Visible player armor & wielded items for minetest
Go to file
2015-02-19 19:18:34 +00:00
3d_armor Allow individual armor materials to be disabled via armor.conf 2015-02-19 18:55:58 +00:00
shields Update shields to use the ARMOR_MATERIALS table 2015-02-19 19:18:34 +00:00
wieldview Fix crash if wielditem inventory image is nil 2014-06-25 21:10:35 +01:00
.gitignore Allow individual armor materials to be disabled via armor.conf 2015-02-19 18:55:58 +00:00
LICENSE.md Update License for better compatibilty with minetest core. 2013-06-09 15:38:54 +02:00
modpack.txt Added modpack.txt. 2013-03-18 20:57:03 +00:00
README.md Bump version to 0.4.2 2014-09-28 19:51:35 +01:00

Modpack - 3d Armor [0.4.2]

[mod] Visible Player Armor [3d_armor]

depends: default

recommends: inventory_plus or unified_inventory (use only one)

Adds craftable armor that is visible to other players. Each armor item worn contributes to a player's armor group level making them less vulnerable to weapons.

Armor takes damage when a player is hurt, however, many armor items offer a 'stackable' percentage chance of restoring the lost health points. Overall armor level is boosted by 10% when wearing a full matching set (helmet, chestplate, leggings and boots of the same material)

Compatible with player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam and [simple_skins] by TenPlus1.

Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory. see armor.conf.example for all available options.

[mod] Visible Wielded Items [wieldview]

depends: 3d_armor

Makes hand wielded items visible to other players.

[mod] Shields [shields]

depends: 3d_armor

Originally a part of 3d_armor, shields have been re-included as an optional extra. If you do not want shields then simply remove the shields folder from the modpack.