mirror of
https://github.com/minetest-mods/3d_armor.git
synced 2024-08-20 13:04:08 +02:00
Auto remove stray armor stand entities
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parent
59bbc55b73
commit
170ee39aed
@ -38,7 +38,7 @@ local function update_entity(pos)
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end
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end
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end
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end
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if object then
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if object then
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if node.name ~= "3d_armor_stand:armor_stand" and node.name ~= "3d_armor_stand:locked_armor_stand" then
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if not string.find(node.name, "3d_armor_stand:") then
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object:remove()
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object:remove()
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return
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return
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end
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end
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@ -153,7 +153,9 @@ local function has_locked_armor_stand_privilege(meta, player)
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end
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end
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local node = {}
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local node = {}
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for k,v in pairs(minetest.registered_nodes["3d_armor_stand:armor_stand"]) do node[k] = v end
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for k,v in pairs(minetest.registered_nodes["3d_armor_stand:armor_stand"]) do
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node[k] = v
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end
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node.description = "Locked " .. node.description
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node.description = "Locked " .. node.description
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node.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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node.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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@ -200,10 +202,24 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
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visual_size = {x=1, y=1},
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visual_size = {x=1, y=1},
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collisionbox = {-0.1,-0.4,-0.1, 0.1,1.3,0.1},
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collisionbox = {-0.1,-0.4,-0.1, 0.1,1.3,0.1},
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textures = {"3d_armor_trans.png"},
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textures = {"3d_armor_trans.png"},
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timer = 0,
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on_activate = function(self)
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on_activate = function(self)
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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update_entity(pos)
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update_entity(pos)
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end,
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end,
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on_step = function(self, dtime)
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self.timer = self.timer + dtime
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if self.timer > 4 then
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local pos = self.object:getpos()
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if pos then
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local node = minetest.get_node(vector.round(pos))
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if not string.find(node.name, "3d_armor_stand:") then
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self.object:remove()
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end
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end
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timer = 0
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end
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end,
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -221,3 +237,4 @@ minetest.register_craft({
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{"3d_armor_stand:armor_stand", "default:steel_ingot"},
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{"3d_armor_stand:armor_stand", "default:steel_ingot"},
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}
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}
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})
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})
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