Ensure valid inventory table when setting armor

This commit is contained in:
stujones11 2017-08-01 19:03:17 +01:00
parent f6502ba32b
commit fd77253816

@ -205,7 +205,7 @@ armor.set_player_armor = function(self, player)
change[group] = 1
levels[group] = 0
end
local list = player_inv:get_list("armor")
local list = player_inv:get_list("armor") or {}
for i, stack in pairs(list) do
if stack:get_count() == 1 then
local def = stack:get_definition()