77 Commits

Author SHA1 Message Date
Jordan Irwin
b4b71f5dc8 Cleanup 2021-05-06 21:45:12 -07:00
Jordan Irwin
edb0a24809 Update README 2021-05-06 21:40:38 -07:00
Jordan Irwin
3e007b1ea6 Change to MIT license 2021-05-06 21:40:38 -07:00
Jordan Irwin
02c8bea45e Update changelog 2021-05-06 21:40:38 -07:00
Jordan Irwin
d74dfde51a Add changelog & todo list 2021-05-06 21:40:38 -07:00
Jordan Irwin
e2fe01a10b Add screenshot to README 2021-05-06 21:40:37 -07:00
Jordan Irwin
1fc949bf99 Add mode "inflate" 2021-05-06 21:40:37 -07:00
Jordan Irwin
47185f48c8 Make sneeker follow player 2021-05-06 21:40:37 -07:00
Jordan Irwin
ea4e576ee6 Re-enable "boom" (WIP) 2021-05-06 21:40:37 -07:00
Jordan Irwin
43855a6e6b Fix spawning 2021-05-06 21:40:37 -07:00
Jordan Irwin
9f061a533c Remove combat settings 2021-05-06 21:40:37 -07:00
Jordan Irwin
523492b1a4 Fix rotation 2021-05-06 21:40:37 -07:00
Jordan Irwin
692b36ba59 Cleanup 2021-05-06 21:40:37 -07:00
Jordan Irwin
0e173ccefb Only add gunpower drop if tnt mod available 2021-05-06 21:40:37 -07:00
Jordan Irwin
ae9c9c32dc Add more nodes to spawn on 2021-05-06 21:40:37 -07:00
Jordan Irwin
9046b0fad7 Begin porting to creatures (cmer) mob engine 2021-05-06 21:40:05 -07:00
Jordan Irwin
ff01e876f5 Change default settings 2021-05-06 21:35:00 -07:00
Jordan Irwin
da35fb58ac Cleanup 2021-05-06 21:34:38 -07:00
Jordan Irwin
4db155bd9b Move all settings values into settings.lua 2021-05-06 21:30:26 -07:00
Jordan Irwin
428b88bdda Cleanup logging 2021-05-06 21:28:05 -07:00
Jordan Irwin
2603c721d2 Use asm_spawneggs to create egg 2021-05-06 21:16:44 -07:00
Jordan Irwin
592e247c1c Spawn on nether:rack if nether mod available 2021-05-06 21:11:18 -07:00
Jordan Irwin
a4d47e7e6b Remove WTFPL license 2021-05-06 21:03:18 -07:00
AntumDeluge
9739add50c Set default max light for spawn to 4 2021-05-06 21:03:01 -07:00
AntumDeluge
5eb1de1627 Add settings & set max/min height for spawning:
- sneeker.spawn_minlight
  - Sets the minimum light required for spawn to occur.
- sneeker.spawn_minheight
  - Sets the lowest position at which sneeker can spawn.
- sneeker.spawn_maxheight
  - Sets the highest position at which sneeker can spawn.
2021-05-06 21:01:40 -07:00
AntumDeluge
3497f917f9 Call 'core.*' instead of 'minetest.*' 2021-05-06 20:54:51 -07:00
AntumDeluge
88794f7a8f settings: Use 'enable_debug_mods' instead of 'sneeker.debug' 2021-05-06 20:51:49 -07:00
AntumDeluge
6b94bef75e User alternate message if spawn chance is less than 1% 2021-05-06 20:49:38 -07:00
AntumDeluge
394465e515 Fix 'spawn_cap' 2021-05-06 20:45:58 -07:00
AntumDeluge
a003553309 Set default maximum spawn to 10 2021-05-06 20:42:51 -07:00
AntumDeluge
3f12094bdf Lower spawn rate & chance 2021-05-06 20:41:42 -07:00
AntumDeluge
f26ca5c2b9 Make 'spawn_cap' local to 'spawn.lua' 2021-05-06 20:39:02 -07:00
AntumDeluge
87dec04c58 Make 'spawn_maxlight' local to 'spawn.lua' 2021-05-06 20:34:18 -07:00
AntumDeluge
41bf1ae241 Set 'spawn_maxlight' to 5 for lower spawn rate 2021-05-06 20:29:43 -07:00
AntumDeluge
b271747df7 Change 'spawn_maxlight' default value to '7' 2021-05-06 20:26:20 -07:00
AntumDeluge
d12f80d1f3 Change 'spawn_interval' default to 2 minutes (120) 2021-05-06 20:25:17 -07:00
AntumDeluge
1d9c2ed3c5 Change 'spawn_chance' default to '2' (1/2 or 50%) 2021-05-06 20:23:44 -07:00
AntumDeluge
e96d9da420 Add more debugging output 2021-05-06 20:21:40 -07:00
AntumDeluge
6b8a1b7f82 Fix finding number of active entities in world 2021-05-06 20:19:08 -07:00
AntumDeluge
da60a0f9ab Don't set local 'spawnit' 2021-05-06 20:18:43 -07:00
AntumDeluge
fe42ca01db Add method 'sneeker.get_pos_string':
Returns x, y, z coordinates in a string.
2021-05-06 20:14:21 -07:00
AntumDeluge
21d78e0b65 Add debugging output in case of denied spawn 2021-05-06 20:03:37 -07:00
AntumDeluge
3a3de549bf Fix global name:
- 'sneeker' not 'sneaker'
2021-05-06 19:59:49 -07:00
AntumDeluge
58b239b4ae Minor edit to log message 2021-05-06 19:57:26 -07:00
AntumDeluge
c905656ec8 Changes to 'sneeker.log' method:
Only log message if minetest setting 'log_mods' is 'true'.
2021-05-06 19:56:00 -07:00
AntumDeluge
ea3ab21024 Change debug message in 'sneeker.log_debug' 2021-05-06 19:48:48 -07:00
AntumDeluge
23477fb85f Add debug message to display in log when turned on 2021-05-06 19:48:29 -07:00
AntumDeluge
a73dc9aa39 Put node light in local variable & add debugging output 2021-05-06 19:46:51 -07:00
AntumDeluge
a5025cdfb8 Use setting 'sneeker.spawn_maxlight' to determine node light for spawn 2021-05-06 19:44:49 -07:00
AntumDeluge
439646417a Add method 'sneaker.spawn' to spawn entity 2021-05-06 19:42:16 -07:00
AntumDeluge
1f04669a68 Do not spawn if spawn cap is reached 2021-05-06 19:42:16 -07:00
AntumDeluge
05670a46c7 Put mob & spawnegg names in 'sneeker' attributes 2021-05-06 19:41:57 -07:00
AntumDeluge
af4f5219f1 Set spawn cap at 25 2021-05-06 19:35:02 -07:00
AntumDeluge
43bfded8b2 Change settings naming convention from 'sneeker_*' to 'sneeker.*' 2021-05-06 19:33:34 -07:00
AntumDeluge
517c7afd06 Re-label to 'sneeker' 2021-05-06 19:31:05 -07:00
AntumDeluge
40f0c24552 Move settings variables & functions:
- Settings to 'settings.lua'
- Functions to 'functions.lua'
2021-05-06 19:24:36 -07:00
AntumDeluge
e2badd6a6f Add debugging setting & log method 2021-05-06 19:18:37 -07:00
AntumDeluge
58d9d44c35 Add logging messages 2021-05-06 19:13:35 -07:00
AntumDeluge
3d06833867 settingtypes.txt: Add 'sneaker_spawn_cap' 2021-05-06 19:08:46 -07:00
AntumDeluge
0b7e8b89c6 Change spawn rate:
- Use settings file to set 'chance' & 'interval'
- Set spawn chance to 1/18000 (18000)
- Set spawn interval to 40 minutes (2400)
2021-05-06 19:08:27 -07:00
AntumDeluge
beaff3d886 Add variable 'sneaker.spawn_cap':
Will set maximun number of sneakers that can be spawned in world at one
time.
2021-05-06 19:03:24 -07:00
AntumDeluge
a52acac435 Remove unnecessary variable 'time_sec' 2021-05-06 19:00:40 -07:00
AntumDeluge
c0a53e2340 Add 'sneaker.log' method 2021-05-06 19:00:17 -07:00
AntumDeluge
f838db1cef Set license for new code as CC0 2021-05-06 18:57:53 -07:00
AntumDeluge
c789f39247 Rename 'LICENSE.md' to 'LICENSE-wtfpl.txt' 2021-05-06 18:55:30 -07:00
AntumDeluge
d9602eef55 Set variables 'sneaker.modname' & 'sneaker.modpath' 2021-05-06 18:54:39 -07:00
AntumDeluge
58ac8ed83c Relabel to 'sneaker' 2021-05-06 18:35:19 -07:00
AntumDeluge
b1c3a5a590 Replace deprecated methods:
- 'setting_get' with 'settings:get'
- 'setting_getbool' with 'settings:get_bool'
2021-05-06 18:26:41 -07:00
AntumDeluge
de7cd62f17 Run spawn function every 20 minutes 2021-05-06 18:23:40 -07:00
AntumDeluge
9d4581ec5b Use 'spawneggs' & 'tnt' to craft 'creeper:spawnegg' 2021-05-06 18:21:48 -07:00
Jordan Irwin
84f6c2f3c9 Hack: check that coordinates are numbers before setting new velocity 2021-05-06 18:01:33 -07:00
Jordan Irwin
6c46f8bf7e Check that tnt is enabled 2021-05-06 18:00:40 -07:00
Jordan Irwin
45b0bf5f08 Update for Minetest 5.x API 2021-05-06 17:58:47 -07:00
Jordan Irwin
6efa22caf4 Fix line endings 2021-05-06 17:32:24 -07:00
Jordan Irwin
b88e4357f9 Add tnt as dependency 2021-05-06 17:14:03 -07:00
Jordan Irwin
cc9cb71090 Whitespace cleanup 2021-05-06 17:13:44 -07:00
Jordan Irwin
a89eb699c9 Move description & dependencies into mod.conf 2021-05-06 17:10:14 -07:00
15 changed files with 803 additions and 689 deletions

3
.gitignore vendored
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@@ -1,3 +0,0 @@
## Eclipse project files & directories
.project
.settings

8
CHANGES.txt Normal file
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@@ -0,0 +1,8 @@
1.0
- Forked & renamed from Rui's original "creeper" mod.
- Updated for Minetest 5.x API.
- Changed to MIT license.
- Ported to Creatures Revived (cmer) engine.
- Spawn on more types of nodes.
- Spawn on "nether:rack" if nether mod available.

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@@ -1,13 +0,0 @@
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

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@@ -1,121 +1,21 @@
Creative Commons Legal Code
The MIT License (MIT)
CC0 1.0 Universal
Copyright © 2021 Jordan Irwin (AntumDeluge)
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
HEREUNDER.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
Statement of Purpose
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
The laws of most jurisdictions throughout the world automatically confer
exclusive Copyright and Related Rights (defined below) upon the creator
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@@ -1,17 +1,51 @@
# Sneeker mobile mod for Minetest
## Sneeker mod for Minetest
Adds some explosive nuisance.
---
### Description:
## Forum Topic
An explosive nuisance for [Minetest](http://minetest.net/).
- Original thread: https://forum.minetest.net/viewtopic.php?t=11891
![screenshot](screenshot.png)
## License
---
### Licensing:
- **Code:**
- Original by Rui: [WTFPL][lic.wtfpl]
- AntumDeluge: [CC0][lic.cc0]
- **Code:** [MIT](LICENSE.txt)
- Original by Rui: WTFPL
---
### Usage:
[lic.cc0]: LICENSE.txt
[lic.wtfpl]: LICENSE-wtfpl.txt
Settings:
- ***sneeker.spawn_chance***
- Sets possibility for spawn.
- type: int
- default: 10000
- ***sneeker.spawn_interval***
- Sets frequency of spawn chance.
- type: int
- default: 240 (4 minutes)
- ***sneeker.spawn_minlight***
- Sets the minimum light that a node must have for spawn to occur.
- type: int
- default: 0
- ***sneeker.spawn_maxlight***
- Sets the maximum light that a node can have for spawn to occur.
- type: int
- default: 9
- ***sneeker.spawn_minheight***
- Sets the maximum light that a node can have for spawn to occur.
- type: int
- default: -31000
- ***sneeker.spawn_maxheight***
- Sets the lowest position at which sneeker can spawn.
- type: int
- default 31000
---
### Links:
- [Original forum thread](https://forum.minetest.net/viewtopic.php?t=11891)
- [Git repo](https://github.com/AntumMT/mod-sneeker)
- [Changelog](CHANGES.txt)
- [TODO](TODO.txt)

5
TODO.txt Normal file
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TODO:
- fix walk logic to stop before exploding
- fix sound playthrough
- remove unused setting "sneeker.spawn_cap"

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default
mobs?
spawneggs?
tnt?

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Adds some explosive nuisance.

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-- Functions for sneeker mod
local log_mods = core.settings:get_bool('log_mods')
-- Displays a message in log output
function sneeker.log(message)
if log_mods then
core.log('action', '[' .. sneeker.modname .. '] ' .. message)
end
end
-- Displays a message in log output only if 'sneeker.debug' is set to 'true'
function sneeker.log_debug(message)
if sneeker.debug then
sneeker.log('DEBUG: ' .. message)
end
end
-- Spawns a sneeker entity
function sneeker.spawn(pos)
core.add_entity(pos, sneeker.mob_name)
sneeker.log_debug('Spawned entity "' .. sneeker.mob_name .. '" at ' .. tostring(pos.x) .. ',' .. tostring(pos.y))
sneeker.log("debug", "Spawned entity \"" .. sneeker.mob_name .. "\" at " .. tostring(pos.x) .. "," .. tostring(pos.y))
end
-- Retrieves pos coordinates in string value
function sneeker.get_pos_string(pos)
return 'x=' .. tostring(pos.x) .. ', y=' .. tostring(pos.y) .. ', z=' .. tostring(pos.z)
return "x=" .. tostring(pos.x) .. ", y=" .. tostring(pos.y) .. ", z=" .. tostring(pos.z)
end

944
init.lua
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@@ -1,384 +1,560 @@
-- Original code by Rui: WTFPL
sneeker = {}
sneeker.modname = core.get_current_modname()
sneeker.modpath = core.get_modpath(sneeker.modname)
if core.settings:get_bool('log_mods') then
core.log('action', 'Loading mod "' .. sneeker.modname .. '" ...')
end
dofile(sneeker.modpath .. '/settings.lua')
dofile(sneeker.modpath .. '/functions.lua')
sneeker.log_debug('Debugging is on')
sneeker.mob_name = sneeker.modname .. ':' .. sneeker.modname
sneeker.spawnegg_name = sneeker.modname .. ':spawnegg'
local scripts = {
'tnt_function',
'spawn',
}
for I in pairs(scripts) do
dofile(sneeker.modpath .. '/' .. scripts[I] .. '.lua')
end
local radius = tonumber(core.settings:get('tnt_radius') or 3)
local def = {
hp_max = 20,
physical = true,
collisionbox = {-0.25, -0.7, -0.25, 0.25, 0.8, 0.25},
visual = 'mesh',
mesh = 'character.b3d',
textures = {'sneeker.png'},
makes_footstep_sound = false,
jump_height = 5,
}
if core.global_exists('mobs') then
def.type = 'monster'
def.walk_velocity = 1.5
def.knock_back = 2
def.attack_type = 'explode'
def.explosion_radius = radius
--[[
def.on_blast = function(object, damage)
explode(object)
end
]]
def.animation = {
stand_start = 0,
stand_end = 79,
stand_speed = 30,
walk_start = 168,
walk_end = 187,
walk_speek = 30,
}
def.sounds = {
explode = 'sneeker_explode',
distance = 128,
}
mobs:register_mob(sneeker.mob_name, def)
-- TODO: Add alias
else
def.walk_speed = 1.5
def.knockback_level = 2
def.animation = {
stand_START = 0,
stand_END = 79,
walk_START = 168,
walk_END = 187,
}
def.animation_speed = 30
local function jump(self,pos,direction)
local velocity = self.object:getvelocity()
if core.registered_nodes[core.get_node(pos).name].climbable then
self.object:setvelocity({x=velocity.x,y=4,z=velocity.z})
return
end
local spos = {x=pos.x+direction.x,y=pos.y,z=pos.z+direction.z}
local node = core.get_node_or_nil(spos)
spos.y = spos.y+1
local node2 = core.get_node_or_nil(spos)
local def,def2 = {}
if node and node.name then
def = core.registered_items[node.name]
end
if node2 and node2.name then
def2 = core.registered_items[node2.name]
end
if def and def.walkable
and def2 and not def2.walkable
and def.drawtype ~= 'fencelike' then
self.object:setvelocity({
x=velocity.x*2.2,
y=self.jump_height,
z=velocity.z*2.2
})
end
end
local function random_turn(self)
if self.turn_timer > math.random(2,5) then
local select_turn = math.random(1,3)
if select_turn == 1 then
self.turn = 'left'
elseif select_turn == 2 then
self.turn = 'right'
elseif select_turn == 3 then
self.turn = 'straight'
end
self.turn_timer = 0
self.turn_speed = 0.05*math.random()
end
end
def.on_activate = function(self,staticdata)
self.yaw = 0
self.anim = 1
self.timer = 0
self.visualx = 1
self.jump_timer = 0
self.turn_timer = 0
self.turn_speed = 0
self.powered = false
self.knockback = false
self.state = math.random(1,2)
self.old_y = self.object:getpos().y
local data = core.deserialize(staticdata)
if data and type(data) == 'table' then
if data.powered == true then
self.powered = true
self.object:set_properties({textures = {'sneeker_powered.png'}})
end
else
if math.random(0,20) == 20 then
self.powered = true
self.object:set_properties({textures = {'sneeker_powered.png'}})
end
end
end
def.on_step = function(self, dtime)
if self.knockback then
return
end
local ANIM_STAND = 1
local ANIM_WALK = 2
local pos = self.object:getpos()
local yaw = self.object:getyaw()
local inside = core.get_objects_inside_radius(pos,10)
local walk_speed = self.walk_speed
local animation = self.animation
local anim_speed = self.animation_speed
local velocity = self.object:getvelocity()
self.timer = self.timer+0.01
self.turn_timer = self.turn_timer+0.01
self.jump_timer = self.jump_timer+0.01
if not self.chase
and self.timer > math.random(2,5) then
if math.random() > 0.8 then
self.state = 'stand'
else
self.state = 'walk'
end
self.timer = 0
end
if self.turn == 'right' then
self.yaw = self.yaw+self.turn_speed
self.object:setyaw(self.yaw)
elseif self.turn == 'left' then
self.yaw = self.yaw-self.turn_speed
self.object:setyaw(self.yaw)
end
if self.chase and self.visualx < 2 then
if self.hiss == false then
core.sound_play('sneeker_hiss',{pos=pos,gain=1.5,max_hear_distance=2*64})
end
self.visualx = self.visualx+0.05
self.object:set_properties({
visual_size = {x=self.visualx,y=1}
})
self.hiss = true
elseif self.visualx > 1 then
self.visualx = self.visualx-0.05
self.object:set_properties({
visual_size = {x=self.visualx,y=1}
})
self.hiss = false
end
self.chase = false
for _,object in ipairs(inside) do
if object:is_player() then
self.state = 'chase'
end
end
if self.state == 'stand' then
if self.anim ~= ANIM_STAND then
self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
self.anim = ANIM_STAND
end
random_turn(self)
if velocity.x ~= 0
or velocity.z ~= 0 then
self.object:setvelocity({x=0,y=velocity.y,z=0})
end
end
if self.state == 'walk' then
if self.anim ~= ANIM_WALK then
self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
self.anim = ANIM_WALK
end
self.direction = {x=math.sin(yaw)*-1,y=-10,z=math.cos(yaw)}
if self.direction then
self.object:setvelocity({x=self.direction.x*walk_speed,y=velocity.y,z=self.direction.z*walk_speed})
end
random_turn(self)
local velocity = self.object:getvelocity()
if self.turn_timer > 1 then
local direction = self.direction
local npos = {x=pos.x+direction.x,y=pos.y+0.2,z=pos.z+direction.z}
if velocity.x == 0 or velocity.z == 0
or core.registered_nodes[core.get_node(npos).name].walkable then
local select_turn = math.random(1,2)
if select_turn == 1 then
self.turn = 'left'
elseif select_turn == 2 then
self.turn = 'right'
end
self.turn_timer = 0
self.turn_speed = 0.05*math.random()
end
end
-- Jump
if self.jump_timer > 0.2 then
jump(self,pos,self.direction)
end
end
if self.state == 'chase' then
if self.anim ~= ANIM_WALK then
self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
self.anim = ANIM_WALK
end
self.turn = 'straight'
local inside_2 = core.get_objects_inside_radius(pos,2)
-- Boom
if #inside_2 ~= 0 then
for _,object in ipairs(inside_2) do
if object:is_player() and object:get_hp() ~= 0 then
self.chase = true
if self.visualx >= 2 then
self.object:remove()
sneeker.boom(pos,self.powered)
core.sound_play('sneeker_explode',{pos=pos,gain=1.5,max_hear_distance=2*64})
end
end
end
end
if #inside ~= 0 then
for _,object in ipairs(inside) do
if object:is_player() and object:get_hp() ~= 0 then
if #inside_2 ~= 0 then
for _,object in ipairs(inside_2) do
-- Stop move
if object:is_player() then
if self.anim ~= ANIM_STAND then
self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
self.anim = ANIM_STAND
end
self.object:setvelocity({x=0,y=velocity.y,z=0})
return
end
end
end
local ppos = object:getpos()
self.vec = {x=ppos.x-pos.x,y=ppos.y-pos.y,z=ppos.z-pos.z}
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
if ppos.x > pos.x then
self.yaw = self.yaw+math.pi
end
self.yaw = self.yaw-2
self.object:setyaw(self.yaw)
self.direction = {x=math.sin(self.yaw)*-1,y=0,z=math.cos(self.yaw)}
local direction = self.direction
self.object:setvelocity({x=direction.x*2.5,y=velocity.y,z=direction.z*2.5})
-- Jump
if self.jump_timer > 0.2 then
jump(self,pos,direction)
end
end
end
else
self.state = 'stand'
end
end
-- Swim
local node = core.get_node(pos)
if core.get_item_group(node.name,'water') ~= 0 then
self.object:setacceleration({x=0,y=1,z=0})
local velocity = self.object:getvelocity()
if self.object:getvelocity().y > 5 then
self.object:setvelocity({x=0,y=velocity.y-velocity.y/2,z=0})
else
self.object:setvelocity({x=0,y=velocity.y+1,z=0})
end
else
self.object:setacceleration({x=0,y=-10,z=0})
end
end
def.on_punch = function(self,puncher,time_from_last_punch,tool_capabilities,dir)
if self.knockback == false then
local knockback_level = self.knockback_level
self.object:setvelocity({x=dir.x*knockback_level,y=3,z=dir.z*knockback_level})
self.knockback = true
core.after(0.6,function()
self.knockback = false
end)
end
if self.object:get_hp() < 1 then
local pos = self.object:getpos()
local x = 1/math.random(1,5)*dir.x
local z = 1/math.random(1,5)*dir.z
local p = {x=pos.x+x,y=pos.y,z=pos.z+z}
local node = core.get_node_or_nil(p)
if node == nil or not node.name or node.name ~= 'air' then
p = pos
end
local obj = core.add_item(p, {name='tnt:gunpowder',count=math.random(0,2)})
end
end
def.get_staticdata = function(self)
return core.serialize({
powered = self.powered
})
end
core.register_entity(sneeker.mob_name, def)
end
sneeker = {}
sneeker.modname = core.get_current_modname()
sneeker.modpath = core.get_modpath(sneeker.modname)
dofile(sneeker.modpath .. "/settings.lua")
sneeker.log = function(lvl, msg)
if lvl == "debug" and not sneeker.debug then return end
if not msg then
msg = lvl
lvl = nil
end
msg = "[" .. sneeker.modname .. "] " .. msg
if lvl == "debug" then
msg = "[DEBUG] " .. msg
end
if not lvl then
core.log(msg)
else
core.log(lvl, msg)
end
end
sneeker.log("debug", "Debugging is on")
if core.settings:get_bool("log_mods") then
core.log("action", "Loading mod \"" .. sneeker.modname .. "\" ...")
end
sneeker.mob_name = "sneeker:sneeker"
local old_spawnegg_name = "sneeker:spawnegg"
local scripts = {
"functions",
"tnt_function",
--"spawn",
}
for _, script in ipairs(scripts) do
dofile(sneeker.modpath .. "/" .. script .. ".lua")
end
--[[
local function jump(self, pos, direction)
local velocity = self.object:get_velocity()
if core.registered_nodes[core.get_node(pos).name].climbable then
self.object:set_velocity({x=velocity.x, y=4, z=velocity.z})
return
end
local spos = {x=pos.x+direction.x, y=pos.y, z=pos.z+direction.z}
local node = core.get_node_or_nil(spos)
spos.y = spos.y+1
local node2 = core.get_node_or_nil(spos)
local def, def2 = {}
if node and node.name then
def = core.registered_items[node.name]
end
if node2 and node2.name then
def2 = core.registered_items[node2.name]
end
if def and def.walkable
and def2 and not def2.walkable
and def.drawtype ~= "fencelike" then
self.object:set_velocity({
x = velocity.x*2.2,
y = self.jump_height,
z = velocity.z*2.2
})
end
end
local function random_turn(self)
if self.turn_timer > math.random(2, 5) then
local select_turn = math.random(1, 3)
if select_turn == 1 then
self.turn = "left"
elseif select_turn == 2 then
self.turn = "right"
elseif select_turn == 3 then
self.turn = "straight"
end
self.turn_timer = 0
self.turn_speed = 0.05*math.random()
end
end
local def = {
hp_max = 20,
physical = true,
collisionbox = {-0.25, -0.7, -0.25, 0.25, 0.8, 0.25},
visual = "mesh",
mesh = "character.b3d",
textures = {"sneeker.png"},
makes_footstep_sound = false,
-- Original
animation = {
stand_START = 0,
stand_END = 79,
walk_START = 168,
walk_END = 187
},
walk_speed = 1.5,
jump_height = 5,
animation_speed = 30,
knockback_level = 2
}
]]
local sneeker_on_activate = function(self, staticdata)
--[[
self.yaw = 0
self.anim = 1
]]
self.timer = 0
self.visualx = 1
--[[
self.jump_timer = 0
self.turn_timer = 0
self.turn_speed = 0
]]
self.powered = false
--[[
self.knockback = false
self.state = math.random(1, 2)
self.old_y = self.object:get_pos().y
]]
local data = core.deserialize(staticdata)
if data and type(data) == "table" then
if data.powered == true then
self.powered = true
self.object:set_properties({textures = {"sneeker_powered.png"}})
end
else
if math.random(0, 20) == 20 then
self.powered = true
self.object:set_properties({textures = {"sneeker_powered.png"}})
end
end
end
local function isnan(n)
return tostring(n) == tostring((-1)^.5)
end
local sneeker_on_step = function(self, dtime)
if self.stunned then return false end
local pos = self.object:get_pos()
local inside = core.get_objects_inside_radius(pos, 10)
local velocity = self.object:get_velocity()
self.timer = self.timer+0.01
if self.mode == "follow" and self.visualx < 2 then
if not self.hiss then
core.sound_play("sneeker_hiss", {pos=pos, gain=1.5, max_hear_distance=2*64})
end
self.visualx = self.visualx+0.05
self.object:set_properties({
visual_size = {x=self.visualx, y=1}
})
self.hiss = true
elseif self.visualx > 1 then
self.visualx = self.visualx-0.05
self.object:set_properties({
visual_size = {x=self.visualx, y=1}
})
self.hiss = false
end
for _, object in ipairs(inside) do
if object:is_player() then
self.mode = "follow"
end
end
if self.mode == "follow" then
local inside_2 = core.get_objects_inside_radius(pos, 2)
-- boom
if #inside_2 ~= 0 then
for _, object in ipairs(inside_2) do
if object:is_player() and object:get_hp() ~= 0 then
if self.visualx >= 2 then
self.object:remove()
sneeker.boom(pos, self.powered)
core.sound_play("sneeker_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
return true
end
end
end
end
if #inside > 0 then
for _, object in ipairs(inside) do
if object:is_player() and object:get_hp() ~= 0 then
if #inside_2 > 0 then
for _, object in ipairs(inside_2) do
-- Stop move
if object:is_player() then
--[[
if self.anim ~= ANIM_STAND then
self.object:set_animation({x=animation.stand_START, y=animation.stand_END}, anim_speed, 0)
self.anim = ANIM_STAND
end
]]
--self.object:set_velocity({x=0, y=velocity.y, z=0})
return false
end
end
end
-- follow player
local ppos = object:get_pos()
self.vec = {x=ppos.x-pos.x, y=ppos.y-pos.y, z=ppos.z-pos.z}
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
if ppos.x > pos.x then
self.yaw = self.yaw+math.pi
end
self.yaw = self.yaw-2
self.object:set_yaw(self.yaw)
self.direction = {x=math.sin(self.yaw)*-1, y=0, z=math.cos(self.yaw)}
local direction = self.direction
local dir_x = direction.x*2.5
local dir_y = velocity.y
local dir_z = direction.z*2.5
if not isnan(dir_x) and not isnan(dir_y) and not isnan(dir_z) then
self.object:set_velocity({x=direction.x*2.5, y=velocity.y, z=direction.z*2.5})
else
sneeker.log("warning", "Found NaN")
for k, v in ipairs({x=dir_x, y=dir_y, z=dir_z}) do
if isnan(v) then
sneeker.log("warning", "\"" .. k .. "\" is not a number: " .. tostring(v))
end
end
end
end
end
end
end
--[[
if self.knockback then
return
end
local ANIM_STAND = 1
local ANIM_WALK = 2
local pos = self.object:get_pos()
local yaw = self.object:get_yaw()
local inside = core.get_objects_inside_radius(pos, 10)
local walk_speed = self.walk_speed
local animation = self.animation
local anim_speed = self.animation_speed
local velocity = self.object:get_velocity()
self.timer = self.timer+0.01
self.turn_timer = self.turn_timer+0.01
self.jump_timer = self.jump_timer+0.01
if not self.chase
and self.timer > math.random(2, 5) then
if math.random() > 0.8 then
self.state = "stand"
else
self.state = "walk"
end
self.timer = 0
end
if self.turn == "right" then
self.yaw = self.yaw+self.turn_speed
self.object:set_yaw(self.yaw)
elseif self.turn == "left" then
self.yaw = self.yaw-self.turn_speed
self.object:set_yaw(self.yaw)
end
if self.chase and self.visualx < 2 then
if self.hiss == false then
core.sound_play("sneeker_hiss", {pos=pos, gain=1.5, max_hear_distance=2*64})
end
self.visualx = self.visualx+0.05
self.object:set_properties({
visual_size = {x=self.visualx, y=1}
})
self.hiss = true
elseif self.visualx > 1 then
self.visualx = self.visualx-0.05
self.object:set_properties({
visual_size = {x=self.visualx, y=1}
})
self.hiss = false
end
self.chase = false
for _, object in ipairs(inside) do
if object:is_player() then
self.state = "chase"
end
end
if self.state == "stand" then
if self.anim ~= ANIM_STAND then
self.object:set_animation({x=animation.stand_START, y=animation.stand_END}, anim_speed, 0)
self.anim = ANIM_STAND
end
random_turn(self)
if velocity.x ~= 0
or velocity.z ~= 0 then
self.object:set_velocity({x=0, y=velocity.y, z=0})
end
end
if self.state == "walk" then
if self.anim ~= ANIM_WALK then
self.object:set_animation({x=animation.walk_START, y=animation.walk_END}, anim_speed, 0)
self.anim = ANIM_WALK
end
self.direction = {x=math.sin(yaw)*-1, y=-10, z=math.cos(yaw)}
if self.direction then
self.object:set_velocity({x=self.direction.x*walk_speed, y=velocity.y, z=self.direction.z*walk_speed})
end
random_turn(self)
local velocity = self.object:get_velocity()
if self.turn_timer > 1 then
local direction = self.direction
local npos = {x=pos.x+direction.x, y=pos.y+0.2, z=pos.z+direction.z}
if velocity.x == 0 or velocity.z == 0
or core.registered_nodes[core.get_node(npos).name].walkable then
local select_turn = math.random(1, 2)
if select_turn == 1 then
self.turn = "left"
elseif select_turn == 2 then
self.turn = "right"
end
self.turn_timer = 0
self.turn_speed = 0.05*math.random()
end
end
-- Jump
if self.jump_timer > 0.2 then
jump(self, pos, self.direction)
end
end
if self.state == "chase" then
if self.anim ~= ANIM_WALK then
self.object:set_animation({x=animation.walk_START, y=animation.walk_END}, anim_speed, 0)
self.anim = ANIM_WALK
end
self.turn = "straight"
local inside_2 = core.get_objects_inside_radius(pos, 2)
-- Boom
if #inside_2 ~= 0 then
for _, object in ipairs(inside_2) do
if object:is_player() and object:get_hp() ~= 0 then
self.chase = true
if self.visualx >= 2 then
self.object:remove()
sneeker.boom(pos, self.powered)
core.sound_play("sneeker_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
end
end
end
end
if #inside ~= 0 then
for _, object in ipairs(inside) do
if object:is_player() and object:get_hp() ~= 0 then
if #inside_2 ~= 0 then
for _, object in ipairs(inside_2) do
-- Stop move
if object:is_player() then
if self.anim ~= ANIM_STAND then
self.object:set_animation({x=animation.stand_START, y=animation.stand_END}, anim_speed, 0)
self.anim = ANIM_STAND
end
self.object:set_velocity({x=0, y=velocity.y, z=0})
return
end
end
end
local ppos = object:get_pos()
self.vec = {x=ppos.x-pos.x, y=ppos.y-pos.y, z=ppos.z-pos.z}
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
if ppos.x > pos.x then
self.yaw = self.yaw+math.pi
end
self.yaw = self.yaw-2
self.object:set_yaw(self.yaw)
self.direction = {x=math.sin(self.yaw)*-1, y=0, z=math.cos(self.yaw)}
local direction = self.direction
self.object:set_velocity({x=direction.x*2.5, y=velocity.y, z=direction.z*2.5})
-- Jump
if self.jump_timer > 0.2 then
jump(self, pos, direction)
end
end
end
else
self.state = "stand"
end
end
-- Swim
local node = core.get_node(pos)
if core.get_item_group(node.name, "water") ~= 0 then
self.object:set_acceleration({x=0, y=1, z=0})
local velocity = self.object:get_velocity()
if self.object:get_velocity().y > 5 then
self.object:set_velocity({x=0, y=velocity.y-velocity.y/2, z=0})
else
self.object:set_velocity({x=0, y=velocity.y+1, z=0})
end
else
self.object:set_acceleration({x=0, y=-10, z=0})
end
]]
end
--[[
def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
if self.knockback == false then
local knockback_level = self.knockback_level
self.object:set_velocity({x=dir.x*knockback_level, y=3, z=dir.z*knockback_level})
self.knockback = true
core.after(0.6, function()
self.knockback = false
end)
end
if self.object:get_hp() < 1 then
local pos = self.object:get_pos()
local x = 1/math.random(1, 5)*dir.x
local z = 1/math.random(1, 5)*dir.z
local p = {x=pos.x+x, y=pos.y, z=pos.z+z}
local node = core.get_node_or_nil(p)
if node == nil or not node.name or node.name ~= "air" then
p = pos
end
local obj = core.add_item(p, {name="tnt:gunpowder", count=math.random(0, 2)})
end
end
]]
local sneeker_get_staticdata = function(self)
return core.serialize({
powered = self.powered
})
end
--core.register_entity(sneeker.mob_name, def)
local spawn_nodes = {
"default:dirt",
"default:dirt_with_grass",
"default:dry_dirt_with_dry_grass",
"default:desert_sand",
"default:sand",
"default:stone",
"default:desert_stone",
}
if core.global_exists("nether") then
table.insert(spawn_nodes, "nether:rack")
end
local drops = nil
if core.global_exists("tnt") then
drops = {
{"tnt:gunpowder", {min=1, max=2}, chance=0.66},
}
end
cmer.register_mob({
name = sneeker.mob_name,
stats = {
hp = 20,
lifetime = 15 * 60, -- 15 minutes
can_jump = 5,
has_kockback = true,
sneaky = true,
},
modes = {
idle = {chance=0.3, moving_speed=0,},
walk = {chance=0.7, moving_speed=1.5,},
follow = {chance=0.0, moving_speed=1.5,},
inflate = {chance=0.0, moving_speed=0,},
},
model = {
mesh = "character.b3d",
textures = {"sneeker.png"},
collisionbox = {-0.25, -0.7, -0.25, 0.25, 0.8, 0.25},
rotation = 270.0,
animations = {
idle = {start=0, stop=79, speed=30,},
walk = {start=168, stop=187, speed=30,},
follow = {start=168, stop=187, speed=30,},
inflate = {start=0, stop=79, speed=30,},
},
},
sounds = {},
drops = drops,
spawning = {
abm_nodes = {
spawn_on = spawn_nodes,
},
abm_interval = sneeker.spawn_interval,
abm_chance = sneeker.spawn_chance,
max_number = 1,
number = 1,
time_range = {min=0, max=23999},
light = {min=sneeker.spawn_minlight, max=sneeker.spawn_maxlight},
height_limit = {min=sneeker.spawn_minheight, max=sneeker.spawn_maxheight},
},
on_step = sneeker_on_step,
on_activate = sneeker_on_activate,
get_staticdata = sneeker_get_staticdata,
})
if core.global_exists("asm") then
asm.addEgg({
name = "sneeker",
inventory_image = "sneeker_spawnegg.png",
spawn = "sneeker:sneeker",
})
core.register_alias(old_spawnegg_name, "spawneggs:sneeker")
if core.registered_items["tnt:tnt"] then
asm.addEggRecipe("sneeker", "tnt:tnt")
end
end

View File

@@ -1 +1,6 @@
name = sneeker
title = Sneeker
description = An explosive nuisance.
author = Rui
depends = cmer, default, tnt
optional_depends = asm_spawneggs, nether

View File

@@ -1,4 +1,53 @@
-- Settings for sneeker mod
sneeker.debug = core.settings:get_bool('enable_debug_mods') or false
sneeker.time_min = 60
sneeker.debug = core.settings:get_bool("enable_debug_mods", false)
--- Sets maximum number of spawns that can exist in world at one time.
--
-- @setting sneeker.spawn_cap
sneeker.spawn_cap = tonumber(core.settings:get("sneeker.spawn_cap")) or 10
--- Sets possibility for spawn.
--
-- Inverted value (e.g. 10000 = 1/10000).
--
-- @setting sneeker.spawn_chance
sneeker.spawn_chance = tonumber(core.settings:get("sneeker.spawn_chance")) or 10000
--- Sets frequency of spawn chance.
--
-- Default 240 is equivalent to 4 minutes (60 * 4).
--
-- @setting sneeker.spawn_interval
sneeker.spawn_interval = tonumber(core.settings:get("sneeker.spawn_interval")) or sneeker.time_min * 4
--- Sets the minimum light that a node must have for spawn to occur.
--
-- Default: 0
--
-- @setting sneeker.spawn_minlight
sneeker.spawn_minlight = tonumber(core.settings:get("sneeker.spawn_minlight")) or 0
--- Sets the maximum light that a node can have for spawn to occur.
--
-- Default: 9
--
-- @setting sneeker.spawn_maxlight
sneeker.spawn_maxlight = tonumber(core.settings:get("sneeker.spawn_maxlight")) or 9
--- Sets the lowest position at which sneeker can spawn.
--
-- Default: -31000
--
-- @setting sneeker.spawn_minheight
sneeker.spawn_minheight = tonumber(core.settings:get("sneeker.spawn_minheight")) or -31000
--- Sets the highest position at which sneeker can spawn.
--
-- Default: 31000
--
-- @setting sneeker.spawn_maxheight
sneeker.spawn_maxheight = tonumber(core.settings:get("sneeker.spawn_maxheight")) or 31000

View File

@@ -1,11 +1,23 @@
# Sets maximum number of spawns that can exist in world.
sneeker.spawn_cap (Maximum spawns) int 10
sneeker.spawn_cap (Sneeker maximum spawns) int 10
# Sets possibility for spawn.
sneeker.spawn_chance (Spawn chance) int 1000
sneeker.spawn_chance (Sneeker spawn chance) int 10000
# Sets frequency of spawn chance. Default 240 is equivalent to 4 minutes (60 * 4).
sneeker.spawn_interval (Spawn interval) int 240
sneeker.spawn_interval (Sneeker spawn interval) int 240
# Sets the minimum light that a node must have for spawn to occur.
sneeker.spawn_minlight (Sneeker min light for spawn) int 0
# Sets the maximum light that a node can have for spawn to occur.
sneeker.spawn_maxlight (Max light for spawn) int 5
sneeker.spawn_maxlight (Sneeker max light for spawn) int 9
# Sets the lowest position at which sneeker can spawn.
sneeker.spawn_minheight (Sneeker min spawn height) int -31000
# Sets the highest position at which sneeker can spawn.
sneeker.spawn_maxheight (Sneeker max spawn height) int 31000
# Logs extra debug messages.
enable_debug_mods (Enable debugging messages) bool false

183
spawn.lua
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@@ -1,123 +1,84 @@
-- Original code by Rui: WTFPL
local time_min = 60
local time_hr = time_min * 60
local time_hr = sneeker.time_min * 60
local time_day = time_hr * 24
local spawn_cap = tonumber(core.settings:get('sneeker.spawn_cap')) or 10 -- Maximum number of spawns active at one time
local spawn_chance = tonumber(core.settings:get('sneeker.spawn_chance')) or 1000 -- 1/1000 chance of spawn
local spawn_interval = tonumber(core.settings:get('sneeker.spawn_interval')) or time_min * 4 -- Default interval is 4 minutes
local spawn_maxlight = tonumber(core.settings:get('sneeker.spawn_maxlight')) or 5 -- Maximum light of node for spawn
-- Display spawn chance as percentage in log
local spawn_chance_percent = math.floor(1 / spawn_chance * 100)
local spawn_chance_percent = math.floor(1 / sneeker.spawn_chance * 100)
if spawn_chance_percent < 1 then
spawn_chance_percent = 'Less than 1%'
spawn_chance_percent = "Less than 1%"
else
spawn_chance_percent = tostring(spawn_chance_percent) .. '%'
spawn_chance_percent = tostring(spawn_chance_percent) .. "%"
end
sneeker.log('Spawn cap: ' .. tostring(spawn_cap))
sneeker.log('Spawn chance: ' .. spawn_chance_percent)
sneeker.log('Spawn interval: ' .. tostring(spawn_interval) .. ' (' .. tostring(spawn_interval/60) .. ' minute(s))')
sneeker.log('Maximum light value for spawn: ' .. tostring(spawn_maxlight))
sneeker.log("Spawn cap: " .. tostring(sneeker.spawn_cap))
sneeker.log("Spawn chance: " .. spawn_chance_percent)
sneeker.log("Spawn interval: " .. tostring(sneeker.spawn_interval) .. " (" .. tostring(sneeker.spawn_interval/60) .. " minute(s))")
sneeker.log("Maximum light value for spawn: " .. tostring(sneeker.spawn_maxlight))
local spawn_nodes = {"default:dirt_with_grass", "default:stone"}
if core.global_exists("nether") then
table.insert(spawn_nodes, "nether:rack")
end
if core.global_exists('mobs') then
mobs:spawn({
name = sneeker.mob_name,
nodes = {'default:dirt_with_grass', 'default:stone'},
neighbors = {'air'},
min_light = -1,
max_light = spawn_maxlight,
interval = spawn_interval,
chance = spawn_chance,
})
mobs:register_egg(sneeker.mob_name, 'Sneeker Spawn Egg', 'sneeker_spawnegg.png', 0, false)
else
core.register_abm({
nodenames = {'default:dirt_with_grass', 'default:stone'},
neighbors = {'air'},
interval = spawn_interval,
chance = spawn_chance,
action = function(pos, node, _, active_object_count_wider)
if active_object_count_wider > 5 then
return
end
-- Check light value of node
pos.y = pos.y+1
local node_light = core.get_node_light(pos)
-- Debugging spawning
sneeker.log_debug('Node light level at ' .. sneeker.get_pos_string(pos) .. ': ' .. tostring(node_light))
if not node_light or node_light > spawn_maxlight or node_light < -1 then
sneeker.log_debug('Node not dark enough for spawn')
return
end
-- Spawn range
if pos.y > 31000 then
return
end
-- Node must be touching air
if core.get_node(pos).name ~= 'air' then
return
end
pos.y = pos.y+1
if core.get_node(pos).name ~= 'air' then
return
end
-- Get total count of sneekers in world
local count = 0
for I in pairs(core.luaentities) do
if core.luaentities[I].name == sneeker.mob_name then
count = count + 1
end
end
sneeker.log_debug('Current active spawns: ' .. tostring(count) .. '/' .. tostring(spawn_cap))
if count >= spawn_cap then
sneeker.log_debug('Max spawns reached')
return
end
sneeker.spawn(pos)
core.register_abm({
nodenames = spawn_nodes,
neighbors = {"air"},
interval = spawn_interval,
chance = spawn_chance,
action = function(pos, node, _, active_object_count_wider)
if active_object_count_wider > 5 then
return
end
})
if core.get_modpath('spawneggs') and core.get_modpath('tnt') then
core.register_craftitem(sneeker.spawnegg_name, {
description = 'Sneeker Spawn Egg',
inventory_image = 'sneeker_spawnegg.png',
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == 'node' then
local pos = pointed_thing.above
pos.y = pos.y+1
core.add_entity(pos, sneeker.mob_name)
if not core.settings:get_bool('creative_mode') then
itemstack:take_item()
end
return itemstack
end
end
})
core.register_craft({
output = sneeker.spawnegg_name,
type = 'shapeless',
recipe = {
'spawneggs:egg', 'tnt:tnt',
},
})
core.register_alias('spawneggs:sneeker', sneeker.spawnegg_name)
-- Check light value of node
pos.y = pos.y+1
local node_light = core.get_node_light(pos)
-- Debugging spawning
sneeker.log("debug", "Node light level at " .. sneeker.get_pos_string(pos) .. ": " .. tostring(node_light))
-- Node light level
if not node_light or node_light > spawn_maxlight then
sneeker.log("debug", "Node not dark enough for spawn")
return
elseif node_light < spawn_minlight then
sneeker.log("debug", "Node too dark for spawn")
return
end
-- Spawn range
if spawn_minheight ~= nil and pos.y < spawn_minheight then
sneeker.log("debug", "Position is too low for spawn")
return
elseif pos.y > spawn_maxheight then
sneeker.log("debug", "Position is too high for spawn")
return
end
-- Node must be touching air
if core.get_node(pos).name ~= "air" then
return
end
pos.y = pos.y+1
if core.get_node(pos).name ~= "air" then
return
end
-- Get total count of sneekers in world
local count = 0
for I in pairs(core.luaentities) do
if core.luaentities[I].name == sneeker.mob_name then
count = count + 1
end
end
sneeker.log("debug", "Current active spawns: " .. tostring(count) .. "/" .. tostring(spawn_cap))
if count >= spawn_cap then
sneeker.log("debug", "Max spawns reached")
return
end
sneeker.spawn(pos)
end
end
})

View File

@@ -1,13 +1,11 @@
-- Original code by Rui: WTFPL
-- From TNT
local cid_data = {}
local radius = tonumber(core.settings:get('tnt_radius') or 3)
local radius = tonumber(core.settings:get("tnt_radius") or 3)
local large_radius = 5
local loss_prob = {
['default:cobble'] = 3,
['default:dirt'] = 4,
["default:cobble"] = 3,
["default:dirt"] = 4,
}
core.after(0, function()
for name, def in pairs(core.registered_nodes) do
@@ -40,8 +38,8 @@ local function eject_drops(drops, pos, radius)
local obj = core.add_item(drop_pos, item)
if obj then
obj:get_luaentity().collect = true
obj:setacceleration({x=0, y=-10, z=0})
obj:setvelocity({x=math.random(-3, 3), y=10,
obj:set_acceleration({x=0, y=-10, z=0})
obj:set_velocity({x=math.random(-3, 3), y=10,
z=math.random(-3, 3)})
end
count = count - max
@@ -65,7 +63,7 @@ local function add_drop(drops, item)
end
local function destroy(drops, pos, cid)
if core.is_protected(pos, '') then
if core.is_protected(pos, "") then
return
end
local def = cid_data[cid]
@@ -75,7 +73,7 @@ local function destroy(drops, pos, cid)
end
core.remove_node(pos)
if def then
local node_drops = core.get_node_drops(def.name, '')
local node_drops = core.get_node_drops(def.name, "")
for _, item in ipairs(node_drops) do
add_drop(drops, item)
end
@@ -103,12 +101,12 @@ local function entity_physics(pos, radius)
radius = radius * 2
local objs = core.get_objects_inside_radius(pos, radius)
for _, obj in pairs(objs) do
local obj_pos = obj:getpos()
local obj_vel = obj:getvelocity()
local obj_pos = obj:get_pos()
local obj_vel = obj:get_velocity()
local dist = math.max(1, vector.distance(pos, obj_pos))
if obj_vel ~= nil then
obj:setvelocity(calc_velocity(pos, obj_pos,
obj:set_velocity(calc_velocity(pos, obj_pos,
obj_vel, radius * 10))
end
@@ -131,7 +129,7 @@ local function add_effects(pos, radius)
maxexptime = 3,
minsize = 8,
maxsize = 16,
texture = 'sneeker_smoke.png',
texture = "sneeker_smoke.png",
})
end
@@ -149,12 +147,16 @@ local function explode(pos, radius)
local drops = {}
local p = {}
local c_air = core.get_content_id('air')
local c_tnt = core.get_content_id('tnt:tnt')
local c_tnt_burning = core.get_content_id('tnt:tnt_burning')
local c_gunpowder = core.get_content_id('tnt:gunpowder')
local c_gunpowder_burning = core.get_content_id('tnt:gunpowder_burning')
local c_boom = core.get_content_id('tnt:boom')
local c_air = core.get_content_id("air")
local c_tnt = nil
if core.settings:get_bool("enable_tnt", false) then
c_tnt = core.get_content_id("tnt:tnt")
end
local c_tnt_burning = core.get_content_id("tnt:tnt_burning")
local c_gunpowder = core.get_content_id("tnt:gunpowder")
local c_gunpowder_burning = core.get_content_id("tnt:gunpowder_burning")
local c_boom = core.get_content_id("tnt:boom")
for z = -radius, radius do
for y = -radius, radius do
@@ -183,13 +185,13 @@ local function explode(pos, radius)
return drops
end
function sneeker.boom(pos,large)
function sneeker.boom(pos, large)
local radius = radius
if large then
radius = large_radius
end
core.sound_play('sneeker_explode', {pos=pos, gain=1.5, max_hear_distance=2*64})
core.set_node(pos, {name='tnt:boom'})
core.sound_play("sneeker_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
core.set_node(pos, {name="tnt:boom"})
core.get_node_timer(pos):start(0.5)
local drops = explode(pos, radius)
entity_physics(pos, radius)