Merge pull request #31 from tenplus1/patch-2

dtime glitches
This commit is contained in:
stujones11 2015-08-09 01:00:43 +08:00
commit 1c56ee4bd6

@ -234,13 +234,13 @@ armor.set_player_armor = function(self, player)
self:update_player_visuals(player)
end
armor.update_armor = function(self, player, dtime)
armor.update_armor = function(self, player)
local name, player_inv, armor_inv, pos = armor:get_valid_player(player, "[update_armor]")
if not name then
return
end
local hp = player:get_hp() or 0
if ARMOR_FIRE_PROTECT == true and dtime then
if ARMOR_FIRE_PROTECT == true then
pos.y = pos.y + 1.4 -- head level
local node_head = minetest.get_node(pos).name
pos.y = pos.y - 1.2 -- feet level
@ -250,7 +250,7 @@ armor.update_armor = function(self, player, dtime)
-- check for fire protection, if not enough then get hurt
if row[1] == node_head or row[1] == node_feet then
if hp > 0 and armor.def[name].fire < row[2] then
hp = hp - row[3] * dtime
hp = hp - row[3] * ARMOR_UPDATE_TIME
player:set_hp(hp)
break
end
@ -590,7 +590,7 @@ minetest.register_globalstep(function(dtime)
time = time + dtime
if time > ARMOR_UPDATE_TIME then
for _,player in ipairs(minetest.get_connected_players()) do
armor:update_armor(player, time)
armor:update_armor(player)
end
time = 0
end