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Implement proper bone meal behaviour for saplings
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2f0dbb03ff
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@ -434,6 +434,33 @@ local sapling_grow_action = function(trunknode, leafnode, tree_id, soil_needed)
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end
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end
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-- Attempts to grow the sapling at the specified position
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-- pos: Position
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-- node: Node table of the node at this position, from minetest.get_node
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-- Returns true on success and false on failure
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mcl_core.grow_sapling = function(pos, node)
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local grow
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if node.name == "mcl_core:sapling" then
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grow = sapling_grow_action("mcl_core:tree", "mcl_core:leaves", 1, 1)
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elseif node.name == "mcl_core:darksapling" then
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grow = sapling_grow_action("mcl_core:darktree", "mcl_core:darkleaves", 1, 2)
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elseif node.name == "mcl_core:junglesapling" then
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grow = sapling_grow_action("mcl_core:jungletree", "mcl_core:jungleleaves", 1, 2)
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elseif node.name == "mcl_core:acaciasapling" then
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grow = sapling_grow_action("mcl_core:acaciatree", "mcl_core:acacialeaves", 1, 2)
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elseif node.name == "mcl_core:sprucesapling" then
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grow = sapling_grow_action("mcl_core:sprucetree", "mcl_core:spruceleaves", 1, 1)
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elseif node.name == "mcl_core:birchsapling" then
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grow = sapling_grow_action("mcl_core:birchtree", "mcl_core:birchleaves", 1, 1)
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end
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if grow then
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grow(pos)
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return true
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else
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return false
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end
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end
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-- TODO: Use better tree models for everything
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-- TODO: Support 2×2 saplings
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@ -128,10 +128,11 @@ mcl_dye.apply_bone_meal = function(pointed_thing)
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n = minetest.get_node(pos)
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if n.name == "" then return false end
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local stage = ""
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if n.name == "mcl_core:sapling" then
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minetest.add_node(pos, {name="air"})
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mcl_core.generate_tree(pos, "mcl_core:tree", "mcl_core:leaves", 1)
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return true
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if minetest.get_item_group(n.name, "sapling") >= 1 then
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-- 45% chance to advance growth stage of sapling
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if math.random(1,100) <= 45 then
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return mcl_core.grow_sapling(pos, n)
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end
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elseif string.find(n.name, "mcl_farming:wheat_") ~= nil then
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stage = string.sub(n.name, -1)
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if stage == "3" then
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