mirror of
https://github.com/minetest-mods/3d_armor.git
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* Add Python scripts to generate temp files that can be parsed by LDoc * Add config & script for generating HTML docs with LDoc... * Add Lua docstrings for API & items * Add workflow for building API reference docs on gh-pages branch * Add LDoc's default stylesheet * LDoc: make navigation panel fixed
345 lines
7.1 KiB
Plaintext
345 lines
7.1 KiB
Plaintext
-- Place this file in mod "docs" directory
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local print, type, string, table, tostring, tonumber, error, pairs, ipairs
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if import then
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print = import("print")
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type = import("type")
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string = import("string")
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table = import("table")
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tostring = import("tostring")
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tonumber = import("tonumber")
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error = import("error")
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pairs = import("pairs")
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ipairs = import("ipairs")
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end
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project = "3d_armor"
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title = "3D Armor"
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format = "markdown"
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not_luadoc = true
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boilerplate = false
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wrap = false
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style = true
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file = {
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"3d_armor/api.lua",
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".ldoc/settings.luadoc",
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--".ldoc/armors.luadoc",
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".ldoc/helmets.luadoc",
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".ldoc/chestplates.luadoc",
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".ldoc/leggings.luadoc",
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".ldoc/boots.luadoc",
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".ldoc/shields.luadoc",
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".ldoc/crafting.luadoc",
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}
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new_type("setting", "Settings")
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new_type("armor", "Armors")
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new_type("craft", "Craft Recipes")
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alias("helmet", "armor")
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alias("chestplate", "armor")
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alias("leggings", "armor")
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alias("boots", "armor")
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alias("shield", "armor")
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alias("grp", "group")
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-- function declarations
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local format_text
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local format_group
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custom_tags = {
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-- settings
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{
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"settype",
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title = "Type",
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hidden = true,
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},
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{
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"min",
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title = "Minimum Value",
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hidden = true,
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},
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{
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"max",
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title = "Maximum Value",
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hidden = true,
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},
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{
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"default",
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title = "Default Value",
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hidden = true,
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},
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-- craft items/tools
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{
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-- specify image basename only
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"img",
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title = "Image",
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format = function(value)
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local img = "<img src=\"https://raw.githubusercontent.com/minetest-mods/3d_armor/master/"
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if string then
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if string.find(value, "shields_") == 1 then
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img = img .. "shields/"
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else
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img = img .. "3d_armor/"
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end
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end
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return img .. "textures/" .. value .. "\" style=\"width:32px; height:32px;\" />"
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end,
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},
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{
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-- specify full (relative or absolute) image path
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"image",
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title = "Image",
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format = function(value)
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return "<img src=\"" .. value .. "\" style=\"width:32px; height:32px;\" />"
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end,
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},
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{
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"group",
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title = "Groups",
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format = function(value)
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return format_group(value)
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end,
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},
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{
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"armorgrp",
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title = "Armor Groups",
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format = function(value)
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return format_group(value)
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end,
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},
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{
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"damagegrp",
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title = "Damage Groups",
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format = function(value)
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return format_group(value)
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end,
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},
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}
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if string then
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string.trim = function(st, delim)
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if not delim then
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delim = " "
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end
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while string.find(st, delim) == 1 do
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st = st:sub(2)
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end
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while string.sub(st, string.len(st)) == delim do
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st = st:sub(1, string.len(st)-1)
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end
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return st
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end
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string.split = function(st, delim)
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local list = {}
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local idx = string.find(st, delim)
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while idx do
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table.insert(list, st:sub(1, idx-1))
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st = st:sub(idx+1)
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idx = string.find(st, delim)
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end
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-- add remaining item
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table.insert(list, st)
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return list
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end
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end
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if table then
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if not table.copy then
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table.copy = function(orig_table)
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local new_table = {}
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for k, v in pairs(orig_table) do
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new_table[k] = v
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end
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return new_table
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end
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end
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end
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format_text = function(text, flags)
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local ret = "<"
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local ttype = "span"
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if flags.code then
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ttype = "code"
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end
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ret = ret .. ttype .. " style=\""
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if flags.size then
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ret = ret .. "font-size:" .. flags.size .. ";"
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end
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if flags.mono then
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ret = ret .. "font-family:monospace;"
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end
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if flags.italic then
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ret = ret .. "font-style:italic;"
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end
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if flags.bold then
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ret = ret .. "font-weight:bold;"
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end
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if flags.color then
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ret = ret .. "color:" .. flags.color .. ";"
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end
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if flags.bgcolor then
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ret = ret .. "background-color:" .. flags.bgcolor .. ";"
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end
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ret = ret .. "\">" .. text .. "</" .. ttype .. ">"
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return ret
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end
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format_group = function(text)
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if string then
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local idx, k, v = string.find(text, " ")
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if idx then
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text = format_text(string.sub(text, 1, idx-1) .. ": ", {mono=true, color="darkgreen"})
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.. string.sub(text, idx)
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end
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end
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return text
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end
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local function format_setting_tag(desc, value)
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return "\n- <span style=\"font-size:80%;\">`" .. desc .. ":`</span> `" .. value .. "`"
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end
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local registered = {
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settings = {},
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}
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local function setting_handler(item)
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if not ipairs or not type then
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return item
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end
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local tags = {
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{"settype", "type"},
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{"default"},
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{"min", "minimum value"},
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{"max", "maximum value"},
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}
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local def = {
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["settype"] = format_setting_tag("type", "string"),
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}
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for _, t in ipairs(tags) do
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local name = t[1]
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local desc = t[2]
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if not desc then desc = name end
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local value = item.tags[name]
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if type(value) == "table" then
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if #value > 1 then
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local msg = item.file.filename .. " (line " .. item.lineno
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.. "): multiple instances of tag \"" .. name .. "\" found"
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if error then
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error(msg)
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elseif print then
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print("WARNING: " .. msg)
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end
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end
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if value[1] then
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def[name] = format_setting_tag(desc, value[1])
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end
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end
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end
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item.description = item.description .. "\n\n**Definition:**\n" .. def.settype
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for _, t in ipairs({def.default, def.min, def.max}) do
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if t then
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item.description = item.description .. t
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end
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end
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registered.settings[item.name] = true
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return item
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end
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function custom_display_name_handler(item, default_handler)
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if item.type == "setting" then
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-- avoid parsing again
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if not registered.settings[item.name] then
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item = setting_handler(item)
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end
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elseif item.type == "armor" and string then
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-- HACK: not sure why "shields:" is being trimmed from item name
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if string.find(item.name, "shield_") == 1 then
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item.name = "shields:" .. item.name
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end
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end
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if item then
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return default_handler(item)
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end
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end
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local custom_see_links = {
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["ObjectRef"] = "https://minetest.gitlab.io/minetest/class-reference/#objectref",
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["PlayerMetaRef"] = "https://minetest.gitlab.io/minetest/class-reference/#playermetaref",
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["ItemDef"] = "https://minetest.gitlab.io/minetest/definition-tables/#item-definition",
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["ItemStack"] = "https://minetest.gitlab.io/minetest/class-reference/#itemstack",
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["groups"] = "https://minetest.gitlab.io/minetest/groups/",
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["entity_damage_mechanism"] = "https://minetest.gitlab.io/minetest/entity-damage-mechanism/",
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["vector"] = "https://minetest.gitlab.io/minetest/representations-of-simple-things/#positionvector",
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}
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local function format_custom_see(name, section)
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local url = custom_see_links[name]
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if not url then
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url = ""
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end
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if not name then
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name = ""
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end
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return name, url
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end
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custom_see_handler("^(ObjectRef)$", function(name, section)
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return format_custom_see(name, section)
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end)
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custom_see_handler("^(PlayerMetaRef)$", function(name, section)
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return format_custom_see(name, section)
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end)
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custom_see_handler("^(ItemDef)$", function(name, section)
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return format_custom_see(name, section)
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end)
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custom_see_handler("^(groups)$", function(name, section)
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return format_custom_see(name, section)
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end)
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custom_see_handler("^(entity_damage_mechanism)$", function(name, section)
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return format_custom_see(name, section)
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end)
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custom_see_handler("^(ItemStack)$", function(name, section)
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return format_custom_see(name, section)
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end)
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custom_see_handler("^(vector)$", function(name, section)
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return name, "https://minetest.gitlab.io/minetest/representations-of-simple-things/#positionvector"
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end)
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