Compare commits
64 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
b0d3bf0ecd | ||
|
1f1a1e81dd | ||
|
98c4fc4738 | ||
|
02ddade1ae | ||
|
3fc49d574b | ||
|
66fae9316f | ||
|
472a5a6bde | ||
|
219c5324bf | ||
|
3601aac35c | ||
|
6464db97e7 | ||
|
0ba6681df5 | ||
|
57c7a4d43f | ||
|
f3e97b9514 | ||
|
da54f56951 | ||
|
4294c6e8ac | ||
|
520470275f | ||
|
054c814af8 | ||
|
d4f4156cbe | ||
|
85f2dae56f | ||
|
12fae236e3 | ||
|
c65b343b58 | ||
|
374895dfdd | ||
|
fe246a7161 | ||
|
aebe7dd1ef | ||
|
43cf4a4984 | ||
|
b56c7c0703 | ||
|
c578b8efcb | ||
|
37cd00b05d | ||
|
7647af14f7 | ||
|
180b9ffdc2 | ||
|
20c0acd431 | ||
|
075e6da374 | ||
|
cd7475454c | ||
|
a715f96818 | ||
|
03d6232f10 | ||
|
1f21db0193 | ||
|
9cccff5d2e | ||
|
52dd11fd83 | ||
|
802bc1edca | ||
|
c9d4326a85 | ||
|
bd70e41b1f | ||
|
9a4d305a22 | ||
|
f7553240f9 | ||
|
6cf30bfdc2 | ||
|
e2ff4910b2 | ||
|
3c97054b19 | ||
|
e235decb0e | ||
|
c90df65294 | ||
|
91856fb3fb | ||
|
c09ed8b394 | ||
|
d96aef50c4 | ||
|
14331d4575 | ||
|
a075fcf2ff | ||
|
7903bc1342 | ||
|
c2b75f8a68 | ||
|
7fe9ca538b | ||
|
a2ce7629aa | ||
|
a7bf161875 | ||
|
87fc2aac60 | ||
|
f81820203d | ||
|
6aec1811eb | ||
|
02a033714d | ||
|
0822a3df13 | ||
|
c7330eb153 |
75
README.txt
@@ -1,45 +1,44 @@
|
||||
=== TNT-MOD for MINETEST-C55 ===
|
||||
by PilzAdam
|
||||
Minetest Game mod: tnt
|
||||
======================
|
||||
See license.txt for license information.
|
||||
|
||||
Introduction:
|
||||
Authors of source code
|
||||
----------------------
|
||||
PilzAdam (MIT)
|
||||
ShadowNinja (MIT)
|
||||
sofar (sofar@foo-projects.org) (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
BlockMen (CC BY-SA 3.0):
|
||||
All textures not mentioned below.
|
||||
|
||||
ShadowNinja (CC BY-SA 3.0):
|
||||
tnt_smoke.png
|
||||
|
||||
Wuzzy (CC BY-SA 3.0):
|
||||
All gunpowder textures except tnt_gunpowder_inventory.png.
|
||||
|
||||
sofar (sofar@foo-projects.org) (CC BY-SA 3.0):
|
||||
tnt_blast.png
|
||||
|
||||
Introduction
|
||||
------------
|
||||
This mod adds TNT to Minetest. TNT is a tool to help the player
|
||||
in mining.
|
||||
|
||||
How to install:
|
||||
Unzip the archive an place it in minetest-base-directory/mods/minetest/
|
||||
if you have a windows client or a linux run-in-place client. If you have
|
||||
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
|
||||
If you want to install this mod only in one world create the folder
|
||||
worldmods/ in your worlddirectory.
|
||||
For further information or help see:
|
||||
http://wiki.minetest.com/wiki/Installing_Mods
|
||||
|
||||
How to use the mod:
|
||||
Craft gunpowder by placing coal and gravel in the crafting area. The
|
||||
gunpowder can be used to craft TNT or as fuze for TNT. To craft TNT
|
||||
surround gunpowder with 4 wood in a + shape.
|
||||
Craft gunpowder by placing coal and gravel in the crafting area.
|
||||
The gunpowder can be used to craft TNT or as fuse for TNT.
|
||||
To craft TNT place items like this:
|
||||
-- wood - gunpowder -- wood -
|
||||
gunpowder gunpowder gunpowder
|
||||
-- wood - gunpowder -- wood -
|
||||
|
||||
There are different ways to blow up TNT:
|
||||
1. Hit it with a torch.
|
||||
2. Hit a gunpowder fuze that leads to a TNT block with a torch.
|
||||
3. Activate it with mesecons (fastest way)
|
||||
Be aware of the damage radius of 7 blocks!
|
||||
1. Hit it with a torch.
|
||||
2. Hit a gunpowder fuse that leads to a TNT block with a torch or flint-and-steel.
|
||||
3. Activate it with mesecons (fastest way).
|
||||
|
||||
License:
|
||||
WTFPL (see below)
|
||||
|
||||
See also:
|
||||
http://minetest.net/
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
||||
Be aware of the damage radius of 6 blocks!
|
||||
|
@@ -1,2 +1,3 @@
|
||||
default
|
||||
fire
|
||||
|
||||
|
843
init.lua
@@ -1,302 +1,455 @@
|
||||
tnt = {}
|
||||
|
||||
-- Default to enabled when in singleplayer
|
||||
local enable_tnt = minetest.settings:get_bool("enable_tnt")
|
||||
if enable_tnt == nil then
|
||||
enable_tnt = minetest.is_singleplayer()
|
||||
end
|
||||
|
||||
-- loss probabilities array (one in X will be lost)
|
||||
local loss_prob = {}
|
||||
|
||||
loss_prob["default:cobble"] = 3
|
||||
loss_prob["default:dirt"] = 4
|
||||
|
||||
local radius_max = tonumber(minetest.setting_get("tnt_radius_max") or 25)
|
||||
local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3)
|
||||
|
||||
local eject_drops = function(pos, stack)
|
||||
local obj = minetest.add_item(pos, stack)
|
||||
-- Fill a list with data for content IDs, after all nodes are registered
|
||||
local cid_data = {}
|
||||
minetest.after(0, function()
|
||||
for name, def in pairs(minetest.registered_nodes) do
|
||||
cid_data[minetest.get_content_id(name)] = {
|
||||
name = name,
|
||||
drops = def.drops,
|
||||
flammable = def.groups.flammable,
|
||||
on_blast = def.on_blast,
|
||||
}
|
||||
end
|
||||
end)
|
||||
|
||||
if obj == nil then
|
||||
local function rand_pos(center, pos, radius)
|
||||
local def
|
||||
local reg_nodes = minetest.registered_nodes
|
||||
local i = 0
|
||||
repeat
|
||||
-- Give up and use the center if this takes too long
|
||||
if i > 4 then
|
||||
pos.x, pos.z = center.x, center.z
|
||||
break
|
||||
end
|
||||
pos.x = center.x + math.random(-radius, radius)
|
||||
pos.z = center.z + math.random(-radius, radius)
|
||||
def = reg_nodes[minetest.get_node(pos).name]
|
||||
i = i + 1
|
||||
until def and not def.walkable
|
||||
end
|
||||
|
||||
local function eject_drops(drops, pos, radius)
|
||||
local drop_pos = vector.new(pos)
|
||||
for _, item in pairs(drops) do
|
||||
local count = math.min(item:get_count(), item:get_stack_max())
|
||||
while count > 0 do
|
||||
local take = math.max(1,math.min(radius * radius,
|
||||
count,
|
||||
item:get_stack_max()))
|
||||
rand_pos(pos, drop_pos, radius)
|
||||
local dropitem = ItemStack(item)
|
||||
dropitem:set_count(take)
|
||||
local obj = minetest.add_item(drop_pos, dropitem)
|
||||
if obj then
|
||||
obj:get_luaentity().collect = true
|
||||
obj:setacceleration({x = 0, y = -10, z = 0})
|
||||
obj:setvelocity({x = math.random(-3, 3),
|
||||
y = math.random(0, 10),
|
||||
z = math.random(-3, 3)})
|
||||
end
|
||||
count = count - take
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function add_drop(drops, item)
|
||||
item = ItemStack(item)
|
||||
local name = item:get_name()
|
||||
if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
|
||||
return
|
||||
end
|
||||
obj:get_luaentity().collect = true
|
||||
obj:setacceleration({x=0, y=-10, z=0})
|
||||
obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
|
||||
end
|
||||
|
||||
local add_drop = function(drops, pos, item)
|
||||
if loss_prob[item] ~= nil then
|
||||
if math.random(1,loss_prob[item]) == 1 then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if drops[item] == nil then
|
||||
drops[item] = ItemStack(item)
|
||||
local drop = drops[name]
|
||||
if drop == nil then
|
||||
drops[name] = item
|
||||
else
|
||||
drops[item]:add_item(item)
|
||||
end
|
||||
|
||||
if drops[item]:get_free_space() == 0 then
|
||||
stack = drops[item]
|
||||
eject_drops(pos, stack)
|
||||
drops[item] = nil
|
||||
drop:set_count(drop:get_count() + item:get_count())
|
||||
end
|
||||
end
|
||||
|
||||
local destroy = function(drops, pos, last, fast)
|
||||
local nodename = minetest.get_node(pos).name
|
||||
if nodename ~= "air" then
|
||||
minetest.remove_node(pos, (fast and 1 or 0))
|
||||
if last then
|
||||
nodeupdate(pos)
|
||||
local basic_flame_on_construct -- cached value
|
||||
local function destroy(drops, npos, cid, c_air, c_fire,
|
||||
on_blast_queue, on_construct_queue,
|
||||
ignore_protection, ignore_on_blast)
|
||||
if not ignore_protection and minetest.is_protected(npos, "") then
|
||||
return cid
|
||||
end
|
||||
|
||||
local def = cid_data[cid]
|
||||
|
||||
if not def then
|
||||
return c_air
|
||||
elseif not ignore_on_blast and def.on_blast then
|
||||
on_blast_queue[#on_blast_queue + 1] = {
|
||||
pos = vector.new(npos),
|
||||
on_blast = def.on_blast
|
||||
}
|
||||
return cid
|
||||
elseif def.flammable then
|
||||
on_construct_queue[#on_construct_queue + 1] = {
|
||||
fn = basic_flame_on_construct,
|
||||
pos = vector.new(npos)
|
||||
}
|
||||
return c_fire
|
||||
else
|
||||
local node_drops = minetest.get_node_drops(def.name, "")
|
||||
for _, item in pairs(node_drops) do
|
||||
add_drop(drops, item)
|
||||
end
|
||||
if minetest.registered_nodes[nodename].groups.flammable ~= nil then
|
||||
minetest.set_node(pos, {name="fire:basic_flame"}, (fast and 2 or 0))
|
||||
return
|
||||
end
|
||||
local drop = minetest.get_node_drops(nodename, "")
|
||||
for _,item in ipairs(drop) do
|
||||
if type(item) == "string" then
|
||||
add_drop(drops, pos, item)
|
||||
else
|
||||
for i=1,item:get_count() do
|
||||
add_drop(drops, pos, item:get_name())
|
||||
return c_air
|
||||
end
|
||||
end
|
||||
|
||||
local function calc_velocity(pos1, pos2, old_vel, power)
|
||||
-- Avoid errors caused by a vector of zero length
|
||||
if vector.equals(pos1, pos2) then
|
||||
return old_vel
|
||||
end
|
||||
|
||||
local vel = vector.direction(pos1, pos2)
|
||||
vel = vector.normalize(vel)
|
||||
vel = vector.multiply(vel, power)
|
||||
|
||||
-- Divide by distance
|
||||
local dist = vector.distance(pos1, pos2)
|
||||
dist = math.max(dist, 1)
|
||||
vel = vector.divide(vel, dist)
|
||||
|
||||
-- Add old velocity
|
||||
vel = vector.add(vel, old_vel)
|
||||
|
||||
-- randomize it a bit
|
||||
vel = vector.add(vel, {
|
||||
x = math.random() - 0.5,
|
||||
y = math.random() - 0.5,
|
||||
z = math.random() - 0.5,
|
||||
})
|
||||
|
||||
-- Limit to terminal velocity
|
||||
dist = vector.length(vel)
|
||||
if dist > 250 then
|
||||
vel = vector.divide(vel, dist / 250)
|
||||
end
|
||||
return vel
|
||||
end
|
||||
|
||||
local function entity_physics(pos, radius, drops)
|
||||
local objs = minetest.get_objects_inside_radius(pos, radius)
|
||||
for _, obj in pairs(objs) do
|
||||
local obj_pos = obj:getpos()
|
||||
local dist = math.max(1, vector.distance(pos, obj_pos))
|
||||
|
||||
local damage = (4 / dist) * radius
|
||||
if obj:is_player() then
|
||||
-- currently the engine has no method to set
|
||||
-- player velocity. See #2960
|
||||
-- instead, we knock the player back 1.0 node, and slightly upwards
|
||||
local dir = vector.normalize(vector.subtract(obj_pos, pos))
|
||||
local moveoff = vector.multiply(dir, dist + 1.0)
|
||||
local newpos = vector.add(pos, moveoff)
|
||||
newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
|
||||
obj:setpos(newpos)
|
||||
|
||||
obj:set_hp(obj:get_hp() - damage)
|
||||
else
|
||||
local do_damage = true
|
||||
local do_knockback = true
|
||||
local entity_drops = {}
|
||||
local luaobj = obj:get_luaentity()
|
||||
local objdef = minetest.registered_entities[luaobj.name]
|
||||
|
||||
if objdef and objdef.on_blast then
|
||||
do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage)
|
||||
end
|
||||
|
||||
if do_knockback then
|
||||
local obj_vel = obj:getvelocity()
|
||||
obj:setvelocity(calc_velocity(pos, obj_pos,
|
||||
obj_vel, radius * 10))
|
||||
end
|
||||
if do_damage then
|
||||
if not obj:get_armor_groups().immortal then
|
||||
obj:punch(obj, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = damage},
|
||||
}, nil)
|
||||
end
|
||||
end
|
||||
for _, item in pairs(entity_drops) do
|
||||
add_drop(drops, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
boom = function(pos, time)
|
||||
minetest.after(time, function(pos)
|
||||
if minetest.get_node(pos).name ~= "tnt:tnt_burning" then
|
||||
return
|
||||
end
|
||||
minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
minetest.set_node(pos, {name="tnt:boom"})
|
||||
minetest.after(0.5, function(pos)
|
||||
minetest.remove_node(pos)
|
||||
end, {x=pos.x, y=pos.y, z=pos.z})
|
||||
|
||||
local function add_effects(pos, radius, drops)
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = vector.new(),
|
||||
acceleration = vector.new(),
|
||||
expirationtime = 0.4,
|
||||
size = radius * 10,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "tnt_boom.png",
|
||||
})
|
||||
minetest.add_particlespawner({
|
||||
amount = 64,
|
||||
time = 0.5,
|
||||
minpos = vector.subtract(pos, radius / 2),
|
||||
maxpos = vector.add(pos, radius / 2),
|
||||
minvel = {x = -10, y = -10, z = -10},
|
||||
maxvel = {x = 10, y = 10, z = 10},
|
||||
minacc = vector.new(),
|
||||
maxacc = vector.new(),
|
||||
minexptime = 1,
|
||||
maxexptime = 2.5,
|
||||
minsize = radius * 3,
|
||||
maxsize = radius * 5,
|
||||
texture = "tnt_smoke.png",
|
||||
})
|
||||
|
||||
local radius = 2
|
||||
local drops = {}
|
||||
local list = {}
|
||||
local dr = 0
|
||||
local tnts = 1
|
||||
local destroyed = 0
|
||||
while dr<radius do
|
||||
dr=dr+1
|
||||
for dx=-dr,dr,dr*2 do
|
||||
for dy=-dr,dr,1 do
|
||||
for dz=-dr,dr,1 do
|
||||
table.insert(list, {x=dx, y=dy, z=dz})
|
||||
end
|
||||
end
|
||||
-- we just dropped some items. Look at the items entities and pick
|
||||
-- one of them to use as texture
|
||||
local texture = "tnt_blast.png" --fallback texture
|
||||
local most = 0
|
||||
for name, stack in pairs(drops) do
|
||||
local count = stack:get_count()
|
||||
if count > most then
|
||||
most = count
|
||||
local def = minetest.registered_nodes[name]
|
||||
if def and def.tiles and def.tiles[1] then
|
||||
texture = def.tiles[1]
|
||||
end
|
||||
for dy=-dr,dr,dr*2 do
|
||||
for dx=-dr+1,dr-1,1 do
|
||||
for dz=-dr,dr,1 do
|
||||
table.insert(list, {x=dx, y=dy, z=dz})
|
||||
end
|
||||
end
|
||||
end
|
||||
for dz=-dr,dr,dr*2 do
|
||||
for dx=-dr+1,dr-1,1 do
|
||||
for dy=-dr+1,dr-1,1 do
|
||||
table.insert(list, {x=dx, y=dy, z=dz})
|
||||
end
|
||||
end
|
||||
end
|
||||
for _,p in ipairs(list) do
|
||||
local np = {x=pos.x+p.x, y=pos.y+p.y, z=pos.z+p.z}
|
||||
|
||||
local node = minetest.get_node(np)
|
||||
if node.name == "air" then
|
||||
elseif node.name == "tnt:tnt" or node.name == "tnt:tnt_burning" then
|
||||
if radius < radius_max then
|
||||
if radius <= 5 then
|
||||
radius = radius + 1
|
||||
elseif radius <= 10 then
|
||||
radius = radius + 0.5
|
||||
else
|
||||
radius = radius + 0.3
|
||||
end
|
||||
minetest.remove_node(np, 2)
|
||||
tnts = tnts + 1
|
||||
else
|
||||
minetest.set_node(np, {name="tnt:tnt_burning"})
|
||||
boom(np, 1)
|
||||
end
|
||||
elseif node.name == "fire:basic_flame"
|
||||
--or string.find(node.name, "default:water_")
|
||||
--or string.find(node.name, "default:lava_")
|
||||
or node.name == "tnt:boom"
|
||||
then
|
||||
|
||||
else
|
||||
if math.abs(p.x)<2 and math.abs(p.y)<2 and math.abs(p.z)<2 then
|
||||
destroy(drops, np, dr == radius, radius > 7)
|
||||
destroyed = destroyed + 1
|
||||
else
|
||||
if math.random(1,5) <= 4 then
|
||||
destroy(drops, np, dr == radius, radius > 7)
|
||||
destroyed = destroyed + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local objects = minetest.get_objects_inside_radius(pos, radius*2)
|
||||
for _,obj in ipairs(objects) do
|
||||
--if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
|
||||
local p = obj:getpos()
|
||||
local v = obj:getvelocity()
|
||||
local vec = {x=p.x-pos.x, y=p.y-pos.y, z=p.z-pos.z}
|
||||
local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
|
||||
local damage = ((radius*20)/dist)
|
||||
--print("DMG dist="..dist.." damage="..damage)
|
||||
if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
|
||||
obj:punch(obj, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=damage},
|
||||
}, vec)
|
||||
end
|
||||
if v ~= nil then
|
||||
--obj:setvelocity({x=(p.x - pos.x) + (radius / 4) + v.x, y=(p.y - pos.y) + (radius / 2) + v.y, z=(p.z - pos.z) + (radius / 4) + v.z})
|
||||
obj:setvelocity({x=(p.x - pos.x) + (radius / 2) + v.x, y=(p.y - pos.y) + radius + v.y, z=(p.z - pos.z) + (radius / 2) + v.z})
|
||||
end
|
||||
--end
|
||||
end
|
||||
|
||||
|
||||
print("TNT exploded=" .. tnts .. " radius=" .. radius .. " destroyed="..destroyed)
|
||||
|
||||
for _,stack in pairs(drops) do
|
||||
eject_drops(pos, stack)
|
||||
end
|
||||
local radiusp = radius+1
|
||||
minetest.add_particlespawner(
|
||||
100, --amount
|
||||
0.1, --time
|
||||
{x=pos.x-radiusp, y=pos.y-radiusp, z=pos.z-radiusp}, --minpos
|
||||
{x=pos.x+radiusp, y=pos.y+radiusp, z=pos.z+radiusp}, --maxpos
|
||||
{x=-0, y=-0, z=-0}, --minvel
|
||||
{x=0, y=0, z=0}, --maxvel
|
||||
{x=-0.5,y=5,z=-0.5}, --minacc
|
||||
{x=0.5,y=5,z=0.5}, --maxacc
|
||||
0.1, --minexptime
|
||||
1, --maxexptime
|
||||
8, --minsize
|
||||
15, --maxsize
|
||||
false, --collisiondetection
|
||||
"tnt_smoke.png" --texture
|
||||
)
|
||||
end, pos)
|
||||
minetest.add_particlespawner({
|
||||
amount = 64,
|
||||
time = 0.1,
|
||||
minpos = vector.subtract(pos, radius / 2),
|
||||
maxpos = vector.add(pos, radius / 2),
|
||||
minvel = {x = -3, y = 0, z = -3},
|
||||
maxvel = {x = 3, y = 5, z = 3},
|
||||
minacc = {x = 0, y = -10, z = 0},
|
||||
maxacc = {x = 0, y = -10, z = 0},
|
||||
minexptime = 0.8,
|
||||
maxexptime = 2.0,
|
||||
minsize = radius * 0.66,
|
||||
maxsize = radius * 2,
|
||||
texture = texture,
|
||||
collisiondetection = true,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_node("tnt:tnt", {
|
||||
description = "TNT",
|
||||
tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
|
||||
groups = {dig_immediate=2, mesecon=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
||||
minetest.sound_play("tnt_ignite", {pos=pos})
|
||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
||||
boom(pos, 4)
|
||||
end
|
||||
end,
|
||||
|
||||
mesecons = {
|
||||
effector = {
|
||||
action_on = function(pos, node)
|
||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
||||
boom(pos, 0)
|
||||
end
|
||||
},
|
||||
},
|
||||
})
|
||||
function tnt.burn(pos, nodename)
|
||||
local name = nodename or minetest.get_node(pos).name
|
||||
local def = minetest.registered_nodes[name]
|
||||
if not def then
|
||||
return
|
||||
elseif def.on_ignite then
|
||||
def.on_ignite(pos)
|
||||
elseif minetest.get_item_group(name, "tnt") > 0 then
|
||||
minetest.sound_play("tnt_ignite", {pos = pos})
|
||||
minetest.set_node(pos, {name = name .. "_burning"})
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("tnt:tnt_burning", {
|
||||
tiles = {{name="tnt_top_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}, "tnt_bottom.png", "tnt_side.png"},
|
||||
light_source = 5,
|
||||
drop = "",
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
|
||||
pos = vector.round(pos)
|
||||
-- scan for adjacent TNT nodes first, and enlarge the explosion
|
||||
local vm1 = VoxelManip()
|
||||
local p1 = vector.subtract(pos, 2)
|
||||
local p2 = vector.add(pos, 2)
|
||||
local minp, maxp = vm1:read_from_map(p1, p2)
|
||||
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||
local data = vm1:get_data()
|
||||
local count = 0
|
||||
local c_tnt = minetest.get_content_id("tnt:tnt")
|
||||
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
|
||||
local c_tnt_boom = minetest.get_content_id("tnt:boom")
|
||||
local c_air = minetest.get_content_id("air")
|
||||
|
||||
for z = pos.z - 2, pos.z + 2 do
|
||||
for y = pos.y - 2, pos.y + 2 do
|
||||
local vi = a:index(pos.x - 2, y, z)
|
||||
for x = pos.x - 2, pos.x + 2 do
|
||||
local cid = data[vi]
|
||||
if cid == c_tnt or cid == c_tnt_boom or cid == c_tnt_burning then
|
||||
count = count + 1
|
||||
data[vi] = c_air
|
||||
end
|
||||
vi = vi + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
vm1:set_data(data)
|
||||
vm1:write_to_map()
|
||||
|
||||
-- recalculate new radius
|
||||
radius = math.floor(radius * math.pow(count, 1/3))
|
||||
|
||||
-- perform the explosion
|
||||
local vm = VoxelManip()
|
||||
local pr = PseudoRandom(os.time())
|
||||
p1 = vector.subtract(pos, radius)
|
||||
p2 = vector.add(pos, radius)
|
||||
minp, maxp = vm:read_from_map(p1, p2)
|
||||
a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||
data = vm:get_data()
|
||||
|
||||
local drops = {}
|
||||
local on_blast_queue = {}
|
||||
local on_construct_queue = {}
|
||||
basic_flame_on_construct = minetest.registered_nodes["fire:basic_flame"].on_construct
|
||||
|
||||
local c_fire = minetest.get_content_id("fire:basic_flame")
|
||||
for z = -radius, radius do
|
||||
for y = -radius, radius do
|
||||
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
||||
for x = -radius, radius do
|
||||
local r = vector.length(vector.new(x, y, z))
|
||||
if (radius * radius) / (r * r) >= (pr:next(80, 125) / 100) then
|
||||
local cid = data[vi]
|
||||
local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
|
||||
if cid ~= c_air then
|
||||
data[vi] = destroy(drops, p, cid, c_air, c_fire,
|
||||
on_blast_queue, on_construct_queue,
|
||||
ignore_protection, ignore_on_blast)
|
||||
end
|
||||
end
|
||||
vi = vi + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
vm:set_data(data)
|
||||
vm:write_to_map()
|
||||
vm:update_map()
|
||||
vm:update_liquids()
|
||||
|
||||
-- call check_single_for_falling for everything within 1.5x blast radius
|
||||
for y = -radius * 1.5, radius * 1.5 do
|
||||
for z = -radius * 1.5, radius * 1.5 do
|
||||
for x = -radius * 1.5, radius * 1.5 do
|
||||
local rad = {x = x, y = y, z = z}
|
||||
local s = vector.add(pos, rad)
|
||||
local r = vector.length(rad)
|
||||
if r / radius < 1.4 then
|
||||
minetest.check_single_for_falling(s)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _, queued_data in pairs(on_blast_queue) do
|
||||
local dist = math.max(1, vector.distance(queued_data.pos, pos))
|
||||
local intensity = (radius * radius) / (dist * dist)
|
||||
local node_drops = queued_data.on_blast(queued_data.pos, intensity)
|
||||
if node_drops then
|
||||
for _, item in pairs(node_drops) do
|
||||
add_drop(drops, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _, queued_data in pairs(on_construct_queue) do
|
||||
queued_data.fn(queued_data.pos)
|
||||
end
|
||||
|
||||
return drops, radius
|
||||
end
|
||||
|
||||
function tnt.boom(pos, def)
|
||||
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
|
||||
minetest.set_node(pos, {name = "tnt:boom"})
|
||||
local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
|
||||
def.ignore_on_blast)
|
||||
-- append entity drops
|
||||
local damage_radius = (radius / def.radius) * def.damage_radius
|
||||
entity_physics(pos, damage_radius, drops)
|
||||
if not def.disable_drops then
|
||||
eject_drops(drops, pos, radius)
|
||||
end
|
||||
add_effects(pos, radius, drops)
|
||||
minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) ..
|
||||
" with radius " .. radius)
|
||||
end
|
||||
|
||||
minetest.register_node("tnt:boom", {
|
||||
drawtype = "plantlike",
|
||||
tiles = {"tnt_boom.png"},
|
||||
light_source = LIGHT_MAX,
|
||||
drawtype = "airlike",
|
||||
light_source = default.LIGHT_MAX,
|
||||
walkable = false,
|
||||
drop = "",
|
||||
groups = {dig_immediate=3},
|
||||
groups = {dig_immediate = 3},
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(0.4)
|
||||
end,
|
||||
on_timer = function(pos, elapsed)
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
-- unaffected by explosions
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
burn = function(pos)
|
||||
if minetest.get_node(pos).name == "tnt:tnt" then
|
||||
minetest.sound_play("tnt_ignite", {pos=pos})
|
||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
||||
boom(pos, 1)
|
||||
return
|
||||
end
|
||||
if minetest.get_node(pos).name ~= "tnt:gunpowder" then
|
||||
return
|
||||
end
|
||||
minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
|
||||
minetest.set_node(pos, {name="tnt:gunpowder_burning"})
|
||||
|
||||
minetest.after(1, function(pos)
|
||||
if minetest.get_node(pos).name ~= "tnt:gunpowder_burning" then
|
||||
return
|
||||
end
|
||||
minetest.after(0.5, function(pos)
|
||||
minetest.remove_node(pos)
|
||||
end, {x=pos.x, y=pos.y, z=pos.z})
|
||||
for dx=-1,1 do
|
||||
for dz=-1,1 do
|
||||
for dy=-1,1 do
|
||||
pos.x = pos.x+dx
|
||||
pos.y = pos.y+dy
|
||||
pos.z = pos.z+dz
|
||||
|
||||
if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
|
||||
if dy == 0 then
|
||||
burn({x=pos.x, y=pos.y, z=pos.z})
|
||||
else
|
||||
if math.abs(dx) == 1 or math.abs(dz) == 1 then
|
||||
burn({x=pos.x, y=pos.y, z=pos.z})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
pos.x = pos.x-dx
|
||||
pos.y = pos.y-dy
|
||||
pos.z = pos.z-dz
|
||||
end
|
||||
end
|
||||
end
|
||||
end, pos)
|
||||
end
|
||||
|
||||
minetest.register_node("tnt:gunpowder", {
|
||||
description = "Gun Powder",
|
||||
drawtype = "raillike",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
tiles = {"tnt_gunpowder.png",},
|
||||
tiles = {
|
||||
"tnt_gunpowder_straight.png",
|
||||
"tnt_gunpowder_curved.png",
|
||||
"tnt_gunpowder_t_junction.png",
|
||||
"tnt_gunpowder_crossing.png"
|
||||
},
|
||||
inventory_image = "tnt_gunpowder_inventory.png",
|
||||
wield_image = "tnt_gunpowder_inventory.png",
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
groups = {dig_immediate=2,attached_node=1},
|
||||
groups = {dig_immediate = 2, attached_node = 1, flammable = 5,
|
||||
connect_to_raillike = minetest.raillike_group("gunpowder")},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
||||
burn(pos)
|
||||
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
|
||||
minetest.log("action", puncher:get_player_name() ..
|
||||
" ignites tnt:gunpowder at " ..
|
||||
minetest.pos_to_string(pos))
|
||||
end
|
||||
end,
|
||||
on_blast = function(pos, intensity)
|
||||
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
|
||||
end,
|
||||
on_burn = function(pos)
|
||||
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
|
||||
end,
|
||||
on_ignite = function(pos, igniter)
|
||||
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("tnt:gunpowder_burning", {
|
||||
@@ -305,46 +458,188 @@ minetest.register_node("tnt:gunpowder_burning", {
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
light_source = 5,
|
||||
tiles = {{name="tnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}},
|
||||
tiles = {{
|
||||
name = "tnt_gunpowder_burning_straight_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "tnt_gunpowder_burning_curved_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "tnt_gunpowder_burning_t_junction_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "tnt_gunpowder_burning_crossing_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
}},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
drop = "",
|
||||
groups = {dig_immediate=2,attached_node=1},
|
||||
groups = {
|
||||
dig_immediate = 2,
|
||||
attached_node = 1,
|
||||
connect_to_raillike = minetest.raillike_group("gunpowder")
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"tnt:tnt", "tnt:gunpowder"},
|
||||
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
|
||||
interval = 2,
|
||||
chance = 10,
|
||||
action = function(pos, node)
|
||||
if node.name == "tnt:tnt" then
|
||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
||||
boom({x=pos.x, y=pos.y, z=pos.z}, 0)
|
||||
else
|
||||
burn(pos)
|
||||
on_timer = function(pos, elapsed)
|
||||
for dx = -1, 1 do
|
||||
for dz = -1, 1 do
|
||||
for dy = -1, 1 do
|
||||
if not (dx == 0 and dz == 0) then
|
||||
tnt.burn({
|
||||
x = pos.x + dx,
|
||||
y = pos.y + dy,
|
||||
z = pos.z + dz,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
-- unaffected by explosions
|
||||
on_blast = function() end,
|
||||
on_construct = function(pos)
|
||||
minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2})
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "tnt:gunpowder",
|
||||
output = "tnt:gunpowder 5",
|
||||
type = "shapeless",
|
||||
recipe = {"default:coal_lump", "default:gravel"}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "tnt:tnt",
|
||||
recipe = {
|
||||
{"", "group:wood", ""},
|
||||
{"group:wood", "tnt:gunpowder", "group:wood"},
|
||||
{"", "group:wood", ""}
|
||||
}
|
||||
})
|
||||
if enable_tnt then
|
||||
minetest.register_craft({
|
||||
output = "tnt:tnt",
|
||||
recipe = {
|
||||
{"group:wood", "tnt:gunpowder", "group:wood"},
|
||||
{"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"},
|
||||
{"group:wood", "tnt:gunpowder", "group:wood"}
|
||||
}
|
||||
})
|
||||
|
||||
if minetest.setting_get("log_mods") then
|
||||
minetest.log("action", "tnt loaded")
|
||||
minetest.register_abm({
|
||||
label = "TNT ignition",
|
||||
nodenames = {"group:tnt", "tnt:gunpowder"},
|
||||
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
|
||||
interval = 4,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
tnt.burn(pos, node.name)
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
function tnt.register_tnt(def)
|
||||
local name
|
||||
if not def.name:find(':') then
|
||||
name = "tnt:" .. def.name
|
||||
else
|
||||
name = def.name
|
||||
def.name = def.name:match(":([%w_]+)")
|
||||
end
|
||||
if not def.tiles then def.tiles = {} end
|
||||
local tnt_top = def.tiles.top or def.name .. "_top.png"
|
||||
local tnt_bottom = def.tiles.bottom or def.name .. "_bottom.png"
|
||||
local tnt_side = def.tiles.side or def.name .. "_side.png"
|
||||
local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
|
||||
if not def.damage_radius then def.damage_radius = def.radius * 2 end
|
||||
|
||||
if enable_tnt then
|
||||
minetest.register_node(":" .. name, {
|
||||
description = def.description,
|
||||
tiles = {tnt_top, tnt_bottom, tnt_side},
|
||||
is_ground_content = false,
|
||||
groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_punch = function(pos, node, puncher)
|
||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
||||
minetest.set_node(pos, {name = name .. "_burning"})
|
||||
minetest.log("action", puncher:get_player_name() ..
|
||||
" ignites " .. node.name .. " at " ..
|
||||
minetest.pos_to_string(pos))
|
||||
end
|
||||
end,
|
||||
on_blast = function(pos, intensity)
|
||||
minetest.after(0.1, function()
|
||||
tnt.boom(pos, def)
|
||||
end)
|
||||
end,
|
||||
mesecons = {effector =
|
||||
{action_on =
|
||||
function(pos)
|
||||
tnt.boom(pos, def)
|
||||
end
|
||||
}
|
||||
},
|
||||
on_burn = function(pos)
|
||||
minetest.set_node(pos, {name = name .. "_burning"})
|
||||
end,
|
||||
on_ignite = function(pos, igniter)
|
||||
minetest.set_node(pos, {name = name .. "_burning"})
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_node(":" .. name .. "_burning", {
|
||||
tiles = {
|
||||
{
|
||||
name = tnt_burning,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
},
|
||||
tnt_bottom, tnt_side
|
||||
},
|
||||
light_source = 5,
|
||||
drop = "",
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
groups = {falling_node = 1},
|
||||
on_timer = function(pos, elapsed)
|
||||
tnt.boom(pos, def)
|
||||
end,
|
||||
-- unaffected by explosions
|
||||
on_blast = function() end,
|
||||
on_construct = function(pos)
|
||||
minetest.sound_play("tnt_ignite", {pos = pos})
|
||||
minetest.get_node_timer(pos):start(4)
|
||||
minetest.check_for_falling(pos)
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
tnt.register_tnt({
|
||||
name = "tnt:tnt",
|
||||
description = "TNT",
|
||||
radius = tnt_radius,
|
||||
})
|
||||
|
65
license.txt
Normal file
@@ -0,0 +1,65 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2014-2016 PilzAdam
|
||||
Copyright (C) 2014-2016 ShadowNinja
|
||||
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
||||
Copyright (C) 2014-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2014-2016 ShadowNinja
|
||||
Copyright (C) 2015-2016 Wuzzy
|
||||
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
BIN
textures/tnt_blast.png
Normal file
After Width: | Height: | Size: 855 B |
Before Width: | Height: | Size: 336 B |
Before Width: | Height: | Size: 344 B |
Before Width: | Height: | Size: 203 B |
BIN
textures/tnt_gunpowder_burning_crossing_animated.png
Normal file
After Width: | Height: | Size: 612 B |
BIN
textures/tnt_gunpowder_burning_curved_animated.png
Normal file
After Width: | Height: | Size: 432 B |
BIN
textures/tnt_gunpowder_burning_straight_animated.png
Normal file
After Width: | Height: | Size: 461 B |
BIN
textures/tnt_gunpowder_burning_t_junction_animated.png
Normal file
After Width: | Height: | Size: 672 B |
BIN
textures/tnt_gunpowder_crossing.png
Normal file
After Width: | Height: | Size: 245 B |
BIN
textures/tnt_gunpowder_curved.png
Normal file
After Width: | Height: | Size: 268 B |
BIN
textures/tnt_gunpowder_straight.png
Normal file
After Width: | Height: | Size: 225 B |
BIN
textures/tnt_gunpowder_t_junction.png
Normal file
After Width: | Height: | Size: 328 B |
Before Width: | Height: | Size: 184 B After Width: | Height: | Size: 202 B |