mirror of
https://github.com/minetest-mods/3d_armor.git
synced 2024-11-25 14:03:43 +01:00
Add Support for Generating HTML Documentation with LDoc (#58)
* Add Python scripts to generate temp files that can be parsed by LDoc * Add config & script for generating HTML docs with LDoc... * Add Lua docstrings for API & items * Add workflow for building API reference docs on gh-pages branch * Add LDoc's default stylesheet * LDoc: make navigation panel fixed
This commit is contained in:
parent
a897f7e72f
commit
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33
.github/workflows/reference.yml
vendored
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33
.github/workflows/reference.yml
vendored
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@ -0,0 +1,33 @@
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name: Build Reference
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on:
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push:
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branches:
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- master
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jobs:
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build:
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name: Build
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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- name: Setup Lua
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uses: leafo/gh-actions-lua@v8
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with:
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luaVersion: 5.4
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- name: Setup Lua Rocks
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uses: leafo/gh-actions-luarocks@v4
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- name: Setup LDoc dependencies
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run: luarocks install --only-deps https://raw.githubusercontent.com/lunarmodules/LDoc/master/ldoc-scm-3.rockspec
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- name: Setup LDoc
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run: git clone --single-branch --branch=custom https://github.com/AntumDeluge/ldoc.git .ldoc/ldoc && chmod +x .ldoc/ldoc/ldoc.lua
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- name: Generate temp files
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run: chmod +x .ldoc/parse_*.py && ./.ldoc/parse_src.py && ./.ldoc/parse_settings.py && ./.ldoc/parse_crafts.py
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- name: Generate docs
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run: ./.ldoc/ldoc/ldoc.lua --UNSAFE_NO_SANDBOX -c .ldoc/config.ld -d 3d_armor/docs/reference "$(pwd)"
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- name: Deploy
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uses: peaceiris/actions-gh-pages@v3
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with:
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github_token: ${{ secrets.GITHUB_TOKEN }}
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publish_dir: ./3d_armor/docs
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344
.ldoc/config.ld
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344
.ldoc/config.ld
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@ -0,0 +1,344 @@
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-- Place this file in mod "docs" directory
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local print, type, string, table, tostring, tonumber, error, pairs, ipairs
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if import then
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print = import("print")
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type = import("type")
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string = import("string")
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table = import("table")
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tostring = import("tostring")
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tonumber = import("tonumber")
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error = import("error")
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pairs = import("pairs")
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ipairs = import("ipairs")
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end
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project = "3d_armor"
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title = "3D Armor"
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format = "markdown"
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not_luadoc = true
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boilerplate = false
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wrap = false
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style = true
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file = {
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"3d_armor/api.lua",
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".ldoc/settings.luadoc",
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--".ldoc/armors.luadoc",
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".ldoc/helmets.luadoc",
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".ldoc/chestplates.luadoc",
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".ldoc/leggings.luadoc",
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".ldoc/boots.luadoc",
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".ldoc/shields.luadoc",
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".ldoc/crafting.luadoc",
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}
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new_type("setting", "Settings")
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new_type("armor", "Armors")
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new_type("craft", "Craft Recipes")
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alias("helmet", "armor")
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alias("chestplate", "armor")
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alias("leggings", "armor")
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alias("boots", "armor")
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alias("shield", "armor")
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alias("grp", "group")
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-- function declarations
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local format_text
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local format_group
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custom_tags = {
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-- settings
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{
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"settype",
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title = "Type",
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hidden = true,
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},
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{
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"min",
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title = "Minimum Value",
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hidden = true,
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},
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{
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"max",
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title = "Maximum Value",
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hidden = true,
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},
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{
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"default",
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title = "Default Value",
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hidden = true,
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},
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-- craft items/tools
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{
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-- specify image basename only
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"img",
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title = "Image",
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format = function(value)
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local img = "<img src=\"https://raw.githubusercontent.com/minetest-mods/3d_armor/master/"
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if string then
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if string.find(value, "shields_") == 1 then
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img = img .. "shields/"
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else
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img = img .. "3d_armor/"
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end
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end
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return img .. "textures/" .. value .. "\" style=\"width:32px; height:32px;\" />"
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end,
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},
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{
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-- specify full (relative or absolute) image path
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"image",
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title = "Image",
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format = function(value)
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return "<img src=\"" .. value .. "\" style=\"width:32px; height:32px;\" />"
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end,
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},
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{
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"group",
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title = "Groups",
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format = function(value)
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return format_group(value)
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end,
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},
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{
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"armorgrp",
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title = "Armor Groups",
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format = function(value)
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return format_group(value)
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end,
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},
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{
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"damagegrp",
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title = "Damage Groups",
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format = function(value)
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return format_group(value)
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end,
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},
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}
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if string then
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string.trim = function(st, delim)
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if not delim then
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delim = " "
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end
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while string.find(st, delim) == 1 do
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st = st:sub(2)
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end
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while string.sub(st, string.len(st)) == delim do
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st = st:sub(1, string.len(st)-1)
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end
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return st
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end
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string.split = function(st, delim)
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local list = {}
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local idx = string.find(st, delim)
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while idx do
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table.insert(list, st:sub(1, idx-1))
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st = st:sub(idx+1)
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idx = string.find(st, delim)
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end
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-- add remaining item
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table.insert(list, st)
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return list
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end
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end
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if table then
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if not table.copy then
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table.copy = function(orig_table)
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local new_table = {}
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for k, v in pairs(orig_table) do
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new_table[k] = v
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end
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return new_table
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end
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end
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end
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format_text = function(text, flags)
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local ret = "<"
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local ttype = "span"
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if flags.code then
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ttype = "code"
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end
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ret = ret .. ttype .. " style=\""
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if flags.size then
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ret = ret .. "font-size:" .. flags.size .. ";"
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end
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if flags.mono then
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ret = ret .. "font-family:monospace;"
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end
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if flags.italic then
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ret = ret .. "font-style:italic;"
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end
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if flags.bold then
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ret = ret .. "font-weight:bold;"
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end
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if flags.color then
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ret = ret .. "color:" .. flags.color .. ";"
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end
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if flags.bgcolor then
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ret = ret .. "background-color:" .. flags.bgcolor .. ";"
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end
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ret = ret .. "\">" .. text .. "</" .. ttype .. ">"
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return ret
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end
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format_group = function(text)
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if string then
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local idx, k, v = string.find(text, " ")
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if idx then
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text = format_text(string.sub(text, 1, idx-1) .. ": ", {mono=true, color="darkgreen"})
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.. string.sub(text, idx)
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end
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end
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return text
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end
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local function format_setting_tag(desc, value)
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return "\n- <span style=\"font-size:80%;\">`" .. desc .. ":`</span> `" .. value .. "`"
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end
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local registered = {
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settings = {},
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}
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local function setting_handler(item)
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if not ipairs or not type then
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return item
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end
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local tags = {
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{"settype", "type"},
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{"default"},
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{"min", "minimum value"},
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{"max", "maximum value"},
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}
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local def = {
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["settype"] = format_setting_tag("type", "string"),
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}
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for _, t in ipairs(tags) do
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local name = t[1]
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local desc = t[2]
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if not desc then desc = name end
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local value = item.tags[name]
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if type(value) == "table" then
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if #value > 1 then
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local msg = item.file.filename .. " (line " .. item.lineno
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.. "): multiple instances of tag \"" .. name .. "\" found"
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if error then
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error(msg)
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elseif print then
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print("WARNING: " .. msg)
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end
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end
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if value[1] then
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def[name] = format_setting_tag(desc, value[1])
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end
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end
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end
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item.description = item.description .. "\n\n**Definition:**\n" .. def.settype
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for _, t in ipairs({def.default, def.min, def.max}) do
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if t then
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item.description = item.description .. t
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end
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end
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registered.settings[item.name] = true
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return item
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end
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function custom_display_name_handler(item, default_handler)
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if item.type == "setting" then
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-- avoid parsing again
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if not registered.settings[item.name] then
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item = setting_handler(item)
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end
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elseif item.type == "armor" and string then
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-- HACK: not sure why "shields:" is being trimmed from item name
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if string.find(item.name, "shield_") == 1 then
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item.name = "shields:" .. item.name
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end
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end
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if item then
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return default_handler(item)
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end
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end
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local custom_see_links = {
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["ObjectRef"] = "https://minetest.gitlab.io/minetest/class-reference/#objectref",
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["PlayerMetaRef"] = "https://minetest.gitlab.io/minetest/class-reference/#playermetaref",
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["ItemDef"] = "https://minetest.gitlab.io/minetest/definition-tables/#item-definition",
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["ItemStack"] = "https://minetest.gitlab.io/minetest/class-reference/#itemstack",
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["groups"] = "https://minetest.gitlab.io/minetest/groups/",
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["entity_damage_mechanism"] = "https://minetest.gitlab.io/minetest/entity-damage-mechanism/",
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["vector"] = "https://minetest.gitlab.io/minetest/representations-of-simple-things/#positionvector",
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}
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local function format_custom_see(name, section)
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local url = custom_see_links[name]
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if not url then
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url = ""
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end
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if not name then
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name = ""
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end
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return name, url
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end
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custom_see_handler("^(ObjectRef)$", function(name, section)
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return format_custom_see(name, section)
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end)
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custom_see_handler("^(PlayerMetaRef)$", function(name, section)
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return format_custom_see(name, section)
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end)
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custom_see_handler("^(ItemDef)$", function(name, section)
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return format_custom_see(name, section)
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end)
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custom_see_handler("^(groups)$", function(name, section)
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return format_custom_see(name, section)
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end)
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custom_see_handler("^(entity_damage_mechanism)$", function(name, section)
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return format_custom_see(name, section)
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end)
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custom_see_handler("^(ItemStack)$", function(name, section)
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return format_custom_see(name, section)
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end)
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custom_see_handler("^(vector)$", function(name, section)
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return name, "https://minetest.gitlab.io/minetest/representations-of-simple-things/#positionvector"
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end)
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304
.ldoc/ldoc.css
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304
.ldoc/ldoc.css
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/* BEGIN RESET
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Copyright (c) 2010, Yahoo! Inc. All rights reserved.
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Code licensed under the BSD License:
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http://developer.yahoo.com/yui/license.html
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version: 2.8.2r1
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*/
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html {
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color: #000;
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background: #FFF;
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}
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body,div,dl,dt,dd,ul,ol,li,h1,h2,h3,h4,h5,h6,pre,code,form,fieldset,legend,input,button,textarea,p,blockquote,th,td {
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margin: 0;
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padding: 0;
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}
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table {
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border-collapse: collapse;
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border-spacing: 0;
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}
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fieldset,img {
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border: 0;
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}
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address,caption,cite,code,dfn,em,strong,th,var,optgroup {
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font-style: inherit;
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font-weight: inherit;
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}
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del,ins {
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text-decoration: none;
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}
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li {
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margin-left: 20px;
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}
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caption,th {
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text-align: left;
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}
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h1,h2,h3,h4,h5,h6 {
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font-size: 100%;
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font-weight: bold;
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}
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q:before,q:after {
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content: '';
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||||
}
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abbr,acronym {
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border: 0;
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font-variant: normal;
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}
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sup {
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vertical-align: baseline;
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}
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sub {
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vertical-align: baseline;
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}
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legend {
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color: #000;
|
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}
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input,button,textarea,select,optgroup,option {
|
||||
font-family: inherit;
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||||
font-size: inherit;
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||||
font-style: inherit;
|
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font-weight: inherit;
|
||||
}
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input,button,textarea,select {*font-size:100%;
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}
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/* END RESET */
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body {
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margin-left: 1em;
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margin-right: 1em;
|
||||
font-family: arial, helvetica, geneva, sans-serif;
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background-color: #ffffff; margin: 0px;
|
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}
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code, tt { font-family: monospace; font-size: 1.1em; }
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span.parameter { font-family:monospace; }
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span.parameter:after { content:":"; }
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span.types:before { content:"("; }
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span.types:after { content:")"; }
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.type { font-weight: bold; font-style:italic }
|
||||
|
||||
body, p, td, th { font-size: .95em; line-height: 1.2em;}
|
||||
|
||||
p, ul { margin: 10px 0 0 0px;}
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||||
|
||||
strong { font-weight: bold;}
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||||
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||||
em { font-style: italic;}
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||||
|
||||
h1 {
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||||
font-size: 1.5em;
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||||
margin: 20px 0 20px 0;
|
||||
}
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||||
h2, h3, h4 { margin: 15px 0 10px 0; }
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||||
h2 { font-size: 1.25em; }
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||||
h3 { font-size: 1.15em; }
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h4 { font-size: 1.06em; }
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||||
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||||
a:link { font-weight: bold; color: #004080; text-decoration: none; }
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||||
a:visited { font-weight: bold; color: #006699; text-decoration: none; }
|
||||
a:link:hover { text-decoration: underline; }
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||||
|
||||
hr {
|
||||
color:#cccccc;
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||||
background: #00007f;
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||||
height: 1px;
|
||||
}
|
||||
|
||||
blockquote { margin-left: 3em; }
|
||||
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||||
ul { list-style-type: disc; }
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||||
|
||||
p.name {
|
||||
font-family: "Andale Mono", monospace;
|
||||
padding-top: 1em;
|
||||
}
|
||||
|
||||
pre {
|
||||
background-color: rgb(245, 245, 245);
|
||||
border: 1px solid #C0C0C0; /* silver */
|
||||
padding: 10px;
|
||||
margin: 10px 0 10px 0;
|
||||
overflow: auto;
|
||||
font-family: "Andale Mono", monospace;
|
||||
}
|
||||
|
||||
pre.example {
|
||||
font-size: .85em;
|
||||
}
|
||||
|
||||
table.index { border: 1px #00007f; }
|
||||
table.index td { text-align: left; vertical-align: top; }
|
||||
|
||||
#container {
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||||
margin-left: 1em;
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||||
margin-right: 1em;
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||||
background-color: #f0f0f0;
|
||||
}
|
||||
|
||||
#product {
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||||
text-align: center;
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||||
border-bottom: 1px solid #cccccc;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
#product big {
|
||||
font-size: 2em;
|
||||
}
|
||||
|
||||
#main {
|
||||
background-color: #f0f0f0;
|
||||
border-left: 2px solid #cccccc;
|
||||
}
|
||||
|
||||
#navigation {
|
||||
float: left;
|
||||
width: 14em;
|
||||
vertical-align: top;
|
||||
background-color: #f0f0f0;
|
||||
overflow: visible;
|
||||
position: fixed;
|
||||
}
|
||||
|
||||
#navigation h2 {
|
||||
background-color:#e7e7e7;
|
||||
font-size:1.1em;
|
||||
color:#000000;
|
||||
text-align: left;
|
||||
padding:0.2em;
|
||||
border-top:1px solid #dddddd;
|
||||
border-bottom:1px solid #dddddd;
|
||||
}
|
||||
|
||||
#navigation ul
|
||||
{
|
||||
font-size:1em;
|
||||
list-style-type: none;
|
||||
margin: 1px 1px 10px 1px;
|
||||
}
|
||||
|
||||
#navigation li {
|
||||
text-indent: -1em;
|
||||
display: block;
|
||||
margin: 3px 0px 0px 22px;
|
||||
}
|
||||
|
||||
#navigation li li a {
|
||||
margin: 0px 3px 0px -1em;
|
||||
}
|
||||
|
||||
#content {
|
||||
margin-left: 14em;
|
||||
padding: 1em;
|
||||
width: 700px;
|
||||
border-left: 2px solid #cccccc;
|
||||
border-right: 2px solid #cccccc;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
#about {
|
||||
clear: both;
|
||||
padding: 5px;
|
||||
border-top: 2px solid #cccccc;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
@media print {
|
||||
body {
|
||||
font: 12pt "Times New Roman", "TimeNR", Times, serif;
|
||||
}
|
||||
a { font-weight: bold; color: #004080; text-decoration: underline; }
|
||||
|
||||
#main {
|
||||
background-color: #ffffff;
|
||||
border-left: 0px;
|
||||
}
|
||||
|
||||
#container {
|
||||
margin-left: 2%;
|
||||
margin-right: 2%;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
#content {
|
||||
padding: 1em;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
#navigation {
|
||||
display: none;
|
||||
}
|
||||
pre.example {
|
||||
font-family: "Andale Mono", monospace;
|
||||
font-size: 10pt;
|
||||
page-break-inside: avoid;
|
||||
}
|
||||
}
|
||||
|
||||
table.module_list {
|
||||
border-width: 1px;
|
||||
border-style: solid;
|
||||
border-color: #cccccc;
|
||||
border-collapse: collapse;
|
||||
}
|
||||
table.module_list td {
|
||||
border-width: 1px;
|
||||
padding: 3px;
|
||||
border-style: solid;
|
||||
border-color: #cccccc;
|
||||
}
|
||||
table.module_list td.name { background-color: #f0f0f0; min-width: 200px; }
|
||||
table.module_list td.summary { width: 100%; }
|
||||
|
||||
|
||||
table.function_list {
|
||||
border-width: 1px;
|
||||
border-style: solid;
|
||||
border-color: #cccccc;
|
||||
border-collapse: collapse;
|
||||
}
|
||||
table.function_list td {
|
||||
border-width: 1px;
|
||||
padding: 3px;
|
||||
border-style: solid;
|
||||
border-color: #cccccc;
|
||||
}
|
||||
table.function_list td.name { background-color: #f0f0f0; min-width: 200px; }
|
||||
table.function_list td.summary { width: 100%; }
|
||||
|
||||
ul.nowrap {
|
||||
overflow:auto;
|
||||
white-space:nowrap;
|
||||
}
|
||||
|
||||
dl.table dt, dl.function dt {border-top: 1px solid #ccc; padding-top: 1em;}
|
||||
dl.table dd, dl.function dd {padding-bottom: 1em; margin: 10px 0 0 20px;}
|
||||
dl.table h3, dl.function h3 {font-size: .95em;}
|
||||
|
||||
/* stop sublists from having initial vertical space */
|
||||
ul ul { margin-top: 0px; }
|
||||
ol ul { margin-top: 0px; }
|
||||
ol ol { margin-top: 0px; }
|
||||
ul ol { margin-top: 0px; }
|
||||
|
||||
/* make the target distinct; helps when we're navigating to a function */
|
||||
a:target + * {
|
||||
background-color: #FF9;
|
||||
}
|
||||
|
||||
|
||||
/* styles for prettification of source */
|
||||
pre .comment { color: #558817; }
|
||||
pre .constant { color: #a8660d; }
|
||||
pre .escape { color: #844631; }
|
||||
pre .keyword { color: #aa5050; font-weight: bold; }
|
||||
pre .library { color: #0e7c6b; }
|
||||
pre .marker { color: #512b1e; background: #fedc56; font-weight: bold; }
|
||||
pre .string { color: #8080ff; }
|
||||
pre .number { color: #f8660d; }
|
||||
pre .operator { color: #2239a8; font-weight: bold; }
|
||||
pre .preprocessor, pre .prepro { color: #a33243; }
|
||||
pre .global { color: #800080; }
|
||||
pre .user-keyword { color: #800080; }
|
||||
pre .prompt { color: #558817; }
|
||||
pre .url { color: #272fc2; text-decoration: underline; }
|
||||
|
46
.ldoc/parse_crafts.py
Executable file
46
.ldoc/parse_crafts.py
Executable file
@ -0,0 +1,46 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
# This script will parse source files for craft recipes.
|
||||
|
||||
import sys, os, codecs, errno
|
||||
|
||||
|
||||
path = os.path.realpath(__file__)
|
||||
script = os.path.basename(path)
|
||||
d_root = os.path.dirname(os.path.dirname(path))
|
||||
d_ldoc = os.path.join(d_root, ".ldoc")
|
||||
|
||||
craftfile = os.path.realpath(os.path.join(d_root, "3d_armor/armor.lua"))
|
||||
if not os.path.isfile(craftfile):
|
||||
print("ERROR: craft file does not exist for parsing: {}".format(craftfile))
|
||||
sys.exit(errnor.ENOENT)
|
||||
|
||||
buffer = codecs.open(craftfile, "r", "utf-8")
|
||||
if not buffer:
|
||||
print("ERROR: could not open file for reading: {}".format(craftfile))
|
||||
sys.exit(errno.EIO)
|
||||
|
||||
data_in = buffer.read()
|
||||
buffer.close()
|
||||
|
||||
craft = ""
|
||||
|
||||
data_in = data_in.replace("\r\n", "\n").replace("\r", "\n")
|
||||
for sect in data_in.split("\n---"):
|
||||
if "@craft armor" in sect:
|
||||
sect = "---{}".format(sect)
|
||||
for li in sect.split("\n"):
|
||||
if li.startswith("--"):
|
||||
craft = "{}\n{}".format(craft, li)
|
||||
|
||||
outfile = os.path.join(d_ldoc, "crafting.luadoc")
|
||||
|
||||
buffer = codecs.open(outfile, "w", "utf-8")
|
||||
if not buffer:
|
||||
print("ERROR: could not open file for writing: {}".format(outfile))
|
||||
sys.exit(errno.EIO)
|
||||
|
||||
buffer.write("\n--- 3D Armor Crafting\n--\n-- @topic crafting\n\n{}\n".format(craft))
|
||||
buffer.close()
|
||||
|
||||
print("crafts exported to\t{}".format(outfile))
|
118
.ldoc/parse_settings.py
Executable file
118
.ldoc/parse_settings.py
Executable file
@ -0,0 +1,118 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
# This script will format "settingtypes.txt" file found at the root
|
||||
# of 3d_armor modpack into a format readable by LDoc.
|
||||
|
||||
import sys, os, errno, codecs
|
||||
|
||||
|
||||
path = os.path.realpath(__file__)
|
||||
script = os.path.basename(path)
|
||||
d_root = os.path.dirname(os.path.dirname(path))
|
||||
d_ldoc = os.path.join(d_root, ".ldoc")
|
||||
f_settings = os.path.join(d_root, "settingtypes.txt")
|
||||
|
||||
if not os.path.isfile(f_settings):
|
||||
print("settingtypes.txt does not exist")
|
||||
sys.exit(errno.ENOENT)
|
||||
|
||||
i_stream = codecs.open(f_settings, "r", "utf-8")
|
||||
data_in = i_stream.read()
|
||||
i_stream.close()
|
||||
|
||||
data_in = data_in.replace("\r", "")
|
||||
|
||||
sets = data_in.split("\n\n")
|
||||
|
||||
for idx in reversed(range(len(sets))):
|
||||
set = sets[idx]
|
||||
lines = set.split("\n")
|
||||
for idx2 in reversed(range(len(lines))):
|
||||
li = lines[idx2].strip(" \t")
|
||||
if li == "" or li[0] == "[":
|
||||
lines.pop(idx2)
|
||||
|
||||
if len(lines) == 0:
|
||||
sets.pop(idx)
|
||||
else:
|
||||
sets[idx] = "\n".join(lines)
|
||||
|
||||
filtered = []
|
||||
|
||||
for set in sets:
|
||||
comment = False
|
||||
lines = set.split("\n")
|
||||
new_lines = []
|
||||
for li in lines:
|
||||
if li[0] == "#":
|
||||
new_lines.append(li)
|
||||
else:
|
||||
new_lines.append(li)
|
||||
filtered.append("\n".join(new_lines))
|
||||
new_lines = []
|
||||
|
||||
settings = []
|
||||
|
||||
def parse_setting(set):
|
||||
desc = []
|
||||
setting = summary = stype = sdefault = soptions = None
|
||||
|
||||
for li in set.split("\n"):
|
||||
if li[0] == "#":
|
||||
desc.append("-- {}".format(li.lstrip(" #")))
|
||||
else:
|
||||
setting = li.split(" ")[0]
|
||||
summary = li.split(")")[0].split("(")[-1]
|
||||
li = li.split(")")[-1].strip()
|
||||
rem = li.split(" ")
|
||||
stype = rem[0]
|
||||
rem.pop(0)
|
||||
|
||||
if len(rem) > 0:
|
||||
sdefault = rem[0]
|
||||
rem.pop(0)
|
||||
|
||||
if len(rem) > 0:
|
||||
soptions = " ".join(rem)
|
||||
|
||||
if not setting:
|
||||
return
|
||||
|
||||
st = "---"
|
||||
if summary:
|
||||
if summary[-1] != ".":
|
||||
summary = "{}.".format(summary)
|
||||
st = "{} {}".format(st, summary)
|
||||
|
||||
st = "{}\n--".format(st)
|
||||
|
||||
if len(desc) > 0:
|
||||
st = "{}\n{}\n--".format(st, "\n".join(desc))
|
||||
|
||||
st = "{}\n-- @setting {}".format(st, setting)
|
||||
|
||||
if stype:
|
||||
st = "{}\n-- @settype {}".format(st, stype)
|
||||
|
||||
if sdefault:
|
||||
st = "{}\n-- @default {}".format(st, sdefault)
|
||||
|
||||
# TODO: add options
|
||||
|
||||
settings.append(st)
|
||||
|
||||
for f in filtered:
|
||||
parse_setting(f)
|
||||
|
||||
outfile = os.path.join(d_ldoc, "settings.luadoc")
|
||||
data_out = "\n--- 3D Armor Settings\n--\n-- @topic settings\n\n\n{}\n".format("\n\n".join(settings))
|
||||
|
||||
o_stream = codecs.open(outfile, "w", "utf-8")
|
||||
if not o_stream:
|
||||
print("ERROR: could not open file for writing: {}".format(outfile))
|
||||
sys.exit(errno.EIO)
|
||||
|
||||
o_stream.write(data_out)
|
||||
o_stream.close()
|
||||
|
||||
print("settings exported to\t{}".format(outfile))
|
90
.ldoc/parse_src.py
Executable file
90
.ldoc/parse_src.py
Executable file
@ -0,0 +1,90 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
# This script will parse source files for docstring.
|
||||
|
||||
import os, codecs
|
||||
|
||||
|
||||
path = os.path.realpath(__file__)
|
||||
script = os.path.basename(path)
|
||||
d_root = os.path.dirname(os.path.dirname(path))
|
||||
d_ldoc = os.path.join(d_root, ".ldoc")
|
||||
|
||||
|
||||
armor_types = {
|
||||
"armor": {"topic": "Armors", "values": []},
|
||||
"helmet": {"topic": "Helmets", "values": []},
|
||||
"chestplate": {"topic": "Chestplates", "values": []},
|
||||
"leggings": {"topic": "Leggings", "values": []},
|
||||
"boots": {"topic": "Boots", "values": []},
|
||||
"shield": {"topic": "Shields", "values": []},
|
||||
}
|
||||
|
||||
def parse_file(f):
|
||||
buffer = codecs.open(f, "r", "utf-8")
|
||||
if not buffer:
|
||||
print("ERROR: could not open file for reading: {}".format(f))
|
||||
return
|
||||
|
||||
data_in = buffer.read()
|
||||
buffer.close()
|
||||
|
||||
# format to LF (Unix)
|
||||
data_in = data_in.replace("\r\n", "\n").replace("\r", "\n")
|
||||
|
||||
current_item = []
|
||||
item_type = None
|
||||
new_item = False
|
||||
for li in data_in.split("\n"):
|
||||
li = li.strip()
|
||||
if li.startswith("---"):
|
||||
new_item = True
|
||||
elif not li.startswith("--"):
|
||||
new_item = False
|
||||
|
||||
if new_item:
|
||||
current_item.append(li)
|
||||
if not item_type:
|
||||
for a_type in armor_types:
|
||||
if "@{} ".format(a_type) in li:
|
||||
item_type = a_type
|
||||
break
|
||||
elif item_type and len(current_item):
|
||||
armor_types[item_type]["values"].append("\n".join(current_item))
|
||||
item_type = None
|
||||
current_item = []
|
||||
else:
|
||||
current_item = []
|
||||
|
||||
to_parse = []
|
||||
|
||||
for obj in os.listdir(d_root):
|
||||
fullpath = os.path.join(d_root, obj)
|
||||
if not obj.startswith(".") and os.path.isdir(fullpath):
|
||||
for root, dirs, files in os.walk(fullpath):
|
||||
for f in files:
|
||||
if f.endswith(".lua"):
|
||||
to_parse.append(os.path.join(root, f))
|
||||
|
||||
for p in to_parse:
|
||||
if not os.path.isfile(p):
|
||||
print("ERROR: {} is not a file".format(p))
|
||||
else:
|
||||
parse_file(p)
|
||||
|
||||
for t in armor_types:
|
||||
topic = armor_types[t]["topic"]
|
||||
items = armor_types[t]["values"]
|
||||
|
||||
if len(items):
|
||||
outfile = os.path.join(d_ldoc, "{}.luadoc".format(topic.lower()))
|
||||
|
||||
buffer = codecs.open(outfile, "w", "utf-8")
|
||||
if not buffer:
|
||||
print("ERROR: could not open file for writing: {}".format(outfile))
|
||||
continue
|
||||
|
||||
buffer.write("\n--- 3D Armor {}\n--\n-- @topic {}\n\n\n{}\n".format(topic, topic.lower(), "\n\n".join(items)))
|
||||
buffer.close()
|
||||
|
||||
print("{} exported to\t{}".format(topic.lower(), outfile))
|
@ -396,6 +396,8 @@ If all of the above were made of material "wood" the player would recieve an ***
|
||||
|
||||
## Armor Functions
|
||||
|
||||
See also: [API Reference](https://minetest-mods.github.io/3d_armor/reference/)
|
||||
|
||||
### armor set_player_armor
|
||||
|
||||
armor:set_player_armor(player)
|
||||
|
279
3d_armor/api.lua
279
3d_armor/api.lua
@ -1,3 +1,82 @@
|
||||
|
||||
--- 3D Armor API
|
||||
--
|
||||
-- @topic api
|
||||
|
||||
|
||||
local transparent_armor = minetest.settings:get_bool("armor_transparent", false)
|
||||
|
||||
|
||||
--- Tables
|
||||
--
|
||||
-- @section tables
|
||||
|
||||
--- Armor definition table used for registering armor.
|
||||
--
|
||||
-- @table ArmorDef
|
||||
-- @tfield string description Human-readable name/description.
|
||||
-- @tfield string inventory_image Image filename used for icon.
|
||||
-- @tfield table groups See: `ArmorDef.groups`
|
||||
-- @tfield table armor_groups See: `ArmorDef.armor_groups`
|
||||
-- @tfield table damage_groups See: `ArmorDef.damage_groups`
|
||||
-- @see ItemDef
|
||||
-- @usage local def = {
|
||||
-- description = "Wood Helmet",
|
||||
-- inventory_image = "3d_armor_inv_helmet_wood.png",
|
||||
-- groups = {armor_head=1, armor_heal=0, armor_use=2000, flammable=1},
|
||||
-- armor_groups = {fleshy=5},
|
||||
-- damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
|
||||
-- }
|
||||
|
||||
--- Groups table.
|
||||
--
|
||||
-- General groups defining item behavior.
|
||||
--
|
||||
-- Some commonly used groups: ***armor\_<type>***, ***armor\_heal***, ***armor\_use***
|
||||
--
|
||||
-- @table ArmorDef.groups
|
||||
-- @tfield int armor_type The armor type. "head", "torso", "hands", "shield", etc.
|
||||
-- (**Note:** replace "type" with actual type).
|
||||
-- @tfield int armor_heal Healing value of armor when equipped.
|
||||
-- @tfield int armor_use Amount of uses/damage before armor "breaks".
|
||||
-- @see groups
|
||||
-- @usage groups = {
|
||||
-- armor_head = 1,
|
||||
-- armor_heal = 5,
|
||||
-- armor_use = 2000,
|
||||
-- flammable = 1,
|
||||
-- }
|
||||
|
||||
--- Armor groups table.
|
||||
--
|
||||
-- Groups that this item is effective against when taking damage.
|
||||
--
|
||||
-- Some commonly used groups: ***fleshy***
|
||||
--
|
||||
-- @table ArmorDef.armor_groups
|
||||
-- @usage armor_groups = {
|
||||
-- fleshy = 5,
|
||||
-- }
|
||||
|
||||
--- Damage groups table.
|
||||
--
|
||||
-- Groups that this item is effective on when used as a weapon/tool.
|
||||
--
|
||||
-- Some commonly used groups: ***cracky***, ***snappy***, ***choppy***, ***crumbly***, ***level***
|
||||
--
|
||||
-- @table ArmorDef.damage_groups
|
||||
-- @see entity_damage_mechanism
|
||||
-- @usage damage_groups = {
|
||||
-- cracky = 3,
|
||||
-- snappy = 2,
|
||||
-- choppy = 3,
|
||||
-- crumbly = 2,
|
||||
-- level = 1,
|
||||
-- }
|
||||
|
||||
--- @section end
|
||||
|
||||
|
||||
-- support for i18n
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
@ -105,8 +184,23 @@ armor.config = {
|
||||
punch_damage = true,
|
||||
}
|
||||
|
||||
-- Armor Registration
|
||||
|
||||
--- Methods
|
||||
--
|
||||
-- @section methods
|
||||
|
||||
--- Registers a new armor item.
|
||||
--
|
||||
-- @function armor:register_armor
|
||||
-- @tparam string name Armor item technical name (ex: "3d\_armor:helmet\_gold").
|
||||
-- @tparam ArmorDef def Armor definition table.
|
||||
-- @usage armor:register_armor("3d_armor:helmet_wood", {
|
||||
-- description = "Wood Helmet",
|
||||
-- inventory_image = "3d_armor_inv_helmet_wood.png",
|
||||
-- groups = {armor_head=1, armor_heal=0, armor_use=2000, flammable=1},
|
||||
-- armor_groups = {fleshy=5},
|
||||
-- damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
|
||||
-- })
|
||||
armor.register_armor = function(self, name, def)
|
||||
def.on_secondary_use = function(itemstack, player)
|
||||
return armor:equip(player, itemstack)
|
||||
@ -132,6 +226,11 @@ armor.register_armor = function(self, name, def)
|
||||
minetest.register_tool(name, def)
|
||||
end
|
||||
|
||||
--- Registers a new armor group.
|
||||
--
|
||||
-- @function armor:register_armor_group
|
||||
-- @tparam string group Group ID.
|
||||
-- @tparam int base Base armor value.
|
||||
armor.register_armor_group = function(self, group, base)
|
||||
base = base or 100
|
||||
self.registered_groups[group] = base
|
||||
@ -140,38 +239,92 @@ armor.register_armor_group = function(self, group, base)
|
||||
end
|
||||
end
|
||||
|
||||
-- Armor callbacks
|
||||
--- Armor Callbacks Registration
|
||||
--
|
||||
-- @section callbacks
|
||||
|
||||
--- Registers a callback for when player visuals are update.
|
||||
--
|
||||
-- @function armor:register_on_update
|
||||
-- @tparam function func Function to be executed.
|
||||
-- @see armor:update_player_visuals
|
||||
-- @usage armor:register_on_update(function(player, index, stack)
|
||||
-- -- code to execute
|
||||
-- end)
|
||||
armor.register_on_update = function(self, func)
|
||||
if type(func) == "function" then
|
||||
table.insert(self.registered_callbacks.on_update, func)
|
||||
end
|
||||
end
|
||||
|
||||
--- Registers a callback for when armor is equipped.
|
||||
--
|
||||
-- @function armor:register_on_equip
|
||||
-- @tparam function func Function to be executed.
|
||||
-- @usage armor:register_on_equip(function(player, index, stack)
|
||||
-- -- code to execute
|
||||
-- end)
|
||||
armor.register_on_equip = function(self, func)
|
||||
if type(func) == "function" then
|
||||
table.insert(self.registered_callbacks.on_equip, func)
|
||||
end
|
||||
end
|
||||
|
||||
--- Registers a callback for when armor is unequipped.
|
||||
--
|
||||
-- @function armor:register_on_unequip
|
||||
-- @tparam function func Function to be executed.
|
||||
-- @usage armor:register_on_unequip(function(player, index, stack)
|
||||
-- -- code to execute
|
||||
-- end)
|
||||
armor.register_on_unequip = function(self, func)
|
||||
if type(func) == "function" then
|
||||
table.insert(self.registered_callbacks.on_unequip, func)
|
||||
end
|
||||
end
|
||||
|
||||
--- Registers a callback for when armor is damaged.
|
||||
--
|
||||
-- @function armor:register_on_damage
|
||||
-- @tparam function func Function to be executed.
|
||||
-- @see armor:damage
|
||||
-- @usage armor:register_on_damage(function(player, index, stack)
|
||||
-- -- code to execute
|
||||
-- end)
|
||||
armor.register_on_damage = function(self, func)
|
||||
if type(func) == "function" then
|
||||
table.insert(self.registered_callbacks.on_damage, func)
|
||||
end
|
||||
end
|
||||
|
||||
--- Registers a callback for when armor is destroyed.
|
||||
--
|
||||
-- @function armor:register_on_destroy
|
||||
-- @tparam function func Function to be executed.
|
||||
-- @see armor:damage
|
||||
-- @usage armor:register_on_destroy(function(player, index, stack)
|
||||
-- -- code to execute
|
||||
-- end)
|
||||
armor.register_on_destroy = function(self, func)
|
||||
if type(func) == "function" then
|
||||
table.insert(self.registered_callbacks.on_destroy, func)
|
||||
end
|
||||
end
|
||||
|
||||
--- @section end
|
||||
|
||||
|
||||
--- Methods
|
||||
--
|
||||
-- @section methods
|
||||
|
||||
--- Runs callbacks.
|
||||
--
|
||||
-- @function armor:run_callbacks
|
||||
-- @tparam function callback Function to execute.
|
||||
-- @tparam ObjectRef player First parameter passed to callback.
|
||||
-- @tparam int index Second parameter passed to callback.
|
||||
-- @tparam ItemStack stack Callback owner.
|
||||
armor.run_callbacks = function(self, callback, player, index, stack)
|
||||
if stack then
|
||||
local def = stack:get_definition() or {}
|
||||
@ -187,6 +340,10 @@ armor.run_callbacks = function(self, callback, player, index, stack)
|
||||
end
|
||||
end
|
||||
|
||||
--- Updates visuals.
|
||||
--
|
||||
-- @function armor:update_player_visuals
|
||||
-- @tparam ObjectRef player
|
||||
armor.update_player_visuals = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
@ -202,10 +359,10 @@ armor.update_player_visuals = function(self, player)
|
||||
self:run_callbacks("on_update", player)
|
||||
end
|
||||
|
||||
|
||||
-- armor is not visible on player model if enabled
|
||||
local transparent_armor = minetest.settings:get_bool("armor_transparent", false)
|
||||
|
||||
--- Sets player's armor attributes.
|
||||
--
|
||||
-- @function armor:set_player_armor
|
||||
-- @tparam ObjectRef player
|
||||
armor.set_player_armor = function(self, player)
|
||||
local name, armor_inv = self:get_valid_player(player, "[set_player_armor]")
|
||||
if not name then
|
||||
@ -366,6 +523,13 @@ armor.set_player_armor = function(self, player)
|
||||
self:update_player_visuals(player)
|
||||
end
|
||||
|
||||
--- Action when armor is punched.
|
||||
--
|
||||
-- @function armor:punch
|
||||
-- @tparam ObjectRef player Player wearing the armor.
|
||||
-- @tparam ObjectRef hitter Entity attacking player.
|
||||
-- @tparam[opt] int time_from_last_punch Time in seconds since last punch action.
|
||||
-- @tparam[opt] table tool_capabilities See `entity_damage_mechanism`.
|
||||
armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabilities)
|
||||
local name, armor_inv = self:get_valid_player(player, "[punch]")
|
||||
if not name then
|
||||
@ -451,6 +615,13 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
|
||||
self.def[name].count = count
|
||||
end
|
||||
|
||||
--- Action when armor is damaged.
|
||||
--
|
||||
-- @function armor:damage
|
||||
-- @tparam ObjectRef player
|
||||
-- @tparam int index Inventory index where armor is equipped.
|
||||
-- @tparam ItemStack stack Armor item receiving damaged.
|
||||
-- @tparam int use Amount of wear to add to armor item.
|
||||
armor.damage = function(self, player, index, stack, use)
|
||||
local old_stack = ItemStack(stack)
|
||||
local worn_armor = armor:get_weared_armor_elements(player)
|
||||
@ -469,6 +640,11 @@ armor.damage = function(self, player, index, stack, use)
|
||||
end
|
||||
end
|
||||
|
||||
--- Get elements of equipped armor.
|
||||
--
|
||||
-- @function armor:get_weared_armor_elements
|
||||
-- @tparam ObjectRef player
|
||||
-- @treturn table List of equipped armors.
|
||||
armor.get_weared_armor_elements = function(self, player)
|
||||
local name, inv = self:get_valid_player(player, "[get_weared_armor]")
|
||||
local weared_armor = {}
|
||||
@ -485,6 +661,12 @@ armor.get_weared_armor_elements = function(self, player)
|
||||
return weared_armor
|
||||
end
|
||||
|
||||
--- Equips a piece of armor to a player.
|
||||
--
|
||||
-- @function armor:equip
|
||||
-- @tparam ObjectRef player Player to whom item is equipped.
|
||||
-- @tparam ItemStack itemstack Armor item to be equipped.
|
||||
-- @treturn ItemStack Leftover item stack.
|
||||
armor.equip = function(self, player, itemstack)
|
||||
local name, armor_inv = self:get_valid_player(player, "[equip]")
|
||||
local armor_element = self:get_element(itemstack:get_name())
|
||||
@ -509,6 +691,12 @@ armor.equip = function(self, player, itemstack)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
--- Unequips a piece of armor from a player.
|
||||
--
|
||||
-- @function armor:unequip
|
||||
-- @tparam ObjectRef player Player from whom item is removed.
|
||||
-- @tparam string armor_element Armor type identifier associated with the item
|
||||
-- to be removed ("head", "torso", "hands", "shield", "legs", "feet", etc.).
|
||||
armor.unequip = function(self, player, armor_element)
|
||||
local name, armor_inv = self:get_valid_player(player, "[unequip]")
|
||||
if not name then
|
||||
@ -534,6 +722,10 @@ armor.unequip = function(self, player, armor_element)
|
||||
end
|
||||
end
|
||||
|
||||
--- Removes all armor worn by player.
|
||||
--
|
||||
-- @function armor:remove_all
|
||||
-- @tparam ObjectRef player
|
||||
armor.remove_all = function(self, player)
|
||||
local name, inv = self:get_valid_player(player, "[remove_all]")
|
||||
if not name then
|
||||
@ -546,6 +738,11 @@ end
|
||||
|
||||
local skin_mod
|
||||
|
||||
--- Retrieves player's current skin.
|
||||
--
|
||||
-- @function armor:get_player_skin
|
||||
-- @tparam string name Player name.
|
||||
-- @treturn string Skin filename.
|
||||
armor.get_player_skin = function(self, name)
|
||||
if (skin_mod == "skins" or skin_mod == "simple_skins") and skins.skins[name] then
|
||||
return skins.skins[name]..".png"
|
||||
@ -557,6 +754,10 @@ armor.get_player_skin = function(self, name)
|
||||
return armor.default_skin..".png"
|
||||
end
|
||||
|
||||
--- Updates skin.
|
||||
--
|
||||
-- @function armor:update_skin
|
||||
-- @tparam string name Player name.
|
||||
armor.update_skin = function(self, name)
|
||||
minetest.after(0, function()
|
||||
local pplayer = minetest.get_player_by_name(name)
|
||||
@ -567,10 +768,19 @@ armor.update_skin = function(self, name)
|
||||
end)
|
||||
end
|
||||
|
||||
--- Adds preview for armor inventory.
|
||||
--
|
||||
-- @function armor:add_preview
|
||||
-- @tparam string preview Preview image filename.
|
||||
armor.add_preview = function(self, preview)
|
||||
skin_previews[preview] = true
|
||||
end
|
||||
|
||||
--- Retrieves preview for armor inventory.
|
||||
--
|
||||
-- @function armor:get_preview
|
||||
-- @tparam string name Player name.
|
||||
-- @treturn string Preview image filename.
|
||||
armor.get_preview = function(self, name)
|
||||
local preview = string.gsub(armor:get_player_skin(name), ".png", "_preview.png")
|
||||
if skin_previews[preview] then
|
||||
@ -579,6 +789,12 @@ armor.get_preview = function(self, name)
|
||||
return "character_preview.png"
|
||||
end
|
||||
|
||||
--- Retrieves armor formspec.
|
||||
--
|
||||
-- @function armor:get_armor_formspec
|
||||
-- @tparam string name Player name.
|
||||
-- @tparam[opt] bool listring Use `listring` formspec element (default: `false`).
|
||||
-- @treturn string Formspec formatted string.
|
||||
armor.get_armor_formspec = function(self, name, listring)
|
||||
if armor.def[name].init_time == 0 then
|
||||
return "label[0,0;Armor not initialized!]"
|
||||
@ -601,6 +817,11 @@ armor.get_armor_formspec = function(self, name, listring)
|
||||
return formspec
|
||||
end
|
||||
|
||||
--- Retrieves element.
|
||||
--
|
||||
-- @function armor:get_element
|
||||
-- @tparam string item_name
|
||||
-- @return Armor element.
|
||||
armor.get_element = function(self, item_name)
|
||||
for _, element in pairs(armor.elements) do
|
||||
if minetest.get_item_group(item_name, "armor_"..element) > 0 then
|
||||
@ -609,6 +830,11 @@ armor.get_element = function(self, item_name)
|
||||
end
|
||||
end
|
||||
|
||||
--- Serializes armor inventory.
|
||||
--
|
||||
-- @function armor:serialize_inventory_list
|
||||
-- @tparam table list Inventory contents.
|
||||
-- @treturn string
|
||||
armor.serialize_inventory_list = function(self, list)
|
||||
local list_table = {}
|
||||
for _, stack in ipairs(list) do
|
||||
@ -617,6 +843,11 @@ armor.serialize_inventory_list = function(self, list)
|
||||
return minetest.serialize(list_table)
|
||||
end
|
||||
|
||||
--- Deserializes armor inventory.
|
||||
--
|
||||
-- @function armor:deserialize_inventory_list
|
||||
-- @tparam string list_string Serialized inventory contents.
|
||||
-- @treturn table
|
||||
armor.deserialize_inventory_list = function(self, list_string)
|
||||
local list_table = minetest.deserialize(list_string)
|
||||
local list = {}
|
||||
@ -626,6 +857,11 @@ armor.deserialize_inventory_list = function(self, list_string)
|
||||
return list
|
||||
end
|
||||
|
||||
--- Loads armor inventory.
|
||||
--
|
||||
-- @function armor:load_armor_inventory
|
||||
-- @tparam ObjectRef player
|
||||
-- @treturn bool
|
||||
armor.load_armor_inventory = function(self, player)
|
||||
local _, inv = self:get_valid_player(player, "[load_armor_inventory]")
|
||||
if inv then
|
||||
@ -639,6 +875,12 @@ armor.load_armor_inventory = function(self, player)
|
||||
end
|
||||
end
|
||||
|
||||
--- Saves armor inventory.
|
||||
--
|
||||
-- Inventory is stored in `PlayerMetaRef` string "3d\_armor\_inventory".
|
||||
--
|
||||
-- @function armor:save_armor_inventory
|
||||
-- @tparam ObjectRef player
|
||||
armor.save_armor_inventory = function(self, player)
|
||||
local _, inv = self:get_valid_player(player, "[save_armor_inventory]")
|
||||
if inv then
|
||||
@ -648,10 +890,22 @@ armor.save_armor_inventory = function(self, player)
|
||||
end
|
||||
end
|
||||
|
||||
--- Updates inventory.
|
||||
--
|
||||
-- DEPRECATED: Legacy inventory support.
|
||||
--
|
||||
-- @function armor:update_inventory
|
||||
-- @param player
|
||||
armor.update_inventory = function(self, player)
|
||||
-- DEPRECATED: Legacy inventory support
|
||||
end
|
||||
|
||||
--- Sets inventory stack.
|
||||
--
|
||||
-- @function armor:set_inventory_stack
|
||||
-- @tparam ObjectRef player
|
||||
-- @tparam int i Armor inventory index.
|
||||
-- @tparam ItemStack stack Armor item.
|
||||
armor.set_inventory_stack = function(self, player, i, stack)
|
||||
local _, inv = self:get_valid_player(player, "[set_inventory_stack]")
|
||||
if inv then
|
||||
@ -660,6 +914,13 @@ armor.set_inventory_stack = function(self, player, i, stack)
|
||||
end
|
||||
end
|
||||
|
||||
--- Checks for a player that can use armor.
|
||||
--
|
||||
-- @function armor:get_valid_player
|
||||
-- @tparam ObjectRef player
|
||||
-- @tparam string msg Additional info for log messages.
|
||||
-- @treturn list Player name & armor inventory.
|
||||
-- @usage local name, inv = armor:get_valid_player(player, "[equip]")
|
||||
armor.get_valid_player = function(self, player, msg)
|
||||
msg = msg or ""
|
||||
if not player then
|
||||
@ -681,6 +942,10 @@ armor.get_valid_player = function(self, player, msg)
|
||||
return name, inv
|
||||
end
|
||||
|
||||
--- Drops armor item at given position.
|
||||
--
|
||||
-- @tparam vector pos
|
||||
-- @tparam ItemStack stack Armor item to be dropped.
|
||||
armor.drop_armor = function(pos, stack)
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
if node then
|
||||
@ -694,6 +959,8 @@ end
|
||||
--- Allows skin mod to be set manually.
|
||||
--
|
||||
-- Useful for skin mod forks that do not use the same name.
|
||||
--
|
||||
-- @tparam string mod Name of skin mod. Recognized names are "simple\_skins", "u\_skins", & "wardrobe".
|
||||
armor.set_skin_mod = function(mod)
|
||||
skin_mod = mod
|
||||
end
|
||||
|
@ -1,6 +1,23 @@
|
||||
|
||||
--- Registered armors.
|
||||
--
|
||||
-- @topic armor
|
||||
|
||||
|
||||
-- support for i18n
|
||||
local S = armor.get_translator
|
||||
|
||||
|
||||
--- Admin Helmet
|
||||
--
|
||||
-- @helmet 3d_armor:helmet_admin
|
||||
-- @img 3d_armor_inv_helmet_admin.png
|
||||
-- @grp armor_head 1
|
||||
-- @grp armor_heal 100
|
||||
-- @grp armor_use 0
|
||||
-- @grp armor_water 1
|
||||
-- @grp not_in_creative_inventory 1
|
||||
-- @armorgrp fleshy 100
|
||||
armor:register_armor("3d_armor:helmet_admin", {
|
||||
description = S("Admin Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_admin.png",
|
||||
@ -12,6 +29,15 @@ armor:register_armor("3d_armor:helmet_admin", {
|
||||
end,
|
||||
})
|
||||
|
||||
--- Admin Chestplate
|
||||
--
|
||||
-- @chestplate 3d_armor:chestplate_admin
|
||||
-- @img 3d_armor_inv_chestplate_admin.png
|
||||
-- @grp armor_torso 1
|
||||
-- @grp armor_heal 100
|
||||
-- @grp armor_use 0
|
||||
-- @grp not_in_creative_inventory 1
|
||||
-- @armorgrp fleshy 100
|
||||
armor:register_armor("3d_armor:chestplate_admin", {
|
||||
description = S("Admin Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_admin.png",
|
||||
@ -23,6 +49,15 @@ armor:register_armor("3d_armor:chestplate_admin", {
|
||||
end,
|
||||
})
|
||||
|
||||
--- Admin Leggings
|
||||
--
|
||||
-- @leggings 3d_armor:leggings_admin
|
||||
-- @img 3d_armor_inv_leggings_admin.png
|
||||
-- @grp armor_legs 1
|
||||
-- @grp armor_heal 100
|
||||
-- @grp armor_use 0
|
||||
-- @grp not_in_creative_inventory 1
|
||||
-- @armorgrp fleshy 100
|
||||
armor:register_armor("3d_armor:leggings_admin", {
|
||||
description = S("Admin Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_admin.png",
|
||||
@ -34,6 +69,15 @@ armor:register_armor("3d_armor:leggings_admin", {
|
||||
end,
|
||||
})
|
||||
|
||||
--- Admin Boots
|
||||
--
|
||||
-- @boots 3d_armor:boots_admin
|
||||
-- @img 3d_armor_inv_boots_admin.png
|
||||
-- @grp armor_feet 1
|
||||
-- @grp armor_heal 100
|
||||
-- @grp armor_use 0
|
||||
-- @grp not_in_creative_inventory 1
|
||||
-- @armorgrp fleshy 100
|
||||
armor:register_armor("3d_armor:boots_admin", {
|
||||
description = S("Admin Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_admin.png",
|
||||
@ -50,7 +94,28 @@ minetest.register_alias("adminhelmet", "3d_armor:helmet_admin")
|
||||
minetest.register_alias("adminchestplate", "3d_armor:chestplate_admin")
|
||||
minetest.register_alias("adminleggings", "3d_armor:leggings_admin")
|
||||
|
||||
|
||||
--- Wood
|
||||
--
|
||||
-- Requires setting `armor_material_wood`.
|
||||
--
|
||||
-- @section wood
|
||||
|
||||
if armor.materials.wood then
|
||||
--- Wood Helmet
|
||||
--
|
||||
-- @helmet 3d_armor:helmet_wood
|
||||
-- @img 3d_armor_inv_helmet_wood.png
|
||||
-- @grp armor_head 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 2000
|
||||
-- @grp flammable 1
|
||||
-- @armorgrp fleshy 5
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 3
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 1
|
||||
armor:register_armor("3d_armor:helmet_wood", {
|
||||
description = S("Wood Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_wood.png",
|
||||
@ -58,6 +123,20 @@ if armor.materials.wood then
|
||||
armor_groups = {fleshy=5},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
|
||||
})
|
||||
--- Wood Chestplate
|
||||
--
|
||||
-- @chestplate 3d_armor:chestplate_wood
|
||||
-- @img 3d_armor_inv_chestplate_wood.png
|
||||
-- @grp armor_torso 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 2000
|
||||
-- @grp flammable 1
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 3
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 1
|
||||
armor:register_armor("3d_armor:chestplate_wood", {
|
||||
description = S("Wood Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_wood.png",
|
||||
@ -65,6 +144,20 @@ if armor.materials.wood then
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
|
||||
})
|
||||
--- Wood Leggings
|
||||
--
|
||||
-- @leggings 3d_armor:leggings_wood
|
||||
-- @img 3d_armor_inv_leggings_wood.png
|
||||
-- @grp armor_legs 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 1000
|
||||
-- @grp flammable 1
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 3
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 1
|
||||
armor:register_armor("3d_armor:leggings_wood", {
|
||||
description = S("Wood Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_wood.png",
|
||||
@ -72,6 +165,20 @@ if armor.materials.wood then
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
|
||||
})
|
||||
--- Wood Boots
|
||||
--
|
||||
-- @boots 3d_armor:boots_wood
|
||||
-- @img 3d_armor_inv_boots_wood.png
|
||||
-- @grp armor_feet 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 2000
|
||||
-- @grp flammable 1
|
||||
-- @armorgrp fleshy 5
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 3
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 1
|
||||
armor:register_armor("3d_armor:boots_wood", {
|
||||
description = S("Wood Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_wood.png",
|
||||
@ -94,7 +201,27 @@ if armor.materials.wood then
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Cactus
|
||||
--
|
||||
-- Requires setting `armor_material_cactus`.
|
||||
--
|
||||
-- @section cactus
|
||||
|
||||
if armor.materials.cactus then
|
||||
--- Cactus Helmet
|
||||
--
|
||||
-- @helmet 3d_armor:helmet_cactus
|
||||
-- @img 3d_armor_inv_helmet_cactus.png
|
||||
-- @grp armor_head 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 1000
|
||||
-- @armorgrp fleshy 5
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 1
|
||||
armor:register_armor("3d_armor:helmet_cactus", {
|
||||
description = S("Cactus Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_cactus.png",
|
||||
@ -102,6 +229,19 @@ if armor.materials.cactus then
|
||||
armor_groups = {fleshy=5},
|
||||
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
|
||||
})
|
||||
--- Cactus Chestplate
|
||||
--
|
||||
-- @chestplate 3d_armor:chestplate_cactus
|
||||
-- @img 3d_armor_inv_chestplate_cactus.png
|
||||
-- @grp armor_torso 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 1000
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 1
|
||||
armor:register_armor("3d_armor:chestplate_cactus", {
|
||||
description = S("Cactus Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_cactus.png",
|
||||
@ -109,6 +249,19 @@ if armor.materials.cactus then
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
|
||||
})
|
||||
--- Cactus Leggings
|
||||
--
|
||||
-- @leggings 3d_armor:leggings_cactus
|
||||
-- @img 3d_armor_inv_leggings_cactus.png
|
||||
-- @grp armor_legs 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 1000
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 1
|
||||
armor:register_armor("3d_armor:leggings_cactus", {
|
||||
description = S("Cactus Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_cactus.png",
|
||||
@ -116,6 +269,19 @@ if armor.materials.cactus then
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
|
||||
})
|
||||
--- Cactus Boots
|
||||
--
|
||||
-- @boots 3d_armor:boots_cactus
|
||||
-- @img 3d_armor_inv_boots_cactus.png
|
||||
-- @grp armor_feet 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 1000
|
||||
-- @armorgrp fleshy 5
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 1
|
||||
armor:register_armor("3d_armor:boots_cactus", {
|
||||
description = S("Cactus Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_cactus.png",
|
||||
@ -138,7 +304,29 @@ if armor.materials.cactus then
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Steel
|
||||
--
|
||||
-- Requires setting `armor_material_steel`.
|
||||
--
|
||||
-- @section steel
|
||||
|
||||
if armor.materials.steel then
|
||||
--- Steel Helmet
|
||||
--
|
||||
-- @helmet 3d_armor:helmet_steel
|
||||
-- @img 3d_armor_inv_helmet_steel.png
|
||||
-- @grp armor_head 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 800
|
||||
-- @grp physics_speed -0.01
|
||||
-- @grp physica_gravity 0.01
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:helmet_steel", {
|
||||
description = S("Steel Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_steel.png",
|
||||
@ -147,6 +335,21 @@ if armor.materials.steel then
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
--- Steel Chestplate
|
||||
--
|
||||
-- @chestplate 3d_armor:chestplate_steel
|
||||
-- @img 3d_armor_inv_chestplate_steel.png
|
||||
-- @grp armor_torso 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 800
|
||||
-- @grp physics_speed
|
||||
-- @grp physics_gravity
|
||||
-- @armorgrp fleshy
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:chestplate_steel", {
|
||||
description = S("Steel Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_steel.png",
|
||||
@ -155,6 +358,21 @@ if armor.materials.steel then
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
--- Steel Leggings
|
||||
--
|
||||
-- @leggings 3d_armor:leggings_steel
|
||||
-- @img 3d_armor_inv_leggings_steel.png
|
||||
-- @grp armor_legs 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 800
|
||||
-- @grp physics_speed -0.03
|
||||
-- @grp physics_gravity 0.03
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:leggings_steel", {
|
||||
description = S("Steel Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_steel.png",
|
||||
@ -163,6 +381,21 @@ if armor.materials.steel then
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
--- Steel Boots
|
||||
--
|
||||
-- @boots 3d_armor:boots_steel
|
||||
-- @img 3d_armor_inv_boots_steel.png
|
||||
-- @grp armor_feet 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 800
|
||||
-- @grp physics_speed -0.01
|
||||
-- @grp physics_gravity 0.01
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:boots_steel", {
|
||||
description = S("Steel Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_steel.png",
|
||||
@ -173,7 +406,29 @@ if armor.materials.steel then
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
--- Bronze
|
||||
--
|
||||
-- Requires setting `armor_material_bronze`.
|
||||
--
|
||||
-- @section bronze
|
||||
|
||||
if armor.materials.bronze then
|
||||
--- Bronze Helmet
|
||||
--
|
||||
-- @helmet 3d_armor:helmet_bronze
|
||||
-- @img 3d_armor_inv_helmet_bronze.png
|
||||
-- @grp armor_head 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 400
|
||||
-- @grp physics_speed -0.01
|
||||
-- @grp physics_gravity 0.01
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:helmet_bronze", {
|
||||
description = S("Bronze Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_bronze.png",
|
||||
@ -182,6 +437,21 @@ if armor.materials.bronze then
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
--- Bronze Chestplate
|
||||
--
|
||||
-- @chestplate 3d_armor:chestplate_bronze
|
||||
-- @img 3d_armor_inv_chestplate_bronze.png
|
||||
-- @grp armor_torso 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 400
|
||||
-- @grp physics_speed -0.04
|
||||
-- @grp physics_gravity 0.04
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:chestplate_bronze", {
|
||||
description = S("Bronze Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_bronze.png",
|
||||
@ -190,6 +460,21 @@ if armor.materials.bronze then
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
--- Bronze Leggings
|
||||
--
|
||||
-- @leggings 3d_armor:leggings_bronze
|
||||
-- @img 3d_armor_inv_leggings_bronze.png
|
||||
-- @grp armor_legs 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 400
|
||||
-- @grp physics_speed -0.03
|
||||
-- @grp physics_gravity 0.03
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:leggings_bronze", {
|
||||
description = S("Bronze Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_bronze.png",
|
||||
@ -198,6 +483,21 @@ if armor.materials.bronze then
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
--- Bronze Boots
|
||||
--
|
||||
-- @boots 3d_armor:boots_bronze
|
||||
-- @img 3d_armor_inv_boots_bronze.png
|
||||
-- @grp armor_feet 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 400
|
||||
-- @grp physics_speed -0.01
|
||||
-- @grp physics_gravity 0.01
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:boots_bronze", {
|
||||
description = S("Bronze Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_bronze.png",
|
||||
@ -208,7 +508,26 @@ if armor.materials.bronze then
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
--- Diamond
|
||||
--
|
||||
-- Requires setting `armor_material_diamond`.
|
||||
--
|
||||
-- @section diamond
|
||||
|
||||
if armor.materials.diamond then
|
||||
--- Diamond Helmet
|
||||
--
|
||||
-- @helmet 3d_armor:_diamond
|
||||
-- @img 3d_armor_inv_helmet_diamond.png
|
||||
-- @grp armor_head 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 200
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp choppy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:helmet_diamond", {
|
||||
description = S("Diamond Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_diamond.png",
|
||||
@ -216,6 +535,18 @@ if armor.materials.diamond then
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
|
||||
})
|
||||
--- Diamond Chestplate
|
||||
--
|
||||
-- @chestplate 3d_armor:chestplate_diamond
|
||||
-- @img 3d_armor_inv_chestplate_diamond.png
|
||||
-- @grp armor_torso 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 200
|
||||
-- @armorgrp fleshy 20
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp choppy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:chestplate_diamond", {
|
||||
description = S("Diamond Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_diamond.png",
|
||||
@ -223,6 +554,18 @@ if armor.materials.diamond then
|
||||
armor_groups = {fleshy=20},
|
||||
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
|
||||
})
|
||||
--- Diamond Leggings
|
||||
--
|
||||
-- @leggings 3d_armor:leggings_diamond
|
||||
-- @img 3d_armor_inv_leggings_diamond.png
|
||||
-- @grp armor_legs 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 200
|
||||
-- @armorgrp fleshy 20
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp choppy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:leggings_diamond", {
|
||||
description = S("Diamond Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_diamond.png",
|
||||
@ -230,6 +573,18 @@ if armor.materials.diamond then
|
||||
armor_groups = {fleshy=20},
|
||||
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
|
||||
})
|
||||
--- Diamond Boots
|
||||
--
|
||||
-- @boots 3d_armor:boots_diamond
|
||||
-- @img 3d_armor_inv_boots_diamond.png
|
||||
-- @grp armor_feet 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 200
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp choppy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:boots_diamond", {
|
||||
description = S("Diamond Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_diamond.png",
|
||||
@ -239,7 +594,29 @@ if armor.materials.diamond then
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
--- Gold
|
||||
--
|
||||
-- Requires `armor_material_gold`.
|
||||
--
|
||||
-- @section gold
|
||||
|
||||
if armor.materials.gold then
|
||||
--- Gold Helmet
|
||||
--
|
||||
-- @helmet 3d_armor:helmet_gold
|
||||
-- @img 3d_armor_inv_helmet_gold.png
|
||||
-- @grp armor_head 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 300
|
||||
-- @grp physics_speed -0.02
|
||||
-- @grp physics_gravity 0.02
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 1
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 3
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:helmet_gold", {
|
||||
description = S("Gold Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_gold.png",
|
||||
@ -248,6 +625,21 @@ if armor.materials.gold then
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
|
||||
})
|
||||
--- Gold Chestplate
|
||||
--
|
||||
-- @chestplate 3d_armor:chestplate_gold
|
||||
-- @img 3d_armor_inv_chestplate_gold.png
|
||||
-- @grp armor_torso 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 300
|
||||
-- @grp physics_speed -0.05
|
||||
-- @grp physics_gravity 0.05
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 1
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 3
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:chestplate_gold", {
|
||||
description = S("Gold Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_gold.png",
|
||||
@ -256,6 +648,21 @@ if armor.materials.gold then
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
|
||||
})
|
||||
--- Gold Leggings
|
||||
--
|
||||
-- @leggings 3d_armor:leggings_gold
|
||||
-- @img 3d_armor_inv_leggings_gold.png
|
||||
-- @grp armor_legs 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 300
|
||||
-- @grp physics_speed -0.04
|
||||
-- @grp physics_gravity 0.04
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 1
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 3
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:leggings_gold", {
|
||||
description = S("Gold Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_gold.png",
|
||||
@ -264,6 +671,21 @@ if armor.materials.gold then
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
|
||||
})
|
||||
--- Gold Boots
|
||||
--
|
||||
-- @boots 3d_armor:boots_gold
|
||||
-- @img 3d_armor_inv_boots_gold.png
|
||||
-- @grp armor_feet 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 300
|
||||
-- @grp physics_speed -0.02
|
||||
-- @grp physics_gravity 0.02
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 1
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 3
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:boots_gold", {
|
||||
description = S("Gold Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_gold.png",
|
||||
@ -274,7 +696,25 @@ if armor.materials.gold then
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
--- Mithril
|
||||
--
|
||||
-- Requires `armor_material_mithril`.
|
||||
--
|
||||
-- @section mithril
|
||||
|
||||
if armor.materials.mithril then
|
||||
--- Mithril Helmet
|
||||
--
|
||||
-- @helmet 3d_armor:helmet_mithril
|
||||
-- @img 3d_armor_inv_helmet_mithril.png
|
||||
-- @grp armor_head 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 100
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:helmet_mithril", {
|
||||
description = S("Mithril Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_mithril.png",
|
||||
@ -282,6 +722,17 @@ if armor.materials.mithril then
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
})
|
||||
--- Mithril Chestplate
|
||||
--
|
||||
-- @chestplate 3d_armor:chestplate_mithril
|
||||
-- @img 3d_armor_inv_chestplate_mithril.png
|
||||
-- @grp armor_torso 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 100
|
||||
-- @armorgrp fleshy 20
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:chestplate_mithril", {
|
||||
description = S("Mithril Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_mithril.png",
|
||||
@ -289,6 +740,17 @@ if armor.materials.mithril then
|
||||
armor_groups = {fleshy=20},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
})
|
||||
--- Mithril Leggings
|
||||
--
|
||||
-- @leggings 3d_armor:leggings_mithril
|
||||
-- @img 3d_armor_inv_leggings_mithril.png
|
||||
-- @grp armor_legs 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 100
|
||||
-- @armorgrp fleshy 20
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:leggings_mithril", {
|
||||
description = S("Mithril Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_mithril.png",
|
||||
@ -296,6 +758,17 @@ if armor.materials.mithril then
|
||||
armor_groups = {fleshy=20},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
})
|
||||
--- Mithril Boots
|
||||
--
|
||||
-- @boots 3d_armor:boots_mithril
|
||||
-- @img 3d_armor_inv_boots_mithril.png
|
||||
-- @grp armor_feet 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 100
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:boots_mithril", {
|
||||
description = S("Mithril Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_mithril.png",
|
||||
@ -305,7 +778,26 @@ if armor.materials.mithril then
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
--- Crystal
|
||||
--
|
||||
-- Requires `armor_material_crystal`.
|
||||
--
|
||||
-- @section crystal
|
||||
|
||||
if armor.materials.crystal then
|
||||
--- Crystal Helmet
|
||||
--
|
||||
-- @helmet 3d_armor:helmet_crystal
|
||||
-- @img 3d_armor_inv_helmet_crystal.png
|
||||
-- @grp armor_head 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 100
|
||||
-- @grp armor_fire 1
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:helmet_crystal", {
|
||||
description = S("Crystal Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_crystal.png",
|
||||
@ -313,6 +805,18 @@ if armor.materials.crystal then
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
})
|
||||
--- Crystal Chestplate
|
||||
--
|
||||
-- @chestplate 3d_armor:_crystal
|
||||
-- @img 3d_armor_inv_chestplate_crystal.png
|
||||
-- @grp armor_torso 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 100
|
||||
-- @grp armor_fire 1
|
||||
-- @armorgrp fleshy 20
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:chestplate_crystal", {
|
||||
description = S("Crystal Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_crystal.png",
|
||||
@ -320,6 +824,18 @@ if armor.materials.crystal then
|
||||
armor_groups = {fleshy=20},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
})
|
||||
--- Crystal Leggings
|
||||
--
|
||||
-- @leggings 3d_armor:leggings_crystal
|
||||
-- @img 3d_armor_inv_leggings_crystal.png
|
||||
-- @grp armor_legs 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 100
|
||||
-- @grp armor_fire 1
|
||||
-- @armorgrp fleshy 20
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:leggings_crystal", {
|
||||
description = S("Crystal Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_crystal.png",
|
||||
@ -327,6 +843,20 @@ if armor.materials.crystal then
|
||||
armor_groups = {fleshy=20},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
})
|
||||
--- Crystal Boots
|
||||
--
|
||||
-- @boots 3d_armor:boots_crystal
|
||||
-- @img 3d_armor_inv_boots_crystal.png
|
||||
-- @grp armor_feet 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 100
|
||||
-- @grp physics_speed 1
|
||||
-- @grp physics_jump 0.5
|
||||
-- @grp armor_fire 1
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:boots_crystal", {
|
||||
description = S("Crystal Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_crystal.png",
|
||||
@ -337,6 +867,44 @@ if armor.materials.crystal then
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
--- Crafting
|
||||
--
|
||||
-- @section craft
|
||||
|
||||
--- Craft recipes for helmets, chestplates, leggings, boots, & shields.
|
||||
--
|
||||
-- @craft armor
|
||||
-- @usage
|
||||
-- Key:
|
||||
-- - m: material
|
||||
-- - wood: group:wood
|
||||
-- - cactus: default:cactus
|
||||
-- - steel: default:steel_ingot
|
||||
-- - bronze: default:bronze_ingot
|
||||
-- - diamond: default:diamond
|
||||
-- - gold: default:gold_ingot
|
||||
-- - mithril: moreores:mithril_ingot
|
||||
-- - crystal: ethereal:crystal_ingot
|
||||
--
|
||||
-- helmet: chestplate: leggings:
|
||||
-- ┌───┬───┬───┐ ┌───┬───┬───┐ ┌───┬───┬───┐
|
||||
-- │ m │ m │ m │ │ m │ │ m │ │ m │ m │ m │
|
||||
-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
|
||||
-- │ m │ │ m │ │ m │ m │ m │ │ m │ │ m │
|
||||
-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
|
||||
-- │ │ │ │ │ m │ m │ m │ │ m │ │ m │
|
||||
-- └───┴───┴───┘ └───┴───┴───┘ └───┴───┴───┘
|
||||
--
|
||||
-- boots: shield:
|
||||
-- ┌───┬───┬───┐ ┌───┬───┬───┐
|
||||
-- │ │ │ │ │ m │ m │ m │
|
||||
-- ├───┼───┼───┤ ├───┼───┼───┤
|
||||
-- │ m │ │ m │ │ m │ m │ m │
|
||||
-- ├───┼───┼───┤ ├───┼───┼───┤
|
||||
-- │ m │ │ m │ │ │ m │ │
|
||||
-- └───┴───┴───┘ └───┴───┴───┘
|
||||
|
||||
for k, v in pairs(armor.materials) do
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:helmet_"..k,
|
||||
|
@ -51,6 +51,8 @@ see armor.conf.example for all available options.
|
||||
|
||||
For mod installation instructions, please visit: http://wiki.minetest.com/wiki/Installing_Mods
|
||||
|
||||
[API Reference](https://minetest-mods.github.io/3d_armor/reference/)
|
||||
|
||||
[mod] Visible Wielded Items [wieldview]
|
||||
---------------------------------------
|
||||
|
||||
|
38
gendoc.sh
Executable file
38
gendoc.sh
Executable file
@ -0,0 +1,38 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# place this file in mod "docs" directory
|
||||
|
||||
root="$(dirname $(readlink -f $0))"
|
||||
docs="${root}/3d_armor/docs"
|
||||
config="${root}/.ldoc/config.ld"
|
||||
export_dir="${export_dir:-${docs}/reference}"
|
||||
|
||||
cd "${root}"
|
||||
|
||||
# clean old files
|
||||
rm -rf "${export_dir}"
|
||||
|
||||
# generate items & settings topics temp files
|
||||
./.ldoc/parse_src.py
|
||||
./.ldoc/parse_settings.py
|
||||
./.ldoc/parse_crafts.py
|
||||
|
||||
echo
|
||||
|
||||
# generate new doc files
|
||||
ldoc --UNSAFE_NO_SANDBOX --multimodule -c "${config}" -d "${export_dir}" "${root}"
|
||||
retval=$?
|
||||
if test ${retval} -ne 0; then
|
||||
# doesn't support "UNSAFE_NO_SANDBOX" or "multimodule" flag
|
||||
echo
|
||||
ldoc -c "${config}" -d "${export_dir}" "."
|
||||
retval=$?
|
||||
if test ${retval} -ne 0; then
|
||||
exit ${retval}
|
||||
fi
|
||||
fi
|
||||
|
||||
# cleanup
|
||||
rm -f ./.ldoc/*.luadoc
|
||||
|
||||
echo -e "\nDone!"
|
@ -58,7 +58,7 @@ armor_punch_damage (Enable damage effects) bool true
|
||||
# Enable migration of old armor inventories.
|
||||
armor_migrate_old_inventory (Migrate old armor inventories) bool true
|
||||
|
||||
# Don't show armor on character model.
|
||||
# Armor is not visible on player model when enabled.
|
||||
armor_transparent (Transparent armor) bool false
|
||||
|
||||
|
||||
|
148
shields/init.lua
148
shields/init.lua
@ -1,3 +1,9 @@
|
||||
|
||||
--- Registered shields.
|
||||
--
|
||||
-- @topic shields
|
||||
|
||||
|
||||
-- support for i18n
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
@ -21,6 +27,14 @@ end
|
||||
|
||||
-- Regisiter Shields
|
||||
|
||||
--- Admin Shield
|
||||
--
|
||||
-- @shield shields:shield_admin
|
||||
-- @img shields_inv_shield_admin.png
|
||||
-- @grp armor_shield 1000
|
||||
-- @grp armor_heal 100
|
||||
-- @grp armor_use 0
|
||||
-- @grp not_int_creative_inventory 1
|
||||
armor:register_armor("shields:shield_admin", {
|
||||
description = S("Admin Shield"),
|
||||
inventory_image = "shields_inv_shield_admin.png",
|
||||
@ -29,7 +43,22 @@ armor:register_armor("shields:shield_admin", {
|
||||
|
||||
minetest.register_alias("adminshield", "shields:shield_admin")
|
||||
|
||||
|
||||
if armor.materials.wood then
|
||||
--- Wood Shield
|
||||
--
|
||||
-- @shield shields:shield_wood
|
||||
-- @img shields_inv_shield_wood.png
|
||||
-- @grp armor_shield 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 2000
|
||||
-- @grp flammable 1
|
||||
-- @armorgrp fleshy 5
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 3
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 1
|
||||
armor:register_armor("shields:shield_wood", {
|
||||
description = S("Wooden Shield"),
|
||||
inventory_image = "shields_inv_shield_wood.png",
|
||||
@ -44,6 +73,19 @@ if armor.materials.wood then
|
||||
play_sound_effect(player, "default_wood_footstep")
|
||||
end,
|
||||
})
|
||||
--- Enhanced Wood Shield
|
||||
--
|
||||
-- @shield shields:shield_enhanced_wood
|
||||
-- @img shields_inv_shield_enhanced_wood.png
|
||||
-- @grp armor_shield 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 2000
|
||||
-- @armorgrp fleshy 8
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 3
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("shields:shield_enhanced_wood", {
|
||||
description = S("Enhanced Wood Shield"),
|
||||
inventory_image = "shields_inv_shield_enhanced_wood.png",
|
||||
@ -74,6 +116,19 @@ if armor.materials.wood then
|
||||
end
|
||||
|
||||
if armor.materials.cactus then
|
||||
--- Cactus Shield
|
||||
--
|
||||
-- @shield shields:shield_cactus
|
||||
-- @img shields_inv_shield_cactus.png
|
||||
-- @grp armor_shield 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 1000
|
||||
-- @armorgrp fleshy 5
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 1
|
||||
armor:register_armor("shields:shield_cactus", {
|
||||
description = S("Cactus Shield"),
|
||||
inventory_image = "shields_inv_shield_cactus.png",
|
||||
@ -88,6 +143,19 @@ if armor.materials.cactus then
|
||||
play_sound_effect(player, "default_wood_footstep")
|
||||
end,
|
||||
})
|
||||
--- Enhanced Cactus Shield
|
||||
--
|
||||
-- @shield shields:shield_enhanced_cactus
|
||||
-- @img shields_inv_shield_enhanced_cactus.png
|
||||
-- @grp armor_shield 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 1000
|
||||
-- @armorgrp fleshy 8
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("shields:shield_enhanced_cactus", {
|
||||
description = S("Enhanced Cactus Shield"),
|
||||
inventory_image = "shields_inv_shield_enhanced_cactus.png",
|
||||
@ -118,6 +186,21 @@ if armor.materials.cactus then
|
||||
end
|
||||
|
||||
if armor.materials.steel then
|
||||
--- Steel Shield
|
||||
--
|
||||
-- @shield shields:shield_steel
|
||||
-- @img shields_inv_shield_steel.png
|
||||
-- @grp armor_shield 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 800
|
||||
-- @grp physics_speed -0.03
|
||||
-- @grp physics_gravity 0.03
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("shields:shield_steel", {
|
||||
description = S("Steel Shield"),
|
||||
inventory_image = "shields_inv_shield_steel.png",
|
||||
@ -136,6 +219,21 @@ if armor.materials.steel then
|
||||
end
|
||||
|
||||
if armor.materials.bronze then
|
||||
--- Bronze Shield
|
||||
--
|
||||
-- @shield shields:shield_bronze
|
||||
-- @img shields_inv_shield_bronze.png
|
||||
-- @grp armor_shield 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 400
|
||||
-- @grp physics_speed -0.03
|
||||
-- @grp physics_gravity 0.03
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("shields:shield_bronze", {
|
||||
description = S("Bronze Shield"),
|
||||
inventory_image = "shields_inv_shield_bronze.png",
|
||||
@ -154,6 +252,18 @@ if armor.materials.bronze then
|
||||
end
|
||||
|
||||
if armor.materials.diamond then
|
||||
--- Diamond Shield
|
||||
--
|
||||
-- @shield shields:shield_diamond
|
||||
-- @img shields_inv_shield_diamond.png
|
||||
-- @grp armor_shield 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 200
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp choppy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("shields:shield_diamond", {
|
||||
description = S("Diamond Shield"),
|
||||
inventory_image = "shields_inv_shield_diamond.png",
|
||||
@ -171,6 +281,21 @@ if armor.materials.diamond then
|
||||
end
|
||||
|
||||
if armor.materials.gold then
|
||||
--- Gold Shield
|
||||
--
|
||||
-- @shield shields:shield_gold
|
||||
-- @img shields_inv_shield_gold.png
|
||||
-- @grp armor_shield 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 300
|
||||
-- @grp physics_speed -0.04
|
||||
-- @grp physics_gravity 0.04
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 1
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 3
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("shields:shield_gold", {
|
||||
description = S("Gold Shield"),
|
||||
inventory_image = "shields_inv_shield_gold.png",
|
||||
@ -189,6 +314,17 @@ if armor.materials.gold then
|
||||
end
|
||||
|
||||
if armor.materials.mithril then
|
||||
--- Mithril Shield
|
||||
--
|
||||
-- @shield shields:shield_mithril
|
||||
-- @img shields_inv_shield_mithril.png
|
||||
-- @grp armor_shield 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 100
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("shields:shield_mithril", {
|
||||
description = S("Mithril Shield"),
|
||||
inventory_image = "shields_inv_shield_mithril.png",
|
||||
@ -206,6 +342,18 @@ if armor.materials.mithril then
|
||||
end
|
||||
|
||||
if armor.materials.crystal then
|
||||
--- Crystal Shield
|
||||
--
|
||||
-- @shield shields:shield_crystal
|
||||
-- @img shields_inv_shield_crystal.png
|
||||
-- @grp armor_shield 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 100
|
||||
-- @grp armor_fire 1
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("shields:shield_crystal", {
|
||||
description = S("Crystal Shield"),
|
||||
inventory_image = "shields_inv_shield_crystal.png",
|
||||
|
Loading…
Reference in New Issue
Block a user