mirror of
https://github.com/minetest-mods/3d_armor.git
synced 2024-11-26 06:13:45 +01:00
Add a chest-like visible armor stand, closes #48
This commit is contained in:
parent
7408ebcd81
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7
3d_armor_stand/LICENSE.txt
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7
3d_armor_stand/LICENSE.txt
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@ -0,0 +1,7 @@
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[mod] 3d Armor Stand [3d_armor_stand]
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=====================================
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License Source Code: LGPL v2.1
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Lecense Media: CC BY-SA 3.0
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21
3d_armor_stand/README.txt
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21
3d_armor_stand/README.txt
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@ -0,0 +1,21 @@
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[mod] 3d Armor Stand [3d_armor_stand]
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=====================================
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Depends: 3d_armor
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Adds a chest-like armor stand for armor storage and display.
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Crafting
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--------
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F = Wooden Fence [default:fence_wood]
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S = Steel Ingot [default:steel_ingot]
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+---+---+---+
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| | F | |
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+---+---+---+
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| | F | |
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+---+---+---+
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| S | S | S |
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+---+---+---+
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2
3d_armor_stand/depends.txt
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2
3d_armor_stand/depends.txt
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3d_armor
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158
3d_armor_stand/init.lua
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158
3d_armor_stand/init.lua
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local armor_stand_formspec = "size[8,7]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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default.get_hotbar_bg(0,3) ..
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"list[current_name;armor_head;3,0.5;1,1;]" ..
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"list[current_name;armor_torso;4,0.5;1,1;]" ..
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"list[current_name;armor_legs;3,1.5;1,1;]" ..
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"list[current_name;armor_feet;4,1.5;1,1;]" ..
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"image[3,0.5;1,1;3d_armor_stand_head.png]" ..
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"image[4,0.5;1,1;3d_armor_stand_torso.png]" ..
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"image[3,1.5;1,1;3d_armor_stand_legs.png]" ..
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"image[4,1.5;1,1;3d_armor_stand_feet.png]" ..
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"list[current_player;main;0,3;8,1;]" ..
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"list[current_player;main;0,4.25;8,3;8]"
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local elements = {"head", "torso", "legs", "feet"}
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local function update_entity(pos)
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local object = nil
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local node = minetest.get_node(pos)
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local objects = minetest.get_objects_inside_radius(pos, 1) or {}
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for _, obj in pairs(objects) do
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local ent = obj:get_luaentity()
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if ent then
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if ent.name == "3d_armor_stand:armor_entity" then
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-- Remove duplicates
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if object then
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obj:remove()
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else
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object = obj
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end
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end
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end
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end
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if object then
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if node.name ~= "3d_armor_stand:armor_stand" then
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object:remove()
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return
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end
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else
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object = minetest.add_entity(pos, "3d_armor_stand:armor_entity")
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end
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if object then
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local texture = "3d_armor_trans.png"
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local textures = {}
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local yaw = 0
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if inv then
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for _, element in pairs(elements) do
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local stack = inv:get_stack("armor_"..element, 1)
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if stack:get_count() == 1 then
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local item = stack:get_name() or ""
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local def = stack:get_definition() or {}
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local texture = def.texture or item:gsub("%:", "_")
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table.insert(textures, texture..".png")
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end
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end
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end
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if #textures > 0 then
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texture = table.concat(textures, "^")
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end
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if node.param2 then
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local rot = node.param2 % 4
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if rot == 1 then
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yaw = 3 * math.pi / 2
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elseif rot == 2 then
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yaw = math.pi
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elseif rot == 3 then
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yaw = math.pi / 2
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end
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end
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object:setyaw(yaw)
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object:set_properties({textures={texture}})
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end
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end
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minetest.register_node("3d_armor_stand:armor_stand", {
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description = "Armor stand",
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drawtype = "mesh",
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mesh = "3d_armor_stand.obj",
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tiles = {"default_wood.png", "default_steel_block.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.5,-0.5,-0.5, 0.5,1.4,0.5}
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},
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groups = {choppy=2, oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", armor_stand_formspec)
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meta:set_string("infotext", "Armor Stand")
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local inv = meta:get_inventory()
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for _, element in pairs(elements) do
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inv:set_size("armor_"..element, 1)
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end
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end,
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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for _, element in pairs(elements) do
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if not inv:is_empty("armor_"..element) then
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return false
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end
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end
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return true
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end,
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after_place_node = function(pos)
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minetest.add_entity(pos, "3d_armor_stand:armor_entity")
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack)
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local def = stack:get_definition() or {}
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local groups = def.groups or {}
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if groups[listname] then
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return 1
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end
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return 0
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end,
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allow_metadata_inventory_move = function(pos)
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return 0
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end,
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on_metadata_inventory_put = function(pos)
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update_entity(pos)
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end,
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on_metadata_inventory_take = function(pos)
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update_entity(pos)
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end,
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after_destruct = function(pos)
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update_entity(pos)
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end,
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})
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minetest.register_entity("3d_armor_stand:armor_entity", {
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physical = true,
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visual = "mesh",
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mesh = "3d_armor_entity.obj",
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visual_size = {x=1, y=1},
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collisionbox = {-0.1,-0.4,-0.1, 0.1,1.3,0.1},
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textures = {"3d_armor_trans.png"},
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on_activate = function(self)
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local pos = self.object:getpos()
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update_entity(pos)
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end,
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})
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minetest.register_craft({
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output = "3d_armor_stand:armor_stand",
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recipe = {
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{"", "default:fence_wood", ""},
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{"", "default:fence_wood", ""},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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}
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})
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193
3d_armor_stand/models/3d_armor_entity.obj
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193
3d_armor_stand/models/3d_armor_entity.obj
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# Blender v2.73 (sub 0) OBJ File: '3d_armor_entity_3.blend'
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# www.blender.org
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mtllib 3d_armor_entity.mtl
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o Player_Cube
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v 2.200000 9.763893 1.200000
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v 2.200000 9.763893 -1.200000
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v 2.200000 2.663871 1.200000
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v 2.200000 2.663871 -1.200000
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v -2.200000 9.763893 -1.200000
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v -2.200000 9.763893 1.200000
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v -2.200000 2.663871 -1.200000
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v 4.077313 9.954605 -1.300000
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v 4.713554 2.682348 -1.300000
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v 4.713554 2.682348 1.300000
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v 2.322686 2.473175 1.300000
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||||
vt 0.437500 0.375000
|
||||
vt 0.437500 0.500000
|
||||
vt 0.312500 0.500000
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vt 0.562500 0.375000
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||||
vt 0.562500 0.500000
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vt 0.437500 0.000000
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||||
vt 0.500000 0.000000
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||||
vt 0.500000 0.375000
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vt 0.625000 0.000000
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||||
vt 0.625000 0.375000
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||||
vt 0.500000 0.750000
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||||
vt 0.500000 0.500000
|
||||
vt 0.625000 0.500000
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||||
vt 0.625000 0.750000
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||||
vt 0.750000 0.750000
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||||
vt 0.750000 1.000000
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||||
vt 0.625000 1.000000
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||||
vt 0.875000 0.750000
|
||||
vt 0.875000 1.000000
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||||
vt 0.750000 0.500000
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||||
vt 0.875000 0.500000
|
||||
vt 1.000000 0.750000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.750000 0.375000
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||||
vt 0.812500 0.500000
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||||
vt 0.812500 0.375000
|
||||
vt 0.687500 0.375000
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||||
vt 0.687500 0.500000
|
||||
vt 0.687500 0.000000
|
||||
vt 0.750000 0.000000
|
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vt 0.812500 0.000000
|
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vt 0.875000 0.375000
|
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vt 0.875000 0.000000
|
||||
vt 0.125000 0.375000
|
||||
vt 0.062500 0.375000
|
||||
vt 0.062500 0.500000
|
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vt 0.125000 0.500000
|
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vt 0.187500 0.375000
|
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|
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|
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|
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|
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|
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|
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|
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|
||||
vt 0.500000 0.656250
|
||||
vt 0.375000 0.656250
|
||||
vt 0.312500 1.000000
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usemtl Armor
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s off
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f 1/1 3/2 4/3 2/4
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f 5/5 6/6 1/7 2/4
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f 8/6 7/5 4/8 3/9
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||||
f 5/5 2/4 4/3 7/10
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||||
f 7/10 8/11 6/12 5/5
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||||
f 8/11 3/13 1/14 6/12
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f 9/15 11/16 12/17 10/18
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f 13/19 14/20 9/21 10/18
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f 12/22 11/23 16/20 15/19
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f 13/19 10/18 12/17 15/24
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f 14/22 13/19 15/24 16/25
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f 9/26 14/22 16/25 11/27
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f 17/28 18/24 19/29 20/30
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f 24/31 23/32 22/24 21/28
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f 23/31 24/14 20/13 19/33
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f 24/31 21/28 17/34 20/33
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f 21/28 22/30 18/35 17/34
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f 22/30 23/36 19/37 18/35
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f 27/30 31/35 30/37 26/36
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f 28/28 32/34 31/35 27/30
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f 25/31 29/33 32/34 28/28
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f 26/31 30/33 29/13 25/14
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f 25/31 28/28 27/24 26/32
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f 32/28 29/30 30/29 31/24
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f 40/38 33/39 34/40 39/41
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f 36/42 38/38 37/41 35/43
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f 39/44 37/45 38/46 40/39
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f 34/1 35/2 37/47 39/42
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f 40/38 38/48 36/46 33/39
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f 33/42 36/47 35/48 34/38
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f 45/38 46/41 42/40 41/39
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f 41/42 42/38 43/48 44/47
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f 45/38 41/39 44/46 47/48
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f 42/1 46/42 48/47 43/2
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f 46/44 45/39 47/46 48/45
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f 44/42 43/43 48/41 47/38
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f 53/49 54/50 49/51 50/52
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f 51/53 52/54 50/55 49/56
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f 55/57 51/49 49/58 54/59
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f 52/52 56/54 53/55 50/60
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f 56/49 55/52 54/60 53/58
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f 52/52 51/51 55/61 56/54
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f 64/49 61/58 62/60 63/52
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f 57/52 59/60 61/55 64/54
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f 63/57 62/59 60/58 58/49
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f 58/53 60/56 59/55 57/54
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f 61/49 59/52 60/51 62/50
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f 57/52 64/54 63/61 58/51
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f 65/15 66/18 68/17 67/16
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f 69/19 66/18 65/21 70/20
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f 68/22 71/19 72/20 67/23
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f 69/19 71/24 68/17 66/18
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f 70/22 72/25 71/24 69/19
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f 65/26 67/27 72/25 70/22
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191
3d_armor_stand/models/3d_armor_stand.obj
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191
3d_armor_stand/models/3d_armor_stand.obj
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# Blender v2.73 (sub 0) OBJ File: '3d_armor_stand.blend'
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||||
# www.blender.org
|
||||
mtllib 3d_armor_stand.mtl
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||||
o Player_Cube
|
||||
v 0.062500 1.312500 -0.062500
|
||||
v 0.062500 1.312500 0.062500
|
||||
v -0.062500 1.312500 -0.062500
|
||||
v -0.062500 1.312500 0.062500
|
||||
v -0.187500 -0.437504 0.062500
|
||||
v -0.187500 -0.437504 -0.062500
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||||
v -0.187500 0.937500 0.062500
|
||||
v -0.187500 0.937500 -0.062500
|
||||
v -0.250000 0.250000 0.062500
|
||||
v -0.250000 0.250000 -0.062500
|
||||
v -0.250000 0.125003 0.062500
|
||||
v -0.250000 0.125003 -0.062500
|
||||
v 0.250000 0.250000 0.062500
|
||||
v 0.250000 0.250000 -0.062500
|
||||
v 0.250000 0.125003 0.062500
|
||||
v 0.250000 0.125003 -0.062500
|
||||
v -0.062500 -0.437504 -0.062500
|
||||
v -0.062500 -0.437504 0.062500
|
||||
v -0.062500 0.937500 0.062500
|
||||
v -0.062500 0.937500 -0.062500
|
||||
v 0.062500 0.250000 0.062500
|
||||
v 0.062500 0.250000 -0.062500
|
||||
v 0.187500 0.250000 -0.062500
|
||||
v 0.187500 0.250000 0.062500
|
||||
v 0.187500 0.937500 -0.062500
|
||||
v 0.187500 0.937500 0.062500
|
||||
v 0.187500 -0.437504 -0.062500
|
||||
v 0.187500 -0.437504 0.062500
|
||||
v 0.062500 -0.437504 -0.062500
|
||||
v 0.062500 -0.437504 0.062500
|
||||
v 0.062500 0.937500 0.062500
|
||||
v 0.062500 0.937500 -0.062500
|
||||
v -0.062500 0.812500 -0.062500
|
||||
v -0.187500 0.812500 -0.062500
|
||||
v -0.062500 0.812500 0.062500
|
||||
v -0.187500 0.812500 0.062500
|
||||
v 0.062500 0.812500 -0.062500
|
||||
v 0.187500 0.812500 -0.062500
|
||||
v 0.187500 0.812500 0.062500
|
||||
v 0.062500 0.812500 0.062500
|
||||
v 0.375000 0.812500 0.062500
|
||||
v 0.375000 0.812500 -0.062500
|
||||
v 0.375000 0.937500 0.062500
|
||||
v 0.375000 0.937500 -0.062500
|
||||
v 0.500000 -0.437500 -0.500000
|
||||
v 0.500000 -0.437500 0.500000
|
||||
v -0.500000 -0.437500 -0.500000
|
||||
v -0.500000 -0.437500 0.500000
|
||||
v -0.062500 0.250000 -0.062500
|
||||
v -0.187500 0.250000 -0.062500
|
||||
v -0.062500 0.250000 0.062500
|
||||
v -0.187500 0.250000 0.062500
|
||||
v -0.375000 0.937500 0.062500
|
||||
v -0.375000 0.937500 -0.062500
|
||||
v -0.375000 0.812500 -0.062500
|
||||
v -0.375000 0.812500 0.062500
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.187500 0.124998 0.062500
|
||||
v 0.187500 0.124998 -0.062500
|
||||
v 0.062500 0.124998 0.062500
|
||||
v 0.062500 0.124998 -0.062500
|
||||
v -0.062500 0.124998 -0.062500
|
||||
v -0.187500 0.124998 -0.062500
|
||||
v -0.062500 0.124998 0.062500
|
||||
v -0.187500 0.124998 0.062500
|
||||
vt 0.000000 0.000000
|
||||
vt 0.875000 0.000000
|
||||
vt 0.875000 0.250000
|
||||
vt 0.000000 0.250000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.125000 0.750000
|
||||
vt -0.000000 0.750000
|
||||
vt -0.000000 0.500000
|
||||
vt 0.750000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 0.250000
|
||||
vt 0.750000 0.250000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.875000 0.750000
|
||||
vt 0.875000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.875000 0.500000
|
||||
vt 0.750000 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vt 1.000000 0.750000
|
||||
vt 0.750000 0.750000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.250000 0.500000
|
||||
vt 0.250000 0.750000
|
||||
vt 0.625000 0.250000
|
||||
vt 0.625000 -0.000000
|
||||
vt 0.250000 0.250000
|
||||
vt 0.250000 0.000000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.250000 1.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.750000 1.000000
|
||||
vt 0.375000 -0.000000
|
||||
vt 0.125000 0.250000
|
||||
vt 0.125000 1.000000
|
||||
vt 0.125000 0.000000
|
||||
vt -0.000000 0.937500
|
||||
vt 1.000000 0.937500
|
||||
vt 0.937500 0.000000
|
||||
vt 0.937500 1.000000
|
||||
vt 1.000000 0.062500
|
||||
vt 0.000000 0.062500
|
||||
vt 0.062500 0.000000
|
||||
vt 0.062500 1.000000
|
||||
g Player_Cube_Stand
|
||||
usemtl Stand
|
||||
s off
|
||||
f 64/1 29/2 30/3 63/4
|
||||
f 52/5 50/6 10/7 9/8
|
||||
f 17/9 18/10 5/11 6/12
|
||||
f 68/3 66/2 6/1 5/4
|
||||
f 7/13 8/14 54/7 53/8
|
||||
f 67/15 68/16 5/17 18/7
|
||||
f 62/4 27/3 29/18 64/8
|
||||
f 66/3 65/18 17/8 6/4
|
||||
f 9/19 10/20 12/21 11/22
|
||||
f 63/7 30/15 28/16 61/17
|
||||
f 65/18 67/15 18/7 17/8
|
||||
f 61/8 28/18 27/15 62/7
|
||||
f 19/23 7/24 36/14 35/25
|
||||
f 8/14 7/13 19/26 20/25
|
||||
f 23/15 24/18 13/20 14/21
|
||||
f 13/8 15/27 16/28 14/7
|
||||
f 39/29 38/30 42/10 41/11
|
||||
f 29/31 27/4 28/1 30/32
|
||||
f 25/28 26/27 43/26 44/25
|
||||
f 38/12 25/19 44/13 42/33
|
||||
f 25/28 32/7 31/8 26/27
|
||||
f 8/26 20/13 33/33 34/29
|
||||
f 25/19 38/12 37/11 32/20
|
||||
f 31/17 40/7 39/28 26/34
|
||||
f 26/34 39/28 41/25 43/23
|
||||
f 43/7 41/28 42/34 44/17
|
||||
f 53/22 54/21 55/35 56/36
|
||||
f 36/14 7/24 53/17 56/7
|
||||
f 8/26 34/29 55/11 54/20
|
||||
f 34/37 36/33 56/4 55/1
|
||||
f 51/13 21/26 22/25 49/14
|
||||
f 20/4 3/12 1/19 32/8
|
||||
f 40/15 31/16 19/23 35/25
|
||||
f 35/29 33/30 37/2 40/3
|
||||
f 33/33 20/13 32/5 37/38
|
||||
f 3/14 4/24 2/23 1/25
|
||||
f 19/12 4/4 3/1 20/9
|
||||
f 31/36 2/17 4/7 19/22
|
||||
f 32/22 1/7 2/8 31/19
|
||||
f 23/5 62/38 64/33 22/13
|
||||
f 21/14 63/24 61/39 24/6
|
||||
f 61/3 62/2 16/10 15/11
|
||||
f 62/38 23/5 14/8 16/4
|
||||
f 24/6 61/39 15/17 13/7
|
||||
f 50/18 66/3 12/11 10/20
|
||||
f 66/40 68/38 11/4 12/1
|
||||
f 50/18 49/26 65/29 66/3
|
||||
f 51/25 52/15 68/16 67/23
|
||||
f 68/16 52/15 9/21 11/35
|
||||
f 49/26 22/13 64/33 65/29
|
||||
f 51/25 67/23 63/24 21/14
|
||||
f 67/33 65/37 64/30 63/29
|
||||
f 37/1 22/2 21/3 40/4
|
||||
f 38/4 23/3 22/18 37/8
|
||||
f 40/7 21/15 24/16 39/17
|
||||
f 39/8 24/18 23/15 38/7
|
||||
f 36/2 34/3 50/4 52/1
|
||||
f 35/15 36/16 52/17 51/7
|
||||
f 34/3 33/18 49/8 50/4
|
||||
f 33/18 35/15 51/7 49/8
|
||||
g Player_Cube_Base
|
||||
usemtl Base
|
||||
f 47/17 48/1 46/10 45/35
|
||||
f 59/1 57/10 58/35 60/17
|
||||
f 48/17 60/41 58/42 46/35
|
||||
f 46/43 58/10 57/35 45/44
|
||||
f 47/1 45/10 57/45 59/46
|
||||
f 48/47 47/48 59/17 60/1
|
BIN
3d_armor_stand/textures/3d_armor_stand_feet.png
Normal file
BIN
3d_armor_stand/textures/3d_armor_stand_feet.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 243 B |
BIN
3d_armor_stand/textures/3d_armor_stand_head.png
Normal file
BIN
3d_armor_stand/textures/3d_armor_stand_head.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 262 B |
BIN
3d_armor_stand/textures/3d_armor_stand_legs.png
Normal file
BIN
3d_armor_stand/textures/3d_armor_stand_legs.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 249 B |
BIN
3d_armor_stand/textures/3d_armor_stand_torso.png
Normal file
BIN
3d_armor_stand/textures/3d_armor_stand_torso.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 274 B |
@ -52,3 +52,10 @@ Depends: 3d_armor
|
||||
Adds tin, silver and technic materials to 3d_armor.
|
||||
Requires technic mod to be installed for craft registration.
|
||||
|
||||
[mod] 3d Armor Stand [3d_armor_stand]
|
||||
-------------------------------------
|
||||
|
||||
Depends: 3d_armor
|
||||
|
||||
Adds a chest-like armor stand for armor storage and display.
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user