3d_armor/3d_armor_ui/init.lua

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-- support for i18n
local S = armor_i18n.gettext
local F = armor_i18n.fgettext
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local has_technic = minetest.get_modpath("technic") ~= nil
if not minetest.global_exists("unified_inventory") then
minetest.log("warning", S("3d_armor_ui: Mod loaded but unused."))
return
end
if unified_inventory.sfinv_compat_layer then
return
end
armor:register_on_update(function(player)
local name = player:get_player_name()
if unified_inventory.current_page[name] == "armor" then
unified_inventory.set_inventory_formspec(player, "armor")
end
end)
unified_inventory.register_button("armor", {
type = "image",
image = "inventory_plus_armor.png",
tooltip = S("3d Armor")
})
unified_inventory.register_page("armor", {
get_formspec = function(player, perplayer_formspec)
local fy = perplayer_formspec.formspec_y
local name = player:get_player_name()
if armor.def[name].init_time == 0 then
return {formspec="label[0,0;"..F("Armor not initialized!").."]"}
end
local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"..
"label[0,0;"..F("Armor").."]"..
"list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"..
"image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"..
"label[5.0,"..(fy + 0.0)..";"..F("Level")..": "..armor.def[name].level.."]"..
"label[5.0,"..(fy + 0.5)..";"..F("Heal")..": "..armor.def[name].heal.."]"..
"listring[current_player;main]"..
"listring[detached:"..name.."_armor;armor]"
if armor.config.fire_protect then
formspec = formspec.."label[5.0,"..(fy + 1.0)..";"..
F("Fire")..": "..armor.def[name].fire.."]"
end
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if has_technic then
formspec = formspec.."label[5.0,"..(fy + 1.5)..";"..
F("Radiation")..": "..armor.def[name].groups["radiation"].."]"
end
return {formspec=formspec}
end,
})