sometimes dtime isn't registering when armor.update_armor is called and so it never checks for fire resistance on armor meaning cactus is fireproof if ethereal mod is found... we cant have that :) replaced dtime with ARMOR_UPDATE_TIME and it works fine :) |
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3d_armor | ||
shields | ||
technic_armor | ||
wieldview | ||
.gitignore | ||
LICENSE.md | ||
modpack.txt | ||
README.md |
Modpack - 3d Armor [0.4.4]
[mod] Visible Player Armor [3d_armor]
depends: default
recommends: inventory_plus or unified_inventory (use only one)
Adds craftable armor that is visible to other players. Each armor item worn contributes to a player's armor group level making them less vulnerable to weapons.
Armor takes damage when a player is hurt, however, many armor items offer a 'stackable' percentage chance of restoring the lost health points. Overall armor level is boosted by 10% when wearing a full matching set (helmet, chestplate, leggings and boots of the same material)
Fire protection has been added by TenPlus1 and in use when ethereal mod is found and crystal armor has been enabled. each piece of armor offers 1 fire protection, level 1 protects against torches, level 2 against crystal spikes, 3 for fire and 5 protects when in lava.
Compatible with player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam and [simple_skins] by TenPlus1.
Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory. see armor.conf.example for all available options.
[mod] Visible Wielded Items [wieldview]
depends: 3d_armor
Makes hand wielded items visible to other players.
[mod] Shields [shields]
depends: 3d_armor
Originally a part of 3d_armor, shields have been re-included as an optional extra. If you do not want shields then simply remove the shields folder from the modpack.