<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/> <head> <title>Sneeker mod for Minetest</title> <link rel="stylesheet" href="ldoc.css" type="text/css" /> </head> <body> <div id="container"> <div id="product"> <div id="product_logo"></div> <div id="product_name"><big><b></b></big></div> <div id="product_description"></div> </div> <!-- id="product" --> <div id="main"> <!-- Menu --> <div id="navigation"> <br/> <h1>sneeker</h1> <h2>Contents</h2> <ul> <li><a href="#Settings">Settings</a></li> </ul> <h2>Modules</h2> <ul class="nowrap"> <li><strong>settings.lua</strong></li> </ul> </div> <div id="content"> <h1>Module <code>settings.lua</code></h1> <p>Settings for sneeker mod.</p> <p> </p> <h2><a href="#Settings">Settings</a></h2> <table class="function_list"> <tr> <td class="name" nowrap><a href="#sneeker.lifespan">sneeker.lifespan</a></td> <td class="summary">How long (in seconds) sneeker remains in world after spawn.</td> </tr> <tr> <td class="name" nowrap><a href="#sneeker.boom_gain">sneeker.boom_gain</a></td> <td class="summary">Loudness of explosion.</td> </tr> <tr> <td class="name" nowrap><a href="#sneeker.spawn_require_player_nearby">sneeker.spawn_require_player_nearby</a></td> <td class="summary">Determines whether or not a player must be close for spawn to occur.</td> </tr> <tr> <td class="name" nowrap><a href="#sneeker.spawn_player_radius">sneeker.spawn_player_radius</a></td> <td class="summary">Distance in nodes a player must be for spawn to occur.</td> </tr> <tr> <td class="name" nowrap><a href="#sneeker.despawn_player_far">sneeker.despawn_player_far</a></td> <td class="summary">If enabled, mobs not near any players will despawn.</td> </tr> <tr> <td class="name" nowrap><a href="#sneeker.despawn_player_radius">sneeker.despawn_player_radius</a></td> <td class="summary">Distance determining if a player is near enough to prevent despawn.</td> </tr> <tr> <td class="name" nowrap><a href="#sneeker.spawn_chance">sneeker.spawn_chance</a></td> <td class="summary">Sets possibility for spawn.</td> </tr> <tr> <td class="name" nowrap><a href="#sneeker.spawn_interval">sneeker.spawn_interval</a></td> <td class="summary">Sets frequency of spawn chance.</td> </tr> <tr> <td class="name" nowrap><a href="#sneeker.spawn_minlight">sneeker.spawn_minlight</a></td> <td class="summary">Sets the minimum light that a node must have for spawn to occur.</td> </tr> <tr> <td class="name" nowrap><a href="#sneeker.spawn_maxlight">sneeker.spawn_maxlight</a></td> <td class="summary">Sets the maximum light that a node can have for spawn to occur.</td> </tr> <tr> <td class="name" nowrap><a href="#sneeker.spawn_minheight">sneeker.spawn_minheight</a></td> <td class="summary">Sets the lowest position at which sneeker can spawn.</td> </tr> <tr> <td class="name" nowrap><a href="#sneeker.spawn_maxheight">sneeker.spawn_maxheight</a></td> <td class="summary">Sets the highest position at which sneeker can spawn.</td> </tr> <tr> <td class="name" nowrap><a href="#sneeker.spawn_mapblock_limit">sneeker.spawn_mapblock_limit</a></td> <td class="summary">Limits the number of entities that can spawn per mapblock (16x16x16).</td> </tr> </table> <br/> <br/> <h2 class="section-header "><a name="Settings"></a>Settings</h2> <dl class="function"> <dt> <a name = "sneeker.lifespan"></a> <strong>sneeker.lifespan</strong> </dt> <dd> How long (in seconds) sneeker remains in world after spawn. </ul> </ul> </ul> </ul> <h3>Type:</h3> <ul> <i>int</i> </ul> <h3>Default:</h3> <ul> <i>900 (15 minutes)</i> </ul> </ul> </dd> <dt> <a name = "sneeker.boom_gain"></a> <strong>sneeker.boom_gain</strong> </dt> <dd> Loudness of explosion. </ul> </ul> </ul> </ul> <h3>Type:</h3> <ul> <i>float</i> </ul> <h3>Default:</h3> <ul> <i>1.5</i> </ul> </ul> </dd> <dt> <a name = "sneeker.spawn_require_player_nearby"></a> <strong>sneeker.spawn_require_player_nearby</strong> </dt> <dd> Determines whether or not a player must be close for spawn to occur. </ul> </ul> </ul> </ul> <h3>Type:</h3> <ul> <i>bool</i> </ul> <h3>Default:</h3> <ul> <i>true</i> </ul> </ul> </dd> <dt> <a name = "sneeker.spawn_player_radius"></a> <strong>sneeker.spawn_player_radius</strong> </dt> <dd> Distance in nodes a player must be for spawn to occur. </p> <p> Only used if <a href="index.html#sneeker.spawn_require_player_nearby">sneeker.spawn_require_player_nearby</a> enabled. </ul> </ul> </ul> </ul> <h3>Type:</h3> <ul> <i>int</i> </ul> <h3>Default:</h3> <ul> <i>100</i> </ul> </ul> </dd> <dt> <a name = "sneeker.despawn_player_far"></a> <strong>sneeker.despawn_player_far</strong> </dt> <dd> If enabled, mobs not near any players will despawn. </ul> </ul> </ul> </ul> <h3>Type:</h3> <ul> <i>bool</i> </ul> <h3>Default:</h3> <ul> <i>true</i> </ul> </ul> </dd> <dt> <a name = "sneeker.despawn_player_radius"></a> <strong>sneeker.despawn_player_radius</strong> </dt> <dd> Distance determining if a player is near enough to prevent despawn. </p> <p> Only used if <a href="index.html#sneeker.despawn_player_far">sneeker.despawn_player_far</a> enabled. </ul> </ul> </ul> </ul> <h3>Type:</h3> <ul> <i>int</i> </ul> <h3>Default:</h3> <ul> <i>500</i> </ul> </ul> </dd> <dt> <a name = "sneeker.spawn_chance"></a> <strong>sneeker.spawn_chance</strong> </dt> <dd> Sets possibility for spawn. </p> <p> Inverted value (e.g. 10000 = 1/10000). </ul> </ul> </ul> </ul> <h3>Type:</h3> <ul> <i>int</i> </ul> <h3>Default:</h3> <ul> <i>10000</i> </ul> </ul> </dd> <dt> <a name = "sneeker.spawn_interval"></a> <strong>sneeker.spawn_interval</strong> </dt> <dd> Sets frequency of spawn chance. </ul> </ul> </ul> </ul> <h3>Type:</h3> <ul> <i>int</i> </ul> <h3>Default:</h3> <ul> <i>240 (4 minutes)</i> </ul> </ul> </dd> <dt> <a name = "sneeker.spawn_minlight"></a> <strong>sneeker.spawn_minlight</strong> </dt> <dd> Sets the minimum light that a node must have for spawn to occur. </p> <p> Value can be set between 0 (no light) & 15 (max light). </ul> </ul> </ul> </ul> <h3>Type:</h3> <ul> <i>int</i> </ul> <h3>Default:</h3> <ul> <i>0</i> </ul> </ul> </dd> <dt> <a name = "sneeker.spawn_maxlight"></a> <strong>sneeker.spawn_maxlight</strong> </dt> <dd> Sets the maximum light that a node can have for spawn to occur. </p> <p> Value can be set between 0 (no light) & 15 (max light). </ul> </ul> </ul> </ul> <h3>Type:</h3> <ul> <i>int</i> </ul> <h3>Default:</h3> <ul> <i>4</i> </ul> </ul> </dd> <dt> <a name = "sneeker.spawn_minheight"></a> <strong>sneeker.spawn_minheight</strong> </dt> <dd> Sets the lowest position at which sneeker can spawn. </ul> </ul> </ul> </ul> <h3>Type:</h3> <ul> <i>int</i> </ul> <h3>Default:</h3> <ul> <i>-31000</i> </ul> </ul> </dd> <dt> <a name = "sneeker.spawn_maxheight"></a> <strong>sneeker.spawn_maxheight</strong> </dt> <dd> Sets the highest position at which sneeker can spawn. </ul> </ul> </ul> </ul> <h3>Type:</h3> <ul> <i>int</i> </ul> <h3>Default:</h3> <ul> <i>31000</i> </ul> </ul> </dd> <dt> <a name = "sneeker.spawn_mapblock_limit"></a> <strong>sneeker.spawn_mapblock_limit</strong> </dt> <dd> Limits the number of entities that can spawn per mapblock (16x16x16). </ul> </ul> </ul> </ul> <h3>Type:</h3> <ul> <i>int</i> </ul> <h3>Default:</h3> <ul> <i>1</i> </ul> </ul> </dd> </dl> </div> <!-- id="content" --> </div> <!-- id="main" --> <div id="about"> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i style="float:right;">Last updated 2021-07-19 17:34:41 </i> </div> <!-- id="about" --> </div> <!-- id="container" --> </body> </html>