forked from Mirrorlandia_minetest/tnt
Rewrite TNT
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c7330eb153
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19
README.txt
19
README.txt
@ -1,27 +1,18 @@
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=== TNT-MOD for MINETEST-C55 ===
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by PilzAdam
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=== TNT mod for Minetest ===
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by PilzAdam and ShadowNinja
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Introduction:
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This mod adds TNT to Minetest. TNT is a tool to help the player
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in mining.
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How to install:
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Unzip the archive an place it in minetest-base-directory/mods/minetest/
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if you have a windows client or a linux run-in-place client. If you have
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a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
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If you want to install this mod only in one world create the folder
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worldmods/ in your worlddirectory.
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For further information or help see:
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http://wiki.minetest.com/wiki/Installing_Mods
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How to use the mod:
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Craft gunpowder by placing coal and gravel in the crafting area. The
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gunpowder can be used to craft TNT or as fuze for TNT. To craft TNT
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surround gunpowder with 4 wood in a + shape.
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There are different ways to blow up TNT:
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1. Hit it with a torch.
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2. Hit a gunpowder fuze that leads to a TNT block with a torch.
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3. Activate it with mesecons (fastest way)
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1. Hit it with a torch.
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2. Hit a gunpowder fuze that leads to a TNT block with a torch.
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3. Activate it with mesecons (fastest way)
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Be aware of the damage radius of 7 blocks!
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License:
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@ -1,2 +1,3 @@
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default
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fire
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468
init.lua
468
init.lua
@ -1,197 +1,222 @@
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-- Default to enabled in singleplayer and disabled in multiplayer
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local singleplayer = minetest.is_singleplayer()
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local setting = minetest.setting_getbool("enable_tnt")
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if (not singleplayer and setting ~= false) or
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(singleplayer and setting ~= true) then
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return
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end
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-- loss probabilities array (one in X will be lost)
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local loss_prob = {}
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loss_prob["default:cobble"] = 3
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loss_prob["default:dirt"] = 4
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local radius_max = tonumber(minetest.setting_get("tnt_radius_max") or 25)
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local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
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local eject_drops = function(pos, stack)
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local obj = minetest.add_item(pos, stack)
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if obj == nil then
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return
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-- Fill a list with data for content IDs, after all nodes are registered
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local cid_data = {}
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minetest.after(0, function()
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for name, def in pairs(minetest.registered_nodes) do
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cid_data[minetest.get_content_id(name)] = {
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name = name,
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drops = def.drops,
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flammable = def.groups.flammable,
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}
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end
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obj:get_luaentity().collect = true
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obj:setacceleration({x=0, y=-10, z=0})
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obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
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end)
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local function rand_pos(center, pos, radius)
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pos.x = center.x + math.random(-radius, radius)
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pos.z = center.z + math.random(-radius, radius)
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end
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local add_drop = function(drops, pos, item)
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if loss_prob[item] ~= nil then
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if math.random(1,loss_prob[item]) == 1 then
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return
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local function eject_drops(drops, pos, radius)
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local drop_pos = vector.new(pos)
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for _, item in pairs(drops) do
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local count = item:get_count()
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local max = item:get_stack_max()
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if count > max then
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item:set_count(max)
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end
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while count > 0 do
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if count < max then
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item:set_count(count)
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end
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rand_pos(pos, drop_pos, radius)
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local obj = minetest.add_item(drop_pos, item)
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if obj then
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obj:get_luaentity().collect = true
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obj:setacceleration({x=0, y=-10, z=0})
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obj:setvelocity({x=math.random(-3, 3), y=10,
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z=math.random(-3, 3)})
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end
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count = count - max
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end
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end
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end
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if drops[item] == nil then
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drops[item] = ItemStack(item)
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else
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drops[item]:add_item(item)
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local function add_drop(drops, item)
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item = ItemStack(item)
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local name = item:get_name()
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if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
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return
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end
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if drops[item]:get_free_space() == 0 then
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stack = drops[item]
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eject_drops(pos, stack)
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drops[item] = nil
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local drop = drops[name]
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if drop == nil then
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drops[name] = item
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else
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drop:set_count(drop:get_count() + item:get_count())
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end
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end
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local function destroy(drops, pos, last, fast)
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local fire_node = {name="fire:basic_flame"}
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local function destroy(drops, pos, cid)
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if minetest.is_protected(pos, "") then
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return
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end
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local nodename = minetest.get_node(pos).name
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if nodename ~= "air" then
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minetest.remove_node(pos, (fast and 1 or 0))
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if last then
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nodeupdate(pos)
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end
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if minetest.registered_nodes[nodename].groups.flammable ~= nil then
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minetest.set_node(pos, {name="fire:basic_flame"}, (fast and 2 or 0))
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return
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end
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local drop = minetest.get_node_drops(nodename, "")
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for _,item in ipairs(drop) do
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if type(item) == "string" then
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add_drop(drops, pos, item)
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else
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for i=1,item:get_count() do
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add_drop(drops, pos, item:get_name())
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end
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local def = cid_data[cid]
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if def and def.flammable then
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minetest.set_node(pos, fire_node)
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else
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minetest.remove_node(pos)
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if def then
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local node_drops = minetest.get_node_drops(def.name, "")
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for _, item in ipairs(node_drops) do
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add_drop(drops, item)
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end
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end
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end
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end
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boom = function(pos, time)
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minetest.after(time, function(pos)
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if minetest.get_node(pos).name ~= "tnt:tnt_burning" then
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return
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end
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minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
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minetest.set_node(pos, {name="tnt:boom"})
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minetest.after(0.5, function(pos)
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minetest.remove_node(pos)
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end, {x=pos.x, y=pos.y, z=pos.z})
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local radius = 2
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local drops = {}
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local list = {}
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local dr = 0
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local tnts = 1
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local destroyed = 0
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while dr<radius do
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dr=dr+1
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for dx=-dr,dr,dr*2 do
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for dy=-dr,dr,1 do
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for dz=-dr,dr,1 do
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table.insert(list, {x=dx, y=dy, z=dz})
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end
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end
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local function calc_velocity(pos1, pos2, old_vel, power)
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local vel = vector.direction(pos1, pos2)
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vel = vector.normalize(vel)
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vel = vector.multiply(vel, power)
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-- Divide by distance
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local dist = vector.distance(pos1, pos2)
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dist = math.max(dist, 1)
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vel = vector.divide(vel, dist)
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-- Add old velocity
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vel = vector.add(vel, old_vel)
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return vel
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end
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local function entity_physics(pos, radius)
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-- Make the damage radius larger than the destruction radius
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radius = radius * 2
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local objs = minetest.get_objects_inside_radius(pos, radius)
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for _, obj in pairs(objs) do
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local obj_pos = obj:getpos()
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local obj_vel = obj:getvelocity()
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local dist = math.max(1, vector.distance(pos, obj_pos))
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if obj_vel ~= nil then
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obj:setvelocity(calc_velocity(pos, obj_pos,
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obj_vel, radius * 10))
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end
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local damage = (4 / dist) * radius
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obj:set_hp(obj:get_hp() - damage)
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end
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end
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local function add_effects(pos, radius)
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minetest.add_particlespawner({
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amount = 128,
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time = 1,
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minpos = vector.subtract(pos, radius / 2),
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maxpos = vector.add(pos, radius / 2),
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minvel = {x=-20, y=-20, z=-20},
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maxvel = {x=20, y=20, z=20},
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minacc = vector.new(),
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maxacc = vector.new(),
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minexptime = 1,
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maxexptime = 3,
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minsize = 8,
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maxsize = 16,
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texture = "tnt_smoke.png",
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})
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end
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local function burn(pos)
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local name = minetest.get_node(pos).name
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if name == "tnt:tnt" then
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minetest.sound_play("tnt_ignite", {pos=pos})
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minetest.set_node(pos, {name="tnt:tnt_burning"})
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minetest.get_node_timer(pos):start(1)
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elseif name == "tnt:gunpowder" then
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minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
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minetest.set_node(pos, {name="tnt:gunpowder_burning"})
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minetest.get_node_timer(pos):start(1)
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end
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end
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local function explode(pos, radius)
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local pos = vector.round(pos)
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local vm = VoxelManip()
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local pr = PseudoRandom(os.time())
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local p1 = vector.subtract(pos, radius)
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local p2 = vector.add(pos, radius)
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local minp, maxp = vm:read_from_map(p1, p2)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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local drops = {}
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local p = {}
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local c_air = minetest.get_content_id("air")
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local c_tnt = minetest.get_content_id("tnt:tnt")
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local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
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local c_gunpowder = minetest.get_content_id("tnt:gunpowder")
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local c_gunpowder_burning = minetest.get_content_id("tnt:gunpowder_burning")
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local c_boom = minetest.get_content_id("tnt:boom")
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local c_fire = minetest.get_content_id("fire:basic_flame")
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for z = -radius, radius do
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for y = -radius, radius do
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local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
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for x = -radius, radius do
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if (x * x) + (y * y) + (z * z) <=
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(radius * radius) + pr:next(-radius, radius) then
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local cid = data[vi]
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p.x = pos.x + x
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p.y = pos.y + y
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p.z = pos.z + z
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if cid == c_tnt or cid == c_gunpowder then
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burn(p)
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elseif cid ~= c_tnt_burning and
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cid ~= c_gunpowder_burning and
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cid ~= c_air and
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cid ~= c_fire and
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cid ~= c_boom then
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destroy(drops, p, cid)
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end
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for dy=-dr,dr,dr*2 do
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for dx=-dr+1,dr-1,1 do
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for dz=-dr,dr,1 do
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table.insert(list, {x=dx, y=dy, z=dz})
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end
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end
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end
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for dz=-dr,dr,dr*2 do
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for dx=-dr+1,dr-1,1 do
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for dy=-dr+1,dr-1,1 do
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table.insert(list, {x=dx, y=dy, z=dz})
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end
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end
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end
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for _,p in ipairs(list) do
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local np = {x=pos.x+p.x, y=pos.y+p.y, z=pos.z+p.z}
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local node = minetest.get_node(np)
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if node.name == "air" then
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elseif node.name == "tnt:tnt" or node.name == "tnt:tnt_burning" then
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if radius < radius_max then
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if radius <= 5 then
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radius = radius + 1
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elseif radius <= 10 then
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radius = radius + 0.5
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else
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radius = radius + 0.3
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end
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minetest.remove_node(np, 2)
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tnts = tnts + 1
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else
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minetest.set_node(np, {name="tnt:tnt_burning"})
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boom(np, 1)
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end
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elseif node.name == "fire:basic_flame"
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--or string.find(node.name, "default:water_")
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--or string.find(node.name, "default:lava_")
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or node.name == "tnt:boom"
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then
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else
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if math.abs(p.x)<2 and math.abs(p.y)<2 and math.abs(p.z)<2 then
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destroy(drops, np, dr == radius, radius > 7)
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destroyed = destroyed + 1
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else
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if math.random(1,5) <= 4 then
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destroy(drops, np, dr == radius, radius > 7)
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destroyed = destroyed + 1
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end
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end
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end
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end
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end
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vi = vi + 1
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end
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end
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end
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local objects = minetest.get_objects_inside_radius(pos, radius*2)
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for _,obj in ipairs(objects) do
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--if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
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local p = obj:getpos()
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local v = obj:getvelocity()
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local vec = {x=p.x-pos.x, y=p.y-pos.y, z=p.z-pos.z}
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local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
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local damage = ((radius*20)/dist)
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--print("DMG dist="..dist.." damage="..damage)
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if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
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obj:punch(obj, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, vec)
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end
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if v ~= nil then
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--obj:setvelocity({x=(p.x - pos.x) + (radius / 4) + v.x, y=(p.y - pos.y) + (radius / 2) + v.y, z=(p.z - pos.z) + (radius / 4) + v.z})
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obj:setvelocity({x=(p.x - pos.x) + (radius / 2) + v.x, y=(p.y - pos.y) + radius + v.y, z=(p.z - pos.z) + (radius / 2) + v.z})
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end
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--end
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end
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return drops
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end
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print("TNT exploded=" .. tnts .. " radius=" .. radius .. " destroyed="..destroyed)
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local function boom(pos)
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minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
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minetest.set_node(pos, {name="tnt:boom"})
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minetest.get_node_timer(pos):start(0.5)
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for _,stack in pairs(drops) do
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eject_drops(pos, stack)
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end
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local radiusp = radius+1
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minetest.add_particlespawner(
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100, --amount
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0.1, --time
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{x=pos.x-radiusp, y=pos.y-radiusp, z=pos.z-radiusp}, --minpos
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{x=pos.x+radiusp, y=pos.y+radiusp, z=pos.z+radiusp}, --maxpos
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{x=-0, y=-0, z=-0}, --minvel
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{x=0, y=0, z=0}, --maxvel
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{x=-0.5,y=5,z=-0.5}, --minacc
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{x=0.5,y=5,z=0.5}, --maxacc
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0.1, --minexptime
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1, --maxexptime
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8, --minsize
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15, --maxsize
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false, --collisiondetection
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"tnt_smoke.png" --texture
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)
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end, pos)
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local drops = explode(pos, radius)
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entity_physics(pos, radius)
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eject_drops(drops, pos, radius)
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add_effects(pos, radius)
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end
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minetest.register_node("tnt:tnt", {
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@ -199,30 +224,32 @@ minetest.register_node("tnt:tnt", {
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tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
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groups = {dig_immediate=2, mesecon=2},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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minetest.sound_play("tnt_ignite", {pos=pos})
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minetest.set_node(pos, {name="tnt:tnt_burning"})
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boom(pos, 4)
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minetest.get_node_timer(pos):start(4)
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end
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end,
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mesecons = {
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effector = {
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action_on = function(pos, node)
|
||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
||||
boom(pos, 0)
|
||||
end
|
||||
},
|
||||
},
|
||||
mesecons = {effector = {action_on = boom}},
|
||||
})
|
||||
|
||||
minetest.register_node("tnt:tnt_burning", {
|
||||
tiles = {{name="tnt_top_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}, "tnt_bottom.png", "tnt_side.png"},
|
||||
tiles = {
|
||||
{
|
||||
name = "tnt_top_burning_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
},
|
||||
"tnt_bottom.png", "tnt_side.png"},
|
||||
light_source = 5,
|
||||
drop = "",
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_timer = boom,
|
||||
})
|
||||
|
||||
minetest.register_node("tnt:boom", {
|
||||
@ -232,54 +259,11 @@ minetest.register_node("tnt:boom", {
|
||||
walkable = false,
|
||||
drop = "",
|
||||
groups = {dig_immediate=3},
|
||||
on_timer = function(pos, elapsed)
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
burn = function(pos)
|
||||
if minetest.get_node(pos).name == "tnt:tnt" then
|
||||
minetest.sound_play("tnt_ignite", {pos=pos})
|
||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
||||
boom(pos, 1)
|
||||
return
|
||||
end
|
||||
if minetest.get_node(pos).name ~= "tnt:gunpowder" then
|
||||
return
|
||||
end
|
||||
minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
|
||||
minetest.set_node(pos, {name="tnt:gunpowder_burning"})
|
||||
|
||||
minetest.after(1, function(pos)
|
||||
if minetest.get_node(pos).name ~= "tnt:gunpowder_burning" then
|
||||
return
|
||||
end
|
||||
minetest.after(0.5, function(pos)
|
||||
minetest.remove_node(pos)
|
||||
end, {x=pos.x, y=pos.y, z=pos.z})
|
||||
for dx=-1,1 do
|
||||
for dz=-1,1 do
|
||||
for dy=-1,1 do
|
||||
pos.x = pos.x+dx
|
||||
pos.y = pos.y+dy
|
||||
pos.z = pos.z+dz
|
||||
|
||||
if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
|
||||
if dy == 0 then
|
||||
burn({x=pos.x, y=pos.y, z=pos.z})
|
||||
else
|
||||
if math.abs(dx) == 1 or math.abs(dz) == 1 then
|
||||
burn({x=pos.x, y=pos.y, z=pos.z})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
pos.x = pos.x-dx
|
||||
pos.y = pos.y-dy
|
||||
pos.z = pos.z-dz
|
||||
end
|
||||
end
|
||||
end
|
||||
end, pos)
|
||||
end
|
||||
|
||||
minetest.register_node("tnt:gunpowder", {
|
||||
description = "Gun Powder",
|
||||
drawtype = "raillike",
|
||||
@ -309,7 +293,15 @@ minetest.register_node("tnt:gunpowder_burning", {
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
light_source = 5,
|
||||
tiles = {{name="tnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}},
|
||||
tiles = {{
|
||||
name = "tnt_gunpowder_burning_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
}},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
@ -317,21 +309,30 @@ minetest.register_node("tnt:gunpowder_burning", {
|
||||
drop = "",
|
||||
groups = {dig_immediate=2,attached_node=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
on_timer = function(pos, elapsed)
|
||||
for dx = -1, 1 do
|
||||
for dz = -1, 1 do
|
||||
for dy = -1, 1 do
|
||||
if not (dx == 0 and dz == 0) then
|
||||
burn({
|
||||
x = pos.x + dx,
|
||||
y = pos.y + dy,
|
||||
z = pos.z + dz,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"tnt:tnt", "tnt:gunpowder"},
|
||||
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
|
||||
interval = 2,
|
||||
chance = 10,
|
||||
action = function(pos, node)
|
||||
if node.name == "tnt:tnt" then
|
||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
||||
boom({x=pos.x, y=pos.y, z=pos.z}, 0)
|
||||
else
|
||||
burn(pos)
|
||||
end
|
||||
end
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = burn,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
@ -343,12 +344,13 @@ minetest.register_craft({
|
||||
minetest.register_craft({
|
||||
output = "tnt:tnt",
|
||||
recipe = {
|
||||
{"", "group:wood", ""},
|
||||
{"", "group:wood", ""},
|
||||
{"group:wood", "tnt:gunpowder", "group:wood"},
|
||||
{"", "group:wood", ""}
|
||||
{"", "group:wood", ""}
|
||||
}
|
||||
})
|
||||
|
||||
if minetest.setting_get("log_mods") then
|
||||
minetest.log("action", "tnt loaded")
|
||||
minetest.debug("[TNT] Loaded!")
|
||||
end
|
||||
|
||||
|
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Loading…
Reference in New Issue
Block a user