45 Commits

Author SHA1 Message Date
sfan5
329b088d1c Fix TNT mod crash when entities disappear during explosion (#2616) 2020-03-06 21:51:19 +01:00
IFRFSX
0c4c6d79c3 Update Chinese Translation, Add Traditional Chinese Translation (#2596) 2020-03-02 21:53:12 +01:00
sfan5
b008c3d819 Convert minetest.sound_play uses to ephemeral 2020-02-05 22:24:23 +01:00
Zaoqi
95ebd6ab85 Add zh_CN translation 2020-01-22 19:09:38 +01:00
Muhammad Nur Hidayat Yasuyoshi (MNH48)
aa71d13511 Add Malay translation 2019-11-30 17:31:40 +01:00
Aresiel
8e3fc0a7ed Add Swedish translation 2019-11-30 17:31:29 +01:00
Andrey2470T
bda65b0c4b Add Russian translation (#2525) 2019-10-24 21:54:20 +02:00
Hamlet
16e11918c5 Italian translation (#2491) 2019-10-12 14:30:37 +02:00
JDiaz
9f16221ded Spanish Translation (#2505) 2019-10-10 21:19:20 +02:00
DrHackberry
5296521b7f French translation (#2514) 2019-10-10 21:18:25 +02:00
Wuzzy
8adeea2fb3 Add translation templates and German translation 2019-09-22 13:42:40 +02:00
Yves Quemener
e151d018b9 Add support for MT 5 game translation (rebasing ) (#2466)
rebased #2368
2019-09-10 19:09:51 +02:00
TumeniNodes
8b3307cc70 Add new TNT sounds 2019-08-28 03:06:23 +01:00
Paramat
351a70b530 TNT: Remove unusable sounds, use temporary placeholders 2019-08-18 19:47:06 +01:00
sfan5
eae0d158d7 Switch to mod.conf, delete deprecated depends.txt 2019-07-17 00:38:23 +02:00
SmallJoker
3020f6a241 Replace deprecated function calls 2018-07-01 20:44:03 +01:00
Paramat
2fb332ea52 TNT: Raise cost of TNT by adding a TNT stick crafting stage
6 gunpowder and 1 paper crafts to 2 TNT stick craftitems.
9 TNT sticks craft to 1 TNT.
TNT stick is not yet usable as an explosive, possibly later.
2018-06-01 23:41:45 +01:00
sofar
ee57c08a45 Prevent divide by zero (#2106)
This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
2018-04-08 17:57:00 +01:00
tenplus1
840ce2d9d8 TNT: Add tnt.boom defaults
This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.
2017-10-10 22:55:49 +01:00
tenplus1
efa74441e3 TNT: Add explode_center flag
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
2017-08-26 22:14:44 +01:00
tenplus1
b4168ffda4 TNT: Allow a custom explosion sound to be used 2017-08-18 18:41:15 +01:00
tenplus1
ab89213fe0 TNT's tnt:boom cleanup (#1868)
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
2017-08-13 13:46:30 +02:00
SmallJoker
846e22a06b TNT: Only burn visually connected powder (#1857) 2017-07-29 18:09:15 +02:00
Foz
d035601c36 TNT: Track TNT owner in metadata for protection mods
It is useful for protection mods to know who owns an exploding
TNT block. This allows the blocks destroyed by the TNT to be
limited to the same ones the owner could destroy without using
TNT.

TNT placed within a protected area by the area owner, and later
ignited by another player will destroy within the protected area
nodes the igniter may not otherwise be able to interact with. Any
player could significantly increase the size of an explosion by
placing more TNT in an adjacent unprotected area if the original
TNT block was placed withing 1 node of such a boundary. This
feature sounds dangerous, but we are talking about TNT. Players
should use it carefully.
2017-07-02 11:30:39 +01:00
paramat
b0d3bf0ecd Settings: Use new settings object 2017-05-24 07:18:26 +01:00
Fernando Carmona Varo
1f1a1e81dd TNT: Gunpowder (and tnt.burn) will trigger the on_ignite of nodes
The previous behaviour is kept as fallback for compatibility, for when the on_ignite
is not defined in the node.
2017-05-01 19:38:38 +01:00
Fixer
98c4fc4738 TNT: Clarify new TNT receipe
Update readme.txt with new TNT crafting recipe.
2017-03-14 19:05:49 +00:00
Auke Kok
02ddade1ae TNT: start fire nodetimers for created fire nodes.
Without this patch, any fire created(placed) by tnt explosions
will remain forever on the map.
2017-03-14 19:03:34 +00:00
Diego Martínez
3fc49d574b Fix some warnings.
Also fixes the failing travis checks.
2017-03-05 09:27:53 +00:00
Auke Kok
66fae9316f TNT: Log explosions and player igniting tnt or gunpowder 2017-01-19 21:57:34 -08:00
DS-Minetest
472a5a6bde Decrease the cost of gunpowder for trails
The cost of TNT remains the same
2017-01-01 23:41:04 +00:00
paramat
219c5324bf Update 'nodeupdate()' to 'check_for_falling()' API 2016-11-22 05:55:36 +00:00
Fernando Carmona Varo
3601aac35c Fire / tnt: Make flint-and-steel use node on_ignite functions
Add on_ignite functions to tnt, gunpowder, coalblock.
2016-11-07 14:10:00 +00:00
Fernando Carmona Varo
6464db97e7 Tnt: Flammable TNT and gunpowder that activates when burnt
Some code simplifications.
2016-11-02 12:41:14 +00:00
tenplus1
0ba6681df5 Tnt: Various optimisations
Pass nodename to tnt.burn function where possible to reduce
use of 'get_node'.
Change 'ipairs' to 'pairs'.
Use 'nodeupdate_single(pos)' instead of 'nodeupdate(pos)' to
avoid every node triggering recursion, the loop itself takes
the place of recursion and works upwards through horizontal
planes as required.
2016-10-10 03:16:41 +01:00
paramat
57c7a4d43f Change WTFPL to MIT (part 3)
Relicense WTFPL media to CC BY-SA 3.0.
Various corrections and edits.
2016-09-07 04:44:53 +01:00
paramat
f3e97b9514 Licenses: Change WTFPL to MIT (part 2)
Add license.txt files.
Update and improve README.txt files.
Corrections to part 1.
2016-09-06 04:45:23 +01:00
paramat
da54f56951 Licenses: Change WTFPL to MIT (part 1)
Part 1: All mods except default and xpanes.
Add license.txt files.
Add missing README.txt files.
Check and update copyright years for all contributors.
Improve text format and make more consistent.
2016-09-05 05:54:33 +01:00
tenplus1
4294c6e8ac Add labels to ABMs
Useful for searches and the mod profiler.
2016-08-09 03:56:37 +01:00
tenplus1
520470275f Tnt: Limit blown up dropped stacks to stack_max
This replaces the hardcoded 99 item limit and instead uses the
get_stack_max() limit for each item.
2016-08-09 03:48:01 +01:00
tenplus1
054c814af8 TNT: Fix bug with huge stacks
This fixes the TNT bug that can crash game when blowing up a container
which holds huge stacks above the norm... e.g. give yourself 65535 snow,
place in chest, blow up, stalled!
2016-08-04 03:21:55 +01:00
Tim
d4f4156cbe Stop shadowing upvalues and definitions. 2016-07-15 21:58:49 +01:00
Tim
85f2dae56f Remove unused and clean up missused variable-value assignments.
* Unused variables
* Unused values (assigned to variables, but overwritten before use)
* Defining already defined variables instead of reassigning to them.
2016-07-15 21:58:49 +01:00
paramat
12fae236e3 TNT: Add missing 'then' 2016-07-07 19:22:26 +01:00
tenplus1
c65b343b58 TNT: When disabled leave some useful functionality enabled
- Only remove the TNT craft recipe, tnt:tnt node and the ABM
- Leave tnt:tnt_burning available for explosions in 3rd party mods
2016-07-07 18:10:57 +01:00
19 changed files with 444 additions and 170 deletions

View File

@@ -1,37 +1,74 @@
Minetest Game mod: tnt Minetest Game mod: tnt
====================== ======================
by PilzAdam and ShadowNinja See license.txt for license information.
Introduction: Authors of source code
----------------------
PilzAdam (MIT)
ShadowNinja (MIT)
sofar (sofar@foo-projects.org) (MIT)
Various Minetest developers and contributors (MIT)
Authors of media
----------------
BlockMen (CC BY-SA 3.0):
All textures not mentioned below.
ShadowNinja (CC BY-SA 3.0):
tnt_smoke.png
Wuzzy (CC BY-SA 3.0):
All gunpowder textures except tnt_gunpowder_inventory.png.
sofar (sofar@foo-projects.org) (CC BY-SA 3.0):
tnt_blast.png
paramat (CC BY-SA 3.0)
tnt_tnt_stick.png - Derived from a texture by benrob0329.
TumeniNodes (CC0 1.0)
tnt_explode.ogg
renamed, edited, and converted to .ogg from Explosion2.wav
by steveygos93 (CC0 1.0)
<https://freesound.org/s/80401/>
tnt_ignite.ogg
renamed, edited, and converted to .ogg from sparkler_fuse_nm.wav
by theneedle.tv (CC0 1.0)
<https://freesound.org/s/316682/>
tnt_gunpowder_burning.ogg
renamed, edited, and converted to .ogg from road flare ignite burns.wav
by frankelmedico (CC0 1.0)
<https://freesound.org/s/348767/>
Introduction
------------
This mod adds TNT to Minetest. TNT is a tool to help the player This mod adds TNT to Minetest. TNT is a tool to help the player
in mining. in mining.
How to use the mod: How to use the mod:
Craft gunpowder by placing coal and gravel in the crafting area. The
gunpowder can be used to craft TNT or as fuze for TNT. To craft TNT Craft gunpowder by placing coal and gravel in the crafting area.
surround gunpowder with 4 wood in a + shape. The gunpowder can be used to craft TNT sticks or as a fuse trail for TNT.
There are different ways to blow up TNT:
To craft 2 TNT sticks:
G_G
GPG
G_G
G = gunpowder
P = paper
The sticks are not usable as an explosive.
Craft TNT from 9 TNT sticks.
There are different ways to ignite TNT:
1. Hit it with a torch. 1. Hit it with a torch.
2. Hit a gunpowder fuze that leads to a TNT block with a torch. 2. Hit a gunpowder fuse trail that leads to TNT with a torch or
3. Activate it with mesecons (fastest way) flint-and-steel.
Be aware of the damage radius of 7 blocks! 3. Activate it with mesecons (fastest way).
License: For 1 TNT:
WTFPL (see below) Node destruction radius is 3 nodes.
Player and object damage radius is 6 nodes.
See also:
http://minetest.net/
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

View File

@@ -1,3 +0,0 @@
default
fire

275
init.lua
View File

@@ -1,10 +1,15 @@
-- tnt/init.lua
tnt = {} tnt = {}
-- Default to enabled in singleplayer and disabled in multiplayer
local singleplayer = minetest.is_singleplayer() -- Load support for MT game translation.
local setting = minetest.setting_getbool("enable_tnt") local S = minetest.get_translator("tnt")
if (not singleplayer and setting ~= true) or
(singleplayer and setting == false) then
return -- Default to enabled when in singleplayer
local enable_tnt = minetest.settings:get_bool("enable_tnt")
if enable_tnt == nil then
enable_tnt = minetest.is_singleplayer()
end end
-- loss probabilities array (one in X will be lost) -- loss probabilities array (one in X will be lost)
@@ -13,7 +18,7 @@ local loss_prob = {}
loss_prob["default:cobble"] = 3 loss_prob["default:cobble"] = 3
loss_prob["default:dirt"] = 4 loss_prob["default:dirt"] = 4
local radius = tonumber(minetest.setting_get("tnt_radius") or 3) local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3)
-- Fill a list with data for content IDs, after all nodes are registered -- Fill a list with data for content IDs, after all nodes are registered
local cid_data = {} local cid_data = {}
@@ -48,7 +53,7 @@ end
local function eject_drops(drops, pos, radius) local function eject_drops(drops, pos, radius)
local drop_pos = vector.new(pos) local drop_pos = vector.new(pos)
for _, item in pairs(drops) do for _, item in pairs(drops) do
local count = item:get_count() local count = math.min(item:get_count(), item:get_stack_max())
while count > 0 do while count > 0 do
local take = math.max(1,math.min(radius * radius, local take = math.max(1,math.min(radius * radius,
count, count,
@@ -59,8 +64,8 @@ local function eject_drops(drops, pos, radius)
local obj = minetest.add_item(drop_pos, dropitem) local obj = minetest.add_item(drop_pos, dropitem)
if obj then if obj then
obj:get_luaentity().collect = true obj:get_luaentity().collect = true
obj:setacceleration({x = 0, y = -10, z = 0}) obj:set_acceleration({x = 0, y = -10, z = 0})
obj:setvelocity({x = math.random(-3, 3), obj:set_velocity({x = math.random(-3, 3),
y = math.random(0, 10), y = math.random(0, 10),
z = math.random(-3, 3)}) z = math.random(-3, 3)})
end end
@@ -84,9 +89,11 @@ local function add_drop(drops, item)
end end
end end
local basic_flame_on_construct -- cached value
local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast) local function destroy(drops, npos, cid, c_air, c_fire,
if not ignore_protection and minetest.is_protected(npos, "") then on_blast_queue, on_construct_queue,
ignore_protection, ignore_on_blast, owner)
if not ignore_protection and minetest.is_protected(npos, owner) then
return cid return cid
end end
@@ -95,20 +102,26 @@ local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_p
if not def then if not def then
return c_air return c_air
elseif not ignore_on_blast and def.on_blast then elseif not ignore_on_blast and def.on_blast then
on_blast_queue[#on_blast_queue + 1] = {pos = vector.new(npos), on_blast = def.on_blast} on_blast_queue[#on_blast_queue + 1] = {
pos = vector.new(npos),
on_blast = def.on_blast
}
return cid return cid
elseif def.flammable then elseif def.flammable then
on_construct_queue[#on_construct_queue + 1] = {
fn = basic_flame_on_construct,
pos = vector.new(npos)
}
return c_fire return c_fire
else else
local node_drops = minetest.get_node_drops(def.name, "") local node_drops = minetest.get_node_drops(def.name, "")
for _, item in ipairs(node_drops) do for _, item in pairs(node_drops) do
add_drop(drops, item) add_drop(drops, item)
end end
return c_air return c_air
end end
end end
local function calc_velocity(pos1, pos2, old_vel, power) local function calc_velocity(pos1, pos2, old_vel, power)
-- Avoid errors caused by a vector of zero length -- Avoid errors caused by a vector of zero length
if vector.equals(pos1, pos2) then if vector.equals(pos1, pos2) then
@@ -145,26 +158,28 @@ end
local function entity_physics(pos, radius, drops) local function entity_physics(pos, radius, drops)
local objs = minetest.get_objects_inside_radius(pos, radius) local objs = minetest.get_objects_inside_radius(pos, radius)
for _, obj in pairs(objs) do for _, obj in pairs(objs) do
local obj_pos = obj:getpos() local obj_pos = obj:get_pos()
local dist = math.max(1, vector.distance(pos, obj_pos)) local dist = math.max(1, vector.distance(pos, obj_pos))
local damage = (4 / dist) * radius local damage = (4 / dist) * radius
if obj:is_player() then if obj:is_player() then
-- currently the engine has no method to set -- we knock the player back 1.0 node, and slightly upwards
-- player velocity. See #2960 -- TODO: switch to add_player_velocity() introduced in 5.1
-- instead, we knock the player back 1.0 node, and slightly upwards
local dir = vector.normalize(vector.subtract(obj_pos, pos)) local dir = vector.normalize(vector.subtract(obj_pos, pos))
local moveoff = vector.multiply(dir, dist + 1.0) local moveoff = vector.multiply(dir, dist + 1.0)
local newpos = vector.add(pos, moveoff) local newpos = vector.add(pos, moveoff)
local newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0}) newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
obj:setpos(newpos) obj:set_pos(newpos)
obj:set_hp(obj:get_hp() - damage) obj:set_hp(obj:get_hp() - damage)
else else
local luaobj = obj:get_luaentity()
-- object might have disappeared somehow
if luaobj then
local do_damage = true local do_damage = true
local do_knockback = true local do_knockback = true
local entity_drops = {} local entity_drops = {}
local luaobj = obj:get_luaentity()
local objdef = minetest.registered_entities[luaobj.name] local objdef = minetest.registered_entities[luaobj.name]
if objdef and objdef.on_blast then if objdef and objdef.on_blast then
@@ -172,8 +187,8 @@ local function entity_physics(pos, radius, drops)
end end
if do_knockback then if do_knockback then
local obj_vel = obj:getvelocity() local obj_vel = obj:get_velocity()
obj:setvelocity(calc_velocity(pos, obj_pos, obj:set_velocity(calc_velocity(pos, obj_pos,
obj_vel, radius * 10)) obj_vel, radius * 10))
end end
if do_damage then if do_damage then
@@ -184,12 +199,13 @@ local function entity_physics(pos, radius, drops)
}, nil) }, nil)
end end
end end
for _, item in ipairs(entity_drops) do for _, item in pairs(entity_drops) do
add_drop(drops, item) add_drop(drops, item)
end end
end end
end end
end end
end
local function add_effects(pos, radius, drops) local function add_effects(pos, radius, drops)
minetest.add_particle({ minetest.add_particle({
@@ -201,6 +217,7 @@ local function add_effects(pos, radius, drops)
collisiondetection = false, collisiondetection = false,
vertical = false, vertical = false,
texture = "tnt_boom.png", texture = "tnt_boom.png",
glow = 15,
}) })
minetest.add_particlespawner({ minetest.add_particlespawner({
amount = 64, amount = 64,
@@ -251,20 +268,22 @@ local function add_effects(pos, radius, drops)
}) })
end end
function tnt.burn(pos) function tnt.burn(pos, nodename)
local name = minetest.get_node(pos).name local name = nodename or minetest.get_node(pos).name
local group = minetest.get_item_group(name, "tnt") local def = minetest.registered_nodes[name]
if group > 0 then if not def then
minetest.sound_play("tnt_ignite", {pos = pos}) return
minetest.set_node(pos, {name = name .. "_burning"}) elseif def.on_ignite then
def.on_ignite(pos)
elseif minetest.get_item_group(name, "tnt") > 0 then
minetest.swap_node(pos, {name = name .. "_burning"})
minetest.sound_play("tnt_ignite", {pos = pos}, true)
minetest.get_node_timer(pos):start(1) minetest.get_node_timer(pos):start(1)
elseif name == "tnt:gunpowder" then
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
end end
end end
local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast) local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owner, explode_center)
local pos = vector.round(pos) pos = vector.round(pos)
-- scan for adjacent TNT nodes first, and enlarge the explosion -- scan for adjacent TNT nodes first, and enlarge the explosion
local vm1 = VoxelManip() local vm1 = VoxelManip()
local p1 = vector.subtract(pos, 2) local p1 = vector.subtract(pos, 2)
@@ -277,6 +296,10 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning") local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
local c_tnt_boom = minetest.get_content_id("tnt:boom") local c_tnt_boom = minetest.get_content_id("tnt:boom")
local c_air = minetest.get_content_id("air") local c_air = minetest.get_content_id("air")
-- make sure we still have explosion even when centre node isnt tnt related
if explode_center then
count = 1
end
for z = pos.z - 2, pos.z + 2 do for z = pos.z - 2, pos.z + 2 do
for y = pos.y - 2, pos.y + 2 do for y = pos.y - 2, pos.y + 2 do
@@ -301,14 +324,16 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
-- perform the explosion -- perform the explosion
local vm = VoxelManip() local vm = VoxelManip()
local pr = PseudoRandom(os.time()) local pr = PseudoRandom(os.time())
local p1 = vector.subtract(pos, radius) p1 = vector.subtract(pos, radius)
local p2 = vector.add(pos, radius) p2 = vector.add(pos, radius)
local minp, maxp = vm:read_from_map(p1, p2) minp, maxp = vm:read_from_map(p1, p2)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data() data = vm:get_data()
local drops = {} local drops = {}
local on_blast_queue = {} local on_blast_queue = {}
local on_construct_queue = {}
basic_flame_on_construct = minetest.registered_nodes["fire:basic_flame"].on_construct
local c_fire = minetest.get_content_id("fire:basic_flame") local c_fire = minetest.get_content_id("fire:basic_flame")
for z = -radius, radius do for z = -radius, radius do
@@ -321,8 +346,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z} local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
if cid ~= c_air then if cid ~= c_air then
data[vi] = destroy(drops, p, cid, c_air, c_fire, data[vi] = destroy(drops, p, cid, c_air, c_fire,
on_blast_queue, ignore_protection, on_blast_queue, on_construct_queue,
ignore_on_blast) ignore_protection, ignore_on_blast, owner)
end end
end end
vi = vi + 1 vi = vi + 1
@@ -335,45 +360,64 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
vm:update_map() vm:update_map()
vm:update_liquids() vm:update_liquids()
-- call nodeupdate for everything within 1.5x blast radius -- call check_single_for_falling for everything within 1.5x blast radius
for y = -radius * 1.5, radius * 1.5 do
for z = -radius * 1.5, radius * 1.5 do for z = -radius * 1.5, radius * 1.5 do
for x = -radius * 1.5, radius * 1.5 do for x = -radius * 1.5, radius * 1.5 do
for y = -radius * 1.5, radius * 1.5 do local rad = {x = x, y = y, z = z}
local s = vector.add(pos, {x = x, y = y, z = z}) local s = vector.add(pos, rad)
local r = vector.distance(pos, s) local r = vector.length(rad)
if r / radius < 1.4 then if r / radius < 1.4 then
nodeupdate(s) minetest.check_single_for_falling(s)
end end
end end
end end
end end
for _, data in ipairs(on_blast_queue) do for _, queued_data in pairs(on_blast_queue) do
local dist = math.max(1, vector.distance(data.pos, pos)) local dist = math.max(1, vector.distance(queued_data.pos, pos))
local intensity = (radius * radius) / (dist * dist) local intensity = (radius * radius) / (dist * dist)
local node_drops = data.on_blast(data.pos, intensity) local node_drops = queued_data.on_blast(queued_data.pos, intensity)
if node_drops then if node_drops then
for _, item in ipairs(node_drops) do for _, item in pairs(node_drops) do
add_drop(drops, item) add_drop(drops, item)
end end
end end
end end
for _, queued_data in pairs(on_construct_queue) do
queued_data.fn(queued_data.pos)
end
minetest.log("action", "TNT owned by " .. owner .. " detonated at " ..
minetest.pos_to_string(pos) .. " with radius " .. radius)
return drops, radius return drops, radius
end end
function tnt.boom(pos, def) function tnt.boom(pos, def)
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64}) def = def or {}
def.radius = def.radius or 1
def.damage_radius = def.damage_radius or def.radius * 2
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if not def.explode_center then
minetest.set_node(pos, {name = "tnt:boom"}) minetest.set_node(pos, {name = "tnt:boom"})
end
local sound = def.sound or "tnt_explode"
minetest.sound_play(sound, {pos = pos, gain = 2.5,
max_hear_distance = math.min(def.radius * 20, 128)}, true)
local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection, local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
def.ignore_on_blast) def.ignore_on_blast, owner, def.explode_center)
-- append entity drops -- append entity drops
local damage_radius = (radius / def.radius) * def.damage_radius local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius
entity_physics(pos, damage_radius, drops) entity_physics(pos, damage_radius, drops)
if not def.disable_drops then if not def.disable_drops then
eject_drops(drops, pos, radius) eject_drops(drops, pos, radius)
end end
add_effects(pos, radius, drops) add_effects(pos, radius, drops)
minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) ..
" with radius " .. radius)
end end
minetest.register_node("tnt:boom", { minetest.register_node("tnt:boom", {
@@ -382,40 +426,49 @@ minetest.register_node("tnt:boom", {
walkable = false, walkable = false,
drop = "", drop = "",
groups = {dig_immediate = 3}, groups = {dig_immediate = 3},
on_construct = function(pos)
minetest.get_node_timer(pos):start(0.4)
end,
on_timer = function(pos, elapsed)
minetest.remove_node(pos)
end,
-- unaffected by explosions -- unaffected by explosions
on_blast = function() end, on_blast = function() end,
}) })
minetest.register_node("tnt:gunpowder", { minetest.register_node("tnt:gunpowder", {
description = "Gun Powder", description = S("Gun Powder"),
drawtype = "raillike", drawtype = "raillike",
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
sunlight_propagates = true, sunlight_propagates = true,
walkable = false, walkable = false,
tiles = {"tnt_gunpowder_straight.png", "tnt_gunpowder_curved.png", "tnt_gunpowder_t_junction.png", "tnt_gunpowder_crossing.png"}, tiles = {
"tnt_gunpowder_straight.png",
"tnt_gunpowder_curved.png",
"tnt_gunpowder_t_junction.png",
"tnt_gunpowder_crossing.png"
},
inventory_image = "tnt_gunpowder_inventory.png", inventory_image = "tnt_gunpowder_inventory.png",
wield_image = "tnt_gunpowder_inventory.png", wield_image = "tnt_gunpowder_inventory.png",
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
}, },
groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")}, groups = {dig_immediate = 2, attached_node = 1, flammable = 5,
connect_to_raillike = minetest.raillike_group("gunpowder")},
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
on_punch = function(pos, node, puncher) on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then if puncher:get_wielded_item():get_name() == "default:torch" then
tnt.burn(pos) minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
minetest.log("action", puncher:get_player_name() ..
" ignites tnt:gunpowder at " ..
minetest.pos_to_string(pos))
end end
end, end,
on_blast = function(pos, intensity) on_blast = function(pos, intensity)
tnt.burn(pos) minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
end,
on_burn = function(pos)
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
end,
on_ignite = function(pos, igniter)
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
end, end,
}) })
@@ -466,13 +519,17 @@ minetest.register_node("tnt:gunpowder_burning", {
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
}, },
drop = "", drop = "",
groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")}, groups = {
dig_immediate = 2,
attached_node = 1,
connect_to_raillike = minetest.raillike_group("gunpowder")
},
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
on_timer = function(pos, elapsed) on_timer = function(pos, elapsed)
for dx = -1, 1 do for dx = -1, 1 do
for dz = -1, 1 do for dz = -1, 1 do
if math.abs(dx) + math.abs(dz) == 1 then
for dy = -1, 1 do for dy = -1, 1 do
if not (dx == 0 and dz == 0) then
tnt.burn({ tnt.burn({
x = pos.x + dx, x = pos.x + dx,
y = pos.y + dy, y = pos.y + dy,
@@ -487,36 +544,57 @@ minetest.register_node("tnt:gunpowder_burning", {
-- unaffected by explosions -- unaffected by explosions
on_blast = function() end, on_blast = function() end,
on_construct = function(pos) on_construct = function(pos)
minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2}) minetest.sound_play("tnt_gunpowder_burning", {pos = pos,
gain = 2}, true)
minetest.get_node_timer(pos):start(1) minetest.get_node_timer(pos):start(1)
end, end,
}) })
minetest.register_abm({
nodenames = {"group:tnt", "tnt:gunpowder"},
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
interval = 4,
chance = 1,
action = tnt.burn,
})
minetest.register_craft({ minetest.register_craft({
output = "tnt:gunpowder", output = "tnt:gunpowder 5",
type = "shapeless", type = "shapeless",
recipe = {"default:coal_lump", "default:gravel"} recipe = {"default:coal_lump", "default:gravel"}
}) })
minetest.register_craftitem("tnt:tnt_stick", {
description = S("TNT Stick"),
inventory_image = "tnt_tnt_stick.png",
groups = {flammable = 5},
})
if enable_tnt then
minetest.register_craft({
output = "tnt:tnt_stick 2",
recipe = {
{"tnt:gunpowder", "", "tnt:gunpowder"},
{"tnt:gunpowder", "default:paper", "tnt:gunpowder"},
{"tnt:gunpowder", "", "tnt:gunpowder"},
}
})
minetest.register_craft({ minetest.register_craft({
output = "tnt:tnt", output = "tnt:tnt",
recipe = { recipe = {
{"", "group:wood", ""}, {"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"},
{"group:wood", "tnt:gunpowder", "group:wood"}, {"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"},
{"", "group:wood", ""} {"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"}
} }
}) })
minetest.register_abm({
label = "TNT ignition",
nodenames = {"group:tnt", "tnt:gunpowder"},
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
interval = 4,
chance = 1,
action = function(pos, node)
tnt.burn(pos, node.name)
end,
})
end
function tnt.register_tnt(def) function tnt.register_tnt(def)
local name = "" local name
if not def.name:find(':') then if not def.name:find(':') then
name = "tnt:" .. def.name name = "tnt:" .. def.name
else else
@@ -530,15 +608,26 @@ function tnt.register_tnt(def)
local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png" local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
if not def.damage_radius then def.damage_radius = def.radius * 2 end if not def.damage_radius then def.damage_radius = def.radius * 2 end
if enable_tnt then
minetest.register_node(":" .. name, { minetest.register_node(":" .. name, {
description = def.description, description = def.description,
tiles = {tnt_top, tnt_bottom, tnt_side}, tiles = {tnt_top, tnt_bottom, tnt_side},
is_ground_content = false, is_ground_content = false,
groups = {dig_immediate = 2, mesecon = 2, tnt = 1}, groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
if placer:is_player() then
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
end
end,
on_punch = function(pos, node, puncher) on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.set_node(pos, {name = name .. "_burning"}) minetest.swap_node(pos, {name = name .. "_burning"})
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
minetest.log("action", puncher:get_player_name() ..
" ignites " .. node.name .. " at " ..
minetest.pos_to_string(pos))
end end
end, end,
on_blast = function(pos, intensity) on_blast = function(pos, intensity)
@@ -553,7 +642,16 @@ function tnt.register_tnt(def)
end end
} }
}, },
on_burn = function(pos)
minetest.swap_node(pos, {name = name .. "_burning"})
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
end,
on_ignite = function(pos, igniter)
minetest.swap_node(pos, {name = name .. "_burning"})
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
end,
}) })
end
minetest.register_node(":" .. name .. "_burning", { minetest.register_node(":" .. name .. "_burning", {
tiles = { tiles = {
@@ -578,16 +676,15 @@ function tnt.register_tnt(def)
-- unaffected by explosions -- unaffected by explosions
on_blast = function() end, on_blast = function() end,
on_construct = function(pos) on_construct = function(pos)
minetest.sound_play("tnt_ignite", {pos = pos}) minetest.sound_play("tnt_ignite", {pos = pos}, true)
minetest.get_node_timer(pos):start(4) minetest.get_node_timer(pos):start(4)
nodeupdate(pos) minetest.check_for_falling(pos)
end, end,
}) })
end end
tnt.register_tnt({ tnt.register_tnt({
name = "tnt:tnt", name = "tnt:tnt",
description = "TNT", description = S("TNT"),
radius = radius, radius = tnt_radius,
}) })

100
license.txt Normal file
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@@ -0,0 +1,100 @@
License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2014-2016 PilzAdam
Copyright (C) 2014-2016 ShadowNinja
Copyright (C) 2016 sofar (sofar@foo-projects.org)
Copyright (C) 2014-2016 Various Minetest developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
===================================
Licenses of media
-----------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2014-2016 BlockMen
Copyright (C) 2014-2016 ShadowNinja
Copyright (C) 2015-2016 Wuzzy
Copyright (C) 2016 sofar (sofar@foo-projects.org)
Copyright (C) 2018 paramat
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/
====================================================
CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
for audio files (found in sounds folder)
TumeniNodes
steveygos93
theneedle.tv
frankelmedico
No Copyright
The person who associated a work with this deed has dedicated the work to the public domain
by waiving all of his or her rights to the work worldwide under copyright law, including all
related and neighboring rights, to the extent allowed by law.
You can copy, modify, distribute and perform the work, even for commercial purposes, all
without asking permission. See Other Information below.
In no way are the patent or trademark rights of any person affected by CC0, nor are the
rights that other persons may have in the work or in how the work is used, such as publicity
or privacy rights.
Unless expressly stated otherwise, the person who associated a work with this deed makes no
warranties about the work, and disclaims liability for all uses of the work, to the fullest
extent permitted by applicable law.
When using or citing the work, you should not imply endorsement by the author or the affirmer.
This license is acceptable for Free Cultural Works.
For more Information:
https://creativecommons.org/publicdomain/zero/1.0/

4
locale/template.txt Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=
TNT Stick=
TNT=

4
locale/tnt.de.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Schießpulver
TNT Stick=TNT-Stange
TNT=TNT

4
locale/tnt.es.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Pólvora
TNT Stick=Cartucho de TNT
TNT=TNT

4
locale/tnt.fr.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Poudre à canon
TNT Stick=Bâton de TNT
TNT=TNT

4
locale/tnt.it.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Polvere da sparo
TNT Stick=Candelotto di TNT
TNT=TNT

4
locale/tnt.ms.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Serbuk Senjata Api
TNT Stick=Batang TNT
TNT=TNT

4
locale/tnt.ru.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Порох
TNT Stick=Тротиловая Палка
TNT=Тротил

4
locale/tnt.se.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Krut
TNT Stick=Dynamitpinne
TNT=Dynamit

4
locale/tnt.zh_CN.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=火药粉
TNT Stick=炸药棒
TNT=炸药包

4
locale/tnt.zh_TW.tr Normal file
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@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=火藥粉
TNT Stick=炸藥棒
TNT=炸藥包

3
mod.conf Normal file
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@@ -0,0 +1,3 @@
name = tnt
description = Minetest Game mod: tnt
depends = default, fire

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textures/tnt_tnt_stick.png Normal file

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