Rewrite TNT

This commit is contained in:
ShadowNinja 2014-07-13 18:08:03 -04:00
parent c7330eb153
commit 0822a3df13
4 changed files with 241 additions and 247 deletions

@ -1,27 +1,18 @@
=== TNT-MOD for MINETEST-C55 ===
by PilzAdam
=== TNT mod for Minetest ===
by PilzAdam and ShadowNinja
Introduction:
This mod adds TNT to Minetest. TNT is a tool to help the player
in mining.
How to install:
Unzip the archive an place it in minetest-base-directory/mods/minetest/
if you have a windows client or a linux run-in-place client. If you have
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
If you want to install this mod only in one world create the folder
worldmods/ in your worlddirectory.
For further information or help see:
http://wiki.minetest.com/wiki/Installing_Mods
How to use the mod:
Craft gunpowder by placing coal and gravel in the crafting area. The
gunpowder can be used to craft TNT or as fuze for TNT. To craft TNT
surround gunpowder with 4 wood in a + shape.
There are different ways to blow up TNT:
1. Hit it with a torch.
2. Hit a gunpowder fuze that leads to a TNT block with a torch.
3. Activate it with mesecons (fastest way)
1. Hit it with a torch.
2. Hit a gunpowder fuze that leads to a TNT block with a torch.
3. Activate it with mesecons (fastest way)
Be aware of the damage radius of 7 blocks!
License:

@ -1,2 +1,3 @@
default
fire

468
init.lua

@ -1,197 +1,222 @@
-- Default to enabled in singleplayer and disabled in multiplayer
local singleplayer = minetest.is_singleplayer()
local setting = minetest.setting_getbool("enable_tnt")
if (not singleplayer and setting ~= false) or
(singleplayer and setting ~= true) then
return
end
-- loss probabilities array (one in X will be lost)
local loss_prob = {}
loss_prob["default:cobble"] = 3
loss_prob["default:dirt"] = 4
local radius_max = tonumber(minetest.setting_get("tnt_radius_max") or 25)
local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
local eject_drops = function(pos, stack)
local obj = minetest.add_item(pos, stack)
if obj == nil then
return
-- Fill a list with data for content IDs, after all nodes are registered
local cid_data = {}
minetest.after(0, function()
for name, def in pairs(minetest.registered_nodes) do
cid_data[minetest.get_content_id(name)] = {
name = name,
drops = def.drops,
flammable = def.groups.flammable,
}
end
obj:get_luaentity().collect = true
obj:setacceleration({x=0, y=-10, z=0})
obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
end)
local function rand_pos(center, pos, radius)
pos.x = center.x + math.random(-radius, radius)
pos.z = center.z + math.random(-radius, radius)
end
local add_drop = function(drops, pos, item)
if loss_prob[item] ~= nil then
if math.random(1,loss_prob[item]) == 1 then
return
local function eject_drops(drops, pos, radius)
local drop_pos = vector.new(pos)
for _, item in pairs(drops) do
local count = item:get_count()
local max = item:get_stack_max()
if count > max then
item:set_count(max)
end
while count > 0 do
if count < max then
item:set_count(count)
end
rand_pos(pos, drop_pos, radius)
local obj = minetest.add_item(drop_pos, item)
if obj then
obj:get_luaentity().collect = true
obj:setacceleration({x=0, y=-10, z=0})
obj:setvelocity({x=math.random(-3, 3), y=10,
z=math.random(-3, 3)})
end
count = count - max
end
end
end
if drops[item] == nil then
drops[item] = ItemStack(item)
else
drops[item]:add_item(item)
local function add_drop(drops, item)
item = ItemStack(item)
local name = item:get_name()
if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
return
end
if drops[item]:get_free_space() == 0 then
stack = drops[item]
eject_drops(pos, stack)
drops[item] = nil
local drop = drops[name]
if drop == nil then
drops[name] = item
else
drop:set_count(drop:get_count() + item:get_count())
end
end
local function destroy(drops, pos, last, fast)
local fire_node = {name="fire:basic_flame"}
local function destroy(drops, pos, cid)
if minetest.is_protected(pos, "") then
return
end
local nodename = minetest.get_node(pos).name
if nodename ~= "air" then
minetest.remove_node(pos, (fast and 1 or 0))
if last then
nodeupdate(pos)
end
if minetest.registered_nodes[nodename].groups.flammable ~= nil then
minetest.set_node(pos, {name="fire:basic_flame"}, (fast and 2 or 0))
return
end
local drop = minetest.get_node_drops(nodename, "")
for _,item in ipairs(drop) do
if type(item) == "string" then
add_drop(drops, pos, item)
else
for i=1,item:get_count() do
add_drop(drops, pos, item:get_name())
end
local def = cid_data[cid]
if def and def.flammable then
minetest.set_node(pos, fire_node)
else
minetest.remove_node(pos)
if def then
local node_drops = minetest.get_node_drops(def.name, "")
for _, item in ipairs(node_drops) do
add_drop(drops, item)
end
end
end
end
boom = function(pos, time)
minetest.after(time, function(pos)
if minetest.get_node(pos).name ~= "tnt:tnt_burning" then
return
end
minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
minetest.set_node(pos, {name="tnt:boom"})
minetest.after(0.5, function(pos)
minetest.remove_node(pos)
end, {x=pos.x, y=pos.y, z=pos.z})
local radius = 2
local drops = {}
local list = {}
local dr = 0
local tnts = 1
local destroyed = 0
while dr<radius do
dr=dr+1
for dx=-dr,dr,dr*2 do
for dy=-dr,dr,1 do
for dz=-dr,dr,1 do
table.insert(list, {x=dx, y=dy, z=dz})
end
end
local function calc_velocity(pos1, pos2, old_vel, power)
local vel = vector.direction(pos1, pos2)
vel = vector.normalize(vel)
vel = vector.multiply(vel, power)
-- Divide by distance
local dist = vector.distance(pos1, pos2)
dist = math.max(dist, 1)
vel = vector.divide(vel, dist)
-- Add old velocity
vel = vector.add(vel, old_vel)
return vel
end
local function entity_physics(pos, radius)
-- Make the damage radius larger than the destruction radius
radius = radius * 2
local objs = minetest.get_objects_inside_radius(pos, radius)
for _, obj in pairs(objs) do
local obj_pos = obj:getpos()
local obj_vel = obj:getvelocity()
local dist = math.max(1, vector.distance(pos, obj_pos))
if obj_vel ~= nil then
obj:setvelocity(calc_velocity(pos, obj_pos,
obj_vel, radius * 10))
end
local damage = (4 / dist) * radius
obj:set_hp(obj:get_hp() - damage)
end
end
local function add_effects(pos, radius)
minetest.add_particlespawner({
amount = 128,
time = 1,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x=-20, y=-20, z=-20},
maxvel = {x=20, y=20, z=20},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1,
maxexptime = 3,
minsize = 8,
maxsize = 16,
texture = "tnt_smoke.png",
})
end
local function burn(pos)
local name = minetest.get_node(pos).name
if name == "tnt:tnt" then
minetest.sound_play("tnt_ignite", {pos=pos})
minetest.set_node(pos, {name="tnt:tnt_burning"})
minetest.get_node_timer(pos):start(1)
elseif name == "tnt:gunpowder" then
minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
minetest.set_node(pos, {name="tnt:gunpowder_burning"})
minetest.get_node_timer(pos):start(1)
end
end
local function explode(pos, radius)
local pos = vector.round(pos)
local vm = VoxelManip()
local pr = PseudoRandom(os.time())
local p1 = vector.subtract(pos, radius)
local p2 = vector.add(pos, radius)
local minp, maxp = vm:read_from_map(p1, p2)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
local drops = {}
local p = {}
local c_air = minetest.get_content_id("air")
local c_tnt = minetest.get_content_id("tnt:tnt")
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
local c_gunpowder = minetest.get_content_id("tnt:gunpowder")
local c_gunpowder_burning = minetest.get_content_id("tnt:gunpowder_burning")
local c_boom = minetest.get_content_id("tnt:boom")
local c_fire = minetest.get_content_id("fire:basic_flame")
for z = -radius, radius do
for y = -radius, radius do
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
for x = -radius, radius do
if (x * x) + (y * y) + (z * z) <=
(radius * radius) + pr:next(-radius, radius) then
local cid = data[vi]
p.x = pos.x + x
p.y = pos.y + y
p.z = pos.z + z
if cid == c_tnt or cid == c_gunpowder then
burn(p)
elseif cid ~= c_tnt_burning and
cid ~= c_gunpowder_burning and
cid ~= c_air and
cid ~= c_fire and
cid ~= c_boom then
destroy(drops, p, cid)
end
for dy=-dr,dr,dr*2 do
for dx=-dr+1,dr-1,1 do
for dz=-dr,dr,1 do
table.insert(list, {x=dx, y=dy, z=dz})
end
end
end
for dz=-dr,dr,dr*2 do
for dx=-dr+1,dr-1,1 do
for dy=-dr+1,dr-1,1 do
table.insert(list, {x=dx, y=dy, z=dz})
end
end
end
for _,p in ipairs(list) do
local np = {x=pos.x+p.x, y=pos.y+p.y, z=pos.z+p.z}
local node = minetest.get_node(np)
if node.name == "air" then
elseif node.name == "tnt:tnt" or node.name == "tnt:tnt_burning" then
if radius < radius_max then
if radius <= 5 then
radius = radius + 1
elseif radius <= 10 then
radius = radius + 0.5
else
radius = radius + 0.3
end
minetest.remove_node(np, 2)
tnts = tnts + 1
else
minetest.set_node(np, {name="tnt:tnt_burning"})
boom(np, 1)
end
elseif node.name == "fire:basic_flame"
--or string.find(node.name, "default:water_")
--or string.find(node.name, "default:lava_")
or node.name == "tnt:boom"
then
else
if math.abs(p.x)<2 and math.abs(p.y)<2 and math.abs(p.z)<2 then
destroy(drops, np, dr == radius, radius > 7)
destroyed = destroyed + 1
else
if math.random(1,5) <= 4 then
destroy(drops, np, dr == radius, radius > 7)
destroyed = destroyed + 1
end
end
end
end
end
vi = vi + 1
end
end
end
local objects = minetest.get_objects_inside_radius(pos, radius*2)
for _,obj in ipairs(objects) do
--if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
local p = obj:getpos()
local v = obj:getvelocity()
local vec = {x=p.x-pos.x, y=p.y-pos.y, z=p.z-pos.z}
local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
local damage = ((radius*20)/dist)
--print("DMG dist="..dist.." damage="..damage)
if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
obj:punch(obj, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, vec)
end
if v ~= nil then
--obj:setvelocity({x=(p.x - pos.x) + (radius / 4) + v.x, y=(p.y - pos.y) + (radius / 2) + v.y, z=(p.z - pos.z) + (radius / 4) + v.z})
obj:setvelocity({x=(p.x - pos.x) + (radius / 2) + v.x, y=(p.y - pos.y) + radius + v.y, z=(p.z - pos.z) + (radius / 2) + v.z})
end
--end
end
return drops
end
print("TNT exploded=" .. tnts .. " radius=" .. radius .. " destroyed="..destroyed)
local function boom(pos)
minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
minetest.set_node(pos, {name="tnt:boom"})
minetest.get_node_timer(pos):start(0.5)
for _,stack in pairs(drops) do
eject_drops(pos, stack)
end
local radiusp = radius+1
minetest.add_particlespawner(
100, --amount
0.1, --time
{x=pos.x-radiusp, y=pos.y-radiusp, z=pos.z-radiusp}, --minpos
{x=pos.x+radiusp, y=pos.y+radiusp, z=pos.z+radiusp}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=5,z=-0.5}, --minacc
{x=0.5,y=5,z=0.5}, --maxacc
0.1, --minexptime
1, --maxexptime
8, --minsize
15, --maxsize
false, --collisiondetection
"tnt_smoke.png" --texture
)
end, pos)
local drops = explode(pos, radius)
entity_physics(pos, radius)
eject_drops(drops, pos, radius)
add_effects(pos, radius)
end
minetest.register_node("tnt:tnt", {
@ -199,30 +224,32 @@ minetest.register_node("tnt:tnt", {
tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
groups = {dig_immediate=2, mesecon=2},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.sound_play("tnt_ignite", {pos=pos})
minetest.set_node(pos, {name="tnt:tnt_burning"})
boom(pos, 4)
minetest.get_node_timer(pos):start(4)
end
end,
mesecons = {
effector = {
action_on = function(pos, node)
minetest.set_node(pos, {name="tnt:tnt_burning"})
boom(pos, 0)
end
},
},
mesecons = {effector = {action_on = boom}},
})
minetest.register_node("tnt:tnt_burning", {
tiles = {{name="tnt_top_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}, "tnt_bottom.png", "tnt_side.png"},
tiles = {
{
name = "tnt_top_burning_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1,
}
},
"tnt_bottom.png", "tnt_side.png"},
light_source = 5,
drop = "",
sounds = default.node_sound_wood_defaults(),
on_timer = boom,
})
minetest.register_node("tnt:boom", {
@ -232,54 +259,11 @@ minetest.register_node("tnt:boom", {
walkable = false,
drop = "",
groups = {dig_immediate=3},
on_timer = function(pos, elapsed)
minetest.remove_node(pos)
end,
})
burn = function(pos)
if minetest.get_node(pos).name == "tnt:tnt" then
minetest.sound_play("tnt_ignite", {pos=pos})
minetest.set_node(pos, {name="tnt:tnt_burning"})
boom(pos, 1)
return
end
if minetest.get_node(pos).name ~= "tnt:gunpowder" then
return
end
minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
minetest.set_node(pos, {name="tnt:gunpowder_burning"})
minetest.after(1, function(pos)
if minetest.get_node(pos).name ~= "tnt:gunpowder_burning" then
return
end
minetest.after(0.5, function(pos)
minetest.remove_node(pos)
end, {x=pos.x, y=pos.y, z=pos.z})
for dx=-1,1 do
for dz=-1,1 do
for dy=-1,1 do
pos.x = pos.x+dx
pos.y = pos.y+dy
pos.z = pos.z+dz
if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
if dy == 0 then
burn({x=pos.x, y=pos.y, z=pos.z})
else
if math.abs(dx) == 1 or math.abs(dz) == 1 then
burn({x=pos.x, y=pos.y, z=pos.z})
end
end
end
pos.x = pos.x-dx
pos.y = pos.y-dy
pos.z = pos.z-dz
end
end
end
end, pos)
end
minetest.register_node("tnt:gunpowder", {
description = "Gun Powder",
drawtype = "raillike",
@ -309,7 +293,15 @@ minetest.register_node("tnt:gunpowder_burning", {
sunlight_propagates = true,
walkable = false,
light_source = 5,
tiles = {{name="tnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}},
tiles = {{
name = "tnt_gunpowder_burning_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1,
}
}},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
@ -317,21 +309,30 @@ minetest.register_node("tnt:gunpowder_burning", {
drop = "",
groups = {dig_immediate=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
on_timer = function(pos, elapsed)
for dx = -1, 1 do
for dz = -1, 1 do
for dy = -1, 1 do
if not (dx == 0 and dz == 0) then
burn({
x = pos.x + dx,
y = pos.y + dy,
z = pos.z + dz,
})
end
end
end
end
minetest.remove_node(pos)
end
})
minetest.register_abm({
nodenames = {"tnt:tnt", "tnt:gunpowder"},
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
interval = 2,
chance = 10,
action = function(pos, node)
if node.name == "tnt:tnt" then
minetest.set_node(pos, {name="tnt:tnt_burning"})
boom({x=pos.x, y=pos.y, z=pos.z}, 0)
else
burn(pos)
end
end
interval = 1,
chance = 1,
action = burn,
})
minetest.register_craft({
@ -343,12 +344,13 @@ minetest.register_craft({
minetest.register_craft({
output = "tnt:tnt",
recipe = {
{"", "group:wood", ""},
{"", "group:wood", ""},
{"group:wood", "tnt:gunpowder", "group:wood"},
{"", "group:wood", ""}
{"", "group:wood", ""}
}
})
if minetest.setting_get("log_mods") then
minetest.log("action", "tnt loaded")
minetest.debug("[TNT] Loaded!")
end

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