sneeker.spawn_interval (Sneeker spawn interval) int 240
|
||||
|
||||
# Sets the minimum light that a node must have for spawn to occur.
|
||||
sneeker.spawn_minlight (Sneeker min light for spawn) int 0
|
||||
sneeker.spawn_interval (Spawn interval) int 240
|
||||
|
||||
# Sets the maximum light that a node can have for spawn to occur.
|
||||
sneeker.spawn_maxlight (Sneeker max light for spawn) int 9
|
||||
|
||||
# Sets the lowest position at which sneeker can spawn.
|
||||
sneeker.spawn_minheight (Sneeker min spawn height) int -31000
|
||||
|
||||
# Sets the highest position at which sneeker can spawn.
|
||||
sneeker.spawn_maxheight (Sneeker max spawn height) int 31000
|
||||
|
||||
# Logs extra debug messages.
|
||||
enable_debug_mods (Enable debugging messages) bool false
|
||||
sneeker.spawn_maxlight (Max light for spawn) int 5
|
||||
|
99
spawn.lua
99
spawn.lua
@@ -1,28 +1,45 @@
|
||||
-- Original code by Rui: WTFPL
|
||||
|
||||
local time_hr = sneeker.time_min * 60
|
||||
|
||||
local time_min = 60
|
||||
local time_hr = time_min * 60
|
||||
local time_day = time_hr * 24
|
||||
|
||||
local spawn_cap = tonumber(core.settings:get('sneeker.spawn_cap')) or 10 -- Maximum number of spawns active at one time
|
||||
local spawn_chance = tonumber(core.settings:get('sneeker.spawn_chance')) or 1000 -- 1/1000 chance of spawn
|
||||
local spawn_interval = tonumber(core.settings:get('sneeker.spawn_interval')) or time_min * 4 -- Default interval is 4 minutes
|
||||
local spawn_maxlight = tonumber(core.settings:get('sneeker.spawn_maxlight')) or 5 -- Maximum light of node for spawn
|
||||
|
||||
-- Display spawn chance as percentage in log
|
||||
local spawn_chance_percent = math.floor(1 / sneeker.spawn_chance * 100)
|
||||
local spawn_chance_percent = math.floor(1 / spawn_chance * 100)
|
||||
if spawn_chance_percent < 1 then
|
||||
spawn_chance_percent = "Less than 1%"
|
||||
spawn_chance_percent = 'Less than 1%'
|
||||
else
|
||||
spawn_chance_percent = tostring(spawn_chance_percent) .. "%"
|
||||
spawn_chance_percent = tostring(spawn_chance_percent) .. '%'
|
||||
end
|
||||
|
||||
sneeker.log("Spawn cap: " .. tostring(sneeker.spawn_cap))
|
||||
sneeker.log("Spawn chance: " .. spawn_chance_percent)
|
||||
sneeker.log("Spawn interval: " .. tostring(sneeker.spawn_interval) .. " (" .. tostring(sneeker.spawn_interval/60) .. " minute(s))")
|
||||
sneeker.log("Maximum light value for spawn: " .. tostring(sneeker.spawn_maxlight))
|
||||
sneeker.log('Spawn cap: ' .. tostring(spawn_cap))
|
||||
sneeker.log('Spawn chance: ' .. spawn_chance_percent)
|
||||
sneeker.log('Spawn interval: ' .. tostring(spawn_interval) .. ' (' .. tostring(spawn_interval/60) .. ' minute(s))')
|
||||
sneeker.log('Maximum light value for spawn: ' .. tostring(spawn_maxlight))
|
||||
|
||||
local spawn_nodes = {"default:dirt_with_grass", "default:stone"}
|
||||
if core.global_exists("nether") then
|
||||
table.insert(spawn_nodes, "nether:rack")
|
||||
end
|
||||
|
||||
if core.global_exists('mobs') then
|
||||
mobs:spawn({
|
||||
name = sneeker.mob_name,
|
||||
nodes = {'default:dirt_with_grass', 'default:stone'},
|
||||
neighbors = {'air'},
|
||||
min_light = -1,
|
||||
max_light = spawn_maxlight,
|
||||
interval = spawn_interval,
|
||||
chance = spawn_chance,
|
||||
})
|
||||
|
||||
mobs:register_egg(sneeker.mob_name, 'Sneeker Spawn Egg', 'sneeker_spawnegg.png', 0, false)
|
||||
else
|
||||
core.register_abm({
|
||||
nodenames = spawn_nodes,
|
||||
neighbors = {"air"},
|
||||
nodenames = {'default:dirt_with_grass', 'default:stone'},
|
||||
neighbors = {'air'},
|
||||
interval = spawn_interval,
|
||||
chance = spawn_chance,
|
||||
action = function(pos, node, _, active_object_count_wider)
|
||||
@@ -35,32 +52,24 @@ core.register_abm({
|
||||
local node_light = core.get_node_light(pos)
|
||||
|
||||
-- Debugging spawning
|
||||
sneeker.log("debug", "Node light level at " .. sneeker.get_pos_string(pos) .. ": " .. tostring(node_light))
|
||||
sneeker.log_debug('Node light level at ' .. sneeker.get_pos_string(pos) .. ': ' .. tostring(node_light))
|
||||
|
||||
-- Node light level
|
||||
if not node_light or node_light > spawn_maxlight then
|
||||
sneeker.log("debug", "Node not dark enough for spawn")
|
||||
return
|
||||
elseif node_light < spawn_minlight then
|
||||
sneeker.log("debug", "Node too dark for spawn")
|
||||
if not node_light or node_light > spawn_maxlight or node_light < -1 then
|
||||
sneeker.log_debug('Node not dark enough for spawn')
|
||||
return
|
||||
end
|
||||
|
||||
-- Spawn range
|
||||
if spawn_minheight ~= nil and pos.y < spawn_minheight then
|
||||
sneeker.log("debug", "Position is too low for spawn")
|
||||
return
|
||||
elseif pos.y > spawn_maxheight then
|
||||
sneeker.log("debug", "Position is too high for spawn")
|
||||
if pos.y > 31000 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Node must be touching air
|
||||
if core.get_node(pos).name ~= "air" then
|
||||
if core.get_node(pos).name ~= 'air' then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
if core.get_node(pos).name ~= "air" then
|
||||
if core.get_node(pos).name ~= 'air' then
|
||||
return
|
||||
end
|
||||
|
||||
@@ -72,13 +81,43 @@ core.register_abm({
|
||||
end
|
||||
end
|
||||
|
||||
sneeker.log("debug", "Current active spawns: " .. tostring(count) .. "/" .. tostring(spawn_cap))
|
||||
sneeker.log_debug('Current active spawns: ' .. tostring(count) .. '/' .. tostring(spawn_cap))
|
||||
|
||||
if count >= spawn_cap then
|
||||
sneeker.log("debug", "Max spawns reached")
|
||||
sneeker.log_debug('Max spawns reached')
|
||||
return
|
||||
end
|
||||
|
||||
sneeker.spawn(pos)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
if core.get_modpath('spawneggs') and core.get_modpath('tnt') then
|
||||
core.register_craftitem(sneeker.spawnegg_name, {
|
||||
description = 'Sneeker Spawn Egg',
|
||||
inventory_image = 'sneeker_spawnegg.png',
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type == 'node' then
|
||||
local pos = pointed_thing.above
|
||||
pos.y = pos.y+1
|
||||
core.add_entity(pos, sneeker.mob_name)
|
||||
if not core.settings:get_bool('creative_mode') then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = sneeker.spawnegg_name,
|
||||
type = 'shapeless',
|
||||
recipe = {
|
||||
'spawneggs:egg', 'tnt:tnt',
|
||||
},
|
||||
})
|
||||
|
||||
core.register_alias('spawneggs:sneeker', sneeker.spawnegg_name)
|
||||
end
|
||||
end
|
||||
|
@@ -1,11 +1,13 @@
|
||||
-- Original code by Rui: WTFPL
|
||||
|
||||
|
||||
-- From TNT
|
||||
local cid_data = {}
|
||||
local radius = tonumber(core.settings:get("tnt_radius") or 3)
|
||||
local radius = tonumber(core.settings:get('tnt_radius') or 3)
|
||||
local large_radius = 5
|
||||
local loss_prob = {
|
||||
["default:cobble"] = 3,
|
||||
["default:dirt"] = 4,
|
||||
['default:cobble'] = 3,
|
||||
['default:dirt'] = 4,
|
||||
}
|
||||
core.after(0, function()
|
||||
for name, def in pairs(core.registered_nodes) do
|
||||
@@ -38,8 +40,8 @@ local function eject_drops(drops, pos, radius)
|
||||
local obj = core.add_item(drop_pos, item)
|
||||
if obj then
|
||||
obj:get_luaentity().collect = true
|
||||
obj:set_acceleration({x=0, y=-10, z=0})
|
||||
obj:set_velocity({x=math.random(-3, 3), y=10,
|
||||
obj:setacceleration({x=0, y=-10, z=0})
|
||||
obj:setvelocity({x=math.random(-3, 3), y=10,
|
||||
z=math.random(-3, 3)})
|
||||
end
|
||||
count = count - max
|
||||
@@ -63,7 +65,7 @@ local function add_drop(drops, item)
|
||||
end
|
||||
|
||||
local function destroy(drops, pos, cid)
|
||||
if core.is_protected(pos, "") then
|
||||
if core.is_protected(pos, '') then
|
||||
return
|
||||
end
|
||||
local def = cid_data[cid]
|
||||
@@ -73,7 +75,7 @@ local function destroy(drops, pos, cid)
|
||||
end
|
||||
core.remove_node(pos)
|
||||
if def then
|
||||
local node_drops = core.get_node_drops(def.name, "")
|
||||
local node_drops = core.get_node_drops(def.name, '')
|
||||
for _, item in ipairs(node_drops) do
|
||||
add_drop(drops, item)
|
||||
end
|
||||
@@ -101,12 +103,12 @@ local function entity_physics(pos, radius)
|
||||
radius = radius * 2
|
||||
local objs = core.get_objects_inside_radius(pos, radius)
|
||||
for _, obj in pairs(objs) do
|
||||
local obj_pos = obj:get_pos()
|
||||
local obj_vel = obj:get_velocity()
|
||||
local obj_pos = obj:getpos()
|
||||
local obj_vel = obj:getvelocity()
|
||||
local dist = math.max(1, vector.distance(pos, obj_pos))
|
||||
|
||||
if obj_vel ~= nil then
|
||||
obj:set_velocity(calc_velocity(pos, obj_pos,
|
||||
obj:setvelocity(calc_velocity(pos, obj_pos,
|
||||
obj_vel, radius * 10))
|
||||
end
|
||||
|
||||
@@ -129,7 +131,7 @@ local function add_effects(pos, radius)
|
||||
maxexptime = 3,
|
||||
minsize = 8,
|
||||
maxsize = 16,
|
||||
texture = "sneeker_smoke.png",
|
||||
texture = 'sneeker_smoke.png',
|
||||
})
|
||||
end
|
||||
|
||||
@@ -147,16 +149,12 @@ local function explode(pos, radius)
|
||||
local drops = {}
|
||||
local p = {}
|
||||
|
||||
local c_air = core.get_content_id("air")
|
||||
local c_tnt = nil
|
||||
if core.settings:get_bool("enable_tnt", false) then
|
||||
c_tnt = core.get_content_id("tnt:tnt")
|
||||
end
|
||||
|
||||
local c_tnt_burning = core.get_content_id("tnt:tnt_burning")
|
||||
local c_gunpowder = core.get_content_id("tnt:gunpowder")
|
||||
local c_gunpowder_burning = core.get_content_id("tnt:gunpowder_burning")
|
||||
local c_boom = core.get_content_id("tnt:boom")
|
||||
local c_air = core.get_content_id('air')
|
||||
local c_tnt = core.get_content_id('tnt:tnt')
|
||||
local c_tnt_burning = core.get_content_id('tnt:tnt_burning')
|
||||
local c_gunpowder = core.get_content_id('tnt:gunpowder')
|
||||
local c_gunpowder_burning = core.get_content_id('tnt:gunpowder_burning')
|
||||
local c_boom = core.get_content_id('tnt:boom')
|
||||
|
||||
for z = -radius, radius do
|
||||
for y = -radius, radius do
|
||||
@@ -190,8 +188,8 @@ function sneeker.boom(pos, large)
|
||||
if large then
|
||||
radius = large_radius
|
||||
end
|
||||
core.sound_play("sneeker_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
core.set_node(pos, {name="tnt:boom"})
|
||||
core.sound_play('sneeker_explode', {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
core.set_node(pos, {name='tnt:boom'})
|
||||
core.get_node_timer(pos):start(0.5)
|
||||
local drops = explode(pos, radius)
|
||||
entity_physics(pos, radius)
|
||||
|
Reference in New Issue
Block a user