Lightnings light up the surroundings as well

This commit is contained in:
Wuzzy 2017-11-22 02:19:04 +01:00
parent 89ab761fa5
commit 1332ae683f

@ -46,9 +46,13 @@ mcl_weather.skycolor = {
mcl_weather.skycolor.force_update = true
end,
current_layer_name = function()
return mcl_weather.skycolor.layer_names[#mcl_weather.skycolor.layer_names]
end,
-- Retrieve layer from colors table
retrieve_layer = function()
local last_layer = mcl_weather.skycolor.layer_names[#mcl_weather.skycolor.layer_names]
local last_layer = mcl_weather.skycolor.current_layer_name()
return mcl_weather.skycolor.colors[last_layer]
end,
@ -71,7 +75,7 @@ mcl_weather.skycolor = {
return
end
-- Make everything darker for player
-- Override day/night ratio as well
players = mcl_weather.skycolor.utils.get_players(players)
for _, player in ipairs(players) do
local pos = player:getpos()
@ -80,7 +84,9 @@ mcl_weather.skycolor = {
player:set_sky(color, "plain", nil, true)
local lf = mcl_weather.get_current_light_factor()
if lf then
if mcl_weather.skycolor.current_layer_name() == "lightning" then
player:override_day_night_ratio(1)
elseif lf then
local w = minetest.get_timeofday()
local light = (w * (lf*2))
if light > 1 then