More documentation ammendments

This commit is contained in:
stujones11 2017-04-09 15:00:48 +01:00
parent e9a2c57826
commit 3951c833da

@ -107,7 +107,7 @@ armor:register_armor("mod_name:speed_boots", {
inventory_image = "mod_name_speed_boots_inv.png",
texture = "mod_name_speed_boots.png",
preview = "mod_name_speed_boots_preview.png",
groups = {armor_feet=1, armor_use=500},
groups = {armor_feet=1, armor_use=500, physics_speed=1.2},
armor_groups = {fleshy=10, radiation=10},
damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1},
reciprocate_damage = true,
@ -128,7 +128,7 @@ See armor.lua, technic_armor and shields mods for more examples.
Default groups:
Elements: armor_head, armor_torso, armor_legs, armor_feet
attributes: armor_heal, armor_fire, armor_water
Attributes: armor_heal, armor_fire, armor_water
Physics: physics_jump, physics_speed, physics_gravity
Durability: armor_use
@ -158,7 +158,7 @@ When armor is destroyed `stack` will contain a copy of the previous stack.
Global Callbacks:
armor:register_on_update(func(player))
armor:register_on_equip(ifunc(player, stack))
armor:register_on_equip(func(player, stack))
armor:register_on_unequip(func(player, stack))
armor:register_on_destroy(func(player, stack))