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7 Commits
Author | SHA1 | Date | |
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b0d3bf0ecd | ||
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1f1a1e81dd | ||
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98c4fc4738 | ||
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02ddade1ae | ||
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3fc49d574b | ||
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66fae9316f | ||
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472a5a6bde |
@@ -31,7 +31,10 @@ in mining.
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How to use the mod:
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How to use the mod:
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Craft gunpowder by placing coal and gravel in the crafting area.
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Craft gunpowder by placing coal and gravel in the crafting area.
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The gunpowder can be used to craft TNT or as fuse for TNT.
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The gunpowder can be used to craft TNT or as fuse for TNT.
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To craft TNT surround gunpowder with 4 wood in a + shape.
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To craft TNT place items like this:
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-- wood - gunpowder -- wood -
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gunpowder gunpowder gunpowder
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-- wood - gunpowder -- wood -
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There are different ways to blow up TNT:
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There are different ways to blow up TNT:
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1. Hit it with a torch.
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1. Hit it with a torch.
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67
init.lua
67
init.lua
@@ -1,7 +1,7 @@
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tnt = {}
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tnt = {}
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-- Default to enabled when in singleplayer
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-- Default to enabled when in singleplayer
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local enable_tnt = minetest.setting_getbool("enable_tnt")
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local enable_tnt = minetest.settings:get_bool("enable_tnt")
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if enable_tnt == nil then
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if enable_tnt == nil then
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enable_tnt = minetest.is_singleplayer()
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enable_tnt = minetest.is_singleplayer()
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end
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end
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@@ -12,7 +12,7 @@ local loss_prob = {}
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loss_prob["default:cobble"] = 3
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loss_prob["default:cobble"] = 3
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loss_prob["default:dirt"] = 4
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loss_prob["default:dirt"] = 4
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local tnt_radius = tonumber(minetest.setting_get("tnt_radius") or 3)
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local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3)
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-- Fill a list with data for content IDs, after all nodes are registered
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-- Fill a list with data for content IDs, after all nodes are registered
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local cid_data = {}
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local cid_data = {}
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@@ -83,7 +83,10 @@ local function add_drop(drops, item)
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end
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end
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end
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end
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local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
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local basic_flame_on_construct -- cached value
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local function destroy(drops, npos, cid, c_air, c_fire,
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on_blast_queue, on_construct_queue,
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ignore_protection, ignore_on_blast)
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if not ignore_protection and minetest.is_protected(npos, "") then
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if not ignore_protection and minetest.is_protected(npos, "") then
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return cid
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return cid
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end
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end
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@@ -93,9 +96,16 @@ local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_p
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if not def then
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if not def then
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return c_air
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return c_air
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elseif not ignore_on_blast and def.on_blast then
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elseif not ignore_on_blast and def.on_blast then
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on_blast_queue[#on_blast_queue + 1] = {pos = vector.new(npos), on_blast = def.on_blast}
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on_blast_queue[#on_blast_queue + 1] = {
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pos = vector.new(npos),
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on_blast = def.on_blast
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}
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return cid
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return cid
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elseif def.flammable then
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elseif def.flammable then
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on_construct_queue[#on_construct_queue + 1] = {
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fn = basic_flame_on_construct,
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pos = vector.new(npos)
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}
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return c_fire
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return c_fire
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else
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else
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local node_drops = minetest.get_node_drops(def.name, "")
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local node_drops = minetest.get_node_drops(def.name, "")
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@@ -250,13 +260,15 @@ end
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function tnt.burn(pos, nodename)
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function tnt.burn(pos, nodename)
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local name = nodename or minetest.get_node(pos).name
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local name = nodename or minetest.get_node(pos).name
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local group = minetest.get_item_group(name, "tnt")
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local def = minetest.registered_nodes[name]
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if group > 0 then
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if not def then
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return
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elseif def.on_ignite then
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def.on_ignite(pos)
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elseif minetest.get_item_group(name, "tnt") > 0 then
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minetest.sound_play("tnt_ignite", {pos = pos})
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minetest.sound_play("tnt_ignite", {pos = pos})
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minetest.set_node(pos, {name = name .. "_burning"})
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minetest.set_node(pos, {name = name .. "_burning"})
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minetest.get_node_timer(pos):start(1)
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minetest.get_node_timer(pos):start(1)
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elseif name == "tnt:gunpowder" then
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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end
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end
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end
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end
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@@ -306,6 +318,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
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local drops = {}
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local drops = {}
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local on_blast_queue = {}
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local on_blast_queue = {}
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local on_construct_queue = {}
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basic_flame_on_construct = minetest.registered_nodes["fire:basic_flame"].on_construct
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local c_fire = minetest.get_content_id("fire:basic_flame")
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local c_fire = minetest.get_content_id("fire:basic_flame")
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for z = -radius, radius do
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for z = -radius, radius do
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@@ -318,8 +332,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
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local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
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local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
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if cid ~= c_air then
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if cid ~= c_air then
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data[vi] = destroy(drops, p, cid, c_air, c_fire,
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data[vi] = destroy(drops, p, cid, c_air, c_fire,
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on_blast_queue, ignore_protection,
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on_blast_queue, on_construct_queue,
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ignore_on_blast)
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ignore_protection, ignore_on_blast)
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end
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end
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end
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end
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vi = vi + 1
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vi = vi + 1
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@@ -357,6 +371,10 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
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end
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end
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end
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end
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for _, queued_data in pairs(on_construct_queue) do
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queued_data.fn(queued_data.pos)
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end
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return drops, radius
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return drops, radius
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end
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end
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@@ -372,6 +390,8 @@ function tnt.boom(pos, def)
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eject_drops(drops, pos, radius)
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eject_drops(drops, pos, radius)
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end
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end
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add_effects(pos, radius, drops)
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add_effects(pos, radius, drops)
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minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) ..
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" with radius " .. radius)
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end
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end
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minetest.register_node("tnt:boom", {
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minetest.register_node("tnt:boom", {
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@@ -397,7 +417,12 @@ minetest.register_node("tnt:gunpowder", {
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is_ground_content = false,
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is_ground_content = false,
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sunlight_propagates = true,
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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tiles = {"tnt_gunpowder_straight.png", "tnt_gunpowder_curved.png", "tnt_gunpowder_t_junction.png", "tnt_gunpowder_crossing.png"},
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tiles = {
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"tnt_gunpowder_straight.png",
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"tnt_gunpowder_curved.png",
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"tnt_gunpowder_t_junction.png",
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"tnt_gunpowder_crossing.png"
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},
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inventory_image = "tnt_gunpowder_inventory.png",
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inventory_image = "tnt_gunpowder_inventory.png",
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wield_image = "tnt_gunpowder_inventory.png",
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wield_image = "tnt_gunpowder_inventory.png",
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selection_box = {
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selection_box = {
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@@ -411,6 +436,9 @@ minetest.register_node("tnt:gunpowder", {
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on_punch = function(pos, node, puncher)
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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if puncher:get_wielded_item():get_name() == "default:torch" then
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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minetest.log("action", puncher:get_player_name() ..
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" ignites tnt:gunpowder at " ..
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minetest.pos_to_string(pos))
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end
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end
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end,
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end,
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on_blast = function(pos, intensity)
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on_blast = function(pos, intensity)
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@@ -471,7 +499,11 @@ minetest.register_node("tnt:gunpowder_burning", {
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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},
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drop = "",
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drop = "",
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groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
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groups = {
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dig_immediate = 2,
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attached_node = 1,
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connect_to_raillike = minetest.raillike_group("gunpowder")
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},
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sounds = default.node_sound_leaves_defaults(),
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sounds = default.node_sound_leaves_defaults(),
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on_timer = function(pos, elapsed)
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on_timer = function(pos, elapsed)
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for dx = -1, 1 do
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for dx = -1, 1 do
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@@ -498,7 +530,7 @@ minetest.register_node("tnt:gunpowder_burning", {
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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output = "tnt:gunpowder",
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output = "tnt:gunpowder 5",
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type = "shapeless",
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type = "shapeless",
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recipe = {"default:coal_lump", "default:gravel"}
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recipe = {"default:coal_lump", "default:gravel"}
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})
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})
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@@ -507,9 +539,9 @@ if enable_tnt then
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minetest.register_craft({
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minetest.register_craft({
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output = "tnt:tnt",
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output = "tnt:tnt",
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recipe = {
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recipe = {
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{"", "group:wood", ""},
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{"group:wood", "tnt:gunpowder", "group:wood"},
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{"group:wood", "tnt:gunpowder", "group:wood"},
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{"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"},
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{"", "group:wood", ""}
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{"group:wood", "tnt:gunpowder", "group:wood"}
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}
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}
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})
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})
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@@ -550,6 +582,9 @@ function tnt.register_tnt(def)
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on_punch = function(pos, node, puncher)
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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if puncher:get_wielded_item():get_name() == "default:torch" then
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minetest.set_node(pos, {name = name .. "_burning"})
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minetest.set_node(pos, {name = name .. "_burning"})
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minetest.log("action", puncher:get_player_name() ..
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" ignites " .. node.name .. " at " ..
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minetest.pos_to_string(pos))
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end
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end
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end,
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end,
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on_blast = function(pos, intensity)
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on_blast = function(pos, intensity)
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Reference in New Issue
Block a user