Fixes to mcl_tnt

- reorder code
- fix potential crashes with not handeled nil values
- use new vectors
This commit is contained in:
AFCMS 2022-11-11 10:53:40 +01:00 committed by cora
parent 0fb040476b
commit 029769f48f

@ -1,15 +1,25 @@
local S = minetest.get_translator(minetest.get_current_modname())
local tnt_griefing = minetest.settings:get_bool("mcl_tnt_griefing", true)
local function spawn_tnt(pos, entname)
minetest.sound_play("tnt_ignite", {pos = pos,gain = 1.0,max_hear_distance = 15,}, true)
local tnt = minetest.add_entity(pos, entname)
tnt:set_armor_groups({immortal=1})
return tnt
end
tnt = {}
tnt.BOOMTIMER = 4
tnt.BLINKTIMER = 0.25
---@param pos Vector
---@param entname string
---@return ObjectRef?
local function spawn_tnt(pos, entname)
minetest.sound_play("tnt_ignite", { pos = pos, gain = 1.0, max_hear_distance = 15 }, true)
local ent = minetest.add_entity(pos, entname)
if ent then
ent:set_armor_groups({ immortal = 1 })
end
return ent
end
---@param pos Vector
---@return ObjectRef?
function tnt.ignite(pos)
minetest.remove_node(pos)
local e = spawn_tnt(pos, "mcl_tnt:tnt")
@ -17,61 +27,73 @@ function tnt.ignite(pos)
return e
end
-- Add smoke particle of entity at pos.
-- Intended to be called every step
---Add smoke particle of entity at pos.
---
---Intended to be called every step.
---@param pos Vector
function tnt.smoke_step(pos)
minetest.add_particle({
pos = {x=pos.x,y=pos.y+0.5,z=pos.z},
velocity = vector.new(math.random() * 0.2 - 0.1, 1.0 + math.random(), math.random() * 0.2 - 0.1),
acceleration = vector.new(0, -0.1, 0),
expirationtime = 0.15 + math.random() * 0.25,
size = 1.0 + math.random(),
pos = vector.offset(pos, 0, 0.5, 0),
velocity = vector.new(math.random() * 0.2 - 0.1, 1.0 + math.random(), math.random() * 0.2 - 0.1),
acceleration = vector.new(0, -0.1, 0),
expirationtime = 0.15 + math.random() * 0.25,
size = 1.0 + math.random(),
collisiondetection = false,
texture = "mcl_particles_smoke.png"
texture = "mcl_particles_smoke.png"
})
end
tnt.BOOMTIMER = 4
tnt.BLINKTIMER = 0.25
local TNT_RANGE = 3
local sounds
if minetest.get_modpath("mcl_sounds") then
sounds = mcl_sounds.node_sound_wood_defaults()
end
local tnt_mesecons
if minetest.get_modpath("mesecons") then
tnt_mesecons = {effector = {
action_on = tnt.ignite,
rules = mesecon.rules.alldirs,
}}
tnt_mesecons = {
effector = {
action_on = tnt.ignite,
rules = mesecon.rules.alldirs,
},
}
end
local longdesc
if tnt_griefing then
longdesc = S("An explosive device. When it explodes, it will hurt living beings and destroy blocks around it. TNT has an explosion radius of @1. With a small chance, blocks may drop as an item (as if being mined) rather than being destroyed. TNT can be ignited by tools, explosions, fire, lava and redstone signals.", TNT_RANGE)
longdesc = S("An explosive device. When it explodes, it will hurt living beings and destroy blocks around it. TNT has an explosion radius of @1. With a small chance, blocks may drop as an item (as if being mined) rather than being destroyed. TNT can be ignited by tools, explosions, fire, lava and redstone signals."
, TNT_RANGE)
else
longdesc = S("An explosive device. When it explodes, it will hurt living beings. TNT has an explosion radius of @1. TNT can be ignited by tools, explosions, fire, lava and redstone signals.", TNT_RANGE)
longdesc = S("An explosive device. When it explodes, it will hurt living beings. TNT has an explosion radius of @1. TNT can be ignited by tools, explosions, fire, lava and redstone signals."
, TNT_RANGE)
end
minetest.register_node("mcl_tnt:tnt", {
tiles = {"default_tnt_top.png", "default_tnt_bottom.png",
"default_tnt_side.png", "default_tnt_side.png",
"default_tnt_side.png", "default_tnt_side.png"},
tiles = {
"default_tnt_top.png",
"default_tnt_bottom.png",
"default_tnt_side.png",
"default_tnt_side.png",
"default_tnt_side.png",
"default_tnt_side.png",
},
is_ground_content = false,
stack_max = 64,
description = S("TNT"),
paramtype = "light",
sunlight_propagates = true,
_tt_help = S("Ignited by tools, explosions, fire, lava, redstone power").."\n"..S("Explosion radius: @1", tostring(TNT_RANGE)),
_tt_help = S("Ignited by tools, explosions, fire, lava, redstone power") ..
"\n" .. S("Explosion radius: @1", tostring(TNT_RANGE)),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = S("Place the TNT and ignite it with one of the methods above. Quickly get in safe distance. The TNT will start to be affected by gravity and explodes in 4 seconds."),
groups = { dig_immediate = 3, tnt = 1, enderman_takable=1, flammable=-1 },
groups = { dig_immediate = 3, tnt = 1, enderman_takable = 1, flammable = -1 },
mesecons = tnt_mesecons,
on_blast = function(pos)
local e = tnt.ignite(pos)
e:get_luaentity().timer = tnt.BOOMTIMER - (0.5 + math.random())
on_blast = function(pos, _)
local e = tnt.ignite(pos)
if e then
e:get_luaentity().timer = tnt.BOOMTIMER - (0.5 + math.random())
end
end,
_on_ignite = function(player, pointed_thing)
tnt.ignite(pointed_thing.under)
@ -84,7 +106,7 @@ minetest.register_node("mcl_tnt:tnt", {
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
-- Place and ignite TNT
if minetest.registered_nodes[dropnode.name].buildable_to then
minetest.set_node(droppos, {name = stack:get_name()})
minetest.set_node(droppos, { name = stack:get_name() })
tnt.ignite(droppos)
end
end,
@ -94,24 +116,30 @@ minetest.register_node("mcl_tnt:tnt", {
local TNT = {
-- Static definition
physical = true, -- Collides with things
--weight = -100,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
--weight = -100,
collisionbox = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
visual = "cube",
textures = {"default_tnt_top.png", "default_tnt_bottom.png",
"default_tnt_side.png", "default_tnt_side.png",
"default_tnt_side.png", "default_tnt_side.png"},
textures = {
"default_tnt_top.png",
"default_tnt_bottom.png",
"default_tnt_side.png",
"default_tnt_side.png",
"default_tnt_side.png",
"default_tnt_side.png",
},
-- Initial value for our timer
timer = 0,
blinktimer = 0,
tnt_knockback = true,
blinkstatus = true,}
blinkstatus = true,
}
function TNT:on_activate(staticdata)
local phi = math.random(0, 65535) / 65535 * 2*math.pi
function TNT:on_activate(_, _)
local phi = math.random(0, 65535) / 65535 * 2 * math.pi
local hdir_x = math.cos(phi) * 0.02
local hdir_z = math.sin(phi) * 0.02
self.object:set_velocity({x=hdir_x, y=2, z=hdir_z})
self.object:set_acceleration({x=0, y=-10, z=0})
self.object:set_velocity(vector.new(hdir_x, 2, hdir_z))
self.object:set_acceleration(vector.new(0, -10, 0))
self.object:set_texture_mod("^mcl_tnt_blink.png")
end
@ -121,8 +149,8 @@ end
time = 0.5,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x = -10, y = -10, z = -10},
maxvel = {x = 10, y = 10, z = 10},
minvel = vector.new(-10, -10, -10),
maxvel = vector.new(10, 10, 10),
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1,
@ -152,9 +180,9 @@ end
time = 0.1,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x = -3, y = 0, z = -3},
maxvel = {x = 3, y = 5, z = 3},
minacc = {x = 0, y = -10, z = 0},
minvel = vector.new(-3, 0, -3),
maxvel = vector.new(3, 5, 3),
minacc = vector.new(0, -10, 0),
minexptime = 0.8,
maxexptime = 2.0,
minsize = radius * 0.66,
@ -164,7 +192,7 @@ end
})
end]]
function TNT:on_step(dtime)
function TNT:on_step(dtime, _)
local pos = self.object:get_pos()
tnt.smoke_step(pos)
self.timer = self.timer + dtime
@ -190,10 +218,10 @@ if minetest.get_modpath("mcl_mobitems") then
minetest.register_craft({
output = "mcl_tnt:tnt",
recipe = {
{"mcl_mobitems:gunpowder", "group:sand", "mcl_mobitems:gunpowder"},
{"group:sand", "mcl_mobitems:gunpowder", "group:sand"},
{"mcl_mobitems:gunpowder", "group:sand", "mcl_mobitems:gunpowder"}
}
{ "mcl_mobitems:gunpowder", "group:sand", "mcl_mobitems:gunpowder" },
{ "group:sand", "mcl_mobitems:gunpowder", "group:sand" },
{ "mcl_mobitems:gunpowder", "group:sand", "mcl_mobitems:gunpowder" }
},
})
end