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@@ -1,4 +1,5 @@
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=== TNT mod for Minetest ===
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Minetest Game mod: tnt
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======================
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by PilzAdam and ShadowNinja
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Introduction:
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|
491
init.lua
@@ -1,4 +1,4 @@
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tnt = {}
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-- Default to enabled in singleplayer and disabled in multiplayer
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local singleplayer = minetest.is_singleplayer()
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local setting = minetest.setting_getbool("enable_tnt")
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@@ -23,36 +23,48 @@ minetest.after(0, function()
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name = name,
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drops = def.drops,
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flammable = def.groups.flammable,
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on_blast = def.on_blast,
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}
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end
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end)
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local function rand_pos(center, pos, radius)
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local def
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local reg_nodes = minetest.registered_nodes
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local i = 0
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repeat
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-- Give up and use the center if this takes too long
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if i > 4 then
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pos.x, pos.z = center.x, center.z
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break
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end
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pos.x = center.x + math.random(-radius, radius)
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pos.z = center.z + math.random(-radius, radius)
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def = reg_nodes[minetest.get_node(pos).name]
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i = i + 1
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until def and not def.walkable
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end
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local function eject_drops(drops, pos, radius)
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local drop_pos = vector.new(pos)
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for _, item in pairs(drops) do
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local count = item:get_count()
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local max = item:get_stack_max()
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if count > max then
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item:set_count(max)
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end
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while count > 0 do
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if count < max then
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item:set_count(count)
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end
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local take = math.max(1,math.min(radius * radius,
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count,
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item:get_stack_max()))
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rand_pos(pos, drop_pos, radius)
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local obj = minetest.add_item(drop_pos, item)
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local dropitem = ItemStack(item)
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dropitem:set_count(take)
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local obj = minetest.add_item(drop_pos, dropitem)
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if obj then
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obj:get_luaentity().collect = true
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obj:setacceleration({x=0, y=-10, z=0})
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obj:setvelocity({x=math.random(-3, 3), y=10,
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z=math.random(-3, 3)})
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obj:setacceleration({x = 0, y = -10, z = 0})
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obj:setvelocity({x = math.random(-3, 3),
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y = math.random(0, 10),
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z = math.random(-3, 3)})
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end
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count = count - max
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count = count - take
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end
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end
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end
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@@ -72,28 +84,37 @@ local function add_drop(drops, item)
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end
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end
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local fire_node = {name="fire:basic_flame"}
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local function destroy(drops, pos, cid)
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if minetest.is_protected(pos, "") then
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return
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local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
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if not ignore_protection and minetest.is_protected(npos, "") then
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return cid
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end
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local def = cid_data[cid]
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if def and def.flammable then
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minetest.set_node(pos, fire_node)
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if not def then
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return c_air
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elseif not ignore_on_blast and def.on_blast then
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on_blast_queue[#on_blast_queue + 1] = {pos = vector.new(npos), on_blast = def.on_blast}
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return cid
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elseif def.flammable then
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return c_fire
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else
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minetest.remove_node(pos)
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if def then
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local node_drops = minetest.get_node_drops(def.name, "")
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for _, item in ipairs(node_drops) do
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add_drop(drops, item)
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end
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end
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return c_air
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end
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end
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local function calc_velocity(pos1, pos2, old_vel, power)
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-- Avoid errors caused by a vector of zero length
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if vector.equals(pos1, pos2) then
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return old_vel
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end
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local vel = vector.direction(pos1, pos2)
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vel = vector.normalize(vel)
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vel = vector.multiply(vel, power)
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@@ -105,61 +126,179 @@ local function calc_velocity(pos1, pos2, old_vel, power)
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-- Add old velocity
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vel = vector.add(vel, old_vel)
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-- randomize it a bit
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vel = vector.add(vel, {
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x = math.random() - 0.5,
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y = math.random() - 0.5,
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z = math.random() - 0.5,
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})
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-- Limit to terminal velocity
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dist = vector.length(vel)
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if dist > 250 then
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vel = vector.divide(vel, dist / 250)
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end
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return vel
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end
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local function entity_physics(pos, radius)
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-- Make the damage radius larger than the destruction radius
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radius = radius * 2
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local function entity_physics(pos, radius, drops)
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local objs = minetest.get_objects_inside_radius(pos, radius)
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for _, obj in pairs(objs) do
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local obj_pos = obj:getpos()
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local obj_vel = obj:getvelocity()
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local dist = math.max(1, vector.distance(pos, obj_pos))
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if obj_vel ~= nil then
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local damage = (4 / dist) * radius
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if obj:is_player() then
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-- currently the engine has no method to set
|
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-- player velocity. See #2960
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-- instead, we knock the player back 1.0 node, and slightly upwards
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local dir = vector.normalize(vector.subtract(obj_pos, pos))
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local moveoff = vector.multiply(dir, dist + 1.0)
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local newpos = vector.add(pos, moveoff)
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local newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
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obj:setpos(newpos)
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obj:set_hp(obj:get_hp() - damage)
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else
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local do_damage = true
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local do_knockback = true
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local entity_drops = {}
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local luaobj = obj:get_luaentity()
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local objdef = minetest.registered_entities[luaobj.name]
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if objdef and objdef.on_blast then
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do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage)
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end
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if do_knockback then
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local obj_vel = obj:getvelocity()
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obj:setvelocity(calc_velocity(pos, obj_pos,
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obj_vel, radius * 10))
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end
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local damage = (4 / dist) * radius
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obj:set_hp(obj:get_hp() - damage)
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if do_damage then
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if not obj:get_armor_groups().immortal then
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obj:punch(obj, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = damage},
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}, nil)
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end
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end
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for _, item in ipairs(entity_drops) do
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add_drop(drops, item)
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end
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end
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end
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end
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local function add_effects(pos, radius)
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local function add_effects(pos, radius, drops)
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minetest.add_particle({
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pos = pos,
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velocity = vector.new(),
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acceleration = vector.new(),
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expirationtime = 0.4,
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size = radius * 10,
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collisiondetection = false,
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vertical = false,
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texture = "tnt_boom.png",
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})
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minetest.add_particlespawner({
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amount = 128,
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time = 1,
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amount = 64,
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time = 0.5,
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minpos = vector.subtract(pos, radius / 2),
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maxpos = vector.add(pos, radius / 2),
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minvel = {x=-20, y=-20, z=-20},
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maxvel = {x=20, y=20, z=20},
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minvel = {x = -10, y = -10, z = -10},
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maxvel = {x = 10, y = 10, z = 10},
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minacc = vector.new(),
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maxacc = vector.new(),
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minexptime = 1,
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maxexptime = 3,
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minsize = 8,
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maxsize = 16,
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maxexptime = 2.5,
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minsize = radius * 3,
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maxsize = radius * 5,
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texture = "tnt_smoke.png",
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})
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-- we just dropped some items. Look at the items entities and pick
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-- one of them to use as texture
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local texture = "tnt_blast.png" --fallback texture
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local most = 0
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for name, stack in pairs(drops) do
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local count = stack:get_count()
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if count > most then
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most = count
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local def = minetest.registered_nodes[name]
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if def and def.tiles and def.tiles[1] then
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texture = def.tiles[1]
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end
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end
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end
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minetest.add_particlespawner({
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amount = 64,
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time = 0.1,
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minpos = vector.subtract(pos, radius / 2),
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maxpos = vector.add(pos, radius / 2),
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minvel = {x = -3, y = 0, z = -3},
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maxvel = {x = 3, y = 5, z = 3},
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minacc = {x = 0, y = -10, z = 0},
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maxacc = {x = 0, y = -10, z = 0},
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minexptime = 0.8,
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maxexptime = 2.0,
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minsize = radius * 0.66,
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maxsize = radius * 2,
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texture = texture,
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collisiondetection = true,
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})
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end
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local function burn(pos)
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function tnt.burn(pos)
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local name = minetest.get_node(pos).name
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if name == "tnt:tnt" then
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minetest.sound_play("tnt_ignite", {pos=pos})
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minetest.set_node(pos, {name="tnt:tnt_burning"})
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local group = minetest.get_item_group(name, "tnt")
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if group > 0 then
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minetest.sound_play("tnt_ignite", {pos = pos})
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minetest.set_node(pos, {name = name .. "_burning"})
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minetest.get_node_timer(pos):start(1)
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elseif name == "tnt:gunpowder" then
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minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
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minetest.set_node(pos, {name="tnt:gunpowder_burning"})
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minetest.get_node_timer(pos):start(1)
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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end
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end
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local function explode(pos, radius)
|
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local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
|
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local pos = vector.round(pos)
|
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-- scan for adjacent TNT nodes first, and enlarge the explosion
|
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local vm1 = VoxelManip()
|
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local p1 = vector.subtract(pos, 2)
|
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local p2 = vector.add(pos, 2)
|
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local minp, maxp = vm1:read_from_map(p1, p2)
|
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
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local data = vm1:get_data()
|
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local count = 0
|
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local c_tnt = minetest.get_content_id("tnt:tnt")
|
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local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
|
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local c_tnt_boom = minetest.get_content_id("tnt:boom")
|
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local c_air = minetest.get_content_id("air")
|
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|
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for z = pos.z - 2, pos.z + 2 do
|
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for y = pos.y - 2, pos.y + 2 do
|
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local vi = a:index(pos.x - 2, y, z)
|
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for x = pos.x - 2, pos.x + 2 do
|
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local cid = data[vi]
|
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if cid == c_tnt or cid == c_tnt_boom or cid == c_tnt_burning then
|
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count = count + 1
|
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data[vi] = c_air
|
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end
|
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vi = vi + 1
|
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end
|
||||
end
|
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end
|
||||
|
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vm1:set_data(data)
|
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vm1:write_to_map()
|
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|
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-- recalculate new radius
|
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radius = math.floor(radius * math.pow(count, 1/3))
|
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|
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-- perform the explosion
|
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local vm = VoxelManip()
|
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local pr = PseudoRandom(os.time())
|
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local p1 = vector.subtract(pos, radius)
|
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@@ -169,34 +308,21 @@ local function explode(pos, radius)
|
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local data = vm:get_data()
|
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|
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local drops = {}
|
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local p = {}
|
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local on_blast_queue = {}
|
||||
|
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local c_air = minetest.get_content_id("air")
|
||||
local c_tnt = minetest.get_content_id("tnt:tnt")
|
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local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
|
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local c_gunpowder = minetest.get_content_id("tnt:gunpowder")
|
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local c_gunpowder_burning = minetest.get_content_id("tnt:gunpowder_burning")
|
||||
local c_boom = minetest.get_content_id("tnt:boom")
|
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local c_fire = minetest.get_content_id("fire:basic_flame")
|
||||
|
||||
for z = -radius, radius do
|
||||
for y = -radius, radius do
|
||||
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
||||
for x = -radius, radius do
|
||||
if (x * x) + (y * y) + (z * z) <=
|
||||
(radius * radius) + pr:next(-radius, radius) then
|
||||
local r = vector.length(vector.new(x, y, z))
|
||||
if (radius * radius) / (r * r) >= (pr:next(80, 125) / 100) then
|
||||
local cid = data[vi]
|
||||
p.x = pos.x + x
|
||||
p.y = pos.y + y
|
||||
p.z = pos.z + z
|
||||
if cid == c_tnt or cid == c_gunpowder then
|
||||
burn(p)
|
||||
elseif cid ~= c_tnt_burning and
|
||||
cid ~= c_gunpowder_burning and
|
||||
cid ~= c_air and
|
||||
cid ~= c_fire and
|
||||
cid ~= c_boom then
|
||||
destroy(drops, p, cid)
|
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local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
|
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if cid ~= c_air then
|
||||
data[vi] = destroy(drops, p, cid, c_air, c_fire,
|
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on_blast_queue, ignore_protection,
|
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ignore_on_blast)
|
||||
end
|
||||
end
|
||||
vi = vi + 1
|
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@@ -204,87 +330,93 @@ local function explode(pos, radius)
|
||||
end
|
||||
end
|
||||
|
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return drops
|
||||
end
|
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vm:set_data(data)
|
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vm:write_to_map()
|
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vm:update_map()
|
||||
vm:update_liquids()
|
||||
|
||||
|
||||
local function boom(pos)
|
||||
minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
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minetest.set_node(pos, {name="tnt:boom"})
|
||||
minetest.get_node_timer(pos):start(0.5)
|
||||
|
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local drops = explode(pos, radius)
|
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entity_physics(pos, radius)
|
||||
eject_drops(drops, pos, radius)
|
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add_effects(pos, radius)
|
||||
end
|
||||
|
||||
minetest.register_node("tnt:tnt", {
|
||||
description = "TNT",
|
||||
tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
|
||||
groups = {dig_immediate=2, mesecon=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_punch = function(pos, node, puncher)
|
||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
||||
minetest.sound_play("tnt_ignite", {pos=pos})
|
||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
||||
minetest.get_node_timer(pos):start(4)
|
||||
-- call nodeupdate for everything within 1.5x blast radius
|
||||
for z = -radius * 1.5, radius * 1.5 do
|
||||
for x = -radius * 1.5, radius * 1.5 do
|
||||
for y = -radius * 1.5, radius * 1.5 do
|
||||
local s = vector.add(pos, {x = x, y = y, z = z})
|
||||
local r = vector.distance(pos, s)
|
||||
if r / radius < 1.4 then
|
||||
nodeupdate(s)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
mesecons = {effector = {action_on = boom}},
|
||||
})
|
||||
|
||||
minetest.register_node("tnt:tnt_burning", {
|
||||
tiles = {
|
||||
{
|
||||
name = "tnt_top_burning_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
},
|
||||
"tnt_bottom.png", "tnt_side.png"},
|
||||
light_source = 5,
|
||||
drop = "",
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_timer = boom,
|
||||
})
|
||||
for _, data in ipairs(on_blast_queue) do
|
||||
local dist = math.max(1, vector.distance(data.pos, pos))
|
||||
local intensity = (radius * radius) / (dist * dist)
|
||||
local node_drops = data.on_blast(data.pos, intensity)
|
||||
if node_drops then
|
||||
for _, item in ipairs(node_drops) do
|
||||
add_drop(drops, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return drops, radius
|
||||
end
|
||||
|
||||
function tnt.boom(pos, def)
|
||||
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
|
||||
minetest.set_node(pos, {name = "tnt:boom"})
|
||||
local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
|
||||
def.ignore_on_blast)
|
||||
-- append entity drops
|
||||
local damage_radius = (radius / def.radius) * def.damage_radius
|
||||
entity_physics(pos, damage_radius, drops)
|
||||
if not def.disable_drops then
|
||||
eject_drops(drops, pos, radius)
|
||||
end
|
||||
add_effects(pos, radius, drops)
|
||||
end
|
||||
|
||||
minetest.register_node("tnt:boom", {
|
||||
drawtype = "plantlike",
|
||||
tiles = {"tnt_boom.png"},
|
||||
light_source = LIGHT_MAX,
|
||||
drawtype = "airlike",
|
||||
light_source = default.LIGHT_MAX,
|
||||
walkable = false,
|
||||
drop = "",
|
||||
groups = {dig_immediate=3},
|
||||
groups = {dig_immediate = 3},
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(0.4)
|
||||
end,
|
||||
on_timer = function(pos, elapsed)
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
-- unaffected by explosions
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
minetest.register_node("tnt:gunpowder", {
|
||||
description = "Gun Powder",
|
||||
drawtype = "raillike",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
tiles = {"tnt_gunpowder.png",},
|
||||
tiles = {"tnt_gunpowder_straight.png", "tnt_gunpowder_curved.png", "tnt_gunpowder_t_junction.png", "tnt_gunpowder_crossing.png"},
|
||||
inventory_image = "tnt_gunpowder_inventory.png",
|
||||
wield_image = "tnt_gunpowder_inventory.png",
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
groups = {dig_immediate=2,attached_node=1},
|
||||
groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
||||
burn(pos)
|
||||
tnt.burn(pos)
|
||||
end
|
||||
end,
|
||||
on_blast = function(pos, intensity)
|
||||
tnt.burn(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("tnt:gunpowder_burning", {
|
||||
@@ -294,7 +426,34 @@ minetest.register_node("tnt:gunpowder_burning", {
|
||||
walkable = false,
|
||||
light_source = 5,
|
||||
tiles = {{
|
||||
name = "tnt_gunpowder_burning_animated.png",
|
||||
name = "tnt_gunpowder_burning_straight_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "tnt_gunpowder_burning_curved_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "tnt_gunpowder_burning_t_junction_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "tnt_gunpowder_burning_crossing_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
@@ -307,14 +466,14 @@ minetest.register_node("tnt:gunpowder_burning", {
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
drop = "",
|
||||
groups = {dig_immediate=2,attached_node=1},
|
||||
groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
on_timer = function(pos, elapsed)
|
||||
for dx = -1, 1 do
|
||||
for dz = -1, 1 do
|
||||
for dy = -1, 1 do
|
||||
if not (dx == 0 and dz == 0) then
|
||||
burn({
|
||||
tnt.burn({
|
||||
x = pos.x + dx,
|
||||
y = pos.y + dy,
|
||||
z = pos.z + dz,
|
||||
@@ -324,15 +483,21 @@ minetest.register_node("tnt:gunpowder_burning", {
|
||||
end
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
end,
|
||||
-- unaffected by explosions
|
||||
on_blast = function() end,
|
||||
on_construct = function(pos)
|
||||
minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2})
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"tnt:tnt", "tnt:gunpowder"},
|
||||
nodenames = {"group:tnt", "tnt:gunpowder"},
|
||||
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
|
||||
interval = 1,
|
||||
interval = 4,
|
||||
chance = 1,
|
||||
action = burn,
|
||||
action = tnt.burn,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
@@ -350,7 +515,79 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
if minetest.setting_get("log_mods") then
|
||||
minetest.debug("[TNT] Loaded!")
|
||||
function tnt.register_tnt(def)
|
||||
local name = ""
|
||||
if not def.name:find(':') then
|
||||
name = "tnt:" .. def.name
|
||||
else
|
||||
name = def.name
|
||||
def.name = def.name:match(":([%w_]+)")
|
||||
end
|
||||
if not def.tiles then def.tiles = {} end
|
||||
local tnt_top = def.tiles.top or def.name .. "_top.png"
|
||||
local tnt_bottom = def.tiles.bottom or def.name .. "_bottom.png"
|
||||
local tnt_side = def.tiles.side or def.name .. "_side.png"
|
||||
local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
|
||||
if not def.damage_radius then def.damage_radius = def.radius * 2 end
|
||||
|
||||
minetest.register_node(":" .. name, {
|
||||
description = def.description,
|
||||
tiles = {tnt_top, tnt_bottom, tnt_side},
|
||||
is_ground_content = false,
|
||||
groups = {dig_immediate = 2, mesecon = 2, tnt = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_punch = function(pos, node, puncher)
|
||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
||||
minetest.set_node(pos, {name = name .. "_burning"})
|
||||
end
|
||||
end,
|
||||
on_blast = function(pos, intensity)
|
||||
minetest.after(0.1, function()
|
||||
tnt.boom(pos, def)
|
||||
end)
|
||||
end,
|
||||
mesecons = {effector =
|
||||
{action_on =
|
||||
function(pos)
|
||||
tnt.boom(pos, def)
|
||||
end
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node(":" .. name .. "_burning", {
|
||||
tiles = {
|
||||
{
|
||||
name = tnt_burning,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
},
|
||||
tnt_bottom, tnt_side
|
||||
},
|
||||
light_source = 5,
|
||||
drop = "",
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
groups = {falling_node = 1},
|
||||
on_timer = function(pos, elapsed)
|
||||
tnt.boom(pos, def)
|
||||
end,
|
||||
-- unaffected by explosions
|
||||
on_blast = function() end,
|
||||
on_construct = function(pos)
|
||||
minetest.sound_play("tnt_ignite", {pos = pos})
|
||||
minetest.get_node_timer(pos):start(4)
|
||||
nodeupdate(pos)
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
tnt.register_tnt({
|
||||
name = "tnt:tnt",
|
||||
description = "TNT",
|
||||
radius = radius,
|
||||
})
|
||||
|
||||
|
BIN
textures/tnt_blast.png
Normal file
After Width: | Height: | Size: 855 B |
Before Width: | Height: | Size: 336 B |
Before Width: | Height: | Size: 344 B |
Before Width: | Height: | Size: 203 B |
BIN
textures/tnt_gunpowder_burning_crossing_animated.png
Normal file
After Width: | Height: | Size: 612 B |
BIN
textures/tnt_gunpowder_burning_curved_animated.png
Normal file
After Width: | Height: | Size: 432 B |
BIN
textures/tnt_gunpowder_burning_straight_animated.png
Normal file
After Width: | Height: | Size: 461 B |
BIN
textures/tnt_gunpowder_burning_t_junction_animated.png
Normal file
After Width: | Height: | Size: 672 B |
BIN
textures/tnt_gunpowder_crossing.png
Normal file
After Width: | Height: | Size: 245 B |
BIN
textures/tnt_gunpowder_curved.png
Normal file
After Width: | Height: | Size: 268 B |
BIN
textures/tnt_gunpowder_straight.png
Normal file
After Width: | Height: | Size: 225 B |
BIN
textures/tnt_gunpowder_t_junction.png
Normal file
After Width: | Height: | Size: 328 B |