mirror of
https://github.com/minetest-mods/3d_armor.git
synced 2024-11-23 04:53:43 +01:00
More documentation ammendments
This commit is contained in:
parent
e9a2c57826
commit
3951c833da
@ -107,7 +107,7 @@ armor:register_armor("mod_name:speed_boots", {
|
|||||||
inventory_image = "mod_name_speed_boots_inv.png",
|
inventory_image = "mod_name_speed_boots_inv.png",
|
||||||
texture = "mod_name_speed_boots.png",
|
texture = "mod_name_speed_boots.png",
|
||||||
preview = "mod_name_speed_boots_preview.png",
|
preview = "mod_name_speed_boots_preview.png",
|
||||||
groups = {armor_feet=1, armor_use=500},
|
groups = {armor_feet=1, armor_use=500, physics_speed=1.2},
|
||||||
armor_groups = {fleshy=10, radiation=10},
|
armor_groups = {fleshy=10, radiation=10},
|
||||||
damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1},
|
damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1},
|
||||||
reciprocate_damage = true,
|
reciprocate_damage = true,
|
||||||
@ -128,7 +128,7 @@ See armor.lua, technic_armor and shields mods for more examples.
|
|||||||
Default groups:
|
Default groups:
|
||||||
|
|
||||||
Elements: armor_head, armor_torso, armor_legs, armor_feet
|
Elements: armor_head, armor_torso, armor_legs, armor_feet
|
||||||
attributes: armor_heal, armor_fire, armor_water
|
Attributes: armor_heal, armor_fire, armor_water
|
||||||
Physics: physics_jump, physics_speed, physics_gravity
|
Physics: physics_jump, physics_speed, physics_gravity
|
||||||
Durability: armor_use
|
Durability: armor_use
|
||||||
|
|
||||||
@ -158,7 +158,7 @@ When armor is destroyed `stack` will contain a copy of the previous stack.
|
|||||||
Global Callbacks:
|
Global Callbacks:
|
||||||
|
|
||||||
armor:register_on_update(func(player))
|
armor:register_on_update(func(player))
|
||||||
armor:register_on_equip(ifunc(player, stack))
|
armor:register_on_equip(func(player, stack))
|
||||||
armor:register_on_unequip(func(player, stack))
|
armor:register_on_unequip(func(player, stack))
|
||||||
armor:register_on_destroy(func(player, stack))
|
armor:register_on_destroy(func(player, stack))
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user