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Fix armor stand entity duplication bug
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parent
1dd904f5be
commit
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@ -20,8 +20,10 @@ local function update_entity(pos)
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local object = nil
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local node = minetest.get_node(pos)
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local objects = minetest.get_objects_inside_radius(pos, 1) or {}
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pos = vector.round(pos)
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for _, obj in pairs(objects) do
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if vector.equals(obj:getpos(), pos) then
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local p = vector.round(obj:getpos())
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if vector.equals(p, pos) then
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local ent = obj:get_luaentity()
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if ent then
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if ent.name == "3d_armor_stand:armor_entity" then
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@ -187,7 +189,7 @@ node.after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Armor Stand (owned by " ..
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meta:get_string("owner") .. ")")
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meta:get_string("owner") .. ")")
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end
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minetest.register_node("3d_armor_stand:locked_armor_stand", node)
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