mirror of
https://github.com/minetest-mods/3d_armor.git
synced 2024-11-26 06:13:45 +01:00
add feather falling (#73)
* add feather falling add feather falling * add feather falling to init.lua add feather falling routine to globalstep * add feather falling to readme add feather falling to readme
This commit is contained in:
parent
ac445a6cd0
commit
e1a262ba20
@ -254,7 +254,7 @@ The above allows armor to block/prevent new damage types but you also need to as
|
|||||||
## Groups used by 3d_Armor
|
## Groups used by 3d_Armor
|
||||||
3d_armor has many default groups already registered, these are categorized under 4 main headings
|
3d_armor has many default groups already registered, these are categorized under 4 main headings
|
||||||
- **Elements:** armor_head, armor_torso, armor_legs, armor_feet
|
- **Elements:** armor_head, armor_torso, armor_legs, armor_feet
|
||||||
- **Attributes:** armor_heal, armor_fire, armor_water
|
- **Attributes:** armor_heal, armor_fire, armor_water, armor_feather
|
||||||
- **Physics:** physics_jump, physics_speed, physics_gravity
|
- **Physics:** physics_jump, physics_speed, physics_gravity
|
||||||
- **Durability:** armor_use, flammable
|
- **Durability:** armor_use, flammable
|
||||||
|
|
||||||
@ -334,6 +334,9 @@ The below Diamond chestplate has a 12% chance to completely block all damage (ar
|
|||||||
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
|
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
|
||||||
})
|
})
|
||||||
|
|
||||||
|
#### Armor_feather
|
||||||
|
***"Armor_feather"*** will slow a player when falling. This only has one level or state, which is armor_feather=1
|
||||||
|
|
||||||
### Physics
|
### Physics
|
||||||
The physics attributes supported by 3d_armor are ***physics_jump, physics_speed and physics_gravity***. Although 3d_armor supports the use of this with no other mods it is recommended that the mod [player_monoids](https://forum.minetest.net/viewtopic.php?t=14895) is used to help with intermod compatability.
|
The physics attributes supported by 3d_armor are ***physics_jump, physics_speed and physics_gravity***. Although 3d_armor supports the use of this with no other mods it is recommended that the mod [player_monoids](https://forum.minetest.net/viewtopic.php?t=14895) is used to help with intermod compatability.
|
||||||
|
|
||||||
|
@ -112,7 +112,7 @@ armor = {
|
|||||||
timer = 0,
|
timer = 0,
|
||||||
elements = {"head", "torso", "legs", "feet"},
|
elements = {"head", "torso", "legs", "feet"},
|
||||||
physics = {"jump", "speed", "gravity"},
|
physics = {"jump", "speed", "gravity"},
|
||||||
attributes = {"heal", "fire", "water"},
|
attributes = {"heal", "fire", "water", "feather"},
|
||||||
formspec = "image[2.5,0;2,4;armor_preview]"..
|
formspec = "image[2.5,0;2,4;armor_preview]"..
|
||||||
default.gui_bg..
|
default.gui_bg..
|
||||||
default.gui_bg_img..
|
default.gui_bg_img..
|
||||||
@ -183,6 +183,7 @@ armor.config = {
|
|||||||
water_protect = true,
|
water_protect = true,
|
||||||
fire_protect = minetest.get_modpath("ethereal") ~= nil,
|
fire_protect = minetest.get_modpath("ethereal") ~= nil,
|
||||||
fire_protect_torch = minetest.get_modpath("ethereal") ~= nil,
|
fire_protect_torch = minetest.get_modpath("ethereal") ~= nil,
|
||||||
|
feather_fall = true,
|
||||||
punch_damage = true,
|
punch_damage = true,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -440,6 +440,20 @@ end, true)
|
|||||||
|
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_globalstep(function(dtime)
|
||||||
timer = timer + dtime
|
timer = timer + dtime
|
||||||
|
|
||||||
|
if armor.config.feather_fall == true then
|
||||||
|
for _,player in pairs(minetest.get_connected_players()) do
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if armor.def[name].feather > 0 then
|
||||||
|
local vel_y = player:get_velocity().y
|
||||||
|
if vel_y < 0 and vel_y < 3 then
|
||||||
|
vel_y = -(vel_y * 0.05)
|
||||||
|
player:add_velocity({x = 0, y = vel_y, z = 0})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if timer <= armor.config.init_delay then
|
if timer <= armor.config.init_delay then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
Loading…
Reference in New Issue
Block a user