Module settings.lua
Settings for sneeker mod.
Settings
sneeker.lifespan | How long (in seconds) sneeker remains in world after spawn. |
sneeker.boom_gain | Loudness of explosion. |
sneeker.spawn_require_player_nearby | Determines whether or not a player must be close for spawn to occur. |
sneeker.spawn_player_radius | Distance in nodes a player must be for spawn to occur. |
sneeker.despawn_player_far | If enabled, mobs not near any players will despawn. |
sneeker.despawn_player_radius | Distance determining if a player is near enough to prevent despawn. |
sneeker.spawn_chance | Sets possibility for spawn. |
sneeker.spawn_interval | Sets frequency of spawn chance. |
sneeker.spawn_minlight | Sets the minimum light that a node must have for spawn to occur. |
sneeker.spawn_maxlight | Sets the maximum light that a node can have for spawn to occur. |
sneeker.spawn_minheight | Sets the lowest position at which sneeker can spawn. |
sneeker.spawn_maxheight | Sets the highest position at which sneeker can spawn. |
sneeker.spawn_mapblock_limit | Limits the number of entities that can spawn per mapblock (16x16x16). |
sneeker.spawn_nodes | Comma-separated list of nodes on which sneeker can spawn. |
Settings
- sneeker.lifespan
-
How long (in seconds) sneeker remains in world after spawn.
Type:
-
int
Default:
-
900 (15 minutes)
- sneeker.boom_gain
-
Loudness of explosion.
Type:
-
float
Default:
-
1.5
- sneeker.spawn_require_player_nearby
-
Determines whether or not a player must be close for spawn to occur.
Type:
-
bool
Default:
-
true
- sneeker.spawn_player_radius
-
Distance in nodes a player must be for spawn to occur.
Only used if sneeker.spawn_require_player_nearby enabled.
Type:
-
int
Default:
-
100
- sneeker.despawn_player_far
-
If enabled, mobs not near any players will despawn.
Type:
-
bool
Default:
-
true
- sneeker.despawn_player_radius
-
Distance determining if a player is near enough to prevent despawn.
Only used if sneeker.despawn_player_far enabled.
Type:
-
int
Default:
-
500
- sneeker.spawn_chance
-
Sets possibility for spawn.
Inverted value (e.g. 10000 = 1/10000).
Type:
-
int
Default:
-
10000
- sneeker.spawn_interval
-
Sets frequency of spawn chance.
Type:
-
int
Default:
-
240 (4 minutes)
- sneeker.spawn_minlight
-
Sets the minimum light that a node must have for spawn to occur.
Value can be set between 0 (no light) & 15 (max light).
Type:
-
int
Default:
-
0
- sneeker.spawn_maxlight
-
Sets the maximum light that a node can have for spawn to occur.
Value can be set between 0 (no light) & 15 (max light).
Type:
-
int
Default:
-
4
- sneeker.spawn_minheight
-
Sets the lowest position at which sneeker can spawn.
Type:
-
int
Default:
-
-31000
- sneeker.spawn_maxheight
-
Sets the highest position at which sneeker can spawn.
Type:
-
int
Default:
-
31000
- sneeker.spawn_mapblock_limit
-
Limits the number of entities that can spawn per mapblock (16x16x16).
Type:
-
int
Default:
-
1
- sneeker.spawn_nodes
-
Comma-separated list of nodes on which sneeker can spawn.
Type:
-
string
Default:
-
default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack