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Update reflects on: - outdated modpack version deleted as redundant - MT 5+ version - the specific "armors as modpack" refactorization The latter was a little caveat for me as MT server admin as I was not aware of this major change in the modpack design. After an update no armor was available to anybody as all new mods get disabled (entry set to false) by default.
94 lines
3.5 KiB
Markdown
94 lines
3.5 KiB
Markdown
Modpack - 3d Armor
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==================
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![3d_armor screenshot](https://github.com/minetest-mods/3d_armor/blob/master/screenshot.png)
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![](https://github.com/minetest-mods/3d_armor/workflows/luacheck/badge.svg)
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![](https://github.com/minetest-mods/3d_armor/workflows/integration-test/badge.svg)
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### Table of Contents
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- [[mod] Visible Player Armor [3d_armor]](#mod-visible-player-armor-3d_armor)
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- [[mod] Visible Wielded Items [wieldview]](#mod-visible-wielded-items-wieldview)
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- [[mod] Shields [shields]](#mod-shields-shields)
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- [[mod] 3d Armor Stand [3d_armor_stand]](#mod-3d-armor-stand-3d_armor_stand)
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[mod] Visible Player Armor [3d_armor]
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-------------------------------------
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Minetest Version: 5.0.0 and newer
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Game: minetest_game and many derivatives
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Depends: default
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Adds craftable armor that is visible to other players. Each armor item worn contributes to
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a player's armor group level making them less vulnerable to attack.
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Armor takes damage when a player is hurt, however, many armor items offer a 'stackable'
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percentage chance of restoring the lost health points. Overall armor level is boosted by 10%
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when wearing a full matching set (helmet, chestplate, leggings and boots of the same material)
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Fire protection has been added by TenPlus1 and in use when ethereal mod is found and crystal
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armor has been enabled. each piece of armor offers 1 fire protection, level 1 protects
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against torches, level 2 against crystal spikes, 3 for fire and 5 protects when in lava.
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Compatible with sfinv, inventory plus or unified inventory by enabling the appropriate
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inventory module, [3d_armor_sfinv], [3d_armor_ip] and [3d_armor_ui] respectively.
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Also compatible with [smart_inventory] without the need for additional modules.
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built in support player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam
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and [simple_skins] by TenPlus1.
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Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory.
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see armor.conf.example for all available options.
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For **mod installation** instructions, please visit: http://wiki.minetest.com/wiki/Installing_Mods
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The specific "armors as modpack" refactorization allows anyone to enable/disable any armors they want as mods rather than obscure settings of the past. (See [#78](https://github.com/minetest-mods/3d_armor/commit/9444afd7222a71fc17d40c9793506812d715dcc3) for further explanation.)
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Currently, the modpack includes:
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- armor_admin
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- armor_bronze
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- armor_cactus
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- armor_crystal
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- armor_diamond
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- armor_gold
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- armor_mithril
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- armor_nether
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- armor_steel
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- armor_wood
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as separate armor mods intentionally. All these mods depend on 3d_armor.
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[API Reference](https://minetest-mods.github.io/3d_armor/reference/)
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[mod] Visible Wielded Items [wieldview]
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---------------------------------------
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Depends: 3d_armor
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Makes hand wielded items visible to other players.
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[mod] Shields [shields]
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-----------------------
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Depends: 3d_armor
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Originally a part of 3d_armor, shields have been re-included as an optional extra.
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If you do not want shields then simply remove the shields folder from the modpack.
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[mod] 3d Armor Stand [3d_armor_stand]
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-------------------------------------
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Depends: 3d_armor
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Adds a chest-like armor stand for armor storage and display.
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