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<h1>sneeker</h1>



<h2>Contents</h2>
<ul>
<li><a href="#Settings">Settings</a></li>
</ul>


<h2>Modules</h2>
<ul class="nowrap">
  <li><strong>settings.lua</strong></li>
</ul>

</div>

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<h1>Module <code>settings.lua</code></h1>
<p>Settings for sneeker mod.</p>
<p>

</p>


<h2><a href="#Settings">Settings</a></h2>
<table class="function_list">
	<tr>
	<td class="name" nowrap><a href="#sneeker.lifespan">sneeker.lifespan</a></td>
	<td class="summary">How long (in seconds) sneeker remains in world after spawn.</td>
	</tr>
	<tr>
	<td class="name" nowrap><a href="#sneeker.boom_gain">sneeker.boom_gain</a></td>
	<td class="summary">Loudness of explosion.</td>
	</tr>
	<tr>
	<td class="name" nowrap><a href="#sneeker.spawn_require_player_nearby">sneeker.spawn_require_player_nearby</a></td>
	<td class="summary">Determines whether or not a player must be close for spawn to occur.</td>
	</tr>
	<tr>
	<td class="name" nowrap><a href="#sneeker.spawn_player_radius">sneeker.spawn_player_radius</a></td>
	<td class="summary">Distance in nodes a player must be for spawn to occur.</td>
	</tr>
	<tr>
	<td class="name" nowrap><a href="#sneeker.despawn_player_far">sneeker.despawn_player_far</a></td>
	<td class="summary">If enabled, mobs not near any players will despawn.</td>
	</tr>
	<tr>
	<td class="name" nowrap><a href="#sneeker.despawn_player_radius">sneeker.despawn_player_radius</a></td>
	<td class="summary">Distance determining if a player is near enough to prevent despawn.</td>
	</tr>
	<tr>
	<td class="name" nowrap><a href="#sneeker.spawn_chance">sneeker.spawn_chance</a></td>
	<td class="summary">Sets possibility for spawn.</td>
	</tr>
	<tr>
	<td class="name" nowrap><a href="#sneeker.spawn_interval">sneeker.spawn_interval</a></td>
	<td class="summary">Sets frequency of spawn chance.</td>
	</tr>
	<tr>
	<td class="name" nowrap><a href="#sneeker.spawn_minlight">sneeker.spawn_minlight</a></td>
	<td class="summary">Sets the minimum light that a node must have for spawn to occur.</td>
	</tr>
	<tr>
	<td class="name" nowrap><a href="#sneeker.spawn_maxlight">sneeker.spawn_maxlight</a></td>
	<td class="summary">Sets the maximum light that a node can have for spawn to occur.</td>
	</tr>
	<tr>
	<td class="name" nowrap><a href="#sneeker.spawn_minheight">sneeker.spawn_minheight</a></td>
	<td class="summary">Sets the lowest position at which sneeker can spawn.</td>
	</tr>
	<tr>
	<td class="name" nowrap><a href="#sneeker.spawn_maxheight">sneeker.spawn_maxheight</a></td>
	<td class="summary">Sets the highest position at which sneeker can spawn.</td>
	</tr>
	<tr>
	<td class="name" nowrap><a href="#sneeker.spawn_mapblock_limit">sneeker.spawn_mapblock_limit</a></td>
	<td class="summary">Limits the number of entities that can spawn per mapblock (16x16x16).</td>
	</tr>
</table>

<br/>
<br/>


    <h2 class="section-header "><a name="Settings"></a>Settings</h2>

    <dl class="function">
    <dt>
    <a name = "sneeker.lifespan"></a>
    <strong>sneeker.lifespan</strong>
    </dt>
    <dd>
    How long (in seconds) sneeker remains in world after spawn.

    </ul>
    </ul>
    </ul>
    </ul>
    <h3>Type:</h3>
    <ul>
         <i>int</i>
    </ul>
    <h3>Default:</h3>
    <ul>
         <i>900 (15 minutes)</i>
    </ul>
    </ul>






</dd>
    <dt>
    <a name = "sneeker.boom_gain"></a>
    <strong>sneeker.boom_gain</strong>
    </dt>
    <dd>
    Loudness of explosion.

    </ul>
    </ul>
    </ul>
    </ul>
    <h3>Type:</h3>
    <ul>
         <i>float</i>
    </ul>
    <h3>Default:</h3>
    <ul>
         <i>1.5</i>
    </ul>
    </ul>






</dd>
    <dt>
    <a name = "sneeker.spawn_require_player_nearby"></a>
    <strong>sneeker.spawn_require_player_nearby</strong>
    </dt>
    <dd>
    Determines whether or not a player must be close for spawn to occur.

    </ul>
    </ul>
    </ul>
    </ul>
    <h3>Type:</h3>
    <ul>
         <i>bool</i>
    </ul>
    <h3>Default:</h3>
    <ul>
         <i>true</i>
    </ul>
    </ul>






</dd>
    <dt>
    <a name = "sneeker.spawn_player_radius"></a>
    <strong>sneeker.spawn_player_radius</strong>
    </dt>
    <dd>
    Distance in nodes a player must be for spawn to occur. </p>

<p>  Only used if <a href="index.html#sneeker.spawn_require_player_nearby">sneeker.spawn_require_player_nearby</a> enabled.

    </ul>
    </ul>
    </ul>
    </ul>
    <h3>Type:</h3>
    <ul>
         <i>int</i>
    </ul>
    <h3>Default:</h3>
    <ul>
         <i>100</i>
    </ul>
    </ul>






</dd>
    <dt>
    <a name = "sneeker.despawn_player_far"></a>
    <strong>sneeker.despawn_player_far</strong>
    </dt>
    <dd>
    If enabled, mobs not near any players will despawn.

    </ul>
    </ul>
    </ul>
    </ul>
    <h3>Type:</h3>
    <ul>
         <i>bool</i>
    </ul>
    <h3>Default:</h3>
    <ul>
         <i>true</i>
    </ul>
    </ul>






</dd>
    <dt>
    <a name = "sneeker.despawn_player_radius"></a>
    <strong>sneeker.despawn_player_radius</strong>
    </dt>
    <dd>
    Distance determining if a player is near enough to prevent despawn. </p>

<p>  Only used if <a href="index.html#sneeker.despawn_player_far">sneeker.despawn_player_far</a> enabled.

    </ul>
    </ul>
    </ul>
    </ul>
    <h3>Type:</h3>
    <ul>
         <i>int</i>
    </ul>
    <h3>Default:</h3>
    <ul>
         <i>500</i>
    </ul>
    </ul>






</dd>
    <dt>
    <a name = "sneeker.spawn_chance"></a>
    <strong>sneeker.spawn_chance</strong>
    </dt>
    <dd>
    Sets possibility for spawn. </p>

<p>  Inverted value (e.g. 10000 = 1/10000).

    </ul>
    </ul>
    </ul>
    </ul>
    <h3>Type:</h3>
    <ul>
         <i>int</i>
    </ul>
    <h3>Default:</h3>
    <ul>
         <i>10000</i>
    </ul>
    </ul>






</dd>
    <dt>
    <a name = "sneeker.spawn_interval"></a>
    <strong>sneeker.spawn_interval</strong>
    </dt>
    <dd>
    Sets frequency of spawn chance.

    </ul>
    </ul>
    </ul>
    </ul>
    <h3>Type:</h3>
    <ul>
         <i>int</i>
    </ul>
    <h3>Default:</h3>
    <ul>
         <i>240 (4 minutes)</i>
    </ul>
    </ul>






</dd>
    <dt>
    <a name = "sneeker.spawn_minlight"></a>
    <strong>sneeker.spawn_minlight</strong>
    </dt>
    <dd>
    Sets the minimum light that a node must have for spawn to occur. </p>

<p>  Value can be set between 0 (no light) &amp; 15 (max light).

    </ul>
    </ul>
    </ul>
    </ul>
    <h3>Type:</h3>
    <ul>
         <i>int</i>
    </ul>
    <h3>Default:</h3>
    <ul>
         <i>0</i>
    </ul>
    </ul>






</dd>
    <dt>
    <a name = "sneeker.spawn_maxlight"></a>
    <strong>sneeker.spawn_maxlight</strong>
    </dt>
    <dd>
    Sets the maximum light that a node can have for spawn to occur. </p>

<p>  Value can be set between 0 (no light) &amp; 15 (max light).

    </ul>
    </ul>
    </ul>
    </ul>
    <h3>Type:</h3>
    <ul>
         <i>int</i>
    </ul>
    <h3>Default:</h3>
    <ul>
         <i>4</i>
    </ul>
    </ul>






</dd>
    <dt>
    <a name = "sneeker.spawn_minheight"></a>
    <strong>sneeker.spawn_minheight</strong>
    </dt>
    <dd>
    Sets the lowest position at which sneeker can spawn.

    </ul>
    </ul>
    </ul>
    </ul>
    <h3>Type:</h3>
    <ul>
         <i>int</i>
    </ul>
    <h3>Default:</h3>
    <ul>
         <i>-31000</i>
    </ul>
    </ul>






</dd>
    <dt>
    <a name = "sneeker.spawn_maxheight"></a>
    <strong>sneeker.spawn_maxheight</strong>
    </dt>
    <dd>
    Sets the highest position at which sneeker can spawn.

    </ul>
    </ul>
    </ul>
    </ul>
    <h3>Type:</h3>
    <ul>
         <i>int</i>
    </ul>
    <h3>Default:</h3>
    <ul>
         <i>31000</i>
    </ul>
    </ul>






</dd>
    <dt>
    <a name = "sneeker.spawn_mapblock_limit"></a>
    <strong>sneeker.spawn_mapblock_limit</strong>
    </dt>
    <dd>
    Limits the number of entities that can spawn per mapblock (16x16x16).

    </ul>
    </ul>
    </ul>
    </ul>
    <h3>Type:</h3>
    <ul>
         <i>int</i>
    </ul>
    <h3>Default:</h3>
    <ul>
         <i>1</i>
    </ul>
    </ul>






</dd>
</dl>


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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2021-07-19 17:34:41 </i>
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