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remove unused variable
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@ -51,8 +51,7 @@ armor.set_player_armor = function(self, player)
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local state = 0
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local items = 0
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local textures = {}
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local elements = {}
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local has_physics = false
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local elements = {}
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local physics_o = {speed=1,gravity=1,jump=1}
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for i, v in ipairs(self.elements) do
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local stack = player_inv:get_stack("armor_"..v, 1)
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